Hacker Evolution Duality

August 29th, 2011 by Crusader

exosyphen studios has announced the availability of Hacker Evolution Duality, which simulates hacking into evil corporations and fighting a malevolent Artificial Intelligence.

Wine 1.3.27

August 26th, 2011 by Marv

The latest development of Wine has been announced. New features in this release include the following:

  • Support for multisampling in Direct3D.
  • New version of the Gecko engine.
  • Improvements to the network proxy handling.
  • Better write support in MSXML.
  • Side-by-side manifests for built-in libraries.
  • Various bug fixes.

Download: [ Wine 1.3.27 ]

Dead Cyborg Episode 1

August 23rd, 2011 by Crusader

As promised, a native Linux version of Dead Cyborg, a donation-based hard science-fiction (as in more grounded science, not difficulty) adventure game, has been released.

The game can be downloaded here; it’s noted there’s a readme included that should, nay, must be read.

Telepath RPG: Servants of God

August 17th, 2011 by Crusader

Craig Stern of Sinister Design let us know about his new game:

I have now officially released the first AIR build of the tactical/western RPG Telepath RPG: Servants of God.

This version of the game runs on Windows, Mac and Linux alike using a single installer. To install, make sure you have Adobe AIR (it’s free and available online). Once you have AIR installed, you can get the latest build of the game and install it.

This new version features a ton of improvements to the game–so many that I can’t get into them all here–but here are a few:

  • The Crypt of the Poet King is now finished, and boy is it ever a nasty one.
  • Your character can now use drugs and (depending on your luck) get addicted, suffering prolonged withdrawal effects if he goes too long without a hit. (Don’t do drugs, kids!)
  • You can now swap out orbs between battles.
  • There’s new music in the game that plays during the battle preparation screen.
  • There are a ton of bug fixes.
  • The game engine now officially supports voiced dialog.

The game is due to be completed around the end of the year. In the meantime, pre-orderers get a 20% discount off the price of the finished game.


No Time to Explain Soon

August 16th, 2011 by Crusader

No Time to Explain, the frantic indie platforming sci-fi comedy game (I’ll cram some more adjectives in there, just watch), has launched for Windows:

The announcement includes these notations:

- Mac / Linux versions are coming real soon. They work, but have some save issues that we need to take care of

– Everyone, including Kickstarter pledgers and those who buy the game, will get a Season 2 in December for free

– The game costs $10 and you can pay with any payment method

– Steam and other distributors are in the pipeline, we are submitting to them in a week or so when we know the game isn’t unbeatable on most users PCs

– We like hats

Also, this launch poster is BANANAS:

No Time To Explain Poster

Wine 1.3.26

August 10th, 2011 by Marv

Version of 1.3.26 of Wine has been announced. This development release has the following new items:

  • Various improvements to the builtin Internet Explorer.
  • Support for Get/SetDIBits in the DIB engine.
  • Support for enhanced metafiles in the View tool.
  • Many improvements in WinHTTP.
  • A number of fixes to the COM stubless marshaller.
  • Improved mechanism for DLL registrations.
  • Various bug fixes.

Download: [ Wine 1.3.26 ]

More HIB

August 8th, 2011 by Crusader

The third Humble Indie Bundle draws to a close in less than 24 hours; as it concludes, the Electronic Frontier Foundation has posted commentary on the venture:

It turns out that the combination of empowering fans and offering desirable features is incentive enough for people to donate substantial amounts of money for something they could receive for cheap (or acquire elsewhere for free). The special sauce? Making the whole thing easy to use. Humble Bundle aimed to make it painless for a user to pay what they want, allocate their payment, and receive their games. (They even made it easy for users to increase their donation amount after downloading the games!)

Also, Atom Zombie Smasher has been updated with bugfixes.

Let’s do the Time Warp… Again! [Achron]

August 8th, 2011 by Crusader

Anyone pre-ordered Achron? The real-time strategy game with time-travel mechanics is due to drop soon, and version has been released for pre-ordering customers.

Also, Kotaku married a preview of the game with discussion about the project’s military implications:

A computer can calculate that sending three tanks to a location in the northeast will not only take a minute but that, 45 seconds into that minute, they’ll cross paths with westbound enemy aircraft. It can determine that the planes will obliterate the tanks. Therefore, at the moment the player commands the tanks to roll northeast, the timeline will add a spike of red 45 seconds into the future of the timeline indicating their looming destruction. The wise player would alter their orders in such a way that any future red spike on that timeline would disappear.

Reminds me of the Dalek-Movellan galactic war. Currently, only 64-bit Linux with ATI or NVIDIA drivers is supported; the game is expected to ship at month’s end.


August 8th, 2011 by Crusader

Another QuakeCon has come and gone. It sounds like this year’s paid pre-registration experiment was a success, and the Quake Live tournaments (which had live streaming coverage) were competitive and exciting, with SK Gaming’s rapha winning the dueling crown. Anyone seen any demos posted yet?

John Carmack’s annual keynote has been posted in its entirety (another first I think – there are also other videos at the QCon YouTube channel):

During the speech, Carmack mentioned that as with previous id Software engines, id Tech 4, which powered Doom 3, will be open-sourced after the release of RAGE. Unfortunately, Carmack also mentioned that while there is a desire to do a Linux port of RAGE, it’s not currently scheduled or a priority. Also of note is that Quake Live was not a business success due to the failures of in-game advertising companies.

Savage 2 Update

August 8th, 2011 by Crusader

S2 Games, developers of Heroes of Newerth, sent out a general update about Savage 2, their previous game set in the same universe as HoN:

Dear Savagers,

I want to inform you about some changes at Savage2 which you might have missed when you didn’t play or visit the forums for a long time.


Read the rest of this entry »

Helena the 3rd Demo

August 8th, 2011 by Crusader

Helena the 3rd, a 3D action platforming game, now has a demo.

Download: [ ]

ATOMS! Zombie Terror! HGE Source!

August 7th, 2011 by Crusader

The Humble Indie Bundle 3 has added another game, Atom Zombie Smasher:

Additionally, the engine powering Hammerfight has been open-sourced with Ryan “icculus” Gordon’s assistance, which he has delineated in this post at the Wolfire Blog:

On top of all the other goodness, the thing I love most about the Humble Bundles is how they tend to leave a trail of open source software in their wake.


It’s not enough to just bring games to Linux. Games will come and go. A game may take years of devotion to build, and then maybe it will live on a best-seller list for a few weeks and be forgotten. Ultimately, any given product is just another bullet point: does this run on Linux? Great, but what have you done for me lately? Porting a game isn’t nearly as rewarding as releasing the source code to something you built to help port that game. To that end, today I’m announcing the availability of hge-unix.

Sunday, Sunday, Sunday!

August 7th, 2011 by Crusader

Enjoy the rest of your weekend (and summer if you’re in the northern hemisphere!)

I heard you like HIB…

August 5th, 2011 by Crusader

…and I was all set to finish that joke until I saw the Humble Indie Bundle made it for me:

The Humble Indie Bundle 2 games: Braid, Osmos, Machinarium, Cortex Command and Revenge of the Titans have just been added to Humble Indie Bundle 3. Everyone who purchased Humble Indie Bundle 3 before 10:30am PST today will automatically see the extra games on their download page. New purchasers will have to beat the current average on the site to unlock the extra games.

Thanks to everyone’s support, the bundle has already passed over a million dollars in sales! There are only six days left in the promotion though so if you haven’t already, check out Humble Indie Bundle 3 now!

Also, icculus pointed out that the HIB developers recently conducted an Ask Me Anything at Reddit; participants:

  • Felix Bohatsch (And Yet It Moves): mcloister
  • Andy Schmoll (And Yet It Moves): Berzerkraccoon
  • Rob Jagnow (Cogs): PixelWrangler
  • Brendan Mauro (Cogs): breadman017
  • Ryan Gordon (Cogs, Hammerfight, Linux/Mac stuff): icculus
  • Terry Cavanagh (VVVVVV): allnewecho
  • Petri Purho (Crayon Physics Deluxe): gummikana
  • Michael Lubker (Steel Storm): zratchet
  • Jeffrey Rosen (Humble Bundle): parsap

Desura Approaches

August 5th, 2011 by Crusader

Desura’s Keith Poole sent along the following note (thanks Keith!):

If you haven’t heard of Desura before, now may be the time. We’re getting pretty close to releasing a Linux client and games, so I’m reaching out to as many fellow Linux gamers as possible to let them know the news and get any final feedback.

I’m doing blog posts of the ongoing development, and the most recent can be found at this link, which also links to the previous two blog posts and to numerous ways to contact me with feedback.

There was also two interviews lately that some of you may be interested in, with myself here and Dave our main editor here.

Orxonox, ‘casted

August 5th, 2011 by Crusader

The Linux Game Cast has a new episode, this time examining Orxonox:

Orxonox is a spacecraft shooter that plays in the post-apocalyptic world of our future. Humanity struggles to survive under the threat of wars, economic and ecological disasters. A lot of people search for their luck in the vast space of the solar system. But the human race faces extinction when they realize they are not alone in the galaxy. The Noxons, an evil alien species, believes the human race must be destroyed to free themselves from their cruel god Nox.

SL Pet Food

August 4th, 2011 by Crusader

It’s not strictly speaking a game, and it’s been a while since we’ve even mentioned it, but this story about goings-on in Second Life is so strange I have to point it out (and it reminds me of Ted Chiang’s The Lifecycle of Software Objects, so bonus!):

Meeroos, SL’s extremely popular species of virtual, breedable animals created by Malevay Studios, are currently starving. Yesterday, reports Malevay’s Catherine Farspire, unidentified griefers using variations of the avatar name “Meeroos Resident” (the company’s official account) were found selling unauthorized Meeroos food in the region of Twas. (The miscreants, says Ms. Farspire, “built their own [store] in the sky selling fraudulent food”.)

Does anyone reading play/venture into Second Life? What’s it like these days?

NVIDIA Display Driver 280.13

August 4th, 2011 by Crusader

You know the drill – NVIDIA made a new display driver for graphics cards utilizing their chipsets last week:

  • Added support for the following GPUs:
    • GeForce GTX 570M
    • GeForce GTX 580M
  • Fixed a GLX bug that could cause the X server to crash when rendering a display list using GLX indirect rendering.
  • Fixed a GLX bug that could cause a hang in applications that use X server grabs.
  • Fixed an X driver bug that caused 16×8 stipple patterns to be rendered incorrectly.
  • Fixed a GLX_EXT_texture_from_pixmap bug that caused corruption when texturing from sufficiently small pixmaps and, in particular, corruption in the GNOME Shell Message Tray.
  • Added unofficial GLX protocol support (i.e., for GLX indirect rendering) for the following OpenGL extension:
  • Added GLX protocol support (i.e., for GLX indirect rendering) for the following OpenGL extensions:

Download! –

64-Bit Cogs

August 2nd, 2011 by Crusader

The always awesome Ryan “icculus” Gordon mentioned on Twitter thaaaat:

64-bit Linux version of Cogs is now live on! Run and then redownload with your purchase key.

QuakeCon Schedule

August 2nd, 2011 by Crusader

If you’re attending QuakeCon, it might behoove you to know the full schedule for the long-running id Software event has been posted. Among the likely highlights are John Carmack’s annual keynote and the “20 Years of id Software” retrospective stage interview.

  • July 2015
  • May 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006
  • December 2005
  • November 2005
  • October 2005
  • September 2005
  • August 2005
  • July 2005
  • June 2005
  • May 2005
  • April 2005
  • March 2005
  • February 2005
  • January 2005
  • December 2004
  • November 2004
  • October 2004
  • September 2004
  • August 2004
  • July 2004
  • June 2004
  • May 2004
  • April 2004
  • March 2004
  • February 2004
  • January 2004
  • December 2003
  • November 2003
  • October 2003
  • September 2003
  • August 2003
  • July 2003
  • June 2003
  • May 2003
  • April 2003
  • March 2003
  • February 2003
  • January 2003
  • December 2002
  • November 2002
  • October 2002
  • September 2002
  • August 2002
  • July 2002
  • June 2002
  • May 2002
  • April 2002
  • March 2002
  • February 2002
  • January 2002
  • December 2001
  • November 2001
  • October 2001
  • September 2001
  • August 2001
  • July 2001
  • June 2001
  • May 2001
  • April 2001
  • March 2001
  • February 2001
  • January 2001
  • December 2000
  • November 2000
  • October 2000
  • September 2000
  • August 2000
  • July 2000
  • June 2000
  • May 2000
  • April 2000
  • March 2000
  • February 2000
  • January 2000
  • December 1999
  • November 1999
  • October 1999
  • September 1999
  • August 1999
  • July 1999
  • June 1999
  • May 1999
  • April 1999
  • March 1999
  • February 1999
  • January 1999
  • December 1998
  • November 1998