- The Frictional Games Dev Blog mentions that Amnesia: The Dark Descent has now sold nearly 200,000 units, which gives them new confidence in the PC platform.
- Phoronix has pointed out that AMD has released open source drivers for Radeon HD6800 series, and that TransGaming, creators of the Wine-derived Cedega, is starting a new subscription-less Linux gameservice.
- Notch has posted the results of the most recent Minecraft strategy meeting at his blog.
- FreeGamer pointed out Wagic, a card game project.
This game takes place in a world much like ours, which has started fading away. At a point where nearly everything has gone, a poet finds himself, alone in a strange world of danger. He starts a journey along the broken stream of thoughts that’s left.
Download: [ sf.net ]
Previously, due to mainly technical limitations we didn’t plan beyond Windows, but seeing the capabilities of Unigine we really wanted to dive more into the Linux gaming and provide a quality Co-Op Multiplayer / Single Player Fantasy RPG for those that prefer Linux over Windows. Flexibility is key.
- Activated all weapons
- Items have shadows and physics interpolation
- Added Blender weapon animation and attachment posing
- Weapon collision events with sounds pitched based on mass
- Custom convex hulls and centers of mass for weapons
- Expanding convex hulls based on speed to avoid penetration
- Weapons can override character animations
- Fixed plant shader bug
- “No_collision” flag (for collidable plant trunks and non-collidable leaves)
- Custom collision models for objects
- Graphic overhaul: New Ambient method, Interaction Shader and HDR-Lite Post-Processing
- Various code changes with regards to AI, physics, sound, location system, inventory
- New textures (lilies, skyboxes, metal, roof and brick textures)
- New female AI including two new vocal sets “Wench” and “Lady”
- A couple of new models, fixed a few fixed issues with existing models
- Built-in Mission Downloader, plus some changes to the settings GUI
- Added Werebeast and Horse AI, spiders upgraded
- New update system supporting differential downloads
- A couple of new systems are still in preparation, so expect more goodness to come in TDM 1.04 (Overhauled Level of Detail system, AI pathing upgrades and more)
Download: [ thedarkmod.com ]
The finalists for this year’s Independent Games Festival have been announced, and accolades are in order for Amnesia: the Dark Descent, Minecraft, Overgrowth, and a game I haven’t mentioned previously, A House in California:
All of the finalists announced today will be playable on the Expo show floor at the historic 25th Game Developers Conference, to be held in San Francisco starting February 28th, 2011. In addition, nearly $50,000 of prizes in various categories, including the $20,000 Seumas McNally Grand Prize will be awarded to these games at the Independent Games Festival Awards on the evening of March 2nd.
The space combat MMORPG Vendetta Online has a new website, and some recent updates for the Linux version of the client (there’s an Android client now also, but that’s not too relevant here). In a recent newsletter, Guild Software also mentioned they intend to implement player capital ships this month.
Obviously, for makers and DIYer types, the world of Minecraft is a fantasy land of possibilities. But for someone like me — who doesn’t even understand the base physical principle that allows a hammer to drive in a nail — Minecraft is instead steeped into a broad genre of fiction about both loneliness, immortality and the ironic futility of great works.
Then at Rock, Paper, Shotgun, the site’s editors heap praise on the game, especially regarding it’s implications for indie game development:
How could they be missing covering this enormous, generational, life-affirming THING?
Well, because to paraphrase the immortal words of Huggy Bear, it was happening without their permission. It didn’t come with a press release. It didn’t come on a corporate-approved console-DRM-box. It just existed, was inspired, allowed people to prove their own inspiration, and everyone who got it profited from the experience. It broke every single rule, and showed how nonsense those rules were. William Goldman’s line about Hollywood applies as much to games: NO-ONE KNOWS ANYTHING. It burns down civilization and revealed what an untamed landscape gaming really is.
We can build anything from here. And with luck, we will.
The author of the maze game BOH sent notice of his 14th update, which ups the total number of missions to 50 (!):
- reworks the advanced automapper (the realistic mode has been replaced with the fullscreen view, which allows to see more; the controls have been made more comfortable);
- improves the video modes suggestions;
- allows terminating map lines with CR+LF;
- improves error logging;
- improves the graphics of blocks in theme “C64″;
- adds 5 new missions;
- retouches slightly a few missions;
- retouches slightly the Spanish translation;
- updates the manuals;
- applies various other changes.
Downloads: [ bohthegame.com ]