LINUXGAMES

/dev/random

January 8th, 2011 by Crusader

JVGS 0.5

January 7th, 2011 by Crusader

Thanks to the Linux Game Cast for pointing out JVGS, a platforming game with a stick-figure-inspired visual theme:

This game takes place in a world much like ours, which has started fading away. At a point where nearly everything has gone, a poet finds himself, alone in a strange world of danger. He starts a journey along the broken stream of thoughts that’s left.

Download: [ sf.net ]

Dilogus Interview

January 4th, 2011 by Crusader

Linux Gaming News recently interviewed Norbert Varga of Digital Arrow about the company’s upcoming Linux RPG, Dilogus: The Winds of War:

Previously, due to mainly technical limitations we didn’t plan beyond Windows, but seeing the capabilities of Unigine we really wanted to dive more into the Linux gaming and provide a quality Co-Op Multiplayer / Single Player Fantasy RPG for those that prefer Linux over Windows. Flexibility is key.

Chocolate Doom 1.5.0

January 4th, 2011 by Crusader

Version 1.5.0 of Chocolate Doom was released recently; the project aims to replicate the behavior of the original DOS DOOM releases. Changes include the importing of the DOSbox OPL emulator for better MIDI playback.

Download: [ sf.net ]

Overgrowth Alpha 112

January 4th, 2011 by Crusader

Wolfire, developers of the upcoming rabbit fighting game Overgrowth (sequel to the open-sourced Lugaru), have posted their first weekly alpha update for the new year:

  • Activated all weapons
  • Items have shadows and physics interpolation
  • Added Blender weapon animation and attachment posing
  • Weapon collision events with sounds pitched based on mass
  • Custom convex hulls and centers of mass for weapons
  • Expanding convex hulls based on speed to avoid penetration
  • Weapons can override character animations
  • Fixed plant shader bug
  • “No_collision” flag (for collidable plant trunks and non-collidable leaves)
  • Custom collision models for objects

Super Tux Kart 0.7

January 4th, 2011 by Crusader

Super Tux Kart, a 3D racing game, is now at version 0.7:

  • new GUI
  • kart and track animations
  • new and improved tracks, karts, and items
  • shortcut/alternative way support for tracks
  • Asian fonts

Download: [ sf.net ]

The Dark Mod

January 4th, 2011 by Crusader

The Doom 3 modification The Dark Mod, inspired by the Thief series, has been updated to version 1.03:

  • Graphic overhaul: New Ambient method, Interaction Shader and HDR-Lite Post-Processing
  • Various code changes with regards to AI, physics, sound, location system, inventory
  • New textures (lilies, skyboxes, metal, roof and brick textures)
  • New female AI including two new vocal sets “Wench” and “Lady”
  • A couple of new models, fixed a few fixed issues with existing models
  • Built-in Mission Downloader, plus some changes to the settings GUI
  • Added Werebeast and Horse AI, spiders upgraded
  • New update system supporting differential downloads
  • A couple of new systems are still in preparation, so expect more goodness to come in TDM 1.04 (Overhauled Level of Detail system, AI pathing upgrades and more)

Download: [ thedarkmod.com ]

OilRush Preview Vid

January 4th, 2011 by Crusader

The official site for the upcoming naval strategy game OilRush has a new video demonstrating current gameplay:

Also, the game’s Facebook page has photos taken during a recent play test.

IGF Finalists

January 4th, 2011 by Crusader

The finalists for this year’s Independent Games Festival have been announced, and accolades are in order for Amnesia: the Dark Descent, Minecraft, Overgrowth, and a game I haven’t mentioned previously, A House in California:

All of the finalists announced today will be playable on the Expo show floor at the historic 25th Game Developers Conference, to be held in San Francisco starting February 28th, 2011. In addition, nearly $50,000 of prizes in various categories, including the $20,000 Seumas McNally Grand Prize will be awarded to these games at the Independent Games Festival Awards on the evening of March 2nd.

Linux Game Cast Roundup

January 4th, 2011 by Crusader

Once more, the Linux Game Cast has a new installment, examining Xonotic, Warsow, and Dakar 2011.

/dev/random

January 4th, 2011 by Crusader

‘allo!

  • Joystiq has posted a video of Quake 1 being defeated on Hard difficulty in under one hour.
  • Phoronix has an essay looking at how the expectations for open source graphics drivers have changed.
  • Metafilter has a guide for getting Starship Titanic running under Linux.

Vendetta Online 2011

January 4th, 2011 by Crusader

The space combat MMORPG Vendetta Online has a new website, and some recent updates for the Linux version of the client (there’s an Android client now also, but that’s not too relevant here). In a recent newsletter, Guild Software also mentioned they intend to implement player capital ships this month.

Minecraft Essays

January 4th, 2011 by Crusader

During the holiday break, I came across two great essays on Minecraft’s appeal and implications. The first, at Gearfuse, examines the loneliness of the long-distance (single-player) miner:

Obviously, for makers and DIYer types, the world of Minecraft is a fantasy land of possibilities. But for someone like me — who doesn’t even understand the base physical principle that allows a hammer to drive in a nail — Minecraft is instead steeped into a broad genre of fiction about both loneliness, immortality and the ironic futility of great works.

Then at Rock, Paper, Shotgun, the site’s editors heap praise on the game, especially regarding it’s implications for indie game development:

How could they be missing covering this enormous, generational, life-affirming THING?

Well, because to paraphrase the immortal words of Huggy Bear, it was happening without their permission. It didn’t come with a press release. It didn’t come on a corporate-approved console-DRM-box. It just existed, was inspired, allowed people to prove their own inspiration, and everyone who got it profited from the experience. It broke every single rule, and showed how nonsense those rules were. William Goldman’s line about Hollywood applies as much to games: NO-ONE KNOWS ANYTHING. It burns down civilization and revealed what an untamed landscape gaming really is.

We can build anything from here. And with luck, we will.

BOH update14

January 4th, 2011 by Crusader

The author of the maze game BOH sent notice of his 14th update, which ups the total number of missions to 50 (!):

  • reworks the advanced automapper (the realistic mode has been replaced with the fullscreen view, which allows to see more; the controls have been made more comfortable);
  • improves the video modes suggestions;
  • allows terminating map lines with CR+LF;
  • improves error logging;
  • improves the graphics of blocks in theme “C64″;
  • adds 5 new missions;
  • retouches slightly a few missions;
  • retouches slightly the Spanish translation;
  • updates the manuals;
  • applies various other changes.

Downloads: [ bohthegame.com ]

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