Roguelike top-down shooter Teleglitch was originally released a beta demo and is now available as an at-home murder simulation in an upgraded Die More edition. Like many other roguelikes, Teleglitch features a randomly generated world. Unlike other roguelikes this is an action game inspired by Doom and Quake where you shoot monsters for funsies. I’m not sure what the end-goal is here, maybe a shotgun of yendor?
StarMade is something like a cross between Minecraft and Wing Commander. I’ve played a little bit and enjoyed building a TARDIS with guns and thrusters. Not exactly traditional fittings for a time machine.
You can try StarMade for free.
After a seemingly infinite beta test, Valve’s MOBA, DOTA 2 was released for Windows recently and now we’ve got our Linux version. DOTA 2, and MOBAs in general, are a spin-off of the real time strategy genre, in which two teams of five heroes compete to destroy the opposing team’s base.
DOTA 2 is actually super competitive and I’ve found it to be hugely unfriendly to new players so you might want to play some bot matches before going online. There are some really good guides out there as well, one which was recommended to me after getting my ass kicked recently was Purge Gamers’ “Welcome to Dota, you Suck.“
The CryENGINE team is looking for a Programmer to work on the Linux version of the 3d engine.
- Maintain Linux support for CryENGINE.
- Contribute to maintenance and improvements of low-level engine systems.
- Ensure reliability of Unix based build systems for SDK releases and special projects.
- Create and maintain modules to be used for automated testing.
- Contribute developer documentation based on on-going developments.
- Participate in the development of game prototypes and custom solutions for external partners.
- Provide support and training to internal and external developers.
- Show a strong passion for customer service and satisfaction.
- Take initiative and be willing to expand own horizon.
- Adhere to all company policies and procedures.
- Safeguard company assets including source code, artwork, tools, game design information and technical know-how.
The position is in Germany, where Crytek is based; interested parties can apply here!
There seems to be a lot of interest in gaming on Linux at the moment. Why do you think that is?
The surge in Linux gaming honestly looks like the second year of a major console, where all the games suddenly start pouring in and there’s finally a reason to buy the darned thing. Except, instead of 2 years, it was more like 20. Hopefully it won’t be another 10 years to get to year 3 when the console starts to live a bit more comfortably, but we’ll see.
There are definitely other factors to consider in there (Windows 8, perpetual closedness of current console platforms, etc.), but none of that would have really mattered if game devs didn’t take that first step of making Linux versions of their games.
They also briefly mention that Ethan is working on a port of Fez to Linux, which is awesome.
Read the full interview at gnome.org.
Speaking of internet video game download shoppes, IndieCity is coming to Linux soon and the right honorable Liam Dowe of Gaming On Linux has interviewed IndieCity’s Community Manager, Hannah Fordham:
What makes it different to similar services like Steam and Desura?
From the moment we started IndieCity we’ve always been set on having no gatekeepers, so any indie games could get onto IndieCity regardless of whether the staff here happened to enjoy them or not. We want to be a marketplace on which any indie developer with any amount of experience, budget, size of team, etc. can release their projects.
Developers can release their content as “in progress” with no approval system at all, or they can put it through to the store as “complete” by going through our Community Approval Process (CAP). CAP testers just check that the content is packaged correctly, that it runs and is stable during their testing, and that it matches whatever the store page for it says (this is especially important for content descriptors and age ratings so that people are aware of what they are buying).
Indie game download store, Desura, just got taken off the circuit by Linden Lab. They’re the developer behind fursona simulator Second Life. Linden’s press release makes it clear that they’ve acquired the team behind Desura, but what isn’t clear yet is what this means for the future of the digital distribution platform. Thanks to GoL for the heads-up.
Here’s the details:
SAN FRANCISCO – July 10, 2013 – Linden Lab, the makers of shared creative spaces including Second Life, Patterns, Creatorverse, Versu, and dio, today announced that it has acquired Desura, a digital distribution service for PC gamers. The service will continue uninterrupted for current customers and the team and technology become a part of Linden Lab.
Desura puts the best games, mods, and downloadable content from developers at gamers’ fingertips, ready to buy and play. The free Desura application can serve and patch games, mods, and add-ons directly for customers around the world. Developers and publishers can share news, images, videos, and other content through their profiles, while every member of the Desura community can post comments, submit reviews, and upload screenshots from their own playing experiences. Desura also demystifies user-made mods and add-ons for games by making them as easy to find and install or update as professional titles.
“Desura’s talented team, thriving business, and impressive technology are a great fit for Linden Lab,” said Rod Humble, CEO of Linden Lab. “This acquisition gives us a global platform for serving creative developers of all kinds, and we’re looking forward to growing both Desura’s global community of gamers and its fantastic portfolio of thousands of games, mods, and other content. Our aim is to invest and support the Desura team in making it the most open and developer-friendly platform in the world.”
Our long national nightmare has ended as Valve updated their Left 4 Dead blog with news of co-op Zombie shooter Left 4 Dead 2′s general availability for Linux:
The Extended Mutation System, Linux support, and other features and fixes are moving to Left 4 Dead 2 proper. Thanks to everyone who helped test all the changes in the Beta Build. You can find a complete list of the change notes here.
The Linux conversion is ready for primetime so we are opening it up to more people and releasing it officially on Steam. This will let us get feedback on more builds and distros.
The game itself is available at 75% off this weekend ($4.99 ‘merican) , and you can play it for free until Sunday at 1PM Pacific time.