Karthik Bala, CEO of Vicarious Visions has announced that the the long-awaited space sim Terminus has gone gold. This announcement comes after approximately 3.5 years of work on the project. In the announcement it is also mentioned that a demo is now in the works and an official press release will also be put out soon.
The contest for the 100 limited edition copies of Terminus is finallyover with. The last of the 100 vacancies were filled at 6:45PM PSTSunday night. Anyone who submitted their information after this datewill not be included in the list, however, there may be some vacanciesafter Vicarious Visions goes through the list and confirms each order.Some people may not have pre-ordered, or simply cannot be reached, sodon’t give up just yet.
If you did make the list, once Vicarious Visions has confirmed yourorder, you will be notified via email. I would like to thank everyonewho participated in this contest for taking the time to submit their
Vicarious Visions, the developers of the soon to be releasedspace-sim/rpg Terminus, are allowing 100 people a chance to get alimited edition copy of Terminus. Each copy will be numbered and willcome with poster signed by the development team.
In order to get this limited edition copy you must firstname.lastname@example.org with your name and email address. Then go tothe Vicarious Visions Online Store(http://www.vvisions.com/online-store_frame.htm ) and pre-orderTerminus. Once the limit of 100 entries has been reached, the list willbe sent to Vicarious Visions who will then send the limited editionboxes to the pre-orders matching the information on the list.
*It is imperative that the information you send email@example.com be identical to that which you use to pre-orderTerminus.*
There are currently 62 spots left so hurry up and enter, then gopre-order!
- Vicarious Visions’ casManG has posted a preview of Terminus which relates his experiences training in and testing the game with the development team. Also included are nine new screenshots.
- Intelligamer has posted a Terminus preview article as well, which gives an overview of gameplay, graphics, sound, and expectations for the title.
Frank Ramsay wrote in noting that Tucows has posted a preview of Terminus the imminent Linux space combat sim from Vicarious Visions. The article gives an overview of the multiplayer and AI aspects of the game, as well as the dynamic nature of the campaign.
In addition, Lee Anderson has taken a staggering 30 screenshots from a demo Linux version of Terminus, which can be viewed at
Vicarious Visions’ Karthik Bala has been busy of late respondingto interview and information requests regarding the imminent release of Terminus, which will be available with the Linux binary in the retail box:
- Computer Games Online has posted a two-part interview with Karthik (the second segment is located here), which includes discussion on animosity from publishers towards the possibility of making a retail Linux version available.
- Karthik has also commented on A Talent for War’s forums to address (among other things) concerns that developing Terminus for 3 OSplatforms delayed the game’s release.
- Finally, Karthik updated the Station TerminusDeveloper Journal with informationon the recent cutscene filming.
Computer Games Online has posted the next segment of their Terminus preview; this installment discusses more aspects of the dynamic campaign, cooperative multiplayer (which includes a voice comm system with de-classified DoD components), and also includes some commentary on the current state of game publishing. Terminus will be shipping in April with the Linux, MacOS, and Win32 binaries all in one box, the first retail title to do so.
Computer Games Online has posted the initial segment of their Terminus (which is shipping in April) preview. The article details the engine physics (based on real-world mechanics) and plot, which centers on a conflict between Earth and its colonies throughout the Sol system. Also mentioned is the diverse nature of the campaign, in which you can change allegiances among the four forces vying for superiority.
The Adrenaline Vault issued a press release today on behalf of Vicarious Visions announcing that their space combat sim Terminus will be shipping in April of this year. The release also states that the retail version will contain Linux, PC, and Macintosh binaries all in one box (the first to do so); furthermore, six new screenshots of the game have been procured by Avault.
ATFW has posted three music tracks from the anticipated 3D space combat sim Terminus. As a muscian myself, I have to say that these tracks are definitely among the best when it comes to game music. The tracks are available in mp3 format and two are also in VQF format.
Geert-Jan Van den Bogaerde sent in a reminder that A Talent For War’s 4th Space Sim Developer Chat with the developers of Parsec and Terminus (2 space combat simulations that are being developed for Linux) is today. The chat will be at 1800 UTC (1:00 PM EST), and will be on irc.gameslink.net #space-sim.
Last week, I made one of the biggest mistakes that someone in this industry can make. I said that something was not possible in Linux.
After poring over various documents dealing with the Linux OSS sound driver, many of them way out of date, I came to the conclusion that Linux wasn’t ready for full-duplex audio, and by extension real-time voice communication.
The dozen or so emails that were shotgunned to me and the rest of the team were my first clue that I may have been hasty in coming to that conclusion. And I had never heard of the Advanced Linux Sound Architecture (ALSA) before, probably because I had spent too long behind closed Windows.
A couple of emails pointed us in the right direction and Dave, our lead-coder-of-the-day, decided to educate himself on OSS and ALSA, and went to work. By the end of the day, full duplex was up and running. We decided to support OSS for now. Despite ALSA’s more robust design, OSS provided the functionality we need, and is very standard right now. Perhaps when ALSA is more mature, we will release a patch that supports it.
Kudos to the Linux community for showing me the error of my ways. The Linux version of Terminus is now coming close to feature-complete.
Vicarious Visions’ Chuck Homic: Hopefully, the Linux version of Terminus will be shipping right in the box with the Windows and Mac versions.
Parsec’s Markus Hadwiger: our linux version is already on par with the other versions.
Vicarious Visions programmer Chuck Homic has written a detailed explanation of their plans for the Linux port of Terminus, Vicarious Visions’ upcoming space combat game. In it, Chuck states that although the Linux port is still in the early stages of development, they will most likely utilize Mesa to implement their Exodus renderer under Linux, which might prompt the release of the Exodus engine source under the LGPL. Thanks to Maniac for the heads-up.