The latest development of Wine has been announced. New features in this release include the following:
- Support for multisampling in Direct3D.
- New version of the Gecko engine.
- Improvements to the network proxy handling.
- Better write support in MSXML.
- Side-by-side manifests for built-in libraries.
- Various bug fixes.
Download: [ Wine 1.3.27 ]
Craig Stern of Sinister Design let us know about his new game:
This version of the game runs on Windows, Mac and Linux alike using a single installer. To install, make sure you have Adobe AIR (it’s free and available online). Once you have AIR installed, you can get the latest build of the game and install it.
This new version features a ton of improvements to the game–so many that I can’t get into them all here–but here are a few:
- The Crypt of the Poet King is now finished, and boy is it ever a nasty one.
- Your character can now use drugs and (depending on your luck) get addicted, suffering prolonged withdrawal effects if he goes too long without a hit. (Don’t do drugs, kids!)
- You can now swap out orbs between battles.
- There’s new music in the game that plays during the battle preparation screen.
- There are a ton of bug fixes.
- The game engine now officially supports voiced dialog.
The game is due to be completed around the end of the year. In the meantime, pre-orderers get a 20% discount off the price of the finished game.
The announcement includes these notations:
- Mac / Linux versions are coming real soon. They work, but have some save issues that we need to take care of
– Everyone, including Kickstarter pledgers and those who buy the game, will get a Season 2 in December for free
– The game costs $10 and you can pay with any payment method
– Steam and other distributors are in the pipeline, we are submitting to them in a week or so when we know the game isn’t unbeatable on most users PCs
– We like hats
Also, this launch poster is BANANAS:
Version of 1.3.26 of Wine has been announced. This development release has the following new items:
- Various improvements to the builtin Internet Explorer.
- Support for Get/SetDIBits in the DIB engine.
- Support for enhanced metafiles in the View tool.
- Many improvements in WinHTTP.
- A number of fixes to the COM stubless marshaller.
- Improved mechanism for DLL registrations.
- Various bug fixes.
Download: [ Wine 1.3.26 ]
It turns out that the combination of empowering fans and offering desirable features is incentive enough for people to donate substantial amounts of money for something they could receive for cheap (or acquire elsewhere for free). The special sauce? Making the whole thing easy to use. Humble Bundle aimed to make it painless for a user to pay what they want, allocate their payment, and receive their games. (They even made it easy for users to increase their donation amount after downloading the games!)
Also, Atom Zombie Smasher has been updated with bugfixes.
Also, Kotaku married a preview of the game with discussion about the project’s military implications:
A computer can calculate that sending three tanks to a location in the northeast will not only take a minute but that, 45 seconds into that minute, they’ll cross paths with westbound enemy aircraft. It can determine that the planes will obliterate the tanks. Therefore, at the moment the player commands the tanks to roll northeast, the timeline will add a spike of red 45 seconds into the future of the timeline indicating their looming destruction. The wise player would alter their orders in such a way that any future red spike on that timeline would disappear.
Another QuakeCon has come and gone. It sounds like this year’s paid pre-registration experiment was a success, and the Quake Live tournaments (which had live streaming coverage) were competitive and exciting, with SK Gaming’s rapha winning the dueling crown. Anyone seen any demos posted yet?
John Carmack’s annual keynote has been posted in its entirety (another first I think – there are also other videos at the QCon YouTube channel):
During the speech, Carmack mentioned that as with previous id Software engines, id Tech 4, which powered Doom 3, will be open-sourced after the release of RAGE. Unfortunately, Carmack also mentioned that while there is a desire to do a Linux port of RAGE, it’s not currently scheduled or a priority. Also of note is that Quake Live was not a business success due to the failures of in-game advertising companies.
I want to inform you about some changes at Savage2 which you might have missed when you didn’t play or visit the forums for a long time.
On top of all the other goodness, the thing I love most about the Humble Bundles is how they tend to leave a trail of open source software in their wake.
It’s not enough to just bring games to Linux. Games will come and go. A game may take years of devotion to build, and then maybe it will live on a best-seller list for a few weeks and be forgotten. Ultimately, any given product is just another bullet point: does this run on Linux? Great, but what have you done for me lately? Porting a game isn’t nearly as rewarding as releasing the source code to something you built to help port that game. To that end, today I’m announcing the availability of hge-unix.
- Spiral Knights has a new area called King Krogmo’s Coliseum, which currently features a PvP event called Blast Network.
- The developer of Dead Cyborg announced on Twitter that a beta browser-based version of the adventure game has been released with Linux compatibility. A Linux native client is also in development.
- Free Gamer has a look at the current LinWarrior 3D build.
Enjoy the rest of your weekend (and summer if you’re in the northern hemisphere!)
The Humble Indie Bundle 2 games: Braid, Osmos, Machinarium, Cortex Command and Revenge of the Titans have just been added to Humble Indie Bundle 3. Everyone who purchased Humble Indie Bundle 3 before 10:30am PST today will automatically see the extra games on their download page. New purchasers will have to beat the current average on the site to unlock the extra games.
Thanks to everyone’s support, the bundle has already passed over a million dollars in sales! There are only six days left in the promotion though so if you haven’t already, check out Humble Indie Bundle 3 now!
- Felix Bohatsch (And Yet It Moves): mcloister
- Andy Schmoll (And Yet It Moves): Berzerkraccoon
- Rob Jagnow (Cogs): PixelWrangler
- Brendan Mauro (Cogs): breadman017
- Ryan Gordon (Cogs, Hammerfight, Linux/Mac stuff): icculus
- Terry Cavanagh (VVVVVV): allnewecho
- Petri Purho (Crayon Physics Deluxe): gummikana
- Michael Lubker (Steel Storm): zratchet
- Jeffrey Rosen (Humble Bundle): parsap
Desura’s Keith Poole sent along the following note (thanks Keith!):
If you haven’t heard of Desura before, now may be the time. We’re getting pretty close to releasing a Linux client and games, so I’m reaching out to as many fellow Linux gamers as possible to let them know the news and get any final feedback.
I’m doing blog posts of the ongoing development, and the most recent can be found at this link, which also links to the previous two blog posts and to numerous ways to contact me with feedback.
Orxonox is a spacecraft shooter that plays in the post-apocalyptic world of our future. Humanity struggles to survive under the threat of wars, economic and ecological disasters. A lot of people search for their luck in the vast space of the solar system. But the human race faces extinction when they realize they are not alone in the galaxy. The Noxons, an evil alien species, believes the human race must be destroyed to free themselves from their cruel god Nox.
It’s not strictly speaking a game, and it’s been a while since we’ve even mentioned it, but this story about goings-on in Second Life is so strange I have to point it out (and it reminds me of Ted Chiang’s The Lifecycle of Software Objects, so bonus!):
Meeroos, SL’s extremely popular species of virtual, breedable animals created by Malevay Studios, are currently starving. Yesterday, reports Malevay’s Catherine Farspire, unidentified griefers using variations of the avatar name “Meeroos Resident” (the company’s official account) were found selling unauthorized Meeroos food in the region of Twas. (The miscreants, says Ms. Farspire, “built their own [store] in the sky selling fraudulent food”.)
Does anyone reading play/venture into Second Life? What’s it like these days?
You know the drill – NVIDIA made a new display driver for graphics cards utilizing their chipsets last week:
- Added support for the following GPUs:
- GeForce GTX 570M
- GeForce GTX 580M
- Fixed a GLX bug that could cause the X server to crash when rendering a display list using GLX indirect rendering.
- Fixed a GLX bug that could cause a hang in applications that use X server grabs.
- Fixed an X driver bug that caused 16×8 stipple patterns to be rendered incorrectly.
- Fixed a GLX_EXT_texture_from_pixmap bug that caused corruption when texturing from sufficiently small pixmaps and, in particular, corruption in the GNOME Shell Message Tray.
- Added unofficial GLX protocol support (i.e., for GLX indirect rendering) for the following OpenGL extension:
- Added GLX protocol support (i.e., for GLX indirect rendering) for the following OpenGL extensions:
Download! – nvidia.com