SS:SE Using Ogg Vorbis

October 17th, 2001 by Alkini

The site for Croteam, the makers of Serious Sam, was updatedwith a development diary. In the diary, it is revealed that the sound enginefor the upcoming Serious Sam: Second Encounter has been changed significantly -it is now using Ogg Vorbis for in-gamemusic. It was recently announcedthat Serious Sam is being ported to Linux by Ryan “icculus” Gordon, but therehas been no announcement whether or not SS:SE will be ported.

Can’t I Sink Something? Anything?

October 8th, 2001 by Crusader

Quick rant here.

Back in the dark days of dual-booting (1997), I used to play a submarine warfare sim called 688(i), which was released by EA under the Jane’s label way back when. Recent events have reminded me that it’s been a considerable length of time since I last played a naval sim of any kind, so I picked up a budget Naval Warfare Collection EA put out last year of various Jane’s games. These titles (688i, Fleet Command, and F/A-18) each seem to use Diret3D 3 or 6, depending on their individual date of release, and none of them appear run in Wine (if anyone has had any luck with these titles, feel free to e-mail me or comment below), including the WineX fork. There’s also a new EA sub sim, but as it’s a D3D8 title I doubt it’ll run in Wine either. I’ve looked around for an open source naval warfare sim project, to no avail (again, if anyone knows of one, e-mail or comment).

The old Linux adage is “if you have an itch, scratch it”, but neither you nor I want me anywhere near gcc ;) (it’s been probably 5 years since I’ve even attempted to code anything). However, I guess if worse comes to worse and no one knows of any working Win32 sim or a native open source one, I guess I’ll end up trying to pick up coding again, grab an editor, and attempt to forge one, so to speak.

Thanks for putting up with this aside.

LinuxGames Review: SiN

June 12th, 2001 by

I’ve completed a review of the Linux port of Ritual’s SiN by Hyperion Entertainment. Covered therein are the usual suspects: gameplay, graphics, sound, and the ever-popular Linux-specific issues. You’ll find it chock full of frank opinions, entertaining screenshots with fun captions, and thoughtful comparisons with other video games. I hope you enjoy reading it.

You’re further invited to leave your own opinions of SiN, along with any notes about the review, in the comments below.

Cipher Engine Available for Licensing

May 29th, 2001 by Alkini

Synaptic Soup sent out a press releaseregarding Cipher, theircross-platform game engine that runs on Linux.

Synaptic Soup unlocks Cipher

London, England, 29th May 2001

UK based games and technology developer Synaptic Soup announced todaythat its one-stop development solution Cipher is now available tolicense.

Cipher offers a complete technology solution for developers working onthe current and next wave of gaming hardware. Designed specifically toaddress spiralling development times and costs, Cipher delivers anintegrated development environment that provides all of the core systemsrequired to deliver a cutting edge game in the quickest possible time andat a minimum of cost.

Cipher has already attracted some of the industries biggest names withNVidia recently choosing the Cipher powered game Crazy Car Championshipas a showcase product for the launch of their GeForce3 GPU. KevinStrange, Developer Relations Account Manager for NVIDIA commented, “Wewere very impressed by how well positioned Synaptic Soup were to takeadvantage of our leading edge technologies and how fast they were able toturn our discussions into demonstrable software with their Cipherengine.”

For further information and screenshots visit Synaptic Soup?swebsite at or email

The full press release can be found in the SS PressSection.

SiN Available @ Tux Games

March 9th, 2001 by Crusader

Tux Games’ Michael Simmsfired in the following regarding Hyperion Software’sLinux port of SiN:

Tux Games has received its firststock of Sin.And this time, we have the serial numbers!

Linux SiN Shipping

February 27th, 2001 by Crusader

Titan Computer issued the following press release today which mentions that, along with Jagged Alliance 2 andShogo: Mobile Armor Division (which began shipping earlier this year), the Linux version of SiN is now available for ordering:

Dear Ladies and Gentlemen,

We would like to inform you that we have just released our latest Linux Games:

Jagged Alliance 2
Shogo MAD

You can find more information on our website (

SiN 2 and Shadowbane Petitions

November 29th, 2000 by Crusader

Marv forwarded an e-mail from Ritual’sSteve Hessel concerning a petition demanding thedevelopment of a SiN sequel:

Not sure if you’re interested in this kind of news, but there’s a petitionto get a Sin 2 going at response so far… a few more names and we will have no other choicebut to make it ;)

The Linux version of SiN is being developed by Hyperion Software; a demo is availablefrom here.

Also, Matthew Johnson fired in a link to apetition designed to gauge interest in a Linux portof the MMORPG Shadowbane, which is a possibility according to the developers.

Jagged Alliance 2: Unfinished Business Review

November 28th, 2000 by Crusader

The Russian gaming site Freelancerhas posted a reviewof the Win32 Jagged Alliance 2: Unfinished Businessrelease, which presumably will be identical to its Linux counterpart in terms of gameplay.Tribsoft, who ported the game’s predecessor,Jagged Alliance 2, is portingJA2: UB to Linux.

SiN Demo for Linux

November 21st, 2000 by TimeDoctor

Hyperion Software’s Ben Yoris has announced the release of their SiN demo for Linux today; SiN, a futuristic FPS, was originally developed by Ritual Entertainment. The demo is approximately 40 megabytes in size; the README can be perused here.

SiN Demo Download:

Unfinished Business Preview

November 16th, 2000 by Crusader

A brief preview of Jagged Alliance 2: Unfinished Business is up at, which compares JA2: UB to its predecessor, Jagged Alliance 2. Both titles are being ported to Linux by Tribsoft.

3dfx Closing Card Plant

November 15th, 2000 by Crusader

CNN is reporting that3dfx will be shutting down its Mexican video card plant in order to return to theiroriginalbusiness model of selling chipsets to third-party card manufacturers (which is how arch-rival NVIDIA also operates).In the past, 3dfx-based cards were offered by Canopus,Creative Labs, Diamond Multimedia, and others;it is currently unknown which companies will offer 3dfx boards thistime around. Furthermore, there has not yet been any indication as to how this will affect Linux driverdevelopment and support from 3dfx.

Jagged Alliance 2: Unfinished Business Preview

November 12th, 2000 by Crusader

Gamecenter recentlypreviewedJagged Alliance 2: Unfinished Business, thesequel to the turn-based tactical game JaggedAlliance 2. Both titles are being ported to Linux by Tribsoft.

Jagged Alliance 2: Unfinished Business Preview

November 7th, 2000 by Crusader

A previewof the turn-based tactical game Jagged Alliance 2:Unfinished Business (note that this is a sequel to JaggedAlliance 2, and not the same game) is up at Computer Games Online.Unfortunately, the article fails to load completely in Netscape, so be sure to hit it usingMozilla; JA2: Unfinished Business is being ported to Linux byTribsoft.

Updated Sin Requirements

October 23rd, 2000 by TimeDoctor

Hyperion Software let us know they updated their Sin requirements/features page today.

SiN Progress Report

August 28th, 2000 by Alkini

Hyperion Software has updated their Linux site with a progress reporton their SiN porting efforts. The report states that closed beta-testing of the game is about tobegin and the Golden date is expected to be the end of September (is that realistic!?). When the porting is complete, binaries will be available for both x86 and PPC based Linux systems.

Qstat Q3A Browsing Fix

July 28th, 2000 by Crusader

PlanetQuake – Linux hasposted a work-around for the console FPS server browserQstat(which is also the back-end for GUI server browsers such asXQF):

In qstat.h line 265, change the ‘4’, ‘3’, to ‘4’, ‘5’ and it finds all of the 2000+ servers

The current Qstat source release (version 2.3g, without the fix) is available from

A patchfile for Qstat 2.3g is also available from 3D Downloads; if you’re unsure on how to apply a patch, copy the file into your Qstat source directoy, then run:

patch –verbose qstat.h patch-qstat23g

SiN Progress Report

June 21st, 2000 by Crusader

Ben Yoris of Hyperion Software sent in word that their site has been updated with a progress report for their Linux port of SiN, originally developed by Ritual.. The report indicates SiN is close to completion, with a beta test expected sometime next month. Also of note is that Peter Annuss is considering implementing 3D OpenAL support for sound.

Shogo: MAD and Sin Retail News

June 19th, 2000 by Crusader

Michael Simms sent in the following update regarding the distribution of Hyperion Software’s Linux ports of Shogo: MAD and SiN:

The distributors of the new Linux titles being ported by Hyperion Software have announced that the expected release dates for Shogo: Mobile Armor Division and Sin will be august and september respectively.Tux Games has announced availability of pre-order facilities for both Sin and Shogo.

Both titles’ distribution is being handled by Titan Computer; Hyperion also has a contract to port the current version of the LithTech 3D engine to Linux.

Quake 3 Arena Tournament at LINUX Business Expo

April 5th, 2000 by Crusader

Fred Palmer of LINSIGHT wrote in to announce a Quake 3 Arena Tournament to be held at the LINUX Business Expo in Chicago from Tuesday, April 18th, through Thursday, April 20th. The tourney is limited to 320 players; tournament rules can be read here. If you plan on competing, the sign-up sheet is located at

Hyperion Software Porting SiN

March 6th, 2000 by Crusader

Hyperion Software, who is also porting the LithTech 3D engine, has announced that they will be porting Ritual Entertainment’s near-future first-person shooter SiN to Linux. As SiN was released for Win32 systems in the fall of 1998, the press release mentions the “relatively low system requirements” as a selling point when compared to more recent games in the genre.