LINUXGAMES

Dwarf Fortress 0.31.19

February 25th, 2011 by Crusader

Dwarf Fortress is now at version 0.31.19. DF is a real-time fantasy simulation in which the player manages a colony of industrious dwarves. While there is no way to win, per se, there are nearly infinite ways to lose. Most of these can be hilariously fun.

This forum post delineates what’s new with this release, including new animals, earthenware, and beehives!

Grand Glest Unification

February 23rd, 2011 by Crusader

Free Gamer has an in-depth post examining the history and current status of what was originally just Glest, a real-time strategy game effort that splintered into several projects:

After much pressing by Internet trolls and well wishers, it seems that a joining of efforts is in the offing.

Even if the efforts do merge, they may still remain separate entities. Reading through the post, there’s talk of official liasons between the projects and all sorts. It seems a bit more complicated than you might expect.

Minecraft Beta 1.3

February 23rd, 2011 by Crusader

Mojang and Notch have released version 1.3 (beta) of the spelunking simulator Minecraft, along with a new launcher:

  • Implemented a new lighting engine with the help of MrMessiahs (can be turned off)
  • Changed the options around, added a new “Graphics options” button
  • Added beds. If all players in a map sleeps in a bed during night, the game immediately skips until morning
  • Added three new half-size blocks
  • Added Delay/Repeater redstone dust blocks
  • Added whitelisting to the server. To use, enter “whitelist <cmd>” where cmd is “on”, “off”, “add <player>”, “remove <player>”, “list” or “reload”
  • New save file format, old maps need to be converted (that might take a while..)
  • It’s now possible to have more than five save slots, and to rename saves
  • Scrollbars in both the texture pack list, and in the map selection screen
  • Replaced the Mojang splash image to reflect the new logo colors
  • .. and a bunch of bug fixes and tweaks!

Heroes of Newerth Heroic Hero Headline

February 23rd, 2011 by Crusader

S2 Games has announced that Heroes of Newerth will have a new hero this Friday, with the assistance of an actor:

Acclaimed TV and movie actress Paula Garcés, is the persona and voice behind the new Legion hero Aluna. Seen in Clockstoppers, Harold and Kumar, and Warehouse 13, Garcés lends her beauty and talent to HoN. Aluna, of the Legion, is skillful in battle and sure to become a celebrity amongst the heroes of Newerth.
Visit the HoN Facebook page for updates on Paula Garcés and Aluna all week!

Also, a new patch was released with the following changes:

  • Fixed Armadon
  • Fixed Alchemist Bones always starting with 1 charge
  • Fixed the End Game Match screen so it properly references Silver Coins

Inside a Star-filled Sky

February 23rd, 2011 by Crusader

Developer Jason Rohrer, who created acclaimed games such as Sleep is Death and Passage, has released Inside a Star-filled Sky, a 2D overhead perspective shooter with the unusual gameplay element of level recursion: each time you clear a level, the scope expands and you begin playing as the creature you had just been fighting inside. Ars Technica just posted their review and weren’t too impressed, but I’m interested in hearing your opinions. Post below!

New Forum

February 23rd, 2011 by Crusader

liamdawe let us know that GamingOnLinux has launched a forum where players can share their experiences (like in this game screenshot thread).

Open FreeSpace 2 HOWTO

February 23rd, 2011 by Crusader

The latest episode of the Linux Game Cast has created an Open FreeSpace 2 HOWTO:

Greedy Car Thieves

February 23rd, 2011 by Crusader

Greedy Car Thieves is an overhead-perspective sandbox action game with single player and multiplayer game modes. Features:

  • single-player story mode where you play as both a lawman and a thug
  • multi-player mode with various game types: free for all, 1v1, team deathmatch, capture the flag, hunting, bombmatch, race
  • a lot of cars, weapons, power-ups and destructible objects that succesfully diversify the gameplay
  • fire to enemies while seating in a car as a passenger
  • precise aiming mode makes it no problem to accurately fire to enemies even from a roof (despite the fact the game exhibits an old-school top-down view)
  • delightful visual effects including ambient occlusion, dynamic per-pixel normal-mapped lighting, real-time dynamic shadows (cars headlights and sunlight with varying day-night cycle), water reflections, blooming and antialiasing
  • fast and reliable networking, based on UDP/IP protocol, minimizes game lags and provides continuous multi-player gameplay
  • map editor that lets players to easily create new cities with a lot of predefined objects and tiles

Download: [ gct-game.net ]

Beacon

February 18th, 2011 by Crusader

randomnine let us know about his adventure platformer set in… OUTER SPACE!!! Behold, Beacon!:

Beacon’s a short free-roaming platformer, in the vein of Metroid, but with a strong focus on narrative rather than upgrades. It’s been getting great feedback since launch. RockPaperShotgun called it “a lovely bit of work, with some happy platforming and a touching ending that I think might get you lot talking”.

It only takes around 15 minutes to play, which has been about as much time as I’ve been able to devote to gaming of late (doh!).

Download: [ wootfu.com ]

sz81 2.1.7

February 18th, 2011 by Crusader

Thanks to Thunor for notifying us about sz81, a Sinclair ZX80 and ZX81 emulator. Based upon the work of Ian Collier’s xz80 and Russell Marks’s z81, it employs SDL and includes additional features.

Changes

  • 2.1.7 released
  • Added forced (non-LOAD) program loading via a load file dialog
  • Added a save state system for saving and loading sz81 save states
  • Moved command-line emulation options to GUI runtime options
  • Added support for 1 to 4, 16, 32, 48 and 56K RAM (UDG now works)
  • Added the ability to save screenshots via PrtScn (SDLK_PRINT)
  • Added support for o, 80, p and 81 program file types
  • Added autoloading of ZX80 program files in addition to the ZX81
  • Added sequential filenaming for ZX80, printer and screenshot files
  • Added a ZX80 BASIC xxxx REM SAVE “progname” filenaming hack
  • Added an emulator pause feature via Pause (SDLK_PAUSE)
  • Added mouse wheel support, used within the load file dialog
  • Added a machine code PipePanic game and a machine code template
  • Added the GNU GPL’d Open80 and Open81 source code and ROMs
  • Added Win32 support via the _WIN32 preprocessor macro
  • Applied several graphical and usability tweaks
  • Fixed a couple of bugs

Download: [ Downloads ]

Temple Of Tangram

February 18th, 2011 by Crusader

The puzzle game Temple Of Tangram has been released for Linux (thanks Joe Manaco).

Download: [ intermediaware.com ]

Rage Trailer

February 18th, 2011 by Crusader

id Software has released a new trailer for their upcoming PC/etc. title RAGE to showcase the game’s backstory, shooter, and driving elements.

Morning!

February 18th, 2011 by Crusader

Anyone still playing Sid Meier’s Alpha Centauri? I was considering breaking that out again…

Hey, here’s a Minecraft short:

Starry

February 11th, 2011 by Crusader

Starry is a “a looping, accelerating rail shooter.”

Yep, sure is!

Download: [ indefini.org ]

Grab Bag

February 11th, 2011 by Crusader

Hey it’s the weekend. Here’s some stuff.

Quake Live Premium Pak 6

February 9th, 2011 by Crusader

id Software has updated Quake Live with 3 new arenas for premium subscribers, a resolution to the recent hitching that has occurred when leaving the game, improvements to the Duel experience (including persistent duel queues and scoreboard fixes), and adjustments to weapon balance within Team Deathmatch. Additional release notes can be found in the announcement.

Bitfighter 015

February 9th, 2011 by Crusader

Thanks to watusimoto for letting us know that Bitfighter 015 was released, and now features two new modules, Engineer and Armor:

The backend features a new statistics framework that supports a new game results reporting page. Expect a leaderboard and achievement system to appear in upcoming releases.

There are TONS of fixes and enhancements throughout, including fixes to some longstanding bugs, and some great tools for remote server management, so please check out the full release notes on our downloads page!

Wine 1.3.13

February 5th, 2011 by Marv

The fine folk who work on the Wine project have announced a new development release. This release has the following new items included in it:

  • Tools for creating MSI installers
  • Clipboard improvements.
  • Support for po files in the message compiler.
  • Improvements to the Wine debugger.
  • Various bug fixes.

Download: [ Wine 1.3.13 ]

MegaGlest 3.4.0

February 3rd, 2011 by Crusader

The MegaGlest project, a free software RTS game forked from the Glest Engine, has released version 3.4.0 (thanks Conzar):

  • new attack alarms use visual and audio cues to indicate when and where you or your team are under attack
  • new auto router configuration for Internet hosted games will auto port forward (for UPNP enabled routers)
  • new network file transfer system current allows servers to send missing maps and tilesets to clients
  • new IRC client built into the Internet lobby (uses freenode’s megaglest-lobby channel)
  • improved sound handling for better stability and smoother game play
  • CPU AI players now can have their resource multiplier manually changed
  • new fog of war setting allows showing resources on the map at game start (thanks GAE team)
  • many new commandline options (try –help to see)
  • texture compression for video cards that support it
  • improved AI players are much harder to defeat
  • new Romans_beta faction in megapack
  • new language translations
  • new tilesets, maps, scenarios and tutorials
  • G3D Viewer enhancements including PNG screenshots with alpha transparency option
  • performance improvements for both rendering and network play
  • FreeBSD support has been added in this release
  • bugfixes discovered in 3.3.7.2

More information about this release can be found at the forum.

Download: [ megaglest.org ]

Mod Stuff

February 2nd, 2011 by Crusader

Wow, it’s been a while since we’ve mentioned mods (plural) here.

  • The Wolfire blog has an entry showcasing Markuss’ Old China mod for Overgrowth, their rabbit action game that’s in alpha testing (for pre-ordering customers).
  • Indie DB has an article delineating the most popular Minecraft mods; I’m not sure if any are incompatible with Linux at the moment, but I should be able to get through them this weekend and have a followup post.
  • April 2014
  • March 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006
  • December 2005
  • November 2005
  • October 2005
  • September 2005
  • August 2005
  • July 2005
  • June 2005
  • May 2005
  • April 2005
  • March 2005
  • February 2005
  • January 2005
  • December 2004
  • November 2004
  • October 2004
  • September 2004
  • August 2004
  • July 2004
  • June 2004
  • May 2004
  • April 2004
  • March 2004
  • February 2004
  • January 2004
  • December 2003
  • November 2003
  • October 2003
  • September 2003
  • August 2003
  • July 2003
  • June 2003
  • May 2003
  • April 2003
  • March 2003
  • February 2003
  • January 2003
  • December 2002
  • November 2002
  • October 2002
  • September 2002
  • August 2002
  • July 2002
  • June 2002
  • May 2002
  • April 2002
  • March 2002
  • February 2002
  • January 2002
  • December 2001
  • November 2001
  • October 2001
  • September 2001
  • August 2001
  • July 2001
  • June 2001
  • May 2001
  • April 2001
  • March 2001
  • February 2001
  • January 2001
  • December 2000
  • November 2000
  • October 2000
  • September 2000
  • August 2000
  • July 2000
  • June 2000
  • May 2000
  • April 2000
  • March 2000
  • February 2000
  • January 2000
  • December 1999
  • November 1999
  • October 1999
  • September 1999
  • August 1999
  • July 1999
  • June 1999
  • May 1999
  • April 1999
  • March 1999
  • February 1999
  • January 1999
  • December 1998
  • November 1998