Notch, the creator and primary developer of Minecraft, has announced that the game will be going into a beta period on December 20th:
With Beta comes a larger focus on polish and content, and we’ll start early on with adding proper modding support with a stable API, and we’d love all input we can get on this from the modders out there. We’ll also add some kind of non-intrusive narrative to the game to help drive the game experience early on, and to provide some kind of late game goal. There will be a bigger focus on testing and stability as well, with more time between updates.
When the game enters beta, the price will rise to 14.95 Euro.
We will also change the license to remove the line that promises all future versions of the game for free. Please note that this change only affects people who buy the game after December 20, so if you got the game for during alpha, you will still get all future updates for free, despite this change. A promise is a promise.
It’s also noted that gift codes for Minecraft will be available soon, and the next game update will be coming next week prior to beta.
I don’t normally link Flash games here, as they’re not really Linux games, they’re not all that portable, Flash isn’t exactly an optimal experience when you can get it running right, etc., but these games are compelling enough I feel they warrant a mention:
One Chance, a somber look at what may be humanity’s last days
Pay-what-you-want for five awesome DRM-free games on Mac, Windows, and Linux: Braid, Machinarium, Osmos, Cortex Command, and Revenge of the Titans.
If you haven’t heard of Revenge of the Titans before, it’s because it is being launched directly into the bundle. Another cool Humble Bundle exclusive is that Braid and Cortex Command are available on Linux for the first time inside of the bundle.
Like last time, you can divide your purchase between the developers and our two favorite charities: the Electronic Frontier Foundation and Child’s Play Charity. However, new this time is a customizable “Humble Tip” which goes to fund a new company Jeff and myself recently started: Humble Bundle, Inc. We have some humble ideas on how to change digital distribution that we’re going to try out.
Don’t worry though, this should not change anything for Wolfire fans. This is just putting a different label on what we’ve already been doing for some time. It makes it more clear that the core Wolfire team developing Overgrowth is really David and Aubrey, while Jeff and myself will be able to make Humble Bundles even if a Wolfire game is not inside of it. We will still be around helping out though, as we have been during the development of the Humble Indie Bundle 2.
According to the website’s counter, the promotion will only run for another 6+ days, so jump in ASAP!
What is Dilogus – Winds of War? Just in case you had forgotten, it was previously announced on ModDB as a fantasy total conversion for Crysis. This time however, it’s being produced as a standalone game for both Linux and Windows, featuring a singleplayer/Co-Op multiplayer RPG experience that the player will be able to experience with multiple unique characters.
Caring just as much about the Linux community than any other, we decided to aim for a release on that platform as well, considering some of us are actual Linux users ourselves. We see a bright future for Linux as a gaming platform, and we aim to prove this by releasing a great game for that platform as well!
Linux game developer Unigine Corp., who are creating the upcoming OilRush, have announced they’re pushing back the release date for the naval strategy game:
We’ve got a piece of bad news for today: since we strive to deliver the game of the highest quality and fulfill your expectations, the release of the game is rescheduled to March 2011. The good news is that multi-player game is already wrapped up, and at the moment the work on single player campaign is in full progress. Moreover we have published several more screenshots taken during a classical tower defense mission. Check out our gallery!
Wolfire, developers of the upcoming rabbit fighting game Overgrowth (sequel to the open-sourced Lugaru), have posted a teaser site indicating a second Humble Indie Bundle is in the works. The original bundle promoted several indie Linux games with a “pay what you want” offer; moreover, the source code for several of the games was released in the process.
Also, Wolfire has posted their weekly Overgrowth alpha update, which shows detail map objects, character spawn point saving/loading, ‘B’ key plays test animation (bowing), and a new fort level:
Epiar, a space trading sim/RPG similar to Escape Velocity is now at version 0.4.2:
The Epiar project began in late 2001 and was reviewing by this blog, though it is only in late 2009, early 2010 that is has been revived with advanced Lua scripting, OpenGL graphics and much more. Please download our release and give us your feedback as we march onward to a 2011-expected version 1.0 release.
id Software is looking for a Build/Archival programmer to work as part of a development team on legendary id game properties like DOOM, QUAKE and Wolfenstein.
The Build/Archival programmer will be responsible for maintaining and updating back catalog titles, which includes providing support for new platforms, implementing solutions for current issues, while maintaining a high quality end user experience.
Open source and Linux programming experience are mentioned as desired skills.
Now this is where you come in. I need to raise money to continue my education next semester with the fine people at Concept Art Academy in Pasadena, and I want to complete this portrait set during my holiday break.
On our seventh episode of L.G.C. we take a look at SuperTuxKart 0.7 release candidate 1. New graphics engine, tracks, player models etc… If you run Ubuntu; Ubuntugamer has a great how-to on installing SuperTuxCartRC1.