Humble Bundle is proud to present the Humble Voxatron Debut, featuring the Voxatron alpha, Lexaloffle Games’ brand new, voxel-based, action-adventure bulletfest!
Humble Voxatron Debut customers will receive ongoing updates as the developer keeps up with planned (and unplanned!) improvements to the game’s engine and content. So, pay what you want for the Voxatron alpha and…
Be the first to tackle this voxel-based, old-school-gone-new platform shooter. Pick up your trusty pea gun and shoot your way through more than twenty areas filled with blocky baddies, destructible toys, and palliative powerups.
Get Voxatron’s future content and gameplay updates. As a customer of the Humble Voxatron Debut, you’ll receive access to all of Lexaloffle’s future updates to Voxatron: levels, characters, and more!
Make awesome voxel levels, with monster creation tools on the way! After conquering the alpha adventure, check out the “BBS Levels” for instant-access to user-created content. Want to make your own masterpiece? The Voxde level editor is included with every purchase, granting you the ability to create mind-blowing new environments to share with the world. And soon, Lexaloffle plans to add monster creation tools for designing your own blocky bad guys to populate your creations.
Thanks to Thekla for noting that Braid is now available for sale for Linux direct from Number None. No DRM, buy once and have access to versions for Mac, Windows, or Linux. I think prior to this it was just available as part of a previous Humble Indie Bundle…
On Friday 28 October 2011 – 16:00 (CET), Thorworks will give its presentation “MassiveEngine, GameKit and Blender as game development suite.”, on Blender Conference 2011 in De Balie, Amsterdam.
This presentation will be available as a Live Stream on the website of De Balie: http://www.debalie.nl
MassiveEngine is the new in development game engine from Thorworks Game Development Studio.
This engine will feature support for Multiple Platforms (Linux, Mac OSX, Windows) and mobile platforms are on the roadmap.
Our MassiveEngine will feature Blender3D as a complete game design tool, providing a solid workflow for Programmers and Designers.
The core of the engine is available in C++ based on Ogre3D, while a simplified syntax scripting is available for use in Blender profiding configuration and support for simple actor logic.
This presentation will also feature a small GameKit presentation, the inspiration and starting point of the MassiveEngine.
In this presentation, we will talk about the concept of the engine, and showcase a early concept demo, which will give a good indication of what the MassiveEngine is all about. MassiveEngine will be available on Multi License, supporting Commercial, Indie and Open Source development.
Following my recent interview with Desura’s Linux Games Lead, I’ve also put together a review of their upcoming native Linux client which covers the client itself, what it’s like to publish a game on Desura and how Desura stacks up against similar services/apps (on Linux and other platforms).
Thanks to Maquis196 for noting that after a private beta, The Tain have released a modern version of Myth 2 for Linux (version 1.7.2). You will need the original CD for the data files; has it really been 11 years? Wow.
Over the past few weeks, I’ve been corresponding with Protektor (Tim Jung), who has recently been appointed Linux Games Lead for Desura and is overseeing title acquisition for the upcoming Desura Linux client.
In this three part interview, Protektor shares his thoughts on Linux title scouting, community interaction and how Desura’s Linux client might impact on Linux as a desktop platform.
For part one, we focus on development of the Linux client and what it’s like to scout for native/Open Source titles. Parts two and three will be up within a week or so.