it’s been a long time since we saw any good Linux news from Epic Megagegegames, which is why this is especially good to hear. Epic’s Mike Fricker updated the world with news of Unreal Engine 4’s support for Linux:
Folks have been asking about our early Linux efforts and support for Valve’s SteamOS and Steam Machines. We have good news for you! The 4.1 source code has initial support for running and packaging games for Linux and SteamOS. We love Linux!
This is the same Unreal Engine that recently became u-u-ultra cheap, you can get the whole thing to develop your own megagame for the low price of $19/month at this link.
At GDC 2014 we got a chance to try Influent, a language learning game, which was recently released on Steam. Here’s the developer’s description:
Inspired by Dreamcast titles of old (namely Shenmue and Toy Commander) Influent immerses players in a fully interactive 3D environment where the names for absolutely every object in the game can be gleaned with a single click! In fact, even more information can be learned with a double-click! Every door, drawer, and cabinet can be opened with a right-click here and a right-click there, revealing more and more things to be learned! Packed to the brim with hundreds of native audio pronunciations (painstakingly recorded specifically for this game), Influent offers players a unique opportunity to enjoy learning both vocabulary and pronunciation in the language of their choice.
With 10 languages currently available for download, Influent combines the joys of playing a video game with the language learning process, resulting in real-life rewards and achievements that will remain with players for the rest of their lives.
Vlambeer’s sweet brand of trausers, Luftrausers, has been released. The game is a 2D arcade dogfighter and started life as a flash game that you can still play at this link. Since the flash game, Vlambeer has gone and added 125 combinations of guns, bodies, and engines for your plane to utilize on 100 different missions. How many of your digital dollars is it? Just 9 while the launch sale is in effect. After which the price jumps a dollar.
The official site also offers an incredible value in the form of the “Air Raid Pack” which nets you a DRM-free copy of the game and 100 Steam keys at the substantially discounted price of $749.99. A 25.03% discount. Wow.
GOG.com, who make older PC titles available DRM-free, has announced in a blog post that they will be supporting Linux later this year:
We just wanted to announce that, after much deliberation, we’ve decided that one of the next steps for us is to support Linux. Now, we’re not ready to launch Linux games on GOG.com just yet. We’ve only been working on bringing these Linux games to our service for a few months, and there’s lots more to go, but we wanted to let you know what’s going to be coming this fall to a digital distributor near you.
As far as distributions go, Ubuntu and Mint are specifically mentioned.
Valve has an update for everyone following their Steam Controller and Steam Machine progress:
These prototypes incorporate much of the testing feedback we have received so far and the changes that were announced at Steam Dev Days.
Even though our limited internal play testing has been going really well, we’re excited to get some feedback from our customers on these latest changes.
For those of you able to attend GDC next week, please drop by our booth, as there will be some demo stations set up with the latest prototypes for play testing and feedback gathering. For those of you not able to attend GDC, for now we wanted to at least share a photo of the latest design changes
Follow the link for the latest full-frontal of the updated Steam Controller.
Frankfurt am Main (Germany), March 11, 2014 – Independent videogame developer and publisher Crytek has outlined details of what it will be showing attendees when this year’s GDC conference gets underway in San Francisco. During the expo, which takes from March 19-21, Crytek will give visitors a look at the evolution of its game-changing CRYENGINE software, as well as inviting them to go hands-on with free-to-play shooter Warface and brand new mobile title, The Collectables.
During presentations and hands-on demos at Crytek’s GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games.
There will also be games on offer, with the latest version of free online FPS Warface available to play. With intense new Tower Raid and Capture modes just launched, players can see how far Crytek’s self-published shooter has come in the last year as they team up with fellow GDC visitors to take out the enemy. Also playable will be The Collectables, an upcoming military strategy game for iOS and Android that transports Crytek’s trademark action onto the small screen.
Crytek staff will also be sharing their expertise in a series of talks during GDC. From discussing narrative driven games to the rendering technology in Ryse, a total of five presentations from Crytek employees will be taking place as part of GDC’s session series. All the talks will be held in the Center’s West Hall. Read more details at the official Crytek Blog.
To see the latest iteration of CRYENGINE in full flow and try your hand at Warface and The Collectables, visit booth #802 in the Moscone Center’s South Hall when GDC kicks off next week.
All customers of Deadfall Adventures should now have access to the Linux depot. This is not a beta version since we need especially feedback on a wide variety of hardware configurations.
We are actively monitoring feedback and will provide if possible regular updates.
The announcement also delineates current known issues; be sure to send in reports so that the build can be iterated on!
Right off the bat, the game, which is presented in a blocky, “Minecraft”-ish visual style (the characters are basically just collections of rectangles and squares; things are pretty, in an intentionally pixelated way), tells you explicitly how you should approach it. Plunked down in some sort of refuge for soon-to-be-deleted game characters, you are told that all is lost. This is presented not as an entirely bad thing, but rather as a chance for peace, for an escape from the endless cascade of wants that hobble and paralyze you.