June 26th, 2010 by Crusader
The awesome group at GamingOnLinux let us know that Koonsolo, developers of Mystic Mine, have a RPG editor project with the following features:
- Easy to use map editor
- Adapt the game screen size
- Import RPG Maker resources (Tilesets, sprites, …)
- Creates Flash SWF files that you can upload to any flash portal such as Kongregate or Newgrounds
- Professional graphics, sounds, music and game engine included
- Full access to the source code of the game engine
- Create online RPG games that feature:
- XP/Leveling Up
- Fighting
- Storyline
- Magic/Skills Usage
- Equipment Management
- Buying/Selling Items
Looks promising!
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June 26th, 2010 by Crusader
The authors of BOH (Facebook / Twitter), a maze game, have released their twelfth update with a new translation, bugfixes, and a new mission count of 40.
The update can be downloaded for free from the DOWNLOADS page of the official website at http://www.bohthegame.com.
The demos have been updated to reflect the changes.

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June 26th, 2010 by Marv
Red Eclipse was pointed out to us here at LinuxGames. It is a free/open source game that was built from a total conversion from the Cube Engine 2 The game is a single-player and multi-player first-person ego-shooter wirh a “general theme of agility in a variety of environments”.
Download: [ Red Eclipse from Subversion ]
This post was submitted by liamdawe.
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June 22nd, 2010 by Crusader
I’m so far out of the loop these days that I didn’t even realize E3 was this past week until after the initial conferences, but out of the annual conference comes this new footage from G4 of long-time Linux pal id Software’s latest title, Rage.
Adam Sessler and Kevin Pereira sit down with Tim Willits, Creative Director of id Software, for a hands on demo of the new “open but directed” shooter, Rage with its new combat mechanism, new environment, crazy weapons and more on the new id Tech 5 engine.
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June 21st, 2010 by Marv
A new release of FreeCol, a popular turn-based strategy game based on the old game Colonization, and similar to Civilization is upon us. This release has several items to reporting including the following:
- A combat bug that made it possible to capture colonies that
still had armed defenders.
- The handling of keyboard accelerators was
improved in several ways. Keyboard accelerators are now available for
virtually all mapboard actions, including movement, a feature that was
requested by several users who use keyboards without a key pad. And
keyboard accelerators are now (optionally) localized.
Download: [ FreeCol 0.9.3 ]
This post was submitted by burschik.
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June 21st, 2010 by Marv
TGatB, a free MMORPG under construction that uses a 2D client, has reached version 1.0.0.11 with the following changes:
- Improved the animations, added different speeds for walking and fighting/idle animations.
- Added more new artwork and modified some maps.
- First eye candy animation in game, a level up animation, when your character gained another level in a skill.
Download: [ TGatB 1.0.0.11 ]
This post was submitted by the_piper.
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June 20th, 2010 by Crusader
UFO: Enemy Unknown, otherwise known as X-COM: UFO Defense, is one of my favorite games ever published. Consequently, I was elated to see that the open source project inspired by the game has a new release!
The UFO:AI development team is proud to announce the release of UFO: Alien Invasion Version 2.3. Two years in the making, this version features loads of new content, a dramatically improved rendering engine and extensive improvements to nearly every aspect of the game’s campaign and battle systems.
UFO:AI is a squad-based tactical strategy game in the tradition of the old X-COM PC games. It combines turn-based tactical battles with a real-time game of strategic conquest. To win, the player will need to establish bases, research alien technologies, intercept UFOs, and manage their soldiers’ development as they fight off the alien invasion and the spread of a mysterious virus that threatens the autonomy of earth’s residents.
Download UFO: Alien Invasion 2.3
More about the game
A few highlights of what’s new in version 2.3
- Complete overhaul of the campaign system, so that alien activity changes depending on the player’s actions
- New capabilities for the rendering engine, including bumpmapping, specular lighting, glowmapping, flare support, texture blending and more
- A new tactical overhead map
- Alien bases have been added and the player can mount an assault on them
- Support for crashed UFO missions
- Overhauls of the map editor
- Loads of new maps and new tiles for existing maps that are randomly generated
- New weapons
- New music and sound effects
- And loads of behind-the-scenes optimizations and tweaks for everything from the pathfinding to the user interface
Read the full Changelog for 2.3
Join our announcements mailing list
A call for help
The release of 2.3 is a milestone, but it is not the end of the road. The UFO:AI team has many plans for the game’s development. New features appearing on the horizon for 2.4 include special mission objectives like rescuing downed pilots and expansions to key maps. UFO:AI needs contributors of all kinds. In particular, artists are needed to produce content for the expanded feature set, develop new battlegrounds and bring older content in line with the rendering engine’s enhancements. If you’d like to help, join our forums and check out our contribution section.
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June 14th, 2010 by Marv
Warzone 2100 is now available at version 2.3.1. Changes in this release include:
- Faster build queuing with shift.
- The Playstation music track is now included.
- Better map preview.
- Videos and Background images are now always shown with correct aspect ratio.
Download: [ Warzone 2100 2.3.1 ]
This post was submitted by cybersphinx.
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June 14th, 2010 by Marv
Wine, the ever popular software that allows you to run Windows application on Unix has released a new development release. There is no changelog provided with this release as it is a bug fix only release and also updated to translations within the application.
Download: [ Wine 1.2-rc3 ]
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June 13th, 2010 by kaa-ching
The Butterfly Effect is an open source physics puzzle game about cause and effect, which the developers state is not entirely unlike “The Incredible Machine“. There are 30 now fully playable levels.
This post was submitted by kaa-ching.
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June 12th, 2010 by Crusader
Hey all,
First off, I’d like to thank all of our readers, past and current. Without you, we wouldn’t be here!
Anyhow, in the past 12 years or so I’ve been an editor at LinuxGames, there’ve been several lengthy hiatuses, pauses, and gaps in my posting coverage. For the past couple months, there’s been another, obviously for much longer than I would have liked. For that I’m sorry.
I’m going to be trying to catch up over the next few days, but in the meantime, please let me know (e-mail or comments below) about anything we haven’t mentioned yet that you’d like to see posted here.
Thanks again,
-Crusader
Posted in News | 5 Comments »
June 8th, 2010 by Marv
BOH players will be pleased to know that this summer they’ll be able to enjoy an even richer version of BOH thanks to the 11th update, which also makes the game a little easier to beginners.

More specifically, this update:
* adds the aiming device (a tool that shows the shooting trajectory);
* allows to restart from the last phase played when difficulty is set to “easy”;
* adds 2 new missions;
* refines light casting;
* enriches and extends the menu music of the theme “underground”;
* retouches the menu music of the theme “default”;
* adds the Danish translation;
* improves the translations;
* fixes the “mood” of the ending;
* updates and improves the manuals;
* applies various other changes.
The update can be downloaded for free from the DOWNLOADS page of the official website at www.bohthegame.com.
The demos have been updated to reflect the changes.
This post was submitted by saimo.
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June 8th, 2010 by Marv
Bwock, an open source puzzle game based on Adventures of Lolo for NES is looking for contributors. Currently a Linux executable is available on the google code site which features a few levels to help you determine if you wish to help their effort.
This post was submitted by jblovloss.
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June 3rd, 2010 by Crusader
Basilisk Games maker of the award winning old-school RPG Eschalon: Book I released the Linux version of Eschalon: Book II.
“Eschalon: Book II is the sequel to 2007’s award winning RPG Eschalon: Book I, although no previous experience is needed to play and enjoy Book II.”
Download: [ Eschalon Book II Demo Version ]
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