July 31st, 2010 by Crusader

Thanks to zakk for linking me this: Inform7 is an Interactive Fiction development system, with features such as natural-language code, and educational support. You can watch a screencast demo here; there are also written tutorials.

Download: [ ]

Wine 1.3.0

July 31st, 2010 by Marv

The latest developer version of Wine has been announced. The following new features have been added to this release.

  • Beginnings of a user interface for the builtin Internet Explorer.
  • Support for cross-process OLE drag & drop.
  • New builtin wscript.exe (Windows Script Host) program.
  • Open/save dialogs remember the last used directory.
  • Translation updates.
  • Various bug fixes.

Download: [ Wine 1.3.0 ]

Alien Arena 2010 v7.45

July 29th, 2010 by Crusader

Thanks to the developers of Alien Arena 2010 for notifying us that version 7.45 (changelog) was released today:

The latest edition of this open sourced, freeware FPS for Windows and Linux has been updated with a number of important improvements and bugfixes that not only enhance the visual appearance, but greatly improve the performance of the game.

Some of the new features include:

  • New Skeletal model format
  • Soft shadows
  • Faster, more accurate lighting
  • Major optimizations for faster rendering
  • Fixes for older vertex animated models
  • All player models re-animated with new model format
  • A number of IRC client fixes
  • Many model skins updated

Download: [ ]

Sleep is Death

July 23rd, 2010 by Crusader

I’ve been meaning to mention this game for months now, so here it is: Sleep is Death is the latest game from indie developer Jason Rohrer, who also created the acclaimed games Passage, Between, and Primrose. As with his other projects, Sleep is Death is not a traditional game, focusing on two players crafting an interactive story akin to an online multiplayer Dungeons and Dragons session minus the players’ guides.

The two people in a Sleep is Death session will take turns improvising their way through their story in “controller” and “player” roles, with a configurable time limit. There’s a community site, sidtube, with additional game assets and “flipbooks” showing the stories others have written.

As with other indie titles, Sleep is Death currently has a “pay what you want” model (the minimum is $1.75 US), which gets you two download keys for yourself and a friend.

Download: [ ]

Babylon 5: I’ve Found Her

July 21st, 2010 by Crusader

Thanks to humberto for letting us know Space Dream Factory have released their first beta of the game Babylon 5: I’ve Found Her for Linux.

Babylon 5: I’ve Found Her is a freeware space combat simulator game set in the universe of Babylon 5 with Newtonian-based physics and 3-axis movement. There’s an eight mission story mode and a multiplayer/simulator mode; additionally, other custom missions are available.

Screenshots: [ View ] Download [ ]

EDIT: Thanks to a reader for pointing out this forum thread, where the developers are looking for feedback from Linux users.


July 21st, 2010 by Crusader

Version of The Goblin and the Butterfly, a 2D MMORPG, has been released. Changes:

  • New player models were added, there are now 5 female and 5 male to choose from.
  • When the connection to the server becomes too bad, the client will be disconnected instead of crashing the server.
  • First support for netbooks, smallscreen option in config file and #smallscreen command to toggle the screen size. At least it works for *my* netbook, it might be needed to change that to support other screensizes too.
  • Fixed the #notes command, now you can re-read formulas the NPC’s gave you.
  • Two new NPC’s in the Newbie School.

Download: [ ]

Wine 1.2

July 19th, 2010 by Marv

The Wine team is proud to announce that the stable release Wine 1.2 is
now available.

This release represents two years of development effort and over
23,000 changes. The main highlights are the support for 64-bit
applications, and the new graphics based on the Tango standard.

It also contains a lot of improvements across the board, and over
3,000 bug fixes. See the release notes below for a summary of the
major changes.

Download: [ Wine 1.2 ]

GP2X Caanoo in August

July 12th, 2010 by Crusader

Engadget mentioned today that Gamepark Holdings is on the verge of releasing another new Linux-based handheld game console in their GP2X line, the Caanoo.

The Caanoo will have double the memory and a GPU over its predecessor, the Wiz. Engadget states that it should begin shipping on August 15 to online retailers such as Play-Asia.

A Tale in the Desert 4 End-Game

July 12th, 2010 by Crusader

The fourth telling of A Tale in the Desert, a community-oriented MMORPG set in ancient Egypt, is coming to a close as described in this press release (thanks Blue):

A Tale in the Desert 4 is swiftly coming to a close and eGenesis has announced the end-game activities. Players will vote on which of the two brothers who have been dividing Egypt all tale are to be Pharaoh. In doing so, players will also be choosing whether to have new tests or new technologies coded in A Tale in the Desert 5.

The sons of Pharaoh, who passed away after A Tale in the Desert 3, have been pulling the players in opposite directions since A Tale in the Desert 4 began. Sami believes in living the good life and in leisure, while Wahim thinks hard work and challenges are the way to find meaning. Finally the players will get a say as they choose between Sami and Wahim. The winner of a server-wide election will become the Pharaoh of Egypt as it moves into A Tale in the Desert 5.

NVIDIA Display Driver 256.35

July 12th, 2010 by Crusader

NVIDIA has released a new Linux display driver build, version , for 32-bit and 64-bit x86 Linux systems that utilize their graphics hardware (thanks Ant!). There are many, many changes, such as unofficial GLX support and several bugfixes. As always, hit the README for additional info.

Download: [ ]

Darwinia and Multiwinia Source

July 11th, 2010 by Crusader

Linux-friendly indie developer Introversion has made the source code to their games Darwinia (available for Linux) and Multiwinia (not ported to date) available for a fee:

The code is distributed via an online subversion repository, where you can not only access the vanilla sources, but also create your own branches to share with other developers. Purchase of this product also grants you access to the Darwinia and Multiwinia development forum and wiki, where you can discuss mods with other developers.

For those specifically interested in modding Multiwinia, we are running an entirely separate Metaserver for multiplayer testing. Each copy of the Soure Code includes five authentication keys, meaning you can code changes to Multiwinia and test with 4 players and still have a key spare.

Note: You will need Windows and Visual Studio 2008 to build the games. We have tested that the code compiles correctly on the PC, but you will need to put some effort in to compile for Mac / Linux. There is no Xbox code in this release.


This continues Introversion’s long term plan to eventually release the source code to all of its games, a process started with the Uplink Dev CD several years ago. We hope to continue doing this in the future!

I can’t say I’ve ever seen this particular mode of source access before; Ryan Gordon had this to say about it on twitter:

I’m not sure it qualifies as “releasing your source code” if you charge for access to the Subversion repository. Interesting idea, though.

We’ll keep watch for interesting projects that utilize the source, such as a Multiwinia port.

New 0 A.D. Pre-Alpha

July 11th, 2010 by Crusader

Gaming on Linux noted that Wildfire Games has announced the release of a third pre-alpha version of 0 A.D., a free, open-source game of ancient warfare. It’s not playable yet, but this build includes multiplayer support, improved GUI, improved pathfinding, and more.

Wine 1.2-rc7

July 11th, 2010 by Marv

A new release candidate of Wine has been announced. This release contains the usual bugs fixes and translation updates associated with Wine release candidates.

Download: [ Wine 1.2-rc7 ]

Dwarf Fortress 0.31.09

July 11th, 2010 by Crusader

The incredible Nemoder let me know that the popular Dwarf Fortress has been updated to 0.31.09 fixing many of the combat bugs and other problems. See the full release notes for details.

Dwarf Fortress is a real-time fantasy simulation in which the player manages a colony of industrious dwarves. While there is no way to win, per se, there are nearly infinite ways to lose. Most of these can be hilariously fun.

The default game is rendered entirely in ASCII characters (screenshot) however there are several very nice 3rd party graphical tilesets for those seeking less eyestrain (such as Maydayscreenshot).

Some useful links cribbed from the informative SA thread:

Download: [ ]

Steel Storm

July 10th, 2010 by Crusader

A request for assistance:

We are small group of indie developers who has been working on their first game since 2008.
Steel Storm is a 3D top down arcade shooter with distinct visuals and fun gameplay. Single player and multiplayer modes are supported.
The game is being developed on Linux, for Linux, Mac and Win platforms.
We are working hard to get the first public alpha-demo out pretty soon.

More information can be found on the game’s Facebook page.

The Flying Penguin 0.1

July 10th, 2010 by Crusader

The Flying Penguin is a game where you try to fly the penguin as far as possible with limited fuel. While in the air, you have to collect floating fish to gain extra fuel. This is a native OpenGL game inspired by the flash game Hedgehog Launch.

Mattery – HoMM Like Browser Strategy – 1.36

July 10th, 2010 by Crusader

Thanks to the creator of Mattery, an online browser strategy game, for sending us a heads up about the release of version 1.36:

  • New Skeleton hero for Undead race has been created.
  • But Mage now has became a unique hero for Human race.
  • New color for 8+ level heroes has been created.
  • NPC Lighning bug has been fixed.
  • New Item Wizard’s Hat has been created.
  • Many minor and major bug fixings.
  • Speed optimization based on helping data structures for faster data access.
  • The button “SELL ALL UNEQUIPPED” has been added to SHOP.
  • The new spell available for a Wizard after 5th level Fireball has been created.
  • The new NPC – Skeletons & Vampires has been created
  • The source code size has been reached 243 KB.


LinuxLinks on Mega Drive Emulators

July 9th, 2010 by Crusader

LinuxLinks has posted an overview of the various Sega Mega Drive/Genesis emulators available:

The Sega Mega Drive (Sega Genesis) was a leading 16-bit video game console system. The console was developed by Sega Corporation in 1988. By current console standards, the Mega Drive’s specification seem positively pedestrian. However, at its launch the console’s specifications surpassed competitors in many respects. Demand for the Mega Drive took off with the release of the classic game, Sonic the Hedgehog.

To provide an insight into the quality of software that is available, we have compiled a list of 6 high quality Mega Drive emulators. Hopefully, there will be something of interest here for anyone who wants to relive their mis-spent youth.

Stuff to Play!

July 8th, 2010 by Protektor

While I was on sabbatical, Protektor sent in a whole mess of Linux games we’ve yet to mention:

This post was submitted by Protektor.

Aquaria Source Released

July 7th, 2010 by Crusader

Catch-up time: Following in the footsteps of other Humble Indie Bundle titles, the source code to Aquaria was released by Alec Holowka:

Releasing code is hard for me. It’s always imperfect (or in my case, mostly a mess) and it feels extremely personal. Especially with Aquaria – a game that involved a lot of stress and heartbreak over the course of its development. (a significant portion of the code was written while under the influence of Canadian Club Whisky)


In any case, hopefully some people will find the code useful, and hopefully some will manage to improve it.
You can find the details of the code over at And much thanks to the amazing Ryan C. Gordon for porting the game to Linux (and Mac again) and organizing the open source release. What a guy.

Here’s a tally of the games that have released source code under the Humble auspices to date:

Penumbra: OvertureSource

  • May 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006
  • December 2005
  • November 2005
  • October 2005
  • September 2005
  • August 2005
  • July 2005
  • June 2005
  • May 2005
  • April 2005
  • March 2005
  • February 2005
  • January 2005
  • December 2004
  • November 2004
  • October 2004
  • September 2004
  • August 2004
  • July 2004
  • June 2004
  • May 2004
  • April 2004
  • March 2004
  • February 2004
  • January 2004
  • December 2003
  • November 2003
  • October 2003
  • September 2003
  • August 2003
  • July 2003
  • June 2003
  • May 2003
  • April 2003
  • March 2003
  • February 2003
  • January 2003
  • December 2002
  • November 2002
  • October 2002
  • September 2002
  • August 2002
  • July 2002
  • June 2002
  • May 2002
  • April 2002
  • March 2002
  • February 2002
  • January 2002
  • December 2001
  • November 2001
  • October 2001
  • September 2001
  • August 2001
  • July 2001
  • June 2001
  • May 2001
  • April 2001
  • March 2001
  • February 2001
  • January 2001
  • December 2000
  • November 2000
  • October 2000
  • September 2000
  • August 2000
  • July 2000
  • June 2000
  • May 2000
  • April 2000
  • March 2000
  • February 2000
  • January 2000
  • December 1999
  • November 1999
  • October 1999
  • September 1999
  • August 1999
  • July 1999
  • June 1999
  • May 1999
  • April 1999
  • March 1999
  • February 1999
  • January 1999
  • December 1998
  • November 1998