Gaming on Linux has a new site contest, with games as prizes:
I asked on reddit earlier what games people are interested in and it gave me an idea – since no one can ever agree on the same thing – you win what you want!
Warzone 2100 version 2.3.6 has been released with various fixes. Warzone 2100 is an open 3D real-time strategy game in a post-apocalyptic setting with a single player campaign and skirmish games against the computer and/or other players over the network.
Bitfighter, a team-based multiplayer arcade shooter, has a new build that features the ability to reserve user names, changes to the soccer mode, joystick support, and bugfixes.
IGN has conducted an interview with Frictional Games’ Thomas Grip about the developer’s recently released survival horror game, Amnesia: The Dark Descent, which they mention as being up for their PC Game of the Year award. If you haven’t played it yet, be aware there are possible spoilers amidst the plot and gameplay discussion.
Wolfire, developers of the upcoming rabbit fighting game Overgrowth (sequel to the open-sourced Lugaru), have posted their weekly alpha update, number 107:
Changes:
Added character teams
Added wolf claw slap attack
Added thrust punch attack
Added haymaker hook punch attack
Much faster ragdoll physics
Much faster character logic and animation for NPCs
Character spawn points always visible in editor
More accurate arm and leg physics
Tweaked bone weights so hard armor doesn’t stretch
Framerate cap for main menu and load screen (prevents GPU problems from 1000+ fps)
Ragdolls go to ‘sleep’ faster (stop using CPU when they stop moving)
Temporarily disabled rigging editor
Fixed center of mass bug (caused wolf collision errors)
Animations can override soft bones (needed for crisp punch animations)
Tux Arena has posted a brief look at 0 A.D., a free, open-source game of ancient warfare developed by Wildfire Games:
Considering it’s still in alpha, the game doesn’t have yet an AI opponent, however multiplayer works (the in-game manual explains how to play over Internet). Regarding single-player, you can still try the game to see the current features and adjust to the gameplay.
Several map adjustments fix inaccessible portions of Harvester UFOsand bad alignment of dropships.
Fixes to the fuel bug where Phalanx craft would erroneously report outof fuel errors.
Interceptor radar now cleaned on landing so previously detected UFOsappear on next flight.
Several UI bugs squashed.
Sound and music problems fixed.
Fixes savegames with “Base ON RED ALERT” bug.
Fixes dropship transfers if the destination base does not have enoughliving quarters space.
Fixes UTF
8 character encoding problems which could lead to corruptedsaves in non-Latin languages.
Faulty missions where UFOs disappeared are now working properly.
Soldiers en route to a mission can no longer take part in basedefense.
It’s also noted that due to a change in the tech tree, loading savegames can result in error messages being displayed; these are actually harmless. You can also find out more about future development at the project forums.
Commander Genius, an interpreter of the Commander Keen series, has been updated to version 0.3.2.5 to add more compatibility for Episode 4 (part of “Goodbye, Galaxy!”).
Missed this earlier: A new version of DOOM source port PrBoom-Plus was released. Changes include support for a textured automap, more screenshot options, and other bugfixes/new features.
Winch Gate Properties sent in the following press release:
Gaming on GNU/Linux: Ryzom MMORPG Goes Native!
PARIS, FRANCE, November 30th,2010 — Winch Gate Properties Ltd has announced the release of the official native GNU/Linux client for the massively-multiplayer online science-fantasy role playing game, Ryzom. To celebrate the release, Ryzom is hosting an in-game contest with a grand prize of a ZaReason Terra-HD Netbook.
After releasing Ryzom to the free software community six months ago, with support from the Free Software Foundation, Winch Gate is now officially releasing a native Ryzom client for GNU/Linux game players.
Steel Storm Episode II Beta 1, a top-down perspective arcade shooter, has been released for pre-ordering customers. Features:
Complete Episode I
2 new environments
3 new single-player / coop missions
CTF online mode
New weapons
New enemies
Achievements
Also, a note from the developers:
On the other note I would like to mention that Steel Storm Episode I got into Top 100 of Indie of the Year 2010 competition. We want to thank everyone who voted for us and we are asking you to vote for Steel Storm Episode I once again, for Top 10 of IotY 2010 competition.
id Software has released a web update for Quake Live, their browser plugin-based iteration of the Quake series, that includes a Linux crash bugfix:
Today’s update covers another batch of small web bugs, and has already been applied. Some changes may not appear until you reload the page and clear the browser cache. Force the browser to reload by using CTRL+F5 on Windows/Linux, or CMD+SHIFT+R on Mac OS. The specific game launch Linux crash (XGrabPointer) should be resolved, so we hope our Linux users will be able to play again.