Duke Nukem 3D and Shadow Warrior have both been available before as ports from the source code. They’ve been updated by Devolver Digital to support higher resolutions and other enhancements and more importantly now officially support Linux for the first time!
They’re classic first person shooters that are completely ridiculous and fun. As somebody who grew up playing both games, I am not sure how people who didn’t would take their sense of humor.
Both games also include their expansion packs. Shadow Warrior has Wanton Destruction and Twin Dragon. Duke Nukem is the Atomic Edition including a new chapter with Duke Caribbean: Life’s a Beach, Duke it Out in D.C, and Duke: Nuclear Winter.
Mysterious adventure and mystery game, MirrorMoon EP has just been released on Steam. Here’s what the developer has to say about it:
These space travels begin on a red planet and its unique moon and extend across galaxies.
The single player part of MirrorMoon EP blends adventure and exploration with navigation-based puzzle solving. The multiplayer of MirrorMoon EP lets players share Galaxy Maps with other players: the first explorers to land on a planet will be able to name its Star System and that name will be forever bound to the star for any other fellow traveler who encounters it.
Each Galaxy consists of a thousand Systems: it will be possible to fully discover the mysteries of MirrorMoon EP only while collaborating with other players.
Through the apparently indecipherable cockpit of an unknown spacecraft, players will be able to locate and travel to mysterious planets. Each planet has artifacts, buildings, and puzzles on its surface, hidden in astonishing low-poly sceneries.
One of the best games ever by Irrational was SWAT 4. The only game I’m aware of to have a key solely for the purpose of yelling random cop-isms like “GET DOWN NOW!” or “HANDS IN THE AIR!” Well, we’ll probably never see SWAT 4 on Linux or SWAT 5 because Bioshock, but Door Kickers just got released on Steam Early Access from developer Killhouse Games. It’s in Alpha, so you’ll want to protect yo neck when playing, but you also get a sweet discount on the game if you purchase before it’s finished. Here’s their description:
Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.
It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.
Next month it’ll be available via Steam — with Steam Play support — and the App Store, but Linux fans have to wait until “sometime later” this year to play another high-profile title on Valve’s favorite OS. If add-on content turns your crank, the extended love the Windows and console versions got will be available at launch, with future releases arriving simultaneously for all systems.
If you like difficult platformers and dance parties, Electronic Super Joy has been released on Steam:
Electronic Super Joy is a brutally hard platformer set in a world of pulse-pounding electronic music. Run, jump, smash & fly your way through 45+ weird & different levels, with low-gravity, world rotation, giant monsters & swarming missiles.
The Fullbright Company is made up of some people who have never released games for Linux before, but lets forgive them their trespasses so that we might play Gone Home, a “story exploration video game” set in the distant past:
June 7, 1995. 1:15 AM.
You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something’s not right. Where is everyone? And what’s happened here?
Gone home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family’s lives by investigating what they’ve left behind.
Go home again.
Oh what. Now you tell me it is an “interactive exploration simulator?” Next you’ll just categorize it as an Adventure, Indie game on Steam… Oh well, it sounds interesting anyway. Can’t wait to try it out.
Gone Home is out now and on sale until August 21st when it becomes two dollars more expensive.
id software lost company president Todd Hollenshead earlier this year, and just after the most recent QuakeCon legendary developer John Carmack has announced his departure. The blog for Oculus, the company behind the popular Oculus Rift VR headset, has this quote from Carmack:
I have fond memories of the development work that led to a lot of great things in modern gaming – the intensity of the first person experience, LAN and internet play, game mods, and so on. Duct taping a strap and hot gluing sensors onto Palmer’s early prototype Rift and writing the code to drive it ranks right up there. Now is a special time. I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. It’s certainly not there yet. There is a lot more work to do, and there are problems we don’t even know about that will need to be solved, but I am eager to work on them. It’s going to be awesome!
id’s twitter says that Carmack isn’t leaving, but it seems unlikely that a full-time job as Oculus’ CTO will provide Carmack with much time to work on id games.
Happy to say @id_aa_carmack is not leaving id & will continue to provide leadership for our games in development.
Carmack is largely responsible for the free software releases of id software’s source code and their push for Linux support. Though the latter has been waning since Linux code slave Timothée Besset’s departure from the company in 2012.
Roguelike top-down shooter Teleglitch was originally released a beta demo and is now available as an at-home murder simulation in an upgraded Die More edition. Like many other roguelikes, Teleglitch features a randomly generated world. Unlike other roguelikes this is an action game inspired by Doom and Quake where you shoot monsters for funsies. I’m not sure what the end-goal is here, maybe a shotgun of yendor?
StarMade is something like a cross between Minecraft and Wing Commander. I’ve played a little bit and enjoyed building a TARDIS with guns and thrusters. Not exactly traditional fittings for a time machine.
After a seemingly infinite beta test, Valve’s MOBA, DOTA 2 was released for Windows recently and now we’ve got our Linux version. DOTA 2, and MOBAs in general, are a spin-off of the real time strategy genre, in which two teams of five heroes compete to destroy the opposing team’s base.
DOTA 2 is actually super competitive and I’ve found it to be hugely unfriendly to new players so you might want to play some bot matches before going online. There are some really good guides out there as well, one which was recommended to me after getting my ass kicked recently was Purge Gamers’ “Welcome to Dota, you Suck.“
Gnome.org interviewed Ethan “flibitijibibo” Lee about his upcoming keynote speech at the gnome conference, GUADEC:
There seems to be a lot of interest in gaming on Linux at the moment. Why do you think that is?
The surge in Linux gaming honestly looks like the second year of a major console, where all the games suddenly start pouring in and there’s finally a reason to buy the darned thing. Except, instead of 2 years, it was more like 20. Hopefully it won’t be another 10 years to get to year 3 when the console starts to live a bit more comfortably, but we’ll see.
There are definitely other factors to consider in there (Windows 8, perpetual closedness of current console platforms, etc.), but none of that would have really mattered if game devs didn’t take that first step of making Linux versions of their games.
They also briefly mention that Ethan is working on a port of Fez to Linux, which is awesome.
Speaking of internet video game download shoppes, IndieCity is coming to Linux soon and the right honorable Liam Dowe of Gaming On Linux has interviewed IndieCity’s Community Manager, Hannah Fordham:
What makes it different to similar services like Steam and Desura?
From the moment we started IndieCity we’ve always been set on having no gatekeepers, so any indie games could get onto IndieCity regardless of whether the staff here happened to enjoy them or not. We want to be a marketplace on which any indie developer with any amount of experience, budget, size of team, etc. can release their projects.
Developers can release their content as “in progress” with no approval system at all, or they can put it through to the store as “complete” by going through our Community Approval Process (CAP). CAP testers just check that the content is packaged correctly, that it runs and is stable during their testing, and that it matches whatever the store page for it says (this is especially important for content descriptors and age ratings so that people are aware of what they are buying).
Indie game download store, Desura, just got taken off the circuit by Linden Lab. They’re the developer behind fursona simulator Second Life. Linden’s press release makes it clear that they’ve acquired the team behind Desura, but what isn’t clear yet is what this means for the future of the digital distribution platform. Thanks to GoL for the heads-up.
Here’s the details:
SAN FRANCISCO – July 10, 2013 – Linden Lab, the makers of shared creative spaces including Second Life, Patterns, Creatorverse, Versu, and dio, today announced that it has acquired Desura, a digital distribution service for PC gamers. The service will continue uninterrupted for current customers and the team and technology become a part of Linden Lab.
Desura puts the best games, mods, and downloadable content from developers at gamers’ fingertips, ready to buy and play. The free Desura application can serve and patch games, mods, and add-ons directly for customers around the world. Developers and publishers can share news, images, videos, and other content through their profiles, while every member of the Desura community can post comments, submit reviews, and upload screenshots from their own playing experiences. Desura also demystifies user-made mods and add-ons for games by making them as easy to find and install or update as professional titles.
“Desura’s talented team, thriving business, and impressive technology are a great fit for Linden Lab,” said Rod Humble, CEO of Linden Lab. “This acquisition gives us a global platform for serving creative developers of all kinds, and we’re looking forward to growing both Desura’s global community of gamers and its fantastic portfolio of thousands of games, mods, and other content. Our aim is to invest and support the Desura team in making it the most open and developer-friendly platform in the world.”