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Archived News

December 24, 2003


America's Army master server - Alex Burger <alex@fragit.net>

America's army uses a private master server that is not accessible using XQF/QStat. Hopefully some day a free public master server will be available from the AA developers, but until then you can use the following http master server:

http://webpages.charter.net/cirithungol/aa/aa/aa-ips.txt

For more information on the above master, check out http://www.cirithungol.us.tc/aa/aa.


November 25, 2003


XQF 0.9.13 Released! [Download] - Alex Burger <alex@fragit.net>

XQF 0.9.13 has been released! Please see the ChangeLog for full details and credits.

Here is the list of what's new - some of which were only available previously by downloading the CVS version:


November 15, 2003


XQF Logo contest - Alex Burger <alex@fragit.net>

Thanks to everyone who submitted logos for the XQF logo contest!

We have selected a logo for the next release of XQF which should be released within the next couple of weeks.


October 2, 2003


Enemy Territory and XQF - Alex Burger <alex@fragit.net>

Version 2.56 of Enemy Territory was released a couple weeks ago, which means you need to update the 'Master Protocol Version' to see all the current updated servers.

The patch brings the protocol number up to 83, so click Preferences - Games - Enemy Territory - Options and enter 83 for the protocol version.


June 11, 2003


XQF Logo - Alex Burger <alex@fragit.net>

We are in need of a logo for XQF! If you would like to see your logo design used on the XQF web site and inside of XQF, then let us know!

The logo can represent what XQF does, or it can simply just look cool.

Here is what we need:

We prefer that the logos be made with free software. The files must be readable by free software such as The Gimp.

If your logo is selected, it will be added to the XQF source which means it will be placed under the GPL license with the other XQF code and documentation.

Please send all submissions to xqf-logo at lists.sourceforge.net. This is a private list so only the XQF developers will be able to see your submissions. Depending on the number of submissions, we may post a poll to determine the best design.



XQF 0.9.12 Released! [Download] - Alex Burger <alex@fragit.net>

XQF 0.9.12 has been released! Please see the ChangeLog for full details and credits.

Here is the list of what's new -- some of which were only available previously by downloading the CVS version:


December 20, 2002


XQF 0.9.11 Released! [Download] - Alex Burger <alex@fragit.net>

XQF 0.9.11 has been released! Please see the ChangeLog for full details and credits.

Here is the list of what's new -- some of which were only available previously by downloading the CVS version:


November 19, 2002


XQF 0.9.10 Released! [Download] - Alex Burger <alex@fragit.net>

XQF 0.9.10 has been released! Please see the ChangeLog for full details and credits.

Here is the list of what's new -- some of which were only available previously by downloading the CVS version:


July 4, 2002


XQF 0.9.9 Released! [Download] - Alex Burger <alex@fragit.net>

XQF 0.9.9 has been released! Please see the ChangeLog for full details and credits, but here are the main improvements -- some of which were only available previously by downloading the CVS version:


December 16, 2001


XQF 0.9.8 Released! [Download] - Alex Burger <alex@fragit.net>

XQF 0.9.8 has been released! Please see the ChangeLog for full details and credits, but here are the main improvements -- some of which were only available previously by downloading the CVS version:


September 24, 2001


XQF 0.9.6g Released! [Download] - Alex Burger <alex@fragit.net>

XQF 0.9.6g has finally been released! Please see the ChangeLog for full details and credits, but here are the main improvements -- some of which were only available previously by downloading the CVS version:

Special thanks to Jordi Mallach for the internationalization (i18n) implementation and Spanish translation, and Ludwig Nussel for the German translation and Quake3 fixes!

If you are interested in translating XQF into another language, please let us know!

Alex & Bill

September 1, 2001


SourceForge - Alex Burger <alex@fragit.net>

The CVS source code has been moved from fragit.net to SourceForge.

Please see the Download section for the new CVS instructions, or visit the SourceForge XQF project.

Two two mail lists for XQF have also been created on SF. One for end user discussion, and one for developers. Please see the SourceForge Lists page.


June 5, 2001


Tribes 2 launch support - Alex Burger <alex@fragit.net>

With the latest CVS source code, XQF can now launch Tribes2. This is done using the command line arguments:

-login name -online -connect ipaddress:port

If you have not specified a Player Name in Preferences - Player Profile - Name, then it will use:

-online -connect ipaddress:port

and you will be prompted for a login name / password.

If you have saved your password in T2, then it should connect immediately.

Anyone know how to get rid of the Dynamix logo at startup?

April 20, 2001


Tribes 2 support - Alex Burger <alex@fragit.net>

The CVS source code has been updated to version 0.9.6g, and Tribes 2 support has been added. As I don't even have the game yet I can't test that it actually launches Tribes 2 correctly. I would appreciate it if someone could test this out when they get Tribes 2, or with the beta if you have it.

March 30, 2001


Forums Moved to www.3dforums.com - Bill Adams <bill@evil.inetarena.com>

The "Forum" link has been updated to the new message board home on 3dforums.com. You can find old posts Here but you cannot post new messages there.

February 15, 2001


XQF 0.9.6f Released! [Download] - Bill Adams <bill@evil.inetarena.com>

Lots of updates. Please see the ChangeLog for full details and credits, but here are some of the highlights -- some of which were covered in previous news items but before now were only available by downloading the CVS version:



January 7, 2001


More updates - <alex@fragit.net>

Happy new year!

Ludwig Nussel emailed me a patch for XQF that improves support for Half-Life, UnrealTournament and Quake2 by displaying data in both the Game and Mod columns. Previously, only Quake3 took advantage of the MOD column. Thanks Ludwig!

I have applied the patch to the source code, and have also made some other changes which are:


The reason I renamed the MOD column and swapped the columns with Quake3 and UT is because the columns were not consistent. I took the time to go through Quake2, Quake3, UnrealTournament and Half-Life to figure out what the best column layout would be.

Here is an example of what the columns will display with the new layout and Ludwig's additions:

Game column: GameType column:
Now that the columns have been sorted out, I can start looking at what it would take to implement multiple Favorites.

To get the new changes, use CVS or download the latest 'snapshot' from the Download section and recompile. I suggest you do a 'configure;make clean;make' and then 'make install' if all goes well.

December 28, 2000 (updated)


New Features! - <alex@fragit.net>

Bill Adams has been hard at work on XQF lately and has added the following enhancements:

UnrealTournament fixes - <alex@fragit.net>

Unreal Tournament launching has been fixed. There are actually two problems. One has to do with XQF and the other with UnrealTournament.

XQF was not passing the proper parameters to UT which resulted in UT not connecting to the server properly. This has been fixed in XQF.

There is also a problem with the UT script in UT 436 and below that results in not being able to tell UT to connect to a server while being launched from the command line or from XQF. I have notified Loki of the problem and they will be fixing it in the next release of UT for Linux. Until then, you can make the fix yourself:

At the bottom of the file ut in your ut directory, it says:

exec "./ut-bin" -log $*

change it to say:

exec "./ut-bin" $* -log


Quake3 Team Arena / Quake3 1.27 patch - <alex@fragit.net>

The 1.27 patch added new game types of One flag CTF, Overload, Harvester and Team Tournament (g_gametype 5 to 8). XQF now checks to see if the server version is 1.2x or above and if so, uses the new game types in the game column.

Mod authors usually use the game type of 5 to show it is a Quake3 MOD. Because of this, you may see some servers running 1.27 that show up as a 1FCTF when it is actually a mod such as Rocket Arena (arena). When all the mod authors change their code to report a game type of say 9 (10? 11?), XQF will report it correctly as a 'mod' instead of '1FCTF'.

XQF now queries the master servers for Quake3 protocol 48 servers instead of using the default protocol used by QStat (45).

I now only get around 1100 servers in XQF. This seems to match what I currently get from the multiplayer in-game browser inside of TeamArena. I'm sure the list will grow as more people convert to the new version.

Remember, you can always get the latest version via CVS, or by downloading the latest 'snapshot' from the Download section.

December 15, 2000


RedHat 7 RPMs - <alex@fragit.net>

Adam (StatiC) Gibson has created RedHat 7 RPM packages for both XQF 0.9.5 and QStat 2.4a.
The files are available via a link to his site in the download section.

Thanks Adam!

November 25, 2000


XQF -> XChat - <alex@fragit.net>

If you use XChat for IRC, you will want to check out the XQF -> XChat script written by Douglas Bollinger. Here's a snippet from the home page:

This script links the programs XQF and XChat. When you start a game with XQF, this script notifies other chat channels users that you are playing a game and changes your nick to reflect your gaming status. When gaming, other users in the room can request your gaming stats from the script. What mod you are playing, the server IP# and the elasped time since you started playing the game are available with a single request from other IRC channel chatters. When you return from gaming, you type a command and your nick is changed back and the channel users are notified of your return.

SoF, UT and Documentation - <alex@fragit.net>

I finally managed to get Soldier of Fortune and Unreal Tournament to launch from XQF!

I have created a 'Docs' page (under 'Download') that explains how to get both games working with XQF. I have also documented how to get Half-Life to launch from XQF when using Wine, but I have not tested it yet. As mentioned on the docs page, I plan on eventually writing full documentation for the program, but for now I have just outlined how to get some of the games to work with XQF. If you would like to contribute or comment on the docs, please email me or post a message on the forum.

To get Unreal to launch properly, I had to make a modification to the source code. You can grab the latest version (now called 0.9.5a-beta) via CVS or you can download the latest snapshot of the CVS tree in .tar.gz format from the download page. It's too bad I didn't figure this out last week! :)

November 18, 2000


XQF 0.9.5 RELEASED! - <alex@fragit.net>

A new verison of XQF is now available!

Changes since version 0.9.4:

The ChangeLog file contains a more detailed list of changes.

EvilBill and myself are planning more changes in the near future such as improved filters and remote master list updates. If you have any suggestions for new features, please post them in the forums!

March 18, 2000


XQF 0.9.4 RELEASED!

Changes since version 0.9.3:



January 26, 2000


Unreal Tournament

To enable UT support in XQF apply that patch to QStat-2.3f and that patch to XQF-0.9.3.

I uploaded updated Debian packages of QStat and XQF with UT support.

January 25, 2000


Debian Packages

Here are unofficial Debian[potato] packages of QStat and XQF compiled by me.

January 24, 2000


XQF 0.9.3 RELEASED!

New stable version! Changes since version 0.9.2:



October 12, 1999


XQF 0.9.2 RELEASED!

New stable version! It's mostly bug-fix release. Noticeble changes since 0.9.1 are window geometry saving and a quick hack to enable copying of server addresses to clipboard. GTK+ 1.2.5 is required!

I'm very busy on ReiserFS project right now. Development of XQF is slowed down for a while.

August 16, 1999


XQF 0.9.1 (Development Version) RELEASED!

Changes since version 0.9.0:



July 31, 1999


XQF 0.9.0 RELEASED!

Changes since version 0.8.99.5:



July 28, 1999


XQF Forum is opened

Now we have a place for discussions related to XQF.

July 20, 1999


XQF 0.8.99.5 RELEASED!

Changes since version 0.8.99.4:

June 21, 1999


XQF 0.8.99.4 RELEASED!

Changes since version 0.8.99.3:




May 15, 1999


XQF 0.8.99.3 RELEASED!

Changes since 0.8.99.2:




May 7, 1999


XQF-0.8.99.2 XQF 0.8.99.2 RELEASED!

Changes since 0.8.99.1:



** Quake3 server/master browsing is only possible with QStat2.3c. QStat2.3c support can be enabled by putting -DQSTAT23 in compilation flags (See Makefile). DO NOT ENABLE it if you plan to use XQF with QStat2.2


Apr 21, 1999


Version 0.8.99.1 released!

Changes:



Warning! This version is not compatible with QStat 2.3a!


Apr 11, 1999


Version 0.8.99 released!

This is a development version. The code is partially rewritten. GTK+ 1.2 is a requirement now, GTK+ 1.0 is not supported any more.

It's pretty stable for me. I have not finished some features planned for 0.9 version. This is the only reason that I did not name it XQF-0.9.0.

Changes:

Current bugs/limitations:




Jan 17, 1999


Version 0.8.7.2 released! Get it at the download page.

This is a maintenance release. The changes since 0.8.7.1 are


Jan 6, 1999


pixmap theme The next version of XQF is under development. It will be completely incompatible with GTK+-1.0.x. GTK+ >= 1.1.9 will be required. Here is a screen shot of XQF with 'pixmap' theme.

There is a major code rewriting. No plans for release date, no code snapshots, no patches.


Oct 12, 1998


Version 0.8.7.1 released! Get it at the download page.

This is a bug fix to "fork() failed: Resource temporarily unavailable" problem.


Sep 30, 1998


Version 0.8.7 released! Get it at the download page.
Changes since 0.8.6:


Sep 19, 1998


RPM's!

Tuomas Jormola has compiled RPM packages of XQF and Qstat. The download location is http://www.sgic.fi/~tj/index.html.


Sep 14, 1998


Version 0.8.6 released! Get it at the download page.
Changes since 0.8.5:


Aug 22, 1998


Version 0.8.5 released! Get it at the download page.
Changes since 0.8.4:


Aug 11, 1998


Version 0.8.4 released! Get it at the download page.
Changes since 0.8.3:


Aug 3, 1998


Version 0.8.3 released! Get it at the download page.
Changes since 0.8.2:


Aug 3, 1998


The site is now hosted by LinuxGames (Telefragged)!




Roman Pozlevich <roma@botik.ru>

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Last modified: Sunday, 03-Apr-2005 21:36:42 CDT