May 6th, 2005 by Crusader
A reader fired in a link to an Unreal Tournament Development feature at 1UP.COM, which takes a look at the creative process behind what will eventually become the next game in Epic’s Unreal Tournament series.
Echoing earlier statements
, Epic expresses disappointment in UT2004, which has prompted a reevaluation of the standard UT gameplay conventions:
“The original Unreal Tournament was on the threshold of being a great game,” Steve says. “If we had done 2K4 without having to feel kind of in the box of what we had started in 2K3, I think it would have been a much better game than it was. We think there’s a lot we can improve. This is a completely new game, new engine. All the code is really being rewritten. No assets from UT2K4 appear in here again. In fact, in terms of how the games have evolved, this is more of a leap, I would say, than the original Unreal Tournament to UT2K4.”
It’s also noted that they intend to give the singleplayer bots the ability to understand general player commands (there was a voice menu command feature in UT2004, but this never made it into the Linux version). Additional community-building features are planned as well.
It’ll be a while before we see the untitled game (Epic has hit dev milestone three out of thirteen), but in the meantime there are a few of the requisite screenshots
As every UT game to date has had a Linux port, it stands to reason this one will as well; Ryan Gordon has mentioned
that he’s porting Unreal Engine 3
, which this game utilizes.
March 16th, 2005 by Crusader
On the anniversary of Unreal Tournament 2004′s release, BeyondUnreal has posted an interview with Epic’s Steve Polge about the game’s development and the Make Something Unreal contest.
March 8th, 2005 by Crusader
As GDC approaches, Epic Games’ Mark Rein spoke with Computer Games Magazine about the next iteration of his company’s Unreal Engine; the topics discussed include the importance of the PC platform (as compared to consoles) and CPU architecture trends (multi-core).
Moreover, Epic lead programmer Tim Sweeney was interviewed
about Unreal Engine 3 support for Ageia’s Physics Processing Unit
December 2nd, 2004 by Crusader
Epic Games hasannounced thewinners forPhase IV of theirMake SomethingUnreal contest, which will be awarding a total of $1,000,000 (US) to mod teamsoverall.
November 14th, 2004 by TimeDoctor
The Akimbo Team has released a new version of Action Unreal Tournament, their realism-based UT2004 modification. Here is what the Akimbo Team’s MrGlock has to say about this release:
This release truly represents the original Action Unreal Tournament concept, it is an ideal base from which we will continue to expand and develop the action gaming experience. The version sees the introduction of the ‘stunt’ key which lets to dive in 8 possible directions and is accompanied by fantastic animation blending ability which produces fluent and masterful dives like you have never seen before.
The Akimbo Team also notes that at the very least server admins will have to change the Action.ini to action.ini before running it.
Action Unreal Tournament R1 Zip Download: [ ngz-network.de ]
Action Unreal Tournament R1 UMOD Download: [ ngz-network.de ]
November 10th, 2004 by Crusader
BeyondUnreal pointed out that theRed Orchestra team has releasedseveralscreenshots from theirupcoming Jucha map; the developers will be updating the RO site every day thisweek with new media. There’s also a trailerfor version 3.1; it’s in Windows Media format, butmplayerhad no issues playing it here.
Moreover, Epic Games has started a newfeature at their website:FeaturedMod, which will profile community modifications for UT2004. The first mod honored isAir Buccaneers.
Finally, Ryan “icculus” Gordon releasedversion3336 BETA of UT2004; keep in mind that this is a beta build meantfor testing and not a final patch. Gordon elaborates on the beta releaseprocedure in his .plan:
Patch coming soon for Linux/Mac. The 3336 patch you’re hearingabout is abeta. Generally we don’t build every beta for non-Windows platforms unlessit looks to convert to a final build.
Edit by Crusader – Wednesday Nov 10 17:43:16 2004 – Version 3338 BETA is now available for you bleeding-edgers.
September 26th, 2004 by Crusader
PlayLINUX.net (Italian) noted that BioWare, the developers of Neverwinter Nights, has announced that they have licensed Epic’s Unreal Engine 3 for a future title. As mentioned previously, Ryan “icculus” Gordon anticipates being able to maintain a Linux fork of the UE3 codebase, which would make a port easier on BioWare should they choose to pursue that option again.
September 26th, 2004 by Crusader
Couple more mod release notices from BeyondUnreal:
- The UT99 mod Infiltration has a new bonuspack available for version 2.9; seven new weapons and six new maps are amongthe items included. (Download)
- The Star Wars-themed UT2004 mod Troopers: Dawn of Destiny is now atversion 4.1; multiple gametypes (objective, CTF, team DM) are supported. (Download)
Also, BeyondUnreal’s Onslaught keyguide section has been updated with the Editor’sChoice Edition maps.
September 23rd, 2004 by Crusader
BeyondUnreal pointedout that EBGames now lists theEditor’s Choice Edition of UnrealTournament 2004 as available for shipping. The EC Edition includes newcontent created by Epic (including three new vehicles and four new Onslaught maps) and severalcommunity-developed mods, such as:
As reportedpreviously, a Linux installer is on the first disc in the retail box.
Epic has also released the EC bonus content (screenshots) for existing UT2004 owners; thepackage has a .exe extension but can be decompressed with an unzip utility.When I tested it out earlier this evening I was able to copy the files into myUT2004 directory and mess around with the new maps and vehicles without anyapparent issues. If a Linux-specific EC installer is released in the nearfuture we’ll be sure to make a note of it (I’d repackage it for download rightnow, but I’m not sure if the EULA allows that).
Edit – Friday Sep 24 14:53:24 2004 – Ryan Gordon has released a Linux package containing the EC bonus content and the version 3323 patch.
Edit – Friday Sep 24 17:20:03 2004 – Ryan Gordon has posted an article discussing the various installation and patch (the latest is still version 3323) options available for UT2004 owners at present, which includes a download link for a Linux package of the ECE bonus pack.
UT2004 Editor’s Choice Edition Linux Bonus Pack Download: [ 3D Downloads | icculus.org ]
September 14th, 2004 by Crusader
Version 3323 of Unreal Tournament 2004 has been released by Epic Games (thanks BeyondUnreal). This release includes the requisite bugfixes, although the README doesn’t seem to delineate what’s changed specifically in this build.
Unreal Tournament 2004 v3323 Patch Download: [ 3D Downloads
September 11th, 2004 by Crusader
More UT2004 news:
- Shacknews has posted a list of the variousmods released over the past few days for the latestMake SomethingUnrealdeadline.
- linuX-gamers.netmentionedthat icculus has released a version 3323beta patch for UT2004. Keep in mind that this is a beta build meantfor testing and not a final patch.
- A CTF map pack was released last month: Flag Pack 2004 contains13 maps for league-style play.
- Finally, Nathillien, the author of two of the base retail maps (Crossfire and Severance), hasreleasedONS-Perimeter for Onslaught players (thanks BeyondUnreal). Unfortunately his sitedoesn’t appear to render in Firefox, so if anyone can find a download link forit, post it in the comments below.
Edit: Disregard above, I managed to find the flash file for the map with a download link, which loads ok in Firefox if you hit it directly:
ONS-Perimeter Download: [ nathillien.com
September 10th, 2004 by Crusader
The first beta of Action UnrealTournament, a UT2004 modinspired by Hollywood/Hong Kong action films, has been released.ModnMod has also postedtheir impressions ofAUT; if you need help installing a UMOD, you can hit this FAQ page.
Action Unreal Tournament Download: [ UMOD| LinuxTarball (For Servers) ]
September 8th, 2004 by Crusader
Some UT2004 news by way ofBeyondUnreal:
- The box artfor the upcomingEditor’sChoice edition has been posted at EBGames.
- The Frag.Ops team has postedseveral screenshots from their imminent Beta 2.0 release, which will add a newgametype with elements similar to RTS games.
- The Akimbo Team hasannouncedthat Action Unreal Tournament(yes, finally, we have an heir to Action Quake 2!)will be released tomorrow, September 9th. You can find some map shots at themod’s site as well. If you’re interested in running a server, the Akimbo Team has requested that you contact Borg with your IP address, max players, andgeographic location.
- Couple new map releases: ONS-Mothership(Onslaught map inspired by AS-Mothership that verges on being ridiculouslyhuge), ONS-Dinora,and AS-Acatana.
Also, BeyondUnreal mentionedthat version 3321 of UT2004 is in testing and is likely to be the versionthat ships in the Editor’s Choice box; linuX-gamers.netpointedout that icculus has released theLinux 3321 beta, but as some users have reported issues with it, I shouldpoint out that betas are, well, betas and you Try Them At Your Own Risk.
Edit – Thursday Sep 09 14:20:32 2004 – icculus let us know that the 3321 beta is a server-only patch, so there’s no need for users to test it (there’s no ut2004-bin for example).
Edit – Thursday Sep 09 16:55:52 2004 (by the floating turkey head of Dustin Reyes) – Action Unreal Tournament (2004) is out, UMOD and “Linux Server File”
August 31st, 2004 by Crusader
Version 3270.1 of Unreal Tournament 2004 has been released by Ryan “icculus” Gordon. The usual bugfixes are present in this release; Matthew Arnold’s Linux UT2004 FAQ page is a great resource if you encounter issues while installing/using the new patch.
Unreal Tournament 2004 v3270.1 Download: [ icculus.org
] [ 3D Downloads
] [ BeyondUnreal
] [ linuX-gamers.net
] [ Fileshack
August 9th, 2004 by Crusader
Epic Games has announced thewinners for Phase 3 of theirMake Something Unrealcontest (thanks BeyondUnreal).Phase 3 required that submissions function underUT2004 and install viaUMOD.
- Best First-Person shooter (FPS) – Red Orchestra
- Best Non-FPS -Alien Swarm
- BestLevel -CTF-CBP2-Pistola
- BestLevel with Original Content – DM-CPB2-KillyBillyBarn
- BestMutator – Unreal4Ever MSU Edition
- BestModel – MonstAr
- BestVoice Pack (or Audio Modification) – Alien Swarm
- BestVehicle – Clone Bandits
- BestGame Type – Jailbreak 2004
- Best Useof Karma Physics – Unwheel
July 6th, 2004 by Crusader
BeyondUnreal pointed out this post by Ryan “icculus” Gordon to theLinux UT2004 mailing list (FAQ):
We’ve already rewritten UnrealEd to use the wxWindows toolkit on Windows. The intention is to have it run on Mac, Linux, and Windows.
That’s for UnrealEngine3, though, not UT2004.
This is great news, as no previous versions of the editor have run on Linux natively.
Edit: To clarify, this is the third major iteration of the Unreal engine, for use in future Unreal-driven titles.
Edit (by jvm): I followed up with Ryan about this information. Here’s his response, in full:
Their title [of the post at BeyondUnreal] is a little misleading, but yeah. Like the quote says, it’s the intention to run on all those platforms, but no work has been done yet, and won’t be for a long time. The engine itself isn’t running on Linux and Mac at the moment, let alone the editor, but the explicit reason for the move to WxWidgets was to allow UnrealEd to go cross-platform. This is all for UnrealEngine3; the UE2 games (ut2004, etc) are still on the MFC-based editor, which won’t see a Linux version.
So, basically, if I don’t get hit by a bus before it ships, we’ll ship the editor with the game for Linux and Mac, too.
July 6th, 2004 by Crusader
A reader asked in a comment whether or not it was confirmed that the next version of the Unreal engine, UnrealEngine 3, would have Linux support. In an interview with Eurogamer.net, Epic’s Mark Rein had this to say:
Eurogamer: The owners of other cards will be asking what compromises will there be for their cards?
Mark Rein: None. It’s not about making the game not run well on other cards. We’d be totally stupid to not run well on ATI cards. There are a large percentage of people who have those cards. We even have a software renderer in our Unreal 2 engine, so we can run on a 2D card! We’d be stupid to deliver a bad experience. We want to make the game run the best it can on every customer’s system – that’s our absolute goal, and not doing that doesn’t help Nvidia any more than it doesn’t help us, so that’s something we always strive to do. We even run on Linux, we run on Mac. We work really hard to have the largest audience of gamers we can possibly have.
June 15th, 2004 by Crusader
A reader sent in word that version 3236 of Unreal Tournament 2004 has been released by Epic Games.
Linux specific changes:
- fixed CacheRecords.ucl handling on Linux
- Various client and server crash fixes
Unreal Tournament 2004 v3236 Patch Download: [ atari-webcenter.com ]