LINUXGAMES

Wine 1.5.13

September 25th, 2012 by Marv

The latest development release of Wine has been announced. This release, 1.5.13, has the following new items included in it:

  • Client-side window rendering using the DIB engine.
  • Raw input support for keyboard and mouse.
  • Support for transparent window areas using color keying.
  • Proper C++ RTTI support on 64-bit.
  • Implementation of logical processor information.
  • Support for fonts with localized names.
  • Various bug fixes.

Download: [ Wine 1.5.13 ]

Monday Musings

September 17th, 2012 by Crusader

FTL.

September 16th, 2012 by Crusader

Ok, I think I’ve found my game of the year. It may be premature to say that given there’s still an entire season left, but hey.

So, FTL. As you should already know, the acronym stands for Faster Than Light – in this context, FTL is a sci-fi “roguelike” (in that your crew will die, a lot) inspired by many of the major science fiction space series of the past few decades:

-Star Trek (overall technology, aliens, RE-ROUTE THE POWER!!!)
-Battlestar Galactica (running from an implacable enemy, constantly low on supplies)
-Firefly (overall scale of the ship/crew)

The premise: you and your crew are fleeing an advancing Rebel (!) armada, carrying vital information that must reach the remnants of your Federation’s fleet. Along the way you’ll be waylaid by rebels, hostile alien powers, pirates, and save (or not, you’re usually given a choice in the matter) friendly or neutral ships and colonists.

The experience ends up being a familiar yet thrilling one; it’s the sort of game with enough variety per run despite the single interface to generate the kinds of stories that only games that eschew cutscenes and rails can foster:

01:21 < Crusader> warped into an area of space where there was this insect race marauder ship attacking a space station
01:21 < Crusader> I intervened, but they beamed two troopers on board
01:21 < Crusader> they start rampaging through the ship so I open bulkheads to try and suffocate them while still trying to fight off their ship
01:22 < Crusader> finally destroy their ship but their soldiers are still destroying systems and crewmembers
01:22 < Crusader> finally end up with one person left who asphyxiates

It’s not just a great indie game, it’s a great game period, and I hope the developers continue to add content to it (or open it up to modding) for a while to come. I rarely personally recommend games, especially these days (due to lack of time to play anything, not because of some drop in quality), but I think you’ll be doing yourself a disservice if you skip this one.

FTL is available for purchase from the game’s website (facilitated by the Humble Bundle folks it seems).

Notch on Linux/Valve

September 16th, 2012 by Crusader

Rock, Paper, Shotgun has posted the second part of a two-part interview with Notch of Minecraft fame; in this installment, he discusses Valve’s recently announced plans to add Linux support to both Steam and Source-engine games:

I understand why Valve wants to do what it’s doing, too. But then they would be the de facto store again, and you’d still have the Windows 8 situation in practice anyway. Because everyone would be using Steam. Is that better than only using the Windows store? I don’t know. It’s more open, because you could use an alternative, but if nobody does… I hope that Valve chooses to work with others. Like, I wish they would have worked with Desura instead of making Greenlight.

[…]

I think that Steam is too large, though. I think it’s going to take over. If people would install Linux just to be able to play Steam games, then we would have a Steambox, essentially. That’s all it would be used for. I think Valve has their heart in the right place. It’s just that because there’s no competition, they’re automatically going to take over. Or there is competition, but Valve is so far ahead. I think that’s what’s going to happen.

/dev/random

September 16th, 2012 by Crusader

Catch-up time!

Neat games:
-Defender’s Quest, a tower defense title (while AIR-based, the developers note that their next title will be even easier for Linux users to run).
-Diaspora: Shattered Armistice, a Battlestar Galactica-inspired space combat sim based off of FreeSpace 2′s source code.

Other stuff:

-inXile has posted development footage of Wasteland 2, their upcoming post-apocalyptic RPG sequel.
-Frictional Games has posted a retrospective for their previous game, Amnesia: The Dark Descent, on the occasion of its second anniversary.

Maia

September 4th, 2012 by Crusader

Simon Roth (of Mode 7 Games) is working on a new title: Maia, a sci-fi-themed god game where the player is tasked with expanding a colony on an alien world fraught with danger:

I have been playing with the idea of making my own god game for a half a decade now. The genre has always been an obsession of mine since the Amiga period (well in my case Acorn). Bullfrog games defined my childhood. Its surprising its taken me this long to crack and commit myself to making one!

I hope to make this an interesting, ongoing, long term project that can evolve and expand. The ground work of design is already fixed, but will likely adapt based on community feedback.

The game is currently in alpha. I have written a sophisticated graphics engine that can deliver hundreds of thousands of lights and a layered compositing pipeline to create the visuals that I think the game deserves.

I have hired the best concept artists I could find and have had them visualise my thought processes and create some amazing artwork. Its really stunning to see what they have come up with, I can’t wait to show you.

I hope the PC gaming community will help me finance the title through alpha funding. I will start offering preorders soon to help subsidise some of my costs. More funding will allow me to bring in the best talent I can to make this game amazing.

The dev blog also has a recent first-person perspective test posted:

Wine 1.5.12

September 3rd, 2012 by Marv

A new development release of Wine has been announced. This release has the following new items included in it:

  • Support for disabling individual joysticks
  • Better support for D3DX9 constant tables.
  • Some XRandR improvements.
  • Various bug fixes.

Download: [ Wine 1.5.12 ]

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