We got word of a new graphical text adventure game this weekend called Cryptozookeeper. This game features over 60 cryptids to create and train, over 200 characters to find total, over 12 hours of gameplay and a soundtrack of over 70 songs. I have never played this style of game and cannot give you my thoughts on the game play. Let us know what you think though.
A new version of PlaneShifters, a 3D Fantasy MMPROG, has been announced. This version being 0.5.7 has, as described by the author, some interesting new features and updates included. These include the following items:
We added more realistic textures (normal maps) to the following levels: Ojaveda, Hydlaa Arena, the three cave levels, the blackflame temple, the death realm, gugrontid guildhouse, law guildhouse, simple guildhouse, jayose library, laanx temple, laanx temple dungeon, hydlaa sewers, hydlaa tavern. The result should be more detailed and nice looking surfaces.
A new guildhouse is now available for ojaveda in enkidukai style!
Hydlaa arena has been improved for allowing better NPC movements, hopefully this will fix some odd behaviours during combat.
We are continuing to add new wizard robes to complete the set, this time we added nolthrir female and klyros male robes.
Added trophies to be used as prizes in tournaments
Added animations for crafting, hammering (already released in minor update)
Many updates to sounds and spells. All casting effects have better graphic, performance optimisation for lot of spells.
Almost redone all dark and red way spell effects
Containers window has been improved with a “take all” button
Various fixes to NPC AI and behaviours
The loot functionality on the server has been expanded to allow better balancing in future
Several fixes on the interface and removal of few crashes
It’s now possible to change tooltips appearance
/mount is now a toogle command
Emote commands are now accessible from /emote emotename and can be hidden from the main domain of commands
On screen messages can be disabled
Improved sorting in some windows, it’s now possible to change attack stance by defining going up or down in level of stance
Fixed empathy, it should work again
GMs can now edit books of others
Many updates and fixes to quests and factions
Expanded MyPlane to have list of current online players and link to their profile
It’s been a while since Valve Software has said anything official about their games and Linux, at least as far as clients are concerned. Recently, Podcast 17 conducted an interview with Gabe Newell, in which he addressed the difficulties of supporting our platform:
GABE @ 02:13: I don’t think that our motivation is to delay the next Half-Life game. I think one of the things that’s useful for people to, at least understand is: Whenever you are trying to figure out what we are doing, it’s useful to know we have way too many things to do than people to do them. So we’re always sorta measuring things in terms of trade-offs; so we look at how much time something will take versus how many of our customers it’ll benefit. So for example on Linux, we obviously would like to have a Linux client and we’d like to have our games running on Linux, a lot of our— I mean our servers run on Linux, so we’ve been supporting Linux since ‘98 in terms of having server support, but whenever we look at that we have to compare that with “Okay, well we can spend that time making the Mac version better, or the Windows version better, or the 360″. Recently we started supporting the PS3, and for us that decision was mainly motivated by Sony’s willingness to be more open than the console companies have traditionally been around being an internet client. And to us that seemed like something we should really get behind, that sorta tipped us over in terms of doing a PS3 version. But that’s the thing that we’re always faced with. It’s not “What would we like to do?” it’s “What five things would we give up in order to do the one thing we are able to do?”. And that is the constant frustration we have is, there are only so many hours in the day, and we’d love to be doing all those things simultaneously.
There’s been a lot of noise over the years about Valve potentially supporting Linux, and while Newell doesn’t rule a port out, I think until something concrete appears the community’s energy is best spent elsewhere.
ZEQ2-Lite is an open-sourced and mod expandable project based on a highly modified ioQuake3 engine foundation and features many true-to-reference DBZ visuals and mechanics. Additionally, there exists a custom from-scratch particle system as well an extended number of configuration files that can be used to control character skills (visually & mechanically), world particle effects, forms / transformations / tiers, music playlists, and other aspects.
Internet – June 3, 2011 – The Naev devteam is proud to announce the release of Naev 0.5.0! This release is the result of over a year of hard work done by 29 committers. This release is just a step in the path for ultimate greatness and a major step forward in the maturity of Naev. It has many major gameplay changes and signifies the coming of age of Naev, which has now exceeded the tag of Escape Velocity clone.
Due to the size of the 0.5.0 ndata, downloads shall from now on be hosted at Sourceforge instead of Google Code due to the latter’s arbitrary size limits.The rest of the project infrastructure will remain unchanged.
In the future a shorter release cycle will be used with focus on the remaining features left before content can be the main focus which include asteroids, dynamic economy and fleet AI among others.
Some statistics of the release to give an idea of the magnitude:
961 files changed, 91734 insertions(+), 25431 deletions(-)