IGN has conducted an interview with Frictional Games’ Thomas Grip about the developer’s recently released survival horror game, Amnesia: The Dark Descent, which they mention as being up for their PC Game of the Year award. If you haven’t played it yet, be aware there are possible spoilers amidst the plot and gameplay discussion.
- Added character teams
- Added wolf claw slap attack
- Added thrust punch attack
- Added haymaker hook punch attack
- Much faster ragdoll physics
- Much faster character logic and animation for NPCs
- Character spawn points always visible in editor
- More accurate arm and leg physics
- Tweaked bone weights so hard armor doesn’t stretch
- Framerate cap for main menu and load screen (prevents GPU problems from 1000+ fps)
- Ragdolls go to ‘sleep’ faster (stop using CPU when they stop moving)
- Temporarily disabled rigging editor
- Fixed center of mass bug (caused wolf collision errors)
- Animations can override soft bones (needed for crisp punch animations)
- More script comments by Endoperez
Considering it’s still in alpha, the game doesn’t have yet an AI opponent, however multiplayer works (the in-game manual explains how to play over Internet). Regarding single-player, you can still try the game to see the current features and adjust to the gameplay.
- Reaction fire now working properly.
- Several map adjustments fix inaccessible portions of Harvester UFOsand bad alignment of dropships.
- Fixes to the fuel bug where Phalanx craft would erroneously report outof fuel errors.
- Interceptor radar now cleaned on landing so previously detected UFOsappear on next flight.
- Several UI bugs squashed.
- Sound and music problems fixed.
- Fixes savegames with “Base ON RED ALERT” bug.
- Fixes dropship transfers if the destination base does not have enoughliving quarters space.
- Fixes UTF
- 8 character encoding problems which could lead to corruptedsaves in non-Latin languages.
- Faulty missions where UFOs disappeared are now working properly.
- Soldiers en route to a mission can no longer take part in basedefense.
It’s also noted that due to a change in the tech tree, loading savegames can result in error messages being displayed; these are actually harmless. You can also find out more about future development at the project forums.
Download: [ ninex.info ]
Winch Gate Properties sent in the following press release:
Gaming on GNU/Linux: Ryzom MMORPG Goes Native!
PARIS, FRANCE, November 30th, 2010 — Winch Gate Properties Ltd has announced the release of the official native GNU/Linux client for the massively-multiplayer online science-fantasy role playing game, Ryzom. To celebrate the release, Ryzom is hosting an in-game contest with a grand prize of a ZaReason Terra-HD Netbook.
After releasing Ryzom to the free software community six months ago, with support from the Free Software Foundation, Winch Gate is now officially releasing a native Ryzom client for GNU/Linux game players.
(More after the jump…)
Steel Storm Episode II Beta 1, a top-down perspective arcade shooter, has been released for pre-ordering customers. Features:
- Complete Episode I
- 2 new environments
- 3 new single-player / coop missions
- CTF online mode
- New weapons
- New enemies
Also, a note from the developers:
On the other note I would like to mention that Steel Storm Episode I got into Top 100 of Indie of the Year 2010 competition. We want to thank everyone who voted for us and we are asking you to vote for Steel Storm Episode I once again, for Top 10 of IotY 2010 competition.
Today’s update covers another batch of small web bugs, and has already been applied. Some changes may not appear until you reload the page and clear the browser cache. Force the browser to reload by using CTRL+F5 on Windows/Linux, or CMD+SHIFT+R on Mac OS. The specific game launch Linux crash (XGrabPointer) should be resolved, so we hope our Linux users will be able to play again.