Merry Christmas!

December 25th, 2008 by TimeDoctor

We’d like to wish everyone reading a Merry Christmas. If you’re looking for something to spend that Christmas cash on, we found Enemy Territory: Quake Wars for $4.99 at Circuit City via the CAG forums.

ETQW TV Interview

October 16th, 2008 by Crusader

Splash Damage has posted an interview with, the Enemy Territory: Quake Wars competition site which broadcasts league matches:

What’s the idea behind

(Mattc0m) The idea is to simply bring the competitive experience to the everyday, casual ETQW player. We try to make it as exciting and easy as possible to enjoy a live, shoutcasted match. The entire idea is to make the community larger and more exciting.

Snap to ETQW Maps

August 23rd, 2008 by Crusader

Splash Damage has posted a new installment of Snap to Grid, their Enemy Territory: Quake Wars community project column. This article examines two maps for the Wheels of War action driving modification, and highlights a few other user-made maps being created.

Wheels of War 0.2 Alpha

June 27th, 2008 by Crusader

Wheels of War, an action driving modification for Enemy Territory: Quake Wars, has a new release:

It features a small amount of bug fixes, three new vehicles, a whole new ‘Championship Racing’ game mode, 5 racetracks for that racing mode (which include the 3 for DM Campaign matches), and web-based stats in the form of a global best-lap leaderboard.

Screenshots: [ View ] Download: [ ]

ATI Catalyst Display Driver 8.6

June 18th, 2008 by Crusader

AMD has released their monthly Linux ATI Catalyst display driver package for their graphics cards; the requisite release notes include these changes:

  • Enemy Territory: Quake Wars: Playing the demo on a system running X no longer results in corruption being noticed.
  • Quake 3 Arena (demo): Segmentation faults no longer occur when attempting to play the game.
  • Quake3: Corruption is no longer noticed when changing the display resolution when the game is running.
  • Running X server without a window manager no longer results in the X server flashing green for a moment, going black, and the computer becoming unresponsive.
  • Clock Gating is now supported and enable under the Linux operating system.
  • Audio out is now functioning after the installation of the ATI graphics drivers for Ubuntu 7.10.
  • Attempting to resize a 2D application window no longer results in poor performance being noticed when composing is enabled.

Download: [ ]

ETQW Comp Mod

June 17th, 2008 by Crusader

Splash Damage has released their official competition mod for Enemy Territory: Quake Wars, which allows ladder and tournament admins to customize the game rules as needed (documentation). It’s also noted that the source code will be made available for other mod projects to utilize.

Download: [ ]

Valhalla ETQW

June 17th, 2008 by Crusader

A small-scale competition-oriented map, Valhalla, has been released at the Enemy Territory: Quake Wars forums:

  • Practical/functional and battle-focused design
  • Aiming improvement for headshots, follow the wall lines
  • Bot support to personal trainging against experts bots
  • Trickjump training
  • Playable roof for advantage/disadvantage firing training

Download: [ ]

Mod Miscellany

May 28th, 2008 by Crusader

ETQW Competition Guide

May 10th, 2008 by Crusader

If you’re interested in getting involved with the Enemy Territory: Quake Wars competition scene, Silent Shadows has posted an introductory thread at the community forums.

ETQW 1.5 Changelog

May 8th, 2008 by Crusader

Splash Damage has posted the changelog for the upcoming version 1.5 patch for Enemy Territory: Quake Wars:

  • User interface improvements – “new customization options for turret lock-on warnings… mine trigger warnings can similarly be toggled on or off”
  • New customization CVARs – “it’s now possible to set mouse sensitivity on a per-vehicle basis… new cvars for quickly switching spawn points”
  • Ranks and statistics – “in-game scoreboard once again correctly displays player ranks”
  • Bot improvements – “bots now understand the battlefield even better than before and will act more like a human player would”

There’s also a blurb about the work involved to get it out the door:

We’ve completed internal testing of the update and we’re now coordinating with all the other companies that are part of the actual release process. This is actually a tad more complicated than it sounds since we’ve got quite a few moving parts there. 1.5 has to be coordinated with id Software (Windows and Linux), Activision, Aspyr (Mac version), Valve Software (Steam version), DemonWare (online accounts), and all the game server providers to make sure they update their servers in time for release. But fear not, we’re currently coordinating with all of the involved parties to figure out the best release timing for the update. As soon as we’ve nailed down a date, we’ll announce it here in the blog.

Dusk Alpha 2

April 26th, 2008 by Crusader

The second alpha release of Dusk, a “zombie” modification for Enemy Territory: Quake Wars, has added Linux support (thanks PlanetQuake). The mod pits GDF (human) players against AI-controlled Strogg who swarm the players with melee attacks in a manner similar to traditional zombie hordes. Instead of brains though, the Strogg want you for your delicious…


Download: [ ]

Wheels of War Zombies

April 20th, 2008 by Crusader

The Wheels of War site has an update showcasing new models and textures for the vehicular combat-themed Enemy Territory: Quake Wars modification (thanks PlanetQuake), including some examples of the undead menace I’m guessing you’ll have to run down.

ETQWPro 0.5

April 17th, 2008 by Crusader

ETQWPro, a competition mod for Enemy Territory: Quake Wars, has had a new release with additional functionality and bugfixes.

Download: [ ]

ET:QW Miscellany

April 15th, 2008 by Crusader

A beta version of the user-created Enemy Territory: Quake Wars map Comm Link has been released, where the GDF must fight their way into a Strogg fortress to disable their communications equipment.

According to a report mentioned in the Wine Weekly News Issue #345, the ET:QW SDK design tools rating has been changed from Garbage to Gold, thanks to the “Improved support for the .NET framework.” in Wine 0.9.59.

If you’re interested in the Quake Wars competition scene, Splash Damage posted a round-up with a focus on the ClanBase Nations Cup.

Finally, Splash Damage has some info on the next patch:

First off, 1.5 is not an official Activision release like all the previous updates (this is actually the cause of the license troubles from a few weeks back), but instead something that we here at Splash Damage are funding ourselves and working on alongside our new project. As Activision’s QA and localization departments are not available to help us out, we instead opted for an extended public beta phase to iron out any remaining kinks. The result is that things don’t always move as quickly as we’d like them to, but we are committed to getting 1.5 finished and out to you.

I can confirm that 1.5 is on our development schedule for this month and we hope to get it all wrapped up and ready for public consumption. We’ll still have to test it internally, but we hope to release the game update, the updated SDK, and the final version of the Official Competition Mod in the coming weeks so you guys will have plenty of new material to sink your teeth into.


April 9th, 2008 by Crusader, a site dedicated to covering the burgeoning Enemy Territory: Quake Wars competitive scene, has launched with live shoutcast coverage of matches and archived games available to view on-demand with commentary. There’s also a tutorial for watching live matches via ETQW TV in-game.

It’s a really slick setup, and I’m even more disappointed now that I wasn’t around to play with my clan Goons in their match versus ALLCAPS!, as you can watch the match archive at the site :)


Whatcha Been Playin?

April 5th, 2008 by Crusader


My list:

Wheels of War 0.1b

April 3rd, 2008 by Crusader

The alpha release of Wheels of War, a modification for Enemy Territory: Quake Wars, has been announced, which turns the multiplayer first-person shooter into a action driving game; features planned for future builds include stunts, upgrades, and zombies. The developers were also interviewed about the project at the ET:QW Community Site.

You’ll want to get the 0.1a package and the 0.1b patch.

Screenshots: [ View ] Download: [ ]


April 1st, 2008 by Crusader

PlanetQuake spotlighted a neat 2-level Quake 4 singleplayer add-on this week, Ubilitus:

The action is outstanding in this mission gang and there are some very intense battles where the Strogg ambush you from above, below and across great distances where you’re the fish in the barrel! Whether you’re alone or have the back up of your surviving squad-mates, you’ll need to be reloading often. There’s Strogg around here and they’re not shy!

I usually shoot (or play as) alien cyborgs in Enemy Territory: Quake Wars these days, but it’s fun to go back to traditional run-and-gun action every so often.

Download: [ ]

ETQW Test Map

March 24th, 2008 by Crusader

Thanks to the infamous DomMafia for pointing out a new user-made map for Enemy Territory: Quake Wars that’s in pre-beta testing: Comm Link. There’s layout and balancing suggestions being made in the thread, so feel free to contribute if you give it a once-over.

Monday /dev/urandom

March 17th, 2008 by Crusader

Random things in the bit bucket today: