LINUXGAMES

Overgrowth Alpha Vid

November 4th, 2010 by Crusader

Wolfire, developers of the upcoming rabbit fighting game Overgrowth, have posted their weekly alpha update in video form:

Features:

  • Added soft IK bones (such as ears and loose arms)
  • Limited character health
  • Characters can’t move through each other
  • Basic aggressive enemy AI
  • Added air leg cannon attack
  • Cancellable animations
  • Enabled flip ragdoll wipeout
  • Acceleration tilt for running
  • Starting footprints and skid trails (used for Super Meat Bunny)
  • Fixed double-click selection false negatives
  • More precise small jumps
  • Initial Berkelium layer hooked up

The alpha releases are available for pre-ordering customers, which is a pretty neat way to fund indie development.

Monster 2 2.0

November 4th, 2010 by Crusader

Version 2.0 of the RPG project Monster 2 has been released with bugfixes among other changes.

Download: [ nooskewl.com ]

Heroes of Newerth 1.0.17

November 4th, 2010 by Crusader

S2 Games have released version 1.0.17 of Heroes of Newerth, their DoTA-inspired strategy game. Changes:

  • Added kill streaks, and other kill events to the player stats page
  • Touched up some effects on the main menu background
  • Updated stringtables
  • Updated Catman Leader effects when he stomps
  • Tablet of Command: Can no longer be used while immobilized
  • Harkon’s Blade: Can be toggled while stunned
  • Bombardier: Tweaked sounds and effects slightly; added voice
  • Deadwood: Slow from Willowmaker is now linear in how it decreases instead of down-up-down weirdness
  • Flint Beastwood: Flare now does DOT damage over 2 seconds (initial hit, 1 tick after first second, 1 tick after second second)
  • Legionnaire: Terrify is now properly applied in a cone in-front of him again
  • Pharaoh: Ult (with SOTM only) can now be toggled between targeting enemies only or enemies and allied heroes

Also, S2 Games has setup HoN Dream, where players can create new heroes for evaluation by the community for eventual inclusion in the game.

Diaspora Trailer

November 3rd, 2010 by Crusader

Rock, Paper, Shotgun has pointed out a new FreeSpace 2-based game inspired by the Battlestar Galactica television series: Diaspora.

The team plans to have episodic releases; we’ll keep an eye on the project!

Chronic Logic Facebook Giveaway

November 3rd, 2010 by Crusader

Linux game developer Chronic Logic will be having a promotion on their Facebook fan page today. A wall post will go up where fans can name their favorite Chronic Logic game, upon which they’ll receive it for free.

GOG NWN

November 2nd, 2010 by Crusader

Classic PC game retailer Good Old Games now has the role-playing game Neverwinter Nights, developed by Bioware, available from their online store for $10 US.

Unfortunately, it’s the Diamond Edition, which is problematic to install in Linux. There’s an older Linux install guide for the original retail release of Diamond, but I don’t know how much of it still applies (I can’t test as I’ve had NWN since the original pre-expansion pack release). Anyone willing to take a chance and see?

There are also two contests running until November 24, to celebrate the release of Neverwinter Nights:

The game provides players with very an useful and extensive set of tools to create their own quests and adventures. We encourage gamers to create a NWN module entitled “The DRM Monster and the Treasure of GOG” :). For those of you who are skilled enough, we encourage you to take part in the second contest where you have to create a model of the evil DRM monster. From all entries we will reward the authors of the 5 best quests and the author of the best model of the DRM monster with free GOG games, plus we’ll post a special mod spotlight highlighting the winning entries.

Minecraft Halloween Update

November 2nd, 2010 by Crusader

Markus “Notch” Persson has released the Halloween update for Minecraft, his sandbox mining/exploration/construction game. Changes include a new hell-inspired “Nether”-realm, new monsters, higher difficulty, and new craftable items (fishing poles, watches).

There’s also a recent interview with Notch at Develop about the game’s popularity and future:

I chose Java because it’s really fast to develop in, even if it’s a bit verbose at times, and because applets were starting to become much less annoying than they had used to. Without something like Lightweight Java Game Library, it wouldn’t have been possible to make a game like Minecraft at all in Java.

[...]

For the single player game and co-op game, I plan on adding some kind of overarching narrative to the game to drive the player forward and provide a sense of direction, and add many more new features, like monster towns and alchemy.

You can also see the game’s new varied terrain environments (dubbed “biomes”) in the video below:

Coldest

November 2nd, 2010 by Crusader

Thanks to a reader for pointing out Coldest, an open-source multiplayer mech combat game. The project is also looking for contributors, so check it out if you’re interested!

Screenshots: [ View ] Download: [ coldestgame.com ]

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