- New item system (xml files, physics, scripting and grabbing)
- Punches and kicks chosen based on range
- Ragdolls go to sleep better (can be controlled with script)
- Using Bullet for faster ray collision checks
- Fixed bug if you do a jump attack after doing a throw
- Fixed ragdoll flip recovery
- Single-sided swept collisions
- Imposter index files saved to user files
- Re-enabled object specular
- New level
Xonotic diverges from Nexuiz in many ways:
- A more unified and consistent art direction.
- Better attention to marketing and public relations.
- Global player stats tracking system, supporting anonymous player as well.
- Low quality textures dropped and replaced with higher quality ones.
- More frequent releases.
- New player models and animations.
- New maps and modified original maps.
- New sounds and music.
- New stronger bot AI.
- New HUD.
- Some weapon models and their names changed (especially ones with “nex” prefix).
- Use of GIT versioning system instead of SVN.
The Humble Indie Bundle #2 is now over. Thanks everyone for your overwhelming support! The bundle has broken all of our expectations once again: the total payments exceeded $1.8 million! We should have more detailed statistics soon.
Since you exceeded the $1.75M threshold, Revenge of the Titans will release its source code as promised as soon as they can get it packaged up and figure out licensing and hosting details.
If you purchased the bundle, the download links will continue to work indefinitely so you can download your games whenever you want, for any platform. If you ever lose your download page link, you can just go to humblebundle.com and click the ‘Key Resender’ button, and we will send it to you again. Also, as some of you requested, you can increase your contribution at any time from the download page — people have already increased their orders by over $19,000, which is incredibly humbling!
The latest development release of Wine has been announced. This version 1.3.10, has the following new items in this release:
- Support for notification balloons in system tray.
- Obsolete AudioIO sound driver removed.
- More work on ActiveX support.
- Various MSI fixes.
- Preloader now used for 64-bit too.
- Translation updates.
- Various bug fixes.
Download: [ Wine 1.3.10 ]
Q: What new features have you got planned for the future?
We can say for sure that there will definitely be these before the game goes gold: Opponent AI; Better multiplayer (latency, lobby, diplomacy); Formations; Territories; Random map generation; Gate & Wall system; Save & Load games (single and multiplayer).
The project’s history and dev team are also discussed.
- Working server-side inventory
- Made SMP servers save chunks way less often in most cases. Chunks don’t resave if they got saved in the last 30 seconds
- Moving too far away from a container, or having it blow up, closes the inventory screen
- Fixed /kill
- Introduced leaf decay again
- You can now throw eggs
Also, if you weren’t in the alpha, the price of the game has now risen to 14.95 Euro.
- Three levels set in an alpine environment
- One arena Level
- Three different main weapons, and three secondary weapons
- Six different skills
- BeaconStrike, Deathmatch and Team Deatchmatch modes
- Wolfire’s David Rosen has posted a video design tour of the titles in the Humble Indie Bundle 2, whose end has also been extended.
- Phoronix, who I’m rather reticent to link to these days, has a preview and video of Unigine’s upcoming OilRush.
- Linux Links has concluded their look at various free Linux games.
I’m on vacation! Yay!
- A reader pointed out an e-mail he received from Digital Leisure in response to his query about Linux ports of Space Ace and Dragon’s Lair:
Thanks for your email.
We have forwarded it along to our production and development team. We are always looking for new platforms to port the games to and Ubuntu has been
requested, but it has yet to materialize in to an actual release. Perhaps with more requests like yours, it may make its way on to the platform.
- The Linux Game Cast brings Quake 1 into 2010 with a HighRes Texture Pack HOWTO vidcast.
- Summoning Wars, a single- and multi-player RPG project, is at version 0.5.3. Looks neat, haven’t had a chance to try it yet.
- With today’s release of a sequel to TRON, I think it’s worth re-pointing out the long-running Armagetron Advanced project, where players can compete in light cycles against one another. I’ll see you on the game grid!
It’s a third person High Fantasy RPG action game that immerses players deep into the awe inspiring fantasy world of Dilogus, allowing them to experience it from multiple perspectives of six unique characters in both single player and co-operative multiplayer mode on Linux and Windows platforms.
Dilogus – Winds of War is based on a fictional fantasy universe, which was polished for over seven years. Being a fantasy RPG the game immerses the player into a fantasy world, allowing them to play their characters any way possible. The open world feature of the game fuels this option and makes sure the players have enough choices.
More after the jump…
What’s your game of the year? GO!
- Ragdoll physics using the Open Dynamics physics engine.
- Revamped in-game IRC client.
- GNU AutoTools for Linux/Unix/MacOS installation.
- True Type Font support.
- Two brand new maps, one revamped map.
- New music by renowned musician Paul Joyce.
- Bugfixes, tweaks, and much more!
Download: [ icculus.org ]
The Humble Indie Bundle 2 has already raised over half a million dollars ($631,236.29 as of this writing); moreover, as with the previous bundle, Linux users have the highest average donation amount! Who says there isn’t a commercial Linux games market?
Also, on a personal note, it’s really awesome Wolfire Games is coordinating this :)
[Q] How would you describe M.A.R.S. as a game?
It’s a new game with an old concept. It combines the great ancient arcade gameplay with some astonishing graphics and adds some fresh new game modes. Furthermore the two of us share a strange but funny humor and try to put it into this game. The steampunk-look in combination with neon is the best proof. Simply ridiculous.