Review: GLTron 0.7.0 by Cybrid
Way back in 1982, Disney released a little movie called Tron. This was a very unique picture, as it was the first feature film to use computer graphics. One of the most compelling scenes, at least
for me, was the ‘lightcycle’ sequence, where the user was pitted in a fight for his life against computer opponents. These lightcycles would leave a trail behind them, which could not be crossed as they
formed a wall of sorts. The last player who could successfully dodge all the trails and avoid the walls was the winner.
GLTron captures the essence and speed of this sequence of the movie, and does it with style.
Installing – 10 of 10
Perfect! Precompiled binary installers are provided for MacOS (OS X and 9), Linux and Win32. You can also compile from source, which requires OpenGL or href=”http://mesa3d.sourceforge.net/”>Mesa3D, Simple DirectMedia Library (SDL), libmikmod (which should be included with your distribution), libpng (should also be included), and SDL_Sound. However, the installer seems to work just fine, so unless you have a specific problem with Loki installers, you can install that way.
Sound – 8 of 10
Music and sound effects abound, from acceleration sounds, to crashes, to the hum of a Recognizer tron-sector.com) buzzing overhead. The supplied music track is in .it format (Impulse Tracker), which is supported by most major soundcards, though your mileage may vary. I couldn’t seem to get the music to play correctly (SB
Live! Value with the latest ALSA drivers). However, the sound effects are a perfect complement to the action, and make you feel like you are completely immersed in the environment.
Graphics – 9 of 10
The interesting thing about the game graphics is that there isn’t one static set. With the use of artpacks (of which 2 are supplied), the look and feel of the environments and effects are changed.
The default setting gives a dark floor, wall and sky effect, while the classic setting gives a similar feel to the movie. There is also a large list of other artpacks available from the website for download,
which can be plugged into the game to change things even more. This is a very interesting approach to customizing the game, as well as giving a chance for players to pick an environment in which they can have the most fun.
Gameplay – 9 of 10
I’ve had the opportunity to play this game over many different releases, both in Win32 and Linux environments. For this release, one thing that definitely jumps out at you is the AI strategy.
This is vastly improved over previous builds, as you are now being much more agressively challenged by the computer opponents, especially when you get within range of an enemy. Never before had I experienced getting cut off at the last possible moment more than with the current version. Definitely a very impressive inclusion, and it makes gameplay much more challenging.
Controls are very straightforward. Keyboard or joystick support is offered, and can be easily customized through the game menu. Also, you can change AI difficulty levels, select gametype (new in this release) and rules, and change just about anything.
Replay – 8 of 10
If nothing else, the AI on high settings should keep you coming back for more. I got cut off a LOT this past week trying to win a round, and just kept coming back for more. With support for up to 4 human players in splitscreen, you can challenge your friends, or just let the computer kick your butt around the arena. Upcoming support for LAN play will be a huge asset to the replay value.
Overall – 9 of 10 Tuxes
I can’t recommend this game enough. Great care has been taken to make this a great game, and it shows in the details. Go download the game, maybe
grab an artpack or two, and get into the arena. You’ll be glad you did.