The Fullbright Company is made up of some people who have never released games for Linux before, but lets forgive them their trespasses so that we might play Gone Home, a “story exploration video game” set in the distant past:
June 7, 1995. 1:15 AM.
You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something’s not right. Where is everyone? And what’s happened here?
Gone home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family’s lives by investigating what they’ve left behind.
Go home again.
Oh what. Now you tell me it is an “interactive exploration simulator?” Next you’ll just categorize it as an Adventure, Indie game on Steam… Oh well, it sounds interesting anyway. Can’t wait to try it out.
Gone Home is out now and on sale until August 21st when it becomes two dollars more expensive.
id software lost company president Todd Hollenshead earlier this year, and just after the most recent QuakeCon legendary developer John Carmack has announced his departure. The blog for Oculus, the company behind the popular Oculus Rift VR headset, has this quote from Carmack:
I have fond memories of the development work that led to a lot of great things in modern gaming – the intensity of the first person experience, LAN and internet play, game mods, and so on. Duct taping a strap and hot gluing sensors onto Palmer’s early prototype Rift and writing the code to drive it ranks right up there. Now is a special time. I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. It’s certainly not there yet. There is a lot more work to do, and there are problems we don’t even know about that will need to be solved, but I am eager to work on them. It’s going to be awesome!
id’s twitter says that Carmack isn’t leaving, but it seems unlikely that a full-time job as Oculus’ CTO will provide Carmack with much time to work on id games.
Happy to say @id_aa_carmack is not leaving id & will continue to provide leadership for our games in development.
Carmack is largely responsible for the free software releases of id software’s source code and their push for Linux support. Though the latter has been waning since Linux code slave Timothée Besset’s departure from the company in 2012.
Roguelike top-down shooter Teleglitch was originally released a beta demo and is now available as an at-home murder simulation in an upgraded Die More edition. Like many other roguelikes, Teleglitch features a randomly generated world. Unlike other roguelikes this is an action game inspired by Doom and Quake where you shoot monsters for funsies. I’m not sure what the end-goal is here, maybe a shotgun of yendor?
StarMade is something like a cross between Minecraft and Wing Commander. I’ve played a little bit and enjoyed building a TARDIS with guns and thrusters. Not exactly traditional fittings for a time machine.
After a seemingly infinite beta test, Valve’s MOBA, DOTA 2 was released for Windows recently and now we’ve got our Linux version. DOTA 2, and MOBAs in general, are a spin-off of the real time strategy genre, in which two teams of five heroes compete to destroy the opposing team’s base.
DOTA 2 is actually super competitive and I’ve found it to be hugely unfriendly to new players so you might want to play some bot matches before going online. There are some really good guides out there as well, one which was recommended to me after getting my ass kicked recently was Purge Gamers’ “Welcome to Dota, you Suck.“
Gnome.org interviewed Ethan “flibitijibibo” Lee about his upcoming keynote speech at the gnome conference, GUADEC:
There seems to be a lot of interest in gaming on Linux at the moment. Why do you think that is?
The surge in Linux gaming honestly looks like the second year of a major console, where all the games suddenly start pouring in and there’s finally a reason to buy the darned thing. Except, instead of 2 years, it was more like 20. Hopefully it won’t be another 10 years to get to year 3 when the console starts to live a bit more comfortably, but we’ll see.
There are definitely other factors to consider in there (Windows 8, perpetual closedness of current console platforms, etc.), but none of that would have really mattered if game devs didn’t take that first step of making Linux versions of their games.
They also briefly mention that Ethan is working on a port of Fez to Linux, which is awesome.
Speaking of internet video game download shoppes, IndieCity is coming to Linux soon and the right honorable Liam Dowe of Gaming On Linux has interviewed IndieCity’s Community Manager, Hannah Fordham:
What makes it different to similar services like Steam and Desura?
From the moment we started IndieCity we’ve always been set on having no gatekeepers, so any indie games could get onto IndieCity regardless of whether the staff here happened to enjoy them or not. We want to be a marketplace on which any indie developer with any amount of experience, budget, size of team, etc. can release their projects.
Developers can release their content as “in progress” with no approval system at all, or they can put it through to the store as “complete” by going through our Community Approval Process (CAP). CAP testers just check that the content is packaged correctly, that it runs and is stable during their testing, and that it matches whatever the store page for it says (this is especially important for content descriptors and age ratings so that people are aware of what they are buying).
Indie game download store, Desura, just got taken off the circuit by Linden Lab. They’re the developer behind fursona simulator Second Life. Linden’s press release makes it clear that they’ve acquired the team behind Desura, but what isn’t clear yet is what this means for the future of the digital distribution platform. Thanks to GoL for the heads-up.
Here’s the details:
SAN FRANCISCO – July 10, 2013 – Linden Lab, the makers of shared creative spaces including Second Life, Patterns, Creatorverse, Versu, and dio, today announced that it has acquired Desura, a digital distribution service for PC gamers. The service will continue uninterrupted for current customers and the team and technology become a part of Linden Lab.
Desura puts the best games, mods, and downloadable content from developers at gamers’ fingertips, ready to buy and play. The free Desura application can serve and patch games, mods, and add-ons directly for customers around the world. Developers and publishers can share news, images, videos, and other content through their profiles, while every member of the Desura community can post comments, submit reviews, and upload screenshots from their own playing experiences. Desura also demystifies user-made mods and add-ons for games by making them as easy to find and install or update as professional titles.
“Desura’s talented team, thriving business, and impressive technology are a great fit for Linden Lab,” said Rod Humble, CEO of Linden Lab. “This acquisition gives us a global platform for serving creative developers of all kinds, and we’re looking forward to growing both Desura’s global community of gamers and its fantastic portfolio of thousands of games, mods, and other content. Our aim is to invest and support the Desura team in making it the most open and developer-friendly platform in the world.”
Our long national nightmare has ended as Valve updated their Left 4 Dead blog with news of co-op Zombie shooter Left 4 Dead 2′s general availability for Linux:
The Extended Mutation System, Linux support, and other features and fixes are moving to Left 4 Dead 2 proper. Thanks to everyone who helped test all the changes in the Beta Build. You can find a complete list of the change notes here.
Linux The Linux conversion is ready for primetime so we are opening it up to more people and releasing it officially on Steam. This will let us get feedback on more builds and distros.
The game itself is available at 75% off this weekend ($4.99 ‘merican) , and you can play it for free until Sunday at 1PM Pacific time.
Source, the game engine developed by Valve, just got an update to its software development kit to support Linux:
We have released an update to the Source SDK, bringing support for Mac OS X and Linux to mod developers and exposing the ability for virtual reality support in your mod. The biggest change with this update is that we are using github to host the source code. You will find the code here. This Source SDK 2013 release also includes a new license that can be found here. This new license allows mod authors to share their changes to the SDK more easily.
The other change with the Source SDK is that now Hammer and the other mod tools ship with their respective games instead of as part of the SDK Launcher. The launcher itself is being phased out, so it will disappear from your Tools list. You can find information about how to run the tools from the games here.
The source for this new SDK release includes the latest code for all the included games, and has many new features: • The games now build and run clients on Windows, OSX, and Linux. Dedicated servers are supported on Windows and Linux. • Steam Pipe (the new Steam content delivery system) is supported by the sample mods. Existing mods can change their gameinfo.txt to match the new format and gain Steam Pipe support. • Support for Virtual Reality via the Oculus Rift has been added to the SDK. Running a compatible mod with -vr on the command line will run the mod in stereo and enable head tracking on the Rift.
We just got the first Hotline Miami in Humble Bundle 8. Join us now and share the simulated murder in this trailer for Hotline Miami 2. Here’s the blurb:
A brutal conclusion to the gruesome saga, Hotline Miami 2: Wrong Number follows the escalating level of violence through multiple factions born from the events of the original game and driven by uncertain motivations. Step into the murderous mind of several distinct characters – each with their own motivations and methods of execution — as storylines intersect and reality slips away into a haze of neon and carnage. Blistering combat, an unmistakable visual style, and a powerfully intense soundtrack will once again push you to the limit and questioning your own thirst for blood.
Plus their soundtracks and a game called Pulse that’s only available for Android.
You’ll have to pay more than the average price (currently $4.69 in United States of Ameribucks) if you want Frozen Synapse and Broken Sword (you do.) Anything over one dollar nets you Steam keys. Linux builds of Broken Sword and Fractal aren’t on Steam yet, hopefully they’ll get there soon.
Save the Date by Chris Cornell of Paper Dino Software is a strange game. I just finished playing through it. It’s a visual novel which is a graphical choose your own adventure type of deal if you’ve never played one. Kind of like interactive fiction. Save the Date is different from many of those and to say much more would be to spoil it, so…
All four are also available now through Steam individually and on the ubuntu software center. You’ve got about a week left to order the bundle at any price, but you’ll have to pay more than the average price (at the time of writing is a little under $6 USD) to get these four new games. If you’ve already bought the bundle at more than the average price the new games are on your receipt page or in your account.