Thanks to Ant for pointing out that NVIDIA released a new display driver, build 260.19.36 (one day I’ll figure out what drives graphics chipset/card manufacturer naming schemes):
Updated the NVIDIA kernel module to ensure that all system memory allocated by it for use with GPUs or within user-space components of the NVIDIA driver stack is initialized to zero. A new NVIDIA kernel module option, InitializeSystemMemoryAllocations, allows administrators to revert to the previous behavior.
Fixed a bug that caused X servers version 1.9 and higher to crash when color index overlays were enabled.
Fixed a bug that caused pixel value 255 to be treated as transparent in color index overlays.
FreedroidRPG is an isometric 3D RPG set in a post-apocalyptic world overrun by robots. Last November version 0.14.1 was released, bringing with it new levels, dialogs, and engine updates:
Since this blog hasn’t been updated since version 0.11, a notification is in order, as significant improvements in the storyline and interface have occurred, including flushing out the game world, adding new missions, graphics, and other content (lots of bug-fixes).
If you would like to help us develop this further, or give us feedback, please contact us on our forum or IRC (#freedroid on irc.freenode.net).
Version 0.7 of Freedoom, a project which replaces the commercial DOOM game’s media assets with openly-licensed replacements (thus making Freedoom a complete FOSS game) was released. Here be the changelog.
As an aside, that’s the first time I’ve ever used the acronym FOSS; do you like it? What’s your preferred nomenclature?
Episode 11 (Preview below): “OpenBOR is a fantastic game engine. But, just how do you get it running natively under Linux? GOOD question; I plan on showing how it’s done. ‘I followed the included instructions and got virtually nowhere.’ will soon be things of the past.”
I mean, on one hand the primary goal of OpenXcom is to provide the exact same experience the original did, without any risks of completely ruining it forever. Buuuuut… come on, it’s impossible to take a project like this and not wanna improve it a little, right?
We haven’t mentioned this one in a while, woops: LambdaRogue, a Roguelike RPG with story emphasis, is now at version 1.6. Changes include improvements on late-game balance, new content, and UI enhancements.
Notch, the yeoman developer of Minecraft, noted on his blog that the survival/construction game has reached one million sales. Also, another blog post mentions that cake(!) will be coming in a future update.
Finally, if you want to watch other people play Minecraft, YOGSCAST has a wealth of playthrough videos up on YouTube.