LINUXGAMES

Ankh officially announced for Linux

December 25th, 2006 by Lightkey

RuneSoft announced the 3D adventure game Ankh to be in final testing stages and ready for shipment in 2006^H7, thanks to the successfull pre-order campaign.

The system requirements were announced as well:
Linux x86 with X11 installed and glibc 2.2 or better.
Minimum: 1 GHz processor, nVIDIA GeForce 4 series or Radeon 8×00/9×00, 256 MB RAM, 900 MB HDD.
Recommended: 2 GHz processor, nVIDIA GeForce FX series or better, Radeon 9500 or better, 512 MB RAM, 900 MB HDD.

Ankh is now also available for international pre-orders at Tux Games.

*Update*
Well what do you know? According to comments over at Holarse Ankh shipped already on December 22. Although quite buggy.

Ankh for Linux?

December 2nd, 2006 by Crusader

A reader let us know that RuneSoft has announced that they would be willing to release a native Linux version of the adventure game Ankh.

Ankh is an award winning adventure game in the spirit of Simon The Sorcerer or the classic LucasArts adventure games. Due to the disappointing sale numbers of past native Linux ports, they require at least 200 pre-orders to make it happen. This announcentment was made on the website of the German Linux software shop ixsoft (the site is in German, but they accept international orders).

Linux Games Podcast Episode 3

September 10th, 2006 by TimeDoctor

The latest Linux Games Podcast episode is up. Podcast 3 brings you an informal interview with Andrew “hendersa” Henderson.

My thanks again to Alkini for doing the music on this episode, which doesn’t play for too long in the beginning as it did in the last episode. Please stop hating on his music and give constructive criticism in the comments here. My thanks also to micks for doing another great job as co-host.

URL dump from this episode:

iTunes users can click the iTunes Only link below, or drag and drop the feed link to iTunes, or click Advanced – Subscribe to Podcast and copy the feed url there, or just hit update if you’ve already subscribed. The podcast is also in the iTunes Music Store. For any other podcasting programs, you’ll need to insert the feed url into it.

Enjoy, leave feedback here, in the new forum, on iTunes, and tell your friends!

Update (by jvm): Ogg version now available. Enjoy your freedom.

Linux Games Podcast 3 Download: [ iTunes Only | MP3 RSS Feed | Straight MP3 | Straight Ogg]

Airline Tycoon Deluxe Review

July 29th, 2006 by TimeDoctor

Some guy, I’m not naming names, slipped a review to LinuxGames last night of Airline Tycoon Deluxe. Which is unfortunately not very favourable. Though here is the review anyway, in case you’ve been thinking about buying Airline Tycoon Deluxe, but weren’t sure if it was perhaps going to be worth your money.

Nazghul 0.5.4

July 2nd, 2006 by Marv

Nazghul, a computer role-playing game engine, has been updated to release 0.5.4. Changes in this version include:

  • Blended terrain
  • Misc. improved sprites
  • Fixes for: spinning arrows on ground, S rune visibility, “dropped” key presses, solo mode/rendezvous abuse, fire slimes dividing into green slimes, immobile critters, misc. spelling/grammar, party mode + save game abuse, solo moded + posession lockup, Alchemist’s lich quest, invisibility scrolls not getting consumed when used, extra ship on town entry bug, wind not updated on load bug, t)alk targeting invisible people abuse, missing Abigail character misc. haxima plot fixes, misc. other
  • Minor limited tweaks to some weapon stats
  • Reagents a lot cheaper now
  • New bottom level of Kurpolis (warning: evil) [1]
  • Demons immune to kill spell
  • Improved pathfinding performance
  • Fixes for 64bit compilation

Download: [ Nazghul 0.5.4 ]

Grid Wars

April 23rd, 2006 by Crusader

I saw this mentionedon Kotaku a while back: MarkIncitti has written a clone of Geometry Wars using theBlitzMaxprogramming language. Incitti’s version is built for Windows(although the source code is available, so you can fiddle with it on Linux ifyou have the BlitzMaxIDE), but one of his contributors, taumel, has ported his fork to Linux:GridWars 2.

Grid Wars 2 Download: [ 3DDownloads | marune.de ]

UT2004 Miscellany

March 21st, 2006 by Marv

A release of Ballistic Weapons has occured. This mod gives a more tactical type of gameplay by replacing the weapons with a batch of unique, more realistic weapons that are based on an enhanced weapon system. You will need both the full version and the patch in order to play.

Also, the full UnrealScript source code for Frag.Ops has been released.

Northland Demo

February 9th, 2006 by Crusader

Runesoft has released a demo for Northland, a strategy game developed by Funatics Software that features unit/structure management and adventure-style riddles. The full version has sixteen missions (eight of which are part of the main story campaign), which chronicle Bjarni the Viking’s quest to save his homeland.

Screenshots: [ View ] Download: [ 3D Downloads ]

Northland Linux has Gone Gold

January 24th, 2006 by Marv

We have recieved this press release about Northland from RuneSoft having gone gold.

Gamers on the Linux platform will soon be able to join Bjarni and his friends in their mission to save their homeland from mysterious serpent creatures, as Northland Linux has gone gold and should be available by February 2nd.

Northland tells the story of Bjarni the Viking.

The story begins where the plot of “Cultures 2 – The Gates of Asgard” ended. After perilous adventures our four heroes defeated the Midgard serpent and thus saved the world. A great celebration began and everyone was happy and content.

But only a very short time later the peace was disturbed by a call for help from their friend Hatschi. Hatschi’s homeland was plagued by mysterious monstrous serpent creatures, which spread chaos and destruction through the country. Without hesitation Bjarni and Crya hurried to help him and stumbled right into a new adventure, in which the sly god Loki will play an important role…

Northland features:
  • Stand-alone Adventure Strategy game.
  • Single player campaign with 8 missions including several sub missions.
  • The exciting plots tells the story of Viking God Loki who tried to take revenge on Godfather Odin for his banishment from Asgard to Earth. For that he abuses our four human heroes with his intrigues and traps.
  • 8 additional free single player missions (non campaign).
  • 3 difficulty levels to make the game fun for everybody from beginners to experts.
  • Special effects like weather effects, fog, ghost units etc.
  • Based on the enhanced technology of “Cultures 2 – The Gates of Asgard”; enhanced AI.

Lost Labyrinth 2.3.0

January 16th, 2006 by Marv

Lost Labyrinth 2.3.0, an rogue-like role-playing game, has been updated to version 2.3.0 Changes in this version include the following items:

  • The tiles for floors and walls change every 5 levels
  • We gain lorepoints and monsters leave treasure behind with spells and ranged weapons now too
  • With the Q Key we can see the last 25 messages
  • New Runetrap that teleports us back to earlier levels
  • Maximum 50 Lifepoints when we chose “weak”
  • Maximum 50 Manapoints when we chose “low mana”
  • Dark Mana gives only spellpower/2 Manapoints
  • Sorcery counts only for spells from spellschools (Not for Free Magic and Scrollore)
  • Refresh/Magic Apple only twice per level (but remove 60 points)
  • Trader shows amount of stacked items in our backpack
  • Display a warning in Mainscreen when we are close to dying
  • Display encumbrance in mainscreen
  • Verification Number for Highscore (New entries of the same character remove other entries!)
  • Typing errors in spanish version fixed (Thanx to joaquim!)
  • Bugfixes: Sling working again, Display real casting success chance for spells

Screenshots [ View ] Downloads [ Lost Labyrinth 2.3.0 ]

Airline Tycoon Deluxe Available

January 10th, 2006 by Crusader

A reader let us know that Airline Tycoon Deluxe, which has been listed with “final candidate” status on the RuneSoft website for quite a while now, has now arrived at Tux Games. Airline Tycoon Deluxe is an economic simulation game where the player is tasked with managing an airline; features include airplane purchasing/maintenance, route plotting, financial management (such as offering shares on the stock market), and sabotage(!) against competitors.

Robin Hood : The Legend of Sherwood Available In French

December 29th, 2005 by Crusader

Manticore’s French translation of Robin Hood: The Legend of Sherwood is now available to order online (thanks Jeux Linux). Robin Hood, which was originally developed by Spellbound Entertainment and ported to Linux by Runesoft, is also available in English and German from TuxGames.

Nexuiz 1.2.1

September 15th, 2005 by Marv

A minor release of Nexuiz has been brought to our attention. Changes/fixes in this release include:

  • 1.2 serverfix is included
  • Runematch and domination support for all maps
  • Additional map to play CTF on
  • Possible to control the server from any connected client (password protected)
  • Changed menu to show correct default values


Download: [ Nexuiz 1.2.1 ]

GC 2005 Miscellany

September 6th, 2005 by Crusader

Speaking of GC 2005, Lightkey let usknow about some additional things he saw at the show:

  • He heard that Razer may beplanning to open source drivers utilized to create macros for theprogrammable buttons on their mice products.
  • Runesoft plans to release Northlandthemselves in the coming weeks (their contract with Linux Game Publishing wasrecently cancelled); a demo is also planned.
  • Cold War was being shown; sign-ups for a Windows beta were beingconducted, but it’s unknown at present when a Linux beta would begin(at lastreport a port was still planned).

Linux Game Publishing Cancels Northland

August 30th, 2005 by TimeDoctor

Linux Game Publishing posted this unfortunate news to their site today:

Linux Game Publishing today announces that we have cancelled our contract to publish the Linux version of Northland, due to technical issues with the Linux version of the game that could not be resolved to our satisfaction.Anyone that is still interested in this game will still be able to order it (minus the unported multiplayer section) direct from Runesoft who have done the porting work on the portion of the game that will be released by them shortly.This decision by LGP in no way affects the other products from Runesoft, such as Software Tycoon or the upcoming Knights and Merchants.

Nexuiz 1.2 Released

August 30th, 2005 by Marv

Release 1.2 of Nexuiz, an open-source first-person-shooter based on the Quake 1 source, has been released. This update brings several new features including:

  • CTF, Domination and Teamplay gamemodes now are fully supported.
  • Completely new Runematch gamemode.
  • Reduced falldamage due to popular demand.
  • Two new maps (for the CTF game mode).
  • Selecting gamemodes now works by selecting a map.

Download: [ Nexuiz 1.2 ]

TuxGames Out of SMAC; Low on Others

March 18th, 2003 by Alkini

A few people pointed out this news from Tux Games at the end of February regarding their remaining inventory of Loki games:

Despite our best efforts to continue to obtain the now discontinued Loki titles, finally the inevitable has happened and one of the Loki titles will no longer be available from our store. Alpha Centauri has now been discontinued.

For anyone that is still missing a few of the Loki titles to complete their collection, we still have a few of the rest in stock, but they wont last forever. Come and get them whilst you can!

A few of the top-selling / favorite Loki titles at TG:

XQF 0.9.11

December 21st, 2002 by Marv

A new release of XQF has hit the streets with the following changes.

Serious Sam support (requires SMS gametype via ~/.qstatrc). Does not currently support any masters.
Fixed -game parameter for Half-Life
RTCW voteflags decoded in properties pane
Visual marker in the map column to show if you have the listed map installed on your computer. (Q3, RTCW, UT, Rune, UT2)

XMame 0.61.1

November 13th, 2002 by Marv

Xmame version 0.61.1 has hit the street after a bit of delay. This release contains almost everything from MAME 0.61 and MESS 0.61.2. Changes with this release include:

- Almost everything from MAME 0.61 and MESS 0.61.2.
- The mouse cursor is now hidden in OpenGL fullscreen mode. (Craig Servin)
- Applied a patch for FreeBSD to unix/video-drivers/svgainput.c. (Stijn Hoop)
- Applied the NetMAME 0.5 patch, which adds a new option, -parallelsync, which should allow games to work without lag at network latencies of up to 16 milliseconds. (Steve Freeland)
- Added support for Linux on the Playstation 2. (Joan Sarah Touzet)
- Fixed a problem in the ALSA 0.9 driver with setting the sample rate on SB128 soundcards. (Stephen Anthony)
- Fixed a bug in unix/devices.h that prevented compilation on non-X11 platforms.
- Fixed the register constraints in cpu/i8085/i8085cpu.h so that cpu/i8085/i8085.c can build for x86 using gcc-3.1 with -O3. This change was missed in the MAME 0.61 release.
- Fixed multiple definition warnings in the psikyosh driver.
- Increased the size of the buffer used to display history. (Steve Fewell)
- Modified unix/fronthlp.c so that it flushes its output more often to aid frontends. (Shadow Walker)
- Changed unix/video-drivers/xfx.c to be more frontend-friendly. (Benoit Dumont)- Added support for the SDL joystick driver. (Yang Hyun)
- You can now specify a config subdirectory name using -cfgname/-cn. This is useful for creating an alternate configuration. (Benoit Dumont)
- Added a “waveout” DSP plugin which redirects sound to a file using Microsoft’s PCM WAVE format. The file name can be specified with the “-audiodevice” switch and defaults to “xmameout.wav”. (Donald King)
- Added support for showing average frames per second when quitting. Also added support for the -frames_to_run/-ftr switch.
- Added Xv hardware scaling support! To enable, uncomment the line reading “X11_XV = 1″ in the makefile and use the -xvext/-xv switches (and possibly the -yuv switch). (Alastair Robinson)
- An X11 build can now grab the keyboard to bypass window managers. Use -grabkeyboard/-gkb to activate and/or the ALT + PGUP keypress to toggle it on/off. (Gerd Sussner)
- The code for finding the best X11 visual now checks in descending order of bit depth. This is to work around a bug/feature in the latest NVidia drivers. (Gerd Sussner)
- Fixed a problem in the DGA2 driver that could lead to scrambled colors with an i830MG video card in 24bpp mode. (Eric Brunet, Shyouzou Sugitani)
- The SDL target’s -listmodes switch now operates before attempting to load a game. (Shadow Walker)
- If xmame is iconified in IRIX, it will automatically pause (“boss hanging around mode”). (Andrea Suatoni)
- Added a switch to force yv12 mode in the Xv driver; made improvements to the yv12 code. (Eric Brunet)
- Xmame should now build “out of the box” for FreeBSD. Note that for the SDL target, you may have to set the SDL_CONFIG flag in the makefile. (Stijn Hoop)

XQF 0.9.8

December 18th, 2001 by Alkini

Version 0.9.8 of the GTK-based game server browser XQF has been released; changes include:

  • Support for additional games using the GameSpy protocol
  • Support for Descent3 with qstat 2.4e (please note Descent can not be launched from within XQF at the moment)
  • Support for Rune
  • Reorganization of settings dialogs
  • New game types for Quake3 mods Threewave and TribalCTF
  • Support for Wolfenstein retail (protocol 57)
  • Server statistics for Wolfenstein, Kingpin and Half-Life
  • Works on PowerPC again

XQF 0.9.8 downloads: linuxgames.com/xqf/download.html