Citing developmental delays with the Steam Controller, which has now gone wireless, Valve has moved their estimates of when the first Steam Machines will launch to 2015:
We’re now using wireless prototype controllers to conduct live playtests, with everyone from industry professionals to die-hard gamers to casual gamers. It’s generating a ton of useful feedback, and it means we’ll be able to make the controller a lot better. Of course, it’s also keeping us pretty busy making all those improvements. Realistically, we’re now looking at a release window of 2015, not 2014.
If you’d like to live underground and use bullets for currency in a post-apocalyptic FPS, you’re going to get that chance this summer when Metro 2033 and Metro: Last Light are re-released with upgrades. Though it seems like 2033 will see the largest upgrade by getting upgraded to the engine that 4A Games used in Last Light, there is a significant amount (10 hours) of additional DLC included in the Redux version of Last Light that you might have missed. This will also be the first time we get to play Metro 2033 under Linux. If you already own Last Light you can get a 50% discount on a pre-purchase of the new edition.
Do you like beating peasants in the town square? If that screenshot is accurate it looks like you might have the opportunity in The Witcher 2: Assassins of Long Game Titles. The RPG about this dude named Geralt is currently on sale for $3.99 on Steam, and finally available for Linux three years after it was released.
Valve has released Steam’s In-Home Streaming to everyone. This feature for Steam lets you stream the video and audio output of a game from a Windows host PC to Linux client (and other operating systems) while transferring the input from the client to the host. This allows for you to play games that haven’t been ported yet if you’ve still got a machine running Windows that is powerful enough to stream the game, or to set up a machine attached to your TV that streams from your desktop.
Word is that Linux will be added as a host soon. There’s a support article with more details and a community group to discuss the feature. Notably, most of the announcements are written, and the software was presumably also developed, by former Loki Software employee, Sam Lantinga.
The third in the series of Real Time Strategy Wargames from Eugen Systems, Red Dragon, has been updated to support Linux.
The Super Hot Team are turning their puzzling Unity prototype FPS into a full game and are seeking community funding for doing so. You may recall their prototype for the 7 day FPS competition where time (and bullets) only moved when the player moved. Maybe not, though, since this is the first time the game will be available for Linux. Currently, the Super Hot funding project has surpassed the original ($100,000) goal.
You can pledge your support here to receive the game upon release in early 2015, or a little earlier depending on the size of your pledge.
Sir, I apologize but we haven’t yet posted about the release of Sir, You Are Being Hunted. Sir, it’s the procedurally-generated stealth action FPS from Jim Rossignol and friends.
Sir, the video game for your home Linux entertainment system has gone out of “The Earliest oft yorn Accesses” and is now released.
Madam, you are also welcome as the game is configurable to support you as well.
PC Gamer’s Wes Fenlon got to spend some time at Tripwire Interactive’s Atlanta, George office and in addition to lots of gory details regarding Killing Floor 2, Wes also has an interview with Tripwire president John Gibson. In the interview Gibson has a lot of strong language regarding Linux:
In general, for gaming, I think [Linux] will become like Windows is now. I think every game’s going to be on Linux eventually, so almost every game will be on SteamOS. Microsoft’s done their best to kill gaming on PC for as long as I can remember. Having an OS that’s actually not trying to kill gaming, I think that’s going to be very good for games. I think it’ll just grow.
Epic’s Steve Polge announced details today regarding the next iteration of Unreal Tournment on the Unreal Engine twitch channel and in a follow-up blog post. Most notably, this is the first time in a decade that Unreal Tournament will support Linux. The game is to be developed by not only Epic, but also the community of Unreal Engine developers and Unreal Tournament fans on a wiki and forum.
Though source code for the next Unreal Tournament appears to be limited to those that pay $19/month to Epic, this version of Unreal Tournament will be free. Not in the sense of paying for bullets and time-limited upgrades but actually free. Epic’s plan for earning money on the game is to take a cut of user-generated content:
We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.
The blog post goes on to offer a link to the older UT releases on Steam, without the Linux ports. Lame.
A new release of Wine has been announced. New items in this release include the following:
- Improved OLE Accessible Object support.
- Window sizing improvements in the Mac driver.
- Fixes for various memory issues found by Valgrind.
- A few more MSHTML functions.
- Some DirectDraw cleanups.
- Various bug fixes.
Download: [ Wine 1.7.18 ]
The basic idea is that you control that most fearsome of jungle predators, the sloth, in its beautiful, nigh-poetic journey to, I don’t know, climb shit or whatever. However, I spotted some wonderfully bizarre moments in its trailer, like an astronaut sloth and a boss fight against the Balrog from Lord of the Rings.
I’ve been trying to think of something better than “YOU SLOTH NOT PASS” for the past 5 minutes and it’s not coming, so there you are. You’re welcome.
We believe that freedom of choice for players is important, we also believe that a good game should be played by everyone, everywhere. And this is a reason why Star Conflict can be run on all three major operating systems – Windows, Mac Os and Linux.
The two-man, twelve-year, donation-funded indie project weaves together procedurally generated geography, civilizations and histories to create a rich fantasy world. It simulates its characters – standard fare like dwarves, elves, goblins, etc. – down to the most minute detail, and when all its systems combine, the results are often hilarious, occasionally tragic, and always surprising.
It’s also blissfully easy to play. The game is free to download and easy to install, the UI comes with a detailed and handy help system, and there’s a community wiki full of guides – not that you’ll need them. I started from scratch last night and was having fun immediately. Let me tell you about my experience.
I’ve been meaning to take another pass at it, so this might end up being the impetus I needed.
it’s been a long time since we saw any good Linux news from Epic Megagegegames, which is why this is especially good to hear. Epic’s Mike Fricker updated the world with news of Unreal Engine 4’s support for Linux:
Folks have been asking about our early Linux efforts and support for Valve’s SteamOS and Steam Machines. We have good news for you! The 4.1 source code has initial support for running and packaging games for Linux and SteamOS. We love Linux!
This is the same Unreal Engine that recently became u-u-ultra cheap, you can get the whole thing to develop your own megagame for the low price of $19/month at this link.
PC Gamer has more details via a developer interview:
Yeah, the influence of Alpha Centauri will be apparent, but it’s in winks and nods—it’s an homage to that game—this game really is meant to be our version of the place that game sat when it came out.
Hat tip to Polygon for the Linux support confirmation.
At GDC 2014 we got a chance to try Influent, a language learning game, which was recently released on Steam. Here’s the developer’s description:
Inspired by Dreamcast titles of old (namely Shenmue and Toy Commander) Influent immerses players in a fully interactive 3D environment where the names for absolutely every object in the game can be gleaned with a single click! In fact, even more information can be learned with a double-click! Every door, drawer, and cabinet can be opened with a right-click here and a right-click there, revealing more and more things to be learned! Packed to the brim with hundreds of native audio pronunciations (painstakingly recorded specifically for this game), Influent offers players a unique opportunity to enjoy learning both vocabulary and pronunciation in the language of their choice.
With 10 languages currently available for download, Influent combines the joys of playing a video game with the language learning process, resulting in real-life rewards and achievements that will remain with players for the rest of their lives.
Influent supports Spanish, German, Korean, Latin, French, English, Swedish, Bulgarian, Mandarin Chinese, and Japanese.
Influent is available now on Steam for $10 per language.
Magical Time Bean’s puzzle platformer Escape Goat 2 has been released, and bills itself as “The only indie game in 2014 not inspired by Dark Souls, with no roguelike elements or procedural content.”
Seems about right for setting yourself apart in today’s game hellscape.
You can buy it at a one-dollar discount from a tenner for the next few days from the game’s homepage here.