id Software is now 20 years old, as noted by founder and chief programmer John Carmack on Twitter.
Also, Blue’s News has an item pointing out that a graphic stating RAGE’s engine, id Tech 5, is open source is a mistake, and will be corrected soon.
What was the first id title you played? While I had seen Wolfenstein 3-D and messed with it a bit at the long-defunct US software retailer Babbage’s, it wasn’t until DOOM came out that I was hooked.
From reading Frictional Games’ blog I know you put deep thought into what really defines a game and its experience, and how to evolve games. Do you think this industry will ever have its Apocalypse Now, or will it just remain Rambo and Black Ops?
Absolutely, it’s important to remember how young the game industry is. We are all still mainly developing technologies, making experiments with a focus on quite simple things as to what you actually do in a game. For story driven games, they are yet much about “what type of game are we making? Oh, it’s a shooter, then we must make the shooting really fun and try to put in some story and cutscenes here and there.” When that changes to “What story do we want to tell? How do we tell it? What should the player feel?” the story driven games will definitely have a Apocalypse Now potential.
Set in land where common physics apply, but everything else looks different. You are Tiny, a technophile guy with a ray cutter, a gripping device and a fine attitude towards the world. But now your nemesis Big stole the only heritage your grandpa left you: A nice pair of white, fine rib underpants!