Phoronix’s Michael Larabel has posted a (somewhat defensive, given his past coverage) article relating his experiences at Valve Software, where founder Gabe Newell revealed that the lauded studio is actively porting both their game distribution platform Steam and a Source-engine title, Left 4 Dead 2, to Linux.
There’s (understandably) no current public ETA, but very cool nonetheless. Thanks to shyguy for the heads up!
We’re debuting the brand new game, Botanicula, for Windows, Mac, and Linux! In Amanita Design’s latest adventure/puzzle game, you must guide a motley band of tree creatures in a journey to save their home from brooding, parasitic invaders.
Buying the bundle also gets you two more award-winning games from Amanita Design: Machinarium and Samorost 2. If you pay more than the average, you’ll receive Windosill, a charming point-and-click puzzle game by the interactive
animation studio Vectorpark, and Kooky, a Czech feature-length film with art direction by members of Amanita Design.
The games are DRM-free and soundtracks are included! Customers who choose to pay above $5 have the option of receiving a code to redeem the games on Steam.
You can also support nature conservation efforts by designating a part of your pay-what-you-want purchase to benefit the World Land Trust, an organization that works to protect rainforests and other wildlife habitats worldwide.
If you’re not into reading what I have to say, the article is also sprinkled with quotes from Humble Bundle contributors including Notch (Minecraft developer), Garry Newman (Garry’s Mod developer), TPJeff (of Team Phobic), ExpiredPopsicle (of Cryptic Studios), NimbleDave (of NimbleBit), Mt.Gox (a Bitcoin site whose CEO is excited about indie games), tantepose (a technology journalist with DinSide.no) and humlebrony (a community of My Little Pony fans).
See the README for some more details about running it.
The code is still under Zlib license.
The work on this code was done in collaboration with Benjamin Segovia over the last month or so.
The codebase is still in a state of high flux, so I would expect a lot of changes coming in the future.
The goal of all of this is not really to replace Sauerbraten and development on Sauerbraten itself will continue into the future. This is just a fork, a what-if experiment to see what it might look like if it dropped all concerns about compatibility and good performance on old hardware and just tried to modernize.
Tomes of Mephistopheles, a dungeon hack/slash game in alpha testing, is now at version 0.07a. Changes include savegame functionality and AI obstacle clearing. The patch is available by logging in to the Kot in Action E-Shoppe.
Features for the World of Goo clone now include SVG levels, background animation, and improved physics based on Box2d. The project is also looking for testers and other contributors.
Notch (of Minecraft fame) has posted screenshots from his next game, a space adventure project set in the far future, that game blog Rock, Paper, Shotgun has helpfully collected:
It’s worth bearing in mind that these screens represent a build so alpha it probably mostly exists as the dreams Notch’s computer has while in sleep mode. But there’s still fascinating details to be glimpsed here. Excitingly, the 16bit Basic computer seems to already be functional in 001, the blue screen displaying a happy little message about the keyboard working while being observed by shadowy floating balls.
Liberated Pixel Cup is a two-part competition: make a bunch of awesome free culture licensed artwork, and program a bunch of free software games that use it. Hopefully many cool projects can come out of this… but that will only happen if people like you get involved!
Technically the project will run in three phases. One of the major goals of the project is for the community to be able to produce content that’s stylistically consistent. To that end, “phase zero” of the project is to produce a style guide that people can work off to produce content that meshes together nicely, something along the lines of what the Tango style guide does for icons. We’ve been working with a few excellent artists to commission a base example set to build the style guide out of, and we’re fairly thrilled with where things are going!
Ensign-1, a space combat game where players can board other ships, has been released on Desura (thanks onionman!):
Ensign 1 is multiplayer space combat game that allows players to leave their ships on foot to commandeer turrets, and other starships. Players will also be able to purchase weapons, upgrades, and brand new ships.
DarkForge is excited to announce Nekro – a twisted, dark and stylized summoning game on Kickstarter.com. Nekro is a game about conjuring evil minions and conquering empires in a randomly-generated world. Through Kickstarter, DarkForge is hoping to raise $100,000.00 to aid in the production of the game.
In Nekro, you play as a powerful necromancer summoning hordes of undead minions to do your bidding. Unlike a standard RTS, each creature you summon within the game is not under your direct control. Each unit will exhibit a handful of special behaviors unique to its playstyle. The challenge of the game comes from picking the right combination of summons for your situation. The world you explore is generated randomly, and offers a fresh experience with each play session. Nekro takes a different approach to the way modern crafting systems are handled by allowing players to “brew” spells they use in cauldrons. These special brews augment the game rules and allow players a very direct control over their experience. In Nekro, the world is always growing, expanding and changing, offering players a different challenge every time they play the game.
Nekro will feature:
-Stylized, randomly generated worlds
-Deep, situational summoning-based combat system
-Rich ‘brewing’ system for making new items and spells
-An ever-expanding world to conquer
DarkForge is a California-based group of industry veterans hailing from studios such as Sony, Microsoft, Blizzard and more. We have many years of experience making quality games and are looking forward to sharing our vision for Nekro with the world!
On the day it turned three, the maze game BOH received its 15th and final update.
This update:
adds 5 missions
adds the Dutch translation
optimizes even further the rendering engine
replaces the transition effect with a cooler one
centers the graphics vertically when playing in a screen bigger than the game area
allows providing just alphamask files for all the graphics of themes
replaces icons with bigger and crisper ones
allows to configure the URL for the submissions of records to the online world standings (so that, in future, standings will remain accessible also if the URL changes)
updates the manuals
applies various other minor optimizations/fixes.
The update can be downloaded for free from the downloads page and the demos have also been updated to reflect the changes.