LINUXGAMES

Ittle Dew Released

August 30th, 2013 by TimeDoctor

ittle dew

Zelda-esque adventure game, ittle Dew, has been released on Steam for Linux:

Adventuress Ittle Dew and her sidekick Tippsie crash onto a strange island, filled with loot and mysterious inhabitants. It quickly dawns on the duo that this might become their biggest adventure yet.

Ittle Dew boils down the classic adventure formula until there is only fun left. Experience devious puzzles, timeless gameplay and lots of exploration!

Ittle Dew on Steam

Wasteland 2 Prison Walkthrough

August 29th, 2013 by Crusader

inXile has posted even more development footage of Wasteland 2, their upcoming post-apocalyptic RPG sequel:

This time around it’s an eighteen-minute long (!) exploration of the prison level.

Metro: Last Light on the way

August 28th, 2013 by Crusader

Word comes from Engadget that 4A Games’ survival-themed first-person shooter Metro: Last Light is coming to Linux later this year:

Next month it’ll be available via Steam — with Steam Play support — and the App Store, but Linux fans have to wait until “sometime later” this year to play another high-profile title on Valve’s favorite OS. If add-on content turns your crank, the extended love the Windows and console versions got will be available at launch, with future releases arriving simultaneously for all systems.

Electronic Super Joyfully Released

August 23rd, 2013 by TimeDoctor

electronic super joy

If you like difficult platformers and dance parties, Electronic Super Joy has been released on Steam:

Electronic Super Joy is a brutally hard platformer set in a world of pulse-pounding electronic music. Run, jump, smash & fly your way through 45+ weird & different levels, with low-gravity, world rotation, giant monsters & swarming missiles.

Electronic Super Joy on Steam

You Can Go Home Now

August 16th, 2013 by TimeDoctor

 

One of the gone home bedrooms

The Fullbright Company is made up of some people who have never released games for Linux before, but lets forgive them their trespasses so that we might play Gone Home, a “story exploration video game” set in the distant past:

June 7, 1995. 1:15 AM.

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something’s not right. Where is everyone? And what’s happened here?

Gone home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family’s lives by investigating what they’ve left behind.

Go home again.

Oh what. Now you tell me it is an “interactive exploration simulator?” Next you’ll just categorize it as an Adventure, Indie game on Steam… Oh well, it sounds interesting anyway. Can’t wait to try it out.

Gone Home is out now and on sale until August 21st when it becomes two dollars more expensive.

Gone Home internet site

Article: SDL2

August 8th, 2013 by Crusader

Cool words from icculus:

So Sam Lantinga and I are writing documentation for SDL2. We…

https://plus.google.com/103391075724026391227/posts/JCMbnjK2uVu

John Carmack leaves id Software for Oculus

August 7th, 2013 by TimeDoctor

John Carmack wearing a rift

id software lost company president Todd Hollenshead earlier this year, and just after the most recent QuakeCon legendary developer John Carmack has announced his departure. The blog for Oculus, the company behind the popular Oculus Rift VR headset, has this quote from Carmack:

I have fond memories of the development work that led to a lot of great things in modern gaming – the intensity of the first person experience, LAN and internet play, game mods, and so on. Duct taping a strap and hot gluing sensors onto Palmer’s early prototype Rift and writing the code to drive it ranks right up there. Now is a special time. I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. It’s certainly not there yet. There is a lot more work to do, and there are problems we don’t even know about that will need to be solved, but I am eager to work on them. It’s going to be awesome!

id’s twitter says that Carmack isn’t leaving, but it seems unlikely that a full-time job as Oculus’ CTO will provide Carmack with much time to work on id games.

Carmack is largely responsible for the free software releases of id software’s source code and their push for Linux support. Though the latter has been waning since Linux code slave Timothée Besset’s departure from the company in 2012.

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