What’s the idea behind EnemyTerritory.tv?
(Mattc0m) The idea is to simply bring the competitive experience to the everyday, casual ETQW player. We try to make it as exciting and easy as possible to enjoy a live, shoutcasted match. The entire idea is to make the community larger and more exciting.
It features a small amount of bug fixes, three new vehicles, a whole new ‘Championship Racing’ game mode, 5 racetracks for that racing mode (which include the 3 for DM Campaign matches), and web-based stats in the form of a global best-lap leaderboard.
- Enemy Territory: Quake Wars: Playing the demo on a system running X no longer results in corruption being noticed.
- Quake 3 Arena (demo): Segmentation faults no longer occur when attempting to play the game.
- Quake3: Corruption is no longer noticed when changing the display resolution when the game is running.
- Running X server without a window manager no longer results in the X server flashing green for a moment, going black, and the computer becoming unresponsive.
- Clock Gating is now supported and enable under the Linux operating system.
- Audio out is now functioning after the installation of the ATI graphics drivers for Ubuntu 7.10.
- Attempting to resize a 2D application window no longer results in poor performance being noticed when composing is enabled.
Download: [ amd.com ]
Splash Damage has released their official competition mod for Enemy Territory: Quake Wars, which allows ladder and tournament admins to customize the game rules as needed (documentation). It’s also noted that the source code will be made available for other mod projects to utilize.
Download: [ splashdamage.com ]
- Practical/functional and battle-focused design
- Aiming improvement for headshots, follow the wall lines
- Bot support to personal trainging against experts bots
- Trickjump training
- Playable roof for advantage/disadvantage firing training
Download: [ enemyterritory.com ]
- There’s a new version of ETQWPro which establishes compatibility with Enemy Territory: Quake Wars 1.5 and fix various bugs.
- Splash Damage’s blog has a new article examining the Dusk mod and several user-made map projects.
- The authors of the Doom 3 mod project Mind posted that Last Man Standing’s calimer will be assisting them in creating a Linux version. Moreover, calimer let us know that he’s also helping the Zombie Slayer and Full Metal Jacket: Demon Wars teams.
- User interface improvements – “new customization options for turret lock-on warnings… mine trigger warnings can similarly be toggled on or off”
- New customization CVARs – “it’s now possible to set mouse sensitivity on a per-vehicle basis… new cvars for quickly switching spawn points”
- Ranks and statistics – “in-game scoreboard once again correctly displays player ranks”
- Bot improvements – “bots now understand the battlefield even better than before and will act more like a human player would”
There’s also a blurb about the work involved to get it out the door:
We’ve completed internal testing of the update and we’re now coordinating with all the other companies that are part of the actual release process. This is actually a tad more complicated than it sounds since we’ve got quite a few moving parts there. 1.5 has to be coordinated with id Software (Windows and Linux), Activision, Aspyr (Mac version), Valve Software (Steam version), DemonWare (online accounts), and all the game server providers to make sure they update their servers in time for release. But fear not, we’re currently coordinating with all of the involved parties to figure out the best release timing for the update. As soon as we’ve nailed down a date, we’ll announce it here in the blog.
The second alpha release of Dusk, a “zombie” modification for Enemy Territory: Quake Wars, has added Linux support (thanks PlanetQuake). The mod pits GDF (human) players against AI-controlled Strogg who swarm the players with melee attacks in a manner similar to traditional zombie hordes. Instead of brains though, the Strogg want you for your delicious…
Download: [ enemyterritory.com ]
According to a report mentioned in the Wine Weekly News Issue #345, the ET:QW SDK design tools rating has been changed from Garbage to Gold, thanks to the “Improved support for the .NET framework.” in Wine 0.9.59.
Finally, Splash Damage has some info on the next patch:
First off, 1.5 is not an official Activision release like all the previous updates (this is actually the cause of the license troubles from a few weeks back), but instead something that we here at Splash Damage are funding ourselves and working on alongside our new project. As Activision’s QA and localization departments are not available to help us out, we instead opted for an extended public beta phase to iron out any remaining kinks. The result is that things don’t always move as quickly as we’d like them to, but we are committed to getting 1.5 finished and out to you.
I can confirm that 1.5 is on our development schedule for this month and we hope to get it all wrapped up and ready for public consumption. We’ll still have to test it internally, but we hope to release the game update, the updated SDK, and the final version of the Official Competition Mod in the coming weeks so you guys will have plenty of new material to sink your teeth into.
EnemyTerritory.tv, a site dedicated to covering the burgeoning Enemy Territory: Quake Wars competitive scene, has launched with live shoutcast coverage of matches and archived games available to view on-demand with commentary. There’s also a tutorial for watching live matches via ETQW TV in-game.
It’s a really slick setup, and I’m even more disappointed now that I wasn’t around to play with my clan Goons in their match versus ALLCAPS!, as you can watch the match archive at the site :)
The alpha release of Wheels of War, a modification for Enemy Territory: Quake Wars, has been announced, which turns the multiplayer first-person shooter into a action driving game; features planned for future builds include stunts, upgrades, and zombies. The developers were also interviewed about the project at the ET:QW Community Site.
You’ll want to get the 0.1a package and the 0.1b patch.
PlanetQuake spotlighted a neat 2-level Quake 4 singleplayer add-on this week, Ubilitus:
The action is outstanding in this mission gang and there are some very intense battles where the Strogg ambush you from above, below and across great distances where you’re the fish in the barrel! Whether you’re alone or have the back up of your surviving squad-mates, you’ll need to be reloading often. There’s Strogg around here and they’re not shy!
I usually shoot (or play as) alien cyborgs in Enemy Territory: Quake Wars these days, but it’s fun to go back to traditional run-and-gun action every so often.
Download: [ planetquake.com ]
Random things in the bit bucket today:
- Thanks to TTimo for pointing out that Stronger Than All is preparing to launch an Enemy Territory: Quake Wars infantry league (no vehicles, similar to TGL’s 5v5 infantry rules).
- For the bleeding edge developers in the audience, version 4.3.0 of the GNU Compiler Collection has been released.
- QuakeUnity has a preview of Quake2World, a new Quake 2 source project currently in beta testing.
- iTNews and DailyTech have reports about a research project at the Rensselaer Artificial Intelligence and Reasoning Laboratory which uses POWER-based Linux clusters to run an AI personality in Second Life, which has a Linux client of its own.
- The free first-person shooter World of Padman has a new map available, Phobosroom.