Ryan Gordon Interview
November 29th, 2012 by AlkiniCheerful Ghost posted an interview with Ryan Gordon. Included are Ryan’s perspectives on the direction of Linux gaming, Steam on Linux, and Humble Bundles.
This post was submitted by jdodson.
Cheerful Ghost posted an interview with Ryan Gordon. Included are Ryan’s perspectives on the direction of Linux gaming, Steam on Linux, and Humble Bundles.
This post was submitted by jdodson.
The latest development release of Wine has been announced. Changes in this release include:
Download: [ Wine 1.5.17 ]
As mentioned on the Valve Linux Blog, a beta survey has been posted by Valve to assess applicants’ fitness for beta-testing Steam and Left 4 Dead 2 on Linux:
We’re looking for Linux gamers to install and test our new Steam for Linux client. We are primarily interested in experienced Linux users.
In order to take the survey or update your existing submission, you need to first login with your Steam account to link your response with your Steam ID.
There are only 1000 spots, so be sure to fill it out ASAP.
Additionally, Ryan “icculus” Gordon has been busy getting other titles ready for Linux distribution:
Lots of work for the impending Steam/linux release. New games, old games, and tools to support them. Fun times!
Exciting days ahead :)
The definitive Quake engine map editor GtkRadiant is now at version 1.6.3, with the notable addition of support for Quake Live, as mentioned by TTimo:
The main item for this release is the addition of QuakeLive support. This includes support for the encrypted paks, and png textures support (including on models). bspc.exe (for bot navigation files), and a version of q3map2 with QuakeLive support is provided as well.
The Urban Terror support has been improved as well. The default compiler for UrT is now the modified compiler that was release by FrozenSand, with the lighting model that UrT level designers are accustomed to.
Go get it!
Don’t tease the wee ones:
(more)
Hello!
Thanks to @Scahrossar for letting us know that Maia now has a Kickstarter:
Inspired heavily by the 70′s Sci-fi aesthetic, Maia is a colony management simulator where you must keep your colonists safe, fed and happy. Liberally influenced by nineties god games, the game will have a dark sense of humour and more toys to play with than you can shake a Molyneux at.
The project goal is £100,042; a playable release is currently targeted to mid-January.