LINUXGAMES

Michael Simms resigns from LGP, Timothee Besset leaves Id Software

January 31st, 2012 by Nemoder

Michael (lgp-michael) Simms updated his blog to announce he is leaving LGP. The company will carry on however under the new direction of Clive Crous.

Timothee (TTimo) Besset has also announced his departure from Id Software to join a new startup in Dallas. Best of luck!

Thank you for all the hard work. Linux games would otherwise not have such a bright future.

This post was submitted by Nemoder.

Wine 1.4-rc1

January 29th, 2012 by Marv

The first release candidate of the 1.4 development tree of Wine has been announced. This marks the beginning of the code freeze period for this release. This release candidate has the following new items in the release.

  • Improved crash dialog with support for saving the backtrace.
  • Support for the Back button in built-in Internet Explorer.
  • Keyboard accelerators can now be translated through po files.
  • A number of installer fixes.
  • Many translation updates and tweaks.
  • Various bug fixes.

Download: [ Wine 1.4-rc1 ]

OilRush Gold!

January 24th, 2012 by Crusader

Unigine’s naval real-time strategy game OilRush has gone gold!

We have finally completed development of Oil Rush, naval strategy game: http://oilrush-game.com/

Version 1.0 will be available worldwide on January, 25 for Windows, Linux and Mac OS X. Distribution channels are: Steam, Desura, UNIGINE store, Ubuntu Software Center and some other digital stores.

Retail release in UK, Germany, France, Scandinavia, Australia/New Zealand, South Africa and Benelux will be provided by Iceberg Interactive a little bit later.

SOPA and PIPA

January 18th, 2012 by Crusader

Courtesy of the Khan Academy:

Wednesday Vids

January 4th, 2012 by Crusader

OpenXcom 0.4 preview!

There’s a preview of the first 2012-era character slated for Heroes of Newerth, Artesia:

Vendetta Updates

January 3rd, 2012 by Crusader

Guild Software’s space combat massive multiplayer game Vendetta Online has had a few gameplay updates of late, revealed in their latest community newsletter:

Gameplay Change Recap

– Dropped cargo persists for 15 minutes, regardless of sector shutdown. Crates will eventually time out by class, making certain drops last much longer than others.
– New missions from the PCC.
– Scoring issues with Deneb War have been fixed. Deneb web-stats coming.
– Bounty Hunter report consolidated to a weekly post. More uses of in-game news are coming.
– Sound effects tweaked. Audio limiter also added to more platforms.
– Improved the game launcher (Updater) handling of certain timeout cases and network conditions, across all platforms.
– Xang Xi Self Propelled Concussion Launcher now has double the ammo, double the prox radius (60m) costs 1/10th to reload.
– Many, many bugfixes, great and small. No more “lost” convoy ships, etc.
– PC game startup and load process have been changed to use the same loading graphics as the mobile versions.

Our Next Priorities

Revamping the faction system is currently the top “big” gameplay priority. Triple-PoS will go away, and there will be tradeoffs to different factional alignments, along with other long-discussed changes.

Before this drops, however, you may also see some cool Deneb War stuff (web stats, etc), along with more addons for capships, improvements to capship ownership and management, and improvements to station conquest. Some of this work isn’t super time consuming, and we like to drop in quick gameplay improvements whenever we can.

Beyond that, there will be major changes to how missions are visible and available throughout the galaxy, along with a lot of updates intended to bring people together more effectively in the galaxy.

We’re working towards a major update, hopefully slated for an April timeframe. Like all our best laid plans, this could be de-railed by some amazing new opportunity or other, but the current goal is to fix and tweak a lot of areas of gameplay in the near future.

Heroes of the Community!

January 3rd, 2012 by Crusader

Quick note that PC Gamer has named the team behind the Humble Indie Bundle (who include but are not limited to the developers of Wolfire Games!) as their community heroes of the year:

But one of the main reasons these guys are our community heroes this year is what they’ve done with that success: they’ve used it as a platform to launch (or relaunch) a range of great indie games that deserve a broader audience. Four times this year, they’ve released new bundles that showcase a particular game or developer: Trine, Frozen Synapse, Voxatron, and most recently Introversion’s whole catalogue. Each one has taken more than $700,000, a vast success for games that genuinely deserve it.

Yamagi Quake II 4.01

January 2nd, 2012 by Crusader

Yamagi Quake II is an enhanced client for id Software’s Quake II, focusing on maintaining the original gameplay experience:

  • Anisotropic filtering.
  • Compatible with most mods (as long as their source is available).
  • From scratch rewritten savegame system.
  • Full 64 bit support.
  • Ingame soundtrack playback via OGG/Vorbis.
  • IPv6 support.
  • Mature and stable codebase.
  • No gameplay and graphic enhancements.
  • SDL for input and rendering.
  • Support for unlimited screen size / resolutions.
  • Widescreen support.

Version 4.0 was just released to celebrate the tenth anniversary of the engine source code (!).

Icculus on Shank Tools

January 2nd, 2012 by Crusader

Ryan “icculus” Gordon has made a .plan update describing the various open source tools he developed to port one of the most recent Humble Indie Bundle titles, Shank, to Linux:

We try to get at least a little open source out of every Humble
Bundle. Sometimes it’s epic–like a big pile of games–and sometimes
it’s bits and pieces, like the engine underneath Hammerfight.

It’s something we push for.

X-Plane 10

January 2nd, 2012 by Crusader

X-Plane 10, “the world’s most comprehensive and powerful flight simulator for personal computers”, has been released (thanks mike4!):

Changes:

  • many high-quality aircraft models with detailed 3-D cockpits,
  • a brand new system for auto-generating plausible scenery for the entire world,
  • a new, highly-detailed cloud and weather rendering system,
  • a flight model with improved accuracy and even greater power,
  • a completely redone ATC and AI Aircraft system, and
  • the ability to more fully utilize multi-core CPUs for enhanced realism.

The sim retails for $79.99 US, and a demo is also available:

Demo Download: [ x-plane.com ]

TetriAttack 2 + Source

January 2nd, 2012 by Crusader

Thanks to JeZ+Lee for letting us know they’ve released TetriAttack 2 with source code:

Download: [ 16bitsoft.com ]

Wine 1.3.36

January 2nd, 2012 by Marv

A new development release of Wine has been announced. This new release has the following new items included in it.

  • UDisks backend for the dynamic device support.
  • Polygons and geometric pens implemented in the DIB engine.
  • JScript now compiles entire functions.
  • Improved support for vertical fonts.
  • A few more scripts in UniScribe.
  • A bunch of ctype functions implemented in MSVCP.
  • Various bug fixes.

Download: [ Wine 1.3.36 ]

  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006
  • December 2005
  • November 2005
  • October 2005
  • September 2005
  • August 2005
  • July 2005
  • June 2005
  • May 2005
  • April 2005
  • March 2005
  • February 2005
  • January 2005
  • December 2004
  • November 2004
  • October 2004
  • September 2004
  • August 2004
  • July 2004
  • June 2004
  • May 2004
  • April 2004
  • March 2004
  • February 2004
  • January 2004
  • December 2003
  • November 2003
  • October 2003
  • September 2003
  • August 2003
  • July 2003
  • June 2003
  • May 2003
  • April 2003
  • March 2003
  • February 2003
  • January 2003
  • December 2002
  • November 2002
  • October 2002
  • September 2002
  • August 2002
  • July 2002
  • June 2002
  • May 2002
  • April 2002
  • March 2002
  • February 2002
  • January 2002
  • December 2001
  • November 2001
  • October 2001
  • September 2001
  • August 2001
  • July 2001
  • June 2001
  • May 2001
  • April 2001
  • March 2001
  • February 2001
  • January 2001
  • December 2000
  • November 2000
  • October 2000
  • September 2000
  • August 2000
  • July 2000
  • June 2000
  • May 2000
  • April 2000
  • March 2000
  • February 2000
  • January 2000
  • December 1999
  • November 1999
  • October 1999
  • September 1999
  • August 1999
  • July 1999
  • June 1999
  • May 1999
  • April 1999
  • March 1999
  • February 1999
  • January 1999
  • December 1998
  • November 1998