Thanks to Ant for pointing out that NVIDIA released a new display driver, build 260.19.36 (one day I’ll figure out what drives graphics chipset/card manufacturer naming schemes):
Updated the NVIDIA kernel module to ensure that all system memory allocated by it for use with GPUs or within user-space components of the NVIDIA driver stack is initialized to zero. A new NVIDIA kernel module option, InitializeSystemMemoryAllocations, allows administrators to revert to the previous behavior.
Fixed a bug that caused X servers version 1.9 and higher to crash when color index overlays were enabled.
Fixed a bug that caused pixel value 255 to be treated as transparent in color index overlays.
The Wolfire Games blog pointed out a new live video show, Overgrowth Weekly, that discusses development and community happenings regarding the upcoming rabbit action game, Overgrowth. Show archives are up at YouTube, and dev updates can also always be found at the official blog.
Edit: Wolfire have also posted their weekly update showcasing new features/changes in the Overgrowth alpha (available for pre-ordering customers):
Initial guard voice test
Ctrl-o to load parallax scene and play camera animation
New heavy footsteps for wolf
Fixed problem with weapons with tangent normal maps
Can import and play back Blender camera animations
Editor camera exposed to scripting
Sound label display to display all sound paths
Jumping on alternate legs
Loading and displaying parallax scenes with depth sort
Zachtronics Industries released SpaceChem for Linux and other platforms. A puzzle game, it involves the construction of factories and workflows to convert material into chemical products.
The developer, Zach Barth, was also interviewed at Rock, Paper, Shotgun about SpaceChem and how a previous game project inspired Notch to create Minecraft.
FreedroidRPG is an isometric 3D RPG set in a post-apocalyptic world overrun by robots. Last November version 0.14.1 was released, bringing with it new levels, dialogs, and engine updates:
Since this blog hasn’t been updated since version 0.11, a notification is in order, as significant improvements in the storyline and interface have occurred, including flushing out the game world, adding new missions, graphics, and other content (lots of bug-fixes).
If you would like to help us develop this further, or give us feedback, please contact us on our forum or IRC (#freedroid on irc.freenode.net).
Version 0.7 of Freedoom, a project which replaces the commercial DOOM game’s media assets with openly-licensed replacements (thus making Freedoom a complete FOSS game) was released. Here be the changelog.
As an aside, that’s the first time I’ve ever used the acronym FOSS; do you like it? What’s your preferred nomenclature?
Episode 11 (Preview below): “OpenBOR is a fantastic game engine. But, just how do you get it running natively under Linux? GOOD question; I plan on showing how it’s done. ‘I followed the included instructions and got virtually nowhere.’ will soon be things of the past.”
I mean, on one hand the primary goal of OpenXcom is to provide the exact same experience the original did, without any risks of completely ruining it forever. Buuuuut… come on, it’s impossible to take a project like this and not wanna improve it a little, right?
We haven’t mentioned this one in a while, woops: LambdaRogue, a Roguelike RPG with story emphasis, is now at version 1.6. Changes include improvements on late-game balance, new content, and UI enhancements.
Notch, the yeoman developer of Minecraft, noted on his blog that the survival/construction game has reached one million sales. Also, another blog post mentions that cake(!) will be coming in a future update.
Finally, if you want to watch other people play Minecraft, YOGSCAST has a wealth of playthrough videos up on YouTube.
“Ownage” now only plays on the fifth team kill streak, not all kills five or greater
Fixed weather effects stopping when joining a new game
Fied Alt Avatars being selected during hero loading
Fixed a crash when someone selected an invalid Alt Avatar
The Wards stat is now Wards Places instead of Wards Bought
Players attempting to join matchmaking groups that are already queued for a match will now be stopped from doing so with an appropriate message and popup
The chat server should now throttle repeated matchmaking invites sent from players trying to spam invites
Disjointing improvements:
All orders can now be disjointed (e.g. right clicking to attack a hero that then blinks will cancel your attack order)
Attacks will now get canceled mid-attack if the target disjoints
Spells will now get canceled mid-cast if the target disjoints
Channeled spells will now get canceled if the target disjoints
Striders:
Now begins to lose charges when you are within 900 units of a visible enemy hero
The max number of charges is lowered by 1 for every 100 units closer you are to an enemy hero
Dampeer:
Fixed some abilities playing through fog
No longer invulnerable when charging at someone
Legionnaire:
Fixed the no damage charge bug
Keeper of the Forest:
Stealth is now removed when the attack completes, not when it starts
As with previous patches, the client will auto-update.