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Archived News
December 24, 2003
America's Army master server - Alex Burger <alex@fragit.net>
America's army uses a private master server that is not accessible using XQF/QStat. Hopefully some day a free public master
server will be available from the AA developers, but until then you can use the following http master
server:
http://webpages.charter.net/cirithungol/aa/aa/aa-ips.txt
For more information on the above master, check out
http://www.cirithungol.us.tc/aa/aa.
November 25, 2003
XQF 0.9.13 Released! [Download] - Alex Burger
<alex@fragit.net>
XQF 0.9.13 has been released! Please see the ChangeLog for full
details and credits.
Here is the list of what's new - some of which were only available
previously by downloading the CVS version:
- New games: America's Army, Savage, Medal of Honor, Call of Duty(wine)
- New splash screen and desktop icons
- GeoIP support allows filtering by country
- Server side filtering for Half-Life
- Updated Enemy Territory default protocol number
- Quake III gametypes for TrueCombat 1.0 and Urban Terror 3
- Additional gametypes for some RTCW and ET mods
- Added custom arguments for Death Ball and FragOps UT2003 mods
- Detection of cheating-death on HalfLife servers
- Added twilight to q1 and qw command suggestion
- Display team of player for RTCW, ET and Q3 mods that provide the necessary information such as OSP and TrueCombat
- Command line option --launch to automatically add a server to favorites, ping it and then launch the game
- The environment variable XQF_SERVER_ANTICHEAT is now set before launching a game when the server requires some anti-cheat software.
- Option to stop current song in XMMS when launching a game
- Experimental GTK2 compilation support
- New French translation
November 15, 2003
XQF Logo contest - Alex Burger <alex@fragit.net>
Thanks to everyone who submitted logos for the XQF logo contest!
We have selected a logo for the next release of XQF which should be released
within the next couple of weeks.
October 2, 2003
Enemy Territory and XQF - Alex Burger <alex@fragit.net>
Version 2.56 of Enemy Territory was released a couple weeks ago,
which means you need to update the 'Master Protocol Version' to see
all the current updated servers.
The patch brings the protocol number up to 83, so click Preferences
- Games - Enemy Territory - Options and enter 83 for the protocol
version.
June 11, 2003
XQF Logo - Alex Burger <alex@fragit.net>
We are in need of a logo for XQF! If you would like to see your
logo design used on the XQF web site and inside of XQF, then let us
know!
The logo can represent what XQF does, or it can simply just look
cool.
Here is what we need:
- Logo for the startup splash screen. Not too big, not too small.
For example, the current splash screen is a png at 512 x 256.
- Logo with a black background for the web site.
- Icons for the desktop and inside of XQF. We prefer a vector
format like SVG so we can generate icons of any size without loss
of quality.
We prefer that the logos be made with free software. The files
must be readable by free software such as The Gimp.
If your logo is selected, it will be added to the XQF source
which means it will be placed under the GPL license with the other
XQF code and documentation.
Please send all submissions to xqf-logo at
lists.sourceforge.net. This is a private list so only the XQF
developers will be able to see your submissions. Depending on the
number of submissions, we may post a poll to determine the best
design.
XQF 0.9.12 Released! [Download] - Alex Burger
<alex@fragit.net>
XQF 0.9.12 has been released! Please see the ChangeLog for full
details and credits.
Here is the list of what's new -- some of which were only available
previously by downloading the CVS version:
- Added Enemy Territory Support support
- Added Serious Sam: The Second Encounter support
- Map scan function for q1, qw, q2 and hl to verify that you have
the map installed before connecting to the server
- Ability to see level screenshot when clicking on the map column
for jpg shots inside of PK3 files for Quake3 and Wolfenstein
- XQF startup splash screen support using gdk-pixbuf
- Allow filtering for map and server name
- If more than 100 servers are to be updated, the screen is not
immediately refreshed. This helps eliminate long delays with Half
Life updates
- Pass RCON password on command line when launching
Half-Life
- Minor memory leaks fixed
- Added QuakeForge's HexenWorld master
- Added Quake3 Western Q3 game type
- Default custom args for Rocket Arena removed as 1.6 does not
need them anymore
- Now displays player team for Wolfenstein and Enemy Territory
(skin column)
- With Half Life, private clients now set based on reserve_slots
variable
- Display number of private clients in player column
- Option to not count bots as players
- Move server filter submenu to top level and remove rarely used
buttons from toolbar
- Added docs/PreLaunch.example
- Hostname resolving now off by default
- Automatically creates qstat config if required
- gdk-pixbuf now required
- New Danish translation
- New French translation
December 20, 2002
XQF 0.9.11 Released! [Download] - Alex Burger
<alex@fragit.net>
XQF 0.9.11 has been released! Please see the ChangeLog for full
details and credits.
Here is the list of what's new -- some of which were only available
previously by downloading the CVS version:
- Serious Sam support (requires SMS gametype via ~/.qstatrc).
Does not currently support any masters.
- Fixed -game parameter for Half-Life
- RTCW voteflags decoded in properties pane
- Visual marker in Map column to show if you have the listed map
installed on your comptuer. (Q3, RTCW, UT, Rune, UT2)
November 19, 2002
XQF 0.9.10 Released! [Download] - Alex Burger
<alex@fragit.net>
XQF 0.9.10 has been released! Please see the ChangeLog for full
details and credits.
Here is the list of what's new -- some of which were only available
previously by downloading the CVS version:
- File dialog boxes for adding game command line and
directory
- Greatly speed up the startup of XQF when loading large
lists
- Greatly speed up response time when applying filters to large
lists
- Ability to automatically set cl_punkbuster when connecting to a
server in Q3A
- Added Punkbuster icon to Priv column
- Ability to define custom command-line arguments for a game
based on the 'game' type
- Q3A now searches for a matching mod directory. Should correctly
launch even if mod directory is incorrect by case
- Added sound disable support for Unreal based games
- Can now hide games that are not configured
- Changed default Quake3 protocol to 68
- Sound support for XQF events using external sound player
- Busy server redial with reserved slots support
- Soldier of Fortune 2 support (requires qstat sof2s gametype via
~/.qstatrc or qstat >2.5b)
- Use correct parameters (-game,+connect,+password) when
launching Half-Life
- New master type of "file" to read IP addresses from a file
- Unreal Tournament 2003 support
- Fixed Half-Life rcon support
- Player search visible improvements
- Fixed Tribes2 master support and added additional masters
- Updated QuakeWorld master list
- Unlimited number of server filters instead of ten
- Changed default Wolf protocol to 60
- Standalone rcon program that doesn't need X (xqf-rcon)
- Quake3 launching now uses 'game' instead of 'gamename' to help
prevent launch problems due to case
- Various segfault fixes
- XQF now requires qstat 2.5c
July 4, 2002
XQF 0.9.9 Released! [Download] - Alex Burger
<alex@fragit.net>
XQF 0.9.9 has been released! Please see the ChangeLog for full
details and credits, but here are the main improvements -- some of
which were only available previously by downloading the CVS
version:
- Added Voyager Elite Force support
- Changed default Quake3 protocol to 67
- You can now select Quake3 and Wolfenstein's protocol
- Added 20sec timeout for wget (nice if Gameaholic is down)
- Added Tribes2 server statistics
- Fixed Tribes2 and Quake3 masters
- Added support for LAN broadcast queries
- Improved master support handling
- Added preferences tab for Quake3 memory settings
- New Catalan translation
December 16, 2001
XQF 0.9.8 Released! [Download] - Alex Burger
<alex@fragit.net>
XQF 0.9.8 has been released! Please see the ChangeLog for full
details and credits, but here are the main improvements -- some of
which were only available previously by downloading the CVS
version:
- Support for additional games using the GameSpy protocol
- Support for Descent3 with qstat 2.4e (please note Descent can
not be launched from within XQF at the moment)
- Support for Rune
- Reorganization of settings dialogs
- New game types for Quake3 mods Threewave and TribalCTF
- Support for Wolfenstein retail (protocol 57)
- Server statistics for Wolfenstein, Kingpin and Half-Life
- Works on PowerPC again
September 24, 2001
XQF 0.9.6g Released! [Download] - Alex Burger
<alex@fragit.net>
XQF 0.9.6g has finally been released! Please see the ChangeLog
for full details and credits, but here are the main improvements --
some of which were only available previously by downloading the CVS
version:
- Internationalization (gettext) support, Spanish and German
translations
- Initial Return to Castle Wolfenstein support
- Tribes2 support
- Support for Q3A protocol v66
- Added "Quake3" preferences page which allows the protocol
version and other options to be changed
- Added "General" preferences page which hosts many of the
options which were in "Appearance" previously
- Added "game type" filter
- New man page
- New documentation in html format (docs/xqfdocs.html)
- XQF now requires qstat 2.4c
Special thanks to Jordi Mallach for the internationalization (i18n)
implementation and Spanish translation, and Ludwig Nussel for the
German translation and Quake3 fixes!
If you are interested in translating XQF into another language,
please let us know!
Alex & Bill
September 1, 2001
SourceForge - Alex Burger <alex@fragit.net>
The CVS source code has been moved from fragit.net to SourceForge.
Please see the Download section for the new CVS instructions, or
visit the SourceForge
XQF project.
Two two mail lists for XQF have also been created on SF. One for
end user discussion, and one for developers. Please see the
SourceForge
Lists page.
June 5, 2001
Tribes 2 launch support - Alex Burger <alex@fragit.net>
With the latest CVS source code, XQF can now launch Tribes2.
This is done using the command line arguments:
-login name -online -connect ipaddress:port
If you have not specified a Player Name in Preferences - Player
Profile - Name, then it will use:
-online -connect ipaddress:port
and you will be prompted for a login name / password.
If you have saved your password in T2, then it should connect
immediately.
Anyone know how to get rid of the Dynamix logo at startup?
April 20, 2001
Tribes 2 support - Alex Burger <alex@fragit.net>
The CVS source code has been updated to version 0.9.6g, and
Tribes 2 support has been added. As I don't even have the game yet
I can't test that it actually launches Tribes 2 correctly. I would
appreciate it if someone could test this out when they get Tribes
2, or with the beta if you have it.
March 30, 2001
Forums Moved to www.3dforums.com - Bill Adams
<bill@evil.inetarena.com>
The "Forum" link has been updated to the new message board home
on 3dforums.com. You can find old posts Here but you cannot post new messages
there.
February 15, 2001
XQF 0.9.6f Released! [Download] - Bill Adams <bill@evil.inetarena.com>
Lots of updates. Please see the ChangeLog for full details and
credits, but here are some of the highlights -- some of which were
covered in previous news items but before now were only available
by downloading the CVS version:
- Multiple server filters; Filter name configurable and appears
in the status bar.
- Lock Icon to show if server is private or not; icon next to
number of players turns yellow if all of the public client spaces
are full.
- Pressing "Insert" brings up the add server dialog; pressing
SHIFT+Insert adds the currently selected server to ones
favorites.
- Added support for new Team Arena Game types.
- Protocol 48 (1.27) Q3A servers get queried with protocol 48 in
qstat.
- Execute "PreLaunch" script when launching game (for use with
ICQ scripts, etc.).
- Improved support for Half-Life servers.
- Improved support for Unreal Tournament.
- Improved support for Quake2.
- Hack for supporting multiple Q3A protocols i.e. xqf can run
different Q3A's depending on if it is a 1.17 or 1.27 server: see
the README
file.
- Q3A hack for connecting to arena servers so that all of the
vm_* settings are correct on the command line.
- Resolved one major source of core dumps. It should be much more
stable now.
January 7, 2001
More updates - <alex@fragit.net>
Happy new year!
Ludwig Nussel emailed me
a patch for XQF that improves support for Half-Life,
UnrealTournament and Quake2 by displaying data in both the Game and
Mod columns. Previously, only Quake3 took advantage of the MOD
column. Thanks Ludwig!
I have applied the patch to the source code, and have also made
some other changes which are:
- Renamed MOD column to GameType
- Swapped Quake3 'Game' and 'Mod/GameType' columns
- Swapped UT 'Game' and 'Mod/GameType' columns
- Changed version to 0.9.6d-beta
The reason I renamed the MOD column and swapped the columns with
Quake3 and UT is because the columns were not consistent. I took
the time to go through Quake2, Quake3, UnrealTournament and
Half-Life to figure out what the best column layout would be.
Here is an example of what the columns will display with the new
layout and Ludwig's additions:
Game column:
- Q2: lithium (gamedir)
- Q3: beryllium (gamename)
- UT: CTFGame (gametype)
- HL: cstrike (gamedir)
GameType column:
- Q2: Lithium II v1.23 (gamename)
- Q3: FFA (g_gametype)
- UT: Hardcore (gamestyle)
- HL: CounterStrike (gamename)
Now that the columns have been sorted out, I can start looking at
what it would take to implement multiple Favorites.
To get the new changes, use CVS or download the latest 'snapshot'
from the Download section and recompile. I suggest you do a
'configure;make clean;make' and then 'make install' if all goes
well.
December 28, 2000 (updated)
New Features! - <alex@fragit.net>
Bill Adams has been
hard at work on XQF lately and has added the following
enhancements:
- Hopefully fixed a core dump problem when using filters
- New column in the server list to show if you need a password or
not. If you do a lock icon appears
- If a Q3A server has all non private-client slots filled, a
yellow man appears next to the map
- You can now press "Insert" to add a server to the Favorites
list while in anything but the Favorites list. Pressing "Delete"
while in the Favorites list will remove it from Favorites
- Pressing "Enter" or "Return" in any list will will connect you
to the server
- Added the ability to have multiple filters. Right now the
number is set at compile time to 10 (see xqf.h:MAX_SERVER_FILTERS
if you want to change it). You can name the filters to whatever you
want. The first filter "None" cannot be changed. The last filter
selected is remembered each time you exit
UnrealTournament fixes - <alex@fragit.net>
Unreal Tournament launching has been fixed. There are actually two
problems. One has to do with XQF and the other with
UnrealTournament.
XQF was not passing the proper parameters to UT which resulted in
UT not connecting to the server properly. This has been fixed in
XQF.
There is also a problem with the UT script in UT 436 and below that
results in not being able to tell UT to connect to a server while
being launched from the command line or from XQF. I have notified
Loki of the problem and they
will be fixing it in the next release of UT for Linux. Until then,
you can make the fix yourself:
At the bottom of the file
ut in your
ut directory, it
says:
exec "./ut-bin" -log $*
change it to say:
exec "./ut-bin" $* -log
Quake3 Team Arena / Quake3 1.27 patch - <alex@fragit.net>
The 1.27 patch added new game types of One flag CTF, Overload,
Harvester and Team Tournament (g_gametype 5 to 8). XQF now checks
to see if the server version is 1.2x or above and if so, uses the
new game types in the game column.
Mod authors usually use the game type of 5 to show it is a Quake3
MOD. Because of this, you may see some servers running 1.27 that
show up as a 1FCTF when it is actually a mod such as Rocket Arena
(arena). When all the mod authors change their code to report a
game type of say 9 (10? 11?), XQF will report it correctly as a
'mod' instead of '1FCTF'.
XQF now queries the master servers for Quake3 protocol 48 servers
instead of using the default protocol used by QStat (45).
I now only get around 1100 servers in XQF. This seems to match what
I currently get from the multiplayer in-game browser inside of
TeamArena. I'm sure the list will grow as more people convert to
the new version.
Remember, you can always get the latest version via CVS, or by
downloading the latest 'snapshot' from the Download section.
December 15, 2000
RedHat 7 RPMs - <alex@fragit.net>
Adam (StatiC) Gibson
has created RedHat 7 RPM packages for both XQF 0.9.5 and QStat
2.4a.
The files are available via a link to his site in the download
section.
Thanks Adam!
November 25, 2000
XQF -> XChat - <alex@fragit.net>
If you use XChat for IRC, you
will want to check out the XQF ->
XChat script written by Douglas Bollinger. Here's a snippet
from the home page:
This script links the programs XQF and XChat. When you start a game
with XQF, this script notifies other chat channels users that you
are playing a game and changes your nick to reflect your gaming
status. When gaming, other users in the room can request your
gaming stats from the script. What mod you are playing, the server
IP# and the elasped time since you started playing the game are
available with a single request from other IRC channel chatters.
When you return from gaming, you type a command and your nick is
changed back and the channel users are notified of your
return.
SoF, UT and Documentation - <alex@fragit.net>
I finally managed to get Soldier of Fortune and Unreal Tournament
to launch from XQF!
I have created a 'Docs' page (under 'Download') that explains how
to get both games working with XQF. I have also documented how to
get Half-Life to launch from XQF when using Wine, but I have not
tested it yet. As mentioned on the docs page, I plan on eventually
writing full documentation for the program, but for now I have just
outlined how to get some of the games to work with XQF. If you
would like to contribute or comment on the docs, please email me or
post a message on the forum.
To get Unreal to launch properly, I had to make a modification to
the source code. You can grab the latest version (now called
0.9.5a-beta) via CVS or you can download the latest snapshot of the
CVS tree in .tar.gz format from the download page. It's too bad I
didn't figure this out last week! :)
November 18, 2000
XQF 0.9.5 RELEASED! -
<alex@fragit.net>
A new verison of XQF is now available!
Changes since version 0.9.4:
- Now requires QStat 2.4a
- Unauthenticated Gamespy style master server support
- UnrealTournament master support using Gamespy style master
- Soldier of Fortune support (note: QStat does not support SoF
masters yet)
- Now creates a LaunchInfo.txt in ~/.qf when launching a game for
use with IRC scripts etc. Toggle on / off using Preferences /
Appearance
- Added Copy+ menu option - copies the following server info to
the clipboard:
ping ip:port name map curplayers maxplayers
- Q3A
- The mods (e.g. arena, osp, beryllium, etc.) show up in the
"Game" column along with the game type (FFA, etc.).
- The mod appears in its own column for Q3A games
- You can filter by mod
- You can filter by the version string
- Bug fix to prevent filter buttons from not staying 'pressed'
after doing a refresh. Thanks to slashdev for the fix.
The ChangeLog file contains a more detailed list of changes.
EvilBill and
myself are planning more
changes in the near future such as improved filters and remote
master list updates. If you have any suggestions for new features,
please post them in the forums!
March 18, 2000
XQF 0.9.4 RELEASED!
Changes since version 0.9.3:
- UT support. Upgrade to QStat 2.3g to use it
- Q3A fixes. Thanks to Myers W. Carpenter <myers@fil.org>
- Game name is derived from fs_game and g_gametype
- Stripping of ^1 color codes from player and server names
- Support for ~/.q3a directory
- Decoding and displaying of bit fields of dmflags
- Added server listings for Kingpin and UT
- Added option to use fixed pushlatency value in QW games
- Added icons for Kingpin and Heretic2
- A lot of bug fixes
January 26, 2000
Unreal Tournament
To enable UT support in XQF apply that patch to
QStat-2.3f and that patch to
XQF-0.9.3.
I uploaded updated Debian
packages of QStat and XQF with UT support.
January 25, 2000
Debian Packages
Here are
unofficial Debian[potato]
packages of QStat and XQF compiled by me.
January 24, 2000
XQF 0.9.3 RELEASED!
New stable version! Changes since version 0.9.2:
- Added autoconf support. Thanks to Markus Fischer
<mfischer@josefine.ben.tuwien.ac.at>
- Master list handling code is rewritten. Masters can be
added/removed. Thanks to Andree Borrmann
<A.Borrmann@tu-bs.de> It's trivial to implement remote update
of master list now. I plan to do that in future versions.
- Included Debian/Linux support.
- A lot of bug fixes.
October 12, 1999
XQF 0.9.2 RELEASED!
New stable version! It's mostly bug-fix release.
Noticeble changes since 0.9.1 are window geometry saving and a
quick hack to enable copying of server addresses to clipboard. GTK+
1.2.5 is required!
I'm very busy on ReiserFS project right now.
Development of XQF is slowed down for a while.
August 16, 1999
XQF 0.9.1 (Development Version) RELEASED!
Changes since version 0.9.0:
- Added support for Kingpin and Heretic2.
- Game joining is generalized. You can launch a client for every
supported game. Some titles have native Linux binaries, some don't.
Fortunately there is a way to run Windows binaries under Wine. See Wine Success Stories.
- Options "Show Host Names" and "Show Default Port" are saved to
configuration file now.
- Bug fixes.
July 31, 1999
XQF 0.9.0 RELEASED!
Changes since version 0.8.99.5:
- Major code clean-up.
- Redesigned Preferences -> Games dialog to include all the
supported games.
- Option "client should grab mouse" is dropped. If someone needs
it, I'll undo the changes.
- Added Q3A statistics.
- A lot of bugs are fixed.
July 28, 1999
XQF Forum is opened
Now we have a place for discussions related to XQF.
July 20, 1999
XQF 0.8.99.5 RELEASED!
Changes since version 0.8.99.4:
- Preferences dialog is redesigned to fit in 800x600 screen.
- Keyboard navigation through menu bar.
- Initial support for Half-Life game joining.
June 21, 1999
XQF 0.8.99.4 RELEASED!
Changes since version 0.8.99.3:
- Fixed critical bug that caused segfault on start-up in Qstat2.2
compability mode
- -DQSTAT23 compile option is enabled by default (see
Makefile)
- Better Q3 support (passwords, custom configs, etc...)
- Added Australian Q3 master q3.golsyd.net.au
May 15, 1999
XQF 0.8.99.3 RELEASED!
Changes since 0.8.99.2:
- Initial support for web server listings. It requires wget
(ftp/http downloading tool). wget can be downloaded from ftp://ftp.gnu.org/gnu/wget/. No
HTML parsing, only plain text listings are allowed.
- Q3 game joining, passwords are not supported yet
- Enabled RCON for Quake3, Half-Life, Sin
- Support for game masters/listings is generalized.
- Added two Quake1 web server listings (Ironman,
Gameaholic.Com).
- Added Half-Life master server (QStat 2.3 required).
- Added German Q3 master server (QStat 2.3 required).
May 7, 1999
XQF 0.8.99.2 RELEASED!
Changes since 0.8.99.1:
- Added options to save server/player information on exit.
- Added server/master status icons.
- Enabled displaying of bit-field server flags (dmfalgs,
teamplay, etc...).
- Optional data file compression (hosthame cache, server lists,
saved server/player info). Disabled by default. See Makefile for
possible options.
- QStat2.3c compatibility / Quake3 servers browsing (**).
- A lot of bug fixes and minor improvements.
** Quake3 server/master
browsing is only possible with QStat2.3c. QStat2.3c support can be
enabled by putting -DQSTAT23 in compilation flags (See Makefile).
DO NOT ENABLE it if you plan to use XQF with QStat2.2
Apr 21, 1999
Version 0.8.99.1 released!
Changes:
- Persistent cache for successful IP -> hostname lookups
- Added option to update lists but do not refresh the
servers.
- Added option to sort servers real-time during refresh.
- Fixed hostnames/IP-addresses sorting
- Added new Q2 master q2master.gxp.de
- Fixed misc bugs.
Warning! This version is not compatible with QStat
2.3a!
Apr 11, 1999
Version 0.8.99 released!
This is a development version. The code is partially rewritten.
GTK+ 1.2 is a requirement now, GTK+ 1.0 is not supported any
more.
It's pretty stable for me. I have not finished some features
planned for 0.9 version. This is the only reason that I did not
name it XQF-0.9.0.
Changes:
- QStat communicating is completely redesigned. Multiple masters'
update is performed in a more efficient way. Now XQF is
incompatible with QStat versions prior to 2.1a.
- Source selection is reorganized from option menu to tree with
multiple selection.
- DNS subsystem is completely rewritten.
- Master servers can be referenced by host names not only by IP
addresses.
- Server/Player sorting is rewritten. It's possible to sort
servers by ping and then by game type.
- A lot of internal improvements and speed-ups.
- Fixed a couple of long standing bugs.
Current bugs/limitations:
- XQF has built-in list of QW/Q2 masters. No way to change it
without recompilation. It will be changed soon.
- Decoding of extended bit-field server flags (dmfalgs, etc...)
is temporarily disabled.
Jan 17, 1999
Version 0.8.7.2 released! Get it at the
download page.
This is a maintenance release. The changes since 0.8.7.1 are
- Minos UK QuakeWorld/Quake2 masters are substituted by
BarrysWorld's ones
- Game Support (qstat 2.2 required):
- Sin
- Half-Life (no player information and server rules)
- Fixed possible seg-faults with Quake servers
- No more "undefined symbol: __register_frame_info" problem with
precompiled binaries (I hope)
Jan 6, 1999

The next version of XQF is under development. It will be completely
incompatible with GTK+-1.0.x. GTK+ >= 1.1.9 will be required.
Here is a screen shot of XQF with 'pixmap' theme.
There is a major code rewriting. No plans for release date, no
code snapshots, no patches.
Oct 12, 1998
Version 0.8.7.1 released! Get it at the
download page.
This is a bug fix to
"fork() failed: Resource temporarily
unavailable" problem.
Sep 30, 1998
Version 0.8.7 released! Get it at the
download page.
Changes since 0.8.6:
- Game support:
- Quake
- Hexen2/HexenWorld (browsing only :-)
- Removed "Unbound" sources, game servers can be added directly
to Favorites folder
- Statistics window
- "Find Player" is re-implemented
- Telefragged Q2 master moved to 206.96.221.2:27900
Sep 19, 1998
RPM's!
Tuomas Jormola has compiled RPM
packages of XQF and Qstat. The download location is
http://www.sgic.fi/~tj/index.html.
Sep 14, 1998
Version 0.8.6 released! Get it at the
download page.
Changes since 0.8.5:
- A lot of bug-fixes and speed-ups
- Filters are rewritten
- Player filter (much like GameSpy's "Buddy Lists")
- "Find Player" is removed, it will be re-implemented later
- Pixmaps in toolbar
- Quake_II file is removed
Aug 22, 1998
Version 0.8.5 released! Get it at the
download page.
Changes since 0.8.4:
- All client launch errors/warnings are properly reported to
user
- Changed IP for 'Russia' QW master
Aug 11, 1998
Version 0.8.4 released! Get it at the
download page.
Changes since 0.8.3:
- RCON Console
- Mouse click on player shows player skin (QuakeWorld only)
- Bug fixes
Aug 3, 1998
Version 0.8.3 released! Get it at the
download page.
Changes since 0.8.2:
- Better support for transient dialogs
- 'Find Player' history
- Server information can be sorted
- Simple RCon feature (ability to send a command to server
without \ connecting), it will be rewritten in the next version to
allow two-way communications.
- Changes with masters:
- new QW masters: 195.185.26.5:27000|Germany &
203.142.228.132:27000|Mondial Aussie
- new Q2 master: q2master.mondial.net.au:27900|Australia
- removed QW master: 206.86.0.22:27000|best.com
- changed IP for 'Russia' QW master
- Game-specific deathmatch & teamplay bit-field variables is
now decoded and displayed:
- Q2:
- dmflags
- LMCTF (lmctf): ctfflags, runes
- Expert Quake (expert): expflags
- Power Ball (pball): pbflags
- GX-Tournament (gxmod, gx): wepflags, powerupflags, dmflags
- Weapons Factory (wf): wfflags
- QW:
- CTF (ctf, starwars): teamplay
- Team Fortress (fortress): teamplay
Aug 3, 1998
The site is now hosted by
LinuxGames (
Telefragged)!
Roman Pozlevich
<roma@botik.ru>