May 9th, 2010 by Crusader

A reader has created pyKsoko, a version of the classic Japanese puzzle game Sokoban (the original game of SOKOBAN was written by Hiroyuki Imabayashi), which concerns the troubles encountered while moving boxes in a maze.

pyKsoko Screenshot

Download: [ ]

0 A.D. Alpha Date

May 8th, 2010 by Crusader

Our friends at GamingOnLinux served notice that the open source Age Of Empires-like RTS game 0 A.D. recently released a pre-alpha version to demonstrate the project’s intentions and status. Moreover, the date for the alpha release has been announced:

Sorry for the long lull in news, everyone. To compensate, you can mark your calendars: July is the month we plan to release the very first alpha version of 0 A.D.!

We can’t commit to a particular date yet (though we have one in mind), but what we mean by “Alpha” is that by then we should have a version that has all the bare-bones components of a playable game. These are detailed in our Alpha Release Roadmap, which is itself a work in progress, and include a new in-game GUI design, basic victory conditions, basic enemy AI, floating ships and some bugfixes. More music, sounds and art will probably be thrown in the mix as well, but the details are still being worked out.

The screenshots are very impressive, and while I never got into AoE, I did play Star Wars: Galactic Battlegrounds, which used the same engine and (for some insane reason) kept the food-gathering mechanic. Lord Vader demands an update on the berry-picking!


May 8th, 2010 by Crusader

The always-appreciated and prolific c3rb3rus (seriously, thanks), also sent in this notice about a game we haven’t noticed yet:

When I read about the Humble Indie Bundle, which I instantly bought, I remembered reading about The Indie Love bundle. Unfortunately, this bundle is no more available and only part of the games (Machinarium, Osmos and Auditorium) are for Linux, while the others (And Yet it Moves, Aztaka and Eufloria) are Windows/Mac only.

While LinuxGames reported about Machinarium and Osmos already, Auditorium so far was not covered here in this place. That’s actually a pity, since this is a great game and you can run it on Linux as well (since it’s a flash game).

In auditorium you influence the flow of audio-visual particles with the help of attractors, direction controls, deflectors and others. You try to hit audio containers which have the same color as the particles thus starting harmonies of music. If you manage to hit all audio containers on the screen you will be rewarded with nice ambient music (and you finish the level as well). Later in the game your goals change and some obstacles try to make you life harder.

Here are some screenshots:

Play Demo: []

Alien Arena 2010(v7.40) released!

May 7th, 2010 by Marv

Alien Arena 2010 has been released today! The latest edition of this open sourced, freeware FPS has been updated with new levels, several new weapon models, and a host of bugfixes, gameplay tweaks, and client improvements. Some of the new features include:

  • Five new levels
  • Improvements to shadow rendering
  • New disruptor and beamgun models
  • Security and memory leak fixes
  • Improved weapon balance and other gameplay tweaks
  • Kickban added to callvote
  • Lightgrouping for faster real time processing
  • Revamped menu font system

For a complete changelog, click here

Download: [Alien Arena 2010(v7.40) ]

Amnesia: The Dark Descent Pre-Order

May 6th, 2010 by Crusader

Thanks to c3rb3rus for sending in the following:

Frictional Games, which produced the successful Penumbra Game Series have announced recently, that since the Humble Indie Bundle is such a great success (close to 50000 contributions so far) they’re offering Amnesia: The Dark Descent for pre-order at 50% discount (which amounts then to 10$) until May 11.

The Game:

Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.

Pre-Order: [ ]

Humble Indie Bundle

May 4th, 2010 by Crusader

Thanks to the many, many readers who notified us (seriously, this may be the most e-mailed/submitted item in the site’s history) about this incredibly awesome venture from the developers of World of Goo, Aquaria, Gish, Lugaru HD and Penumbra Overture: The Humble Indie Bundle.

Pay what you want. If you bought these five games separately, it would cost around $80 but we’re letting you set the price!

All of the games work great on Mac, Windows, and Linux. We didn’t want to leave anyone out.


Your contribution supports the amazing Child’s Play charity and Electronic Frontier Foundation. By default, the amount is split equally between the seven participants (including Child’s Play and EFF), but you can tweak the split any way you’d like.

Get amazing games, support independent game development, support amazing independent game development FOR LINUX, contribute to deserving charities… seriously, there’s no downside here people! I already have most of these games but I don’t mind re-buying them under these circumstances.

The sale only lasts another six days, so don’t wait around if you intend to participate!

Edit: I just realized that this is the first opportunity we’ve had to purchase Aquaria on Linux at all, so there’s at least one game that none of you should have!

Heroes of Newerth Launch Date

May 4th, 2010 by Crusader

S2 Games has announced that their Defense of the Ancients-inspired multiplayer strategy game Heroes of Newerth, will launch on May 12th. As the game has been in an open beta testing period, a FAQ has been prepared:

1.) What happens when HoN goes retail?
When HoN goes retail it will require a paid account to play.  If you have not purchased your account you may do so by visiting

2.) Will HoN be free?  How much will it cost?  Are there any recurring fees?
HoN will not be free, it will cost a ONE TIME $30.00 USD payment with ZERO recurring fees.

3.) What will happen with stats, replays, PSR, and SMR after retail?
All stats will be reset upon release.  Also all historical data of previous matches, including replays, will be purged.  SMR and PSR (the ratings used for match making and public games) will be compressed, bringing all accounts closer to 1500 as we feel this will positively impact gameplay and team balances post release.

4.) Will HoN still be updated and new content added after retail?
We plan to consistently update HoN with lots of new heroes, items, features, and other goodies throughout the product life cycle for free.

5.) If I Pre-Purchased can my name be taken?  How do I stop my name from being taken?
If you pre-purchased your account your nickname can not be taken and that is the only way to secure it.

6.) If I Pre-Purchase before May 5th, can I take a non Pre-Purchased accounts name?
Absolutely, and on top of that we will make sure that all pre-purchased accounts have one nickname change credit to use for May 5.

7.) Are Golden Shields, Golden Names, and Taunt available anymore?  Will they ever be available again?
Unfortunately those pre-purchase incentives ended with closed beta a month ago.  We will not sell Golden Shields or Golden Names again but accounts will be able to acquire Taunt and other cool account features post release.

8.) I’m from South East Asia and I can’t Pre-Purchase, why?  How will I play after retail?
We will be making our formal announcement for our partner and strategy for SEA early next week.  If you play from SEA your nickname will be able to taken but that will not impact you moving forward past retail.


May 3rd, 2010 by Crusader

TripleA is a free turn-based strategy board game and board game, which includes single player, local (hot-seat, an underrated play option IMO) and networked multiplayer.

Recreate World War 2 with the Axis pushing through to Moscow and Japan devouring the Pacific, or recreate Napoleon’s march across Europe, or Rome defeating the Carthaginian Empire, or even Sauron conquering Middle Earth, or Zombies taking over America! If you have ever played a game where you push little plastic or virtual pieces around, roll dice, conquer the lands of your enemy, and produce new pieces to conquer with, Then you will be able to jump right into TripleA!

Screenshots: [ View ] Download: [ ]

NVIDIA Display Driver 195.36.24

May 1st, 2010 by Crusader

NVIDIA has released a new Linux display driver build, version 195.36.24, for 32-bit and 64-bit x86 Linux systems that utilize their graphics hardware (thanks Ant!). Changes:

  • Added support for the following GPUs:
      GeForce GTX 480
      GeForce GTX 470
      Tesla C2050
  • Fixed a problem that caused occasional red flashes in XVideo frames.
  • Added official support for xserver 1.8. The -ignoreABI option is no longer required with this version of the server.
  • Updated the “Supported NVIDIA GPU Products” list to include various supported GPUs that were missing previously.

As always, hit the README for additional info.

Download: [ ]

Vendetta Online War Convoys

May 1st, 2010 by Crusader

Guild Software sent in notice that the massive multiplayer space combat game Vendetta Online now has war convoys:

While players fighting for the opposing nations may gain and lose territory on the main war front in Deneb, each day a War Convoy is launched by the winning side to blockade the trade routes of their enemy. Should the tide of territory ownership change, so will the movements of capital ships, forcing new War Convoys to break the previous day’s blockades to reach enemy territory.

Also, they sent along new screenshots for your perusal:

…and a recent trailer (Quicktime version):

HoN and Linux Comptability

May 1st, 2010 by vadi

Thanks to vadi for pointing out this interview with Marc DeForest, co-founder of S2 Games @ Big Download:

The game is one of the few that will be released on PC, Mac and Linux. How hard was it to get the game running on all three operating systems?

If you make the commitment to release your game on all 3 platforms, it is just business as usual.

Dungeon Crawl Stone Soup 0.6.0

May 1st, 2010 by Crusader

What’s probably my favorite Linux game from the past year, Dungeon Crawl Stone Soup, is now at version 0.6.0! It’s a roguelike game that comes in graphical and console flavors (don’t eat it), and is fairly easy to get the hang of. Don’t get me wrong, it’s still a roguelike and you’ll probably die a thousand painful deaths (I was killed by bee stings once), but there’s a tutorial and many, many character combinations to suit different play styles.

The changelog includes:

  • Removed Divinations spell school.
  • Three new gods: Jiyva, Fedhas, Cheibriados.
  • Altars for dungeon gods may now appear on levels 2 to 9 instead of the Temple.
  • New water based branch: the Shoals, sometimes replacing Swamp or Snake Pit.
  • Overhauled AC/EV system. In particular, effect of Dexterity on EV is uncapped.
  • Strength has a much greater effect on carrying capacity.
  • Slime creatures and ugly things are more interesting and dangerous.
  • Many cool new monsters, portal vaults and ammunition brands.

If you don’t want to or can’t install the client, you can play online via SSH @

Download: [ ]

Osmos Released!

May 1st, 2010 by Crusader

Thanks to c3rb3rus and our other readers for notifying us about the following:

Only some days ago a Linux port of Osmos was started and now the port is already finished! On April 28th Hemisphere games announced in their blog:

We’re excited to announce that Osmos has been successfully absorbed by Linux, and is now available! Our newly initiated, one-man Linux warrior, Mr David Burke, has done an amazingly quick and solid job on the port, and it’s been running smoothly on a wide variety of Linux distributions and machines. (Big thanks to all our beta testers!)

In Osmos your objective is to grow your mote by absorbing other motes. Propel your mote by ejecting matter behind you, which shrinks you again!

Osmos has very moderate hardware requirements:

  • 1 Ghz Processor
  • 512Mb Ram
  • Video card needs to support OpenGL
  • Sound card (driver) with OpenAL support

In addition Hemisphere games wants to share their experience about the Linux port and the statistics about the Linux sales:

1) Dave plans to write a post-mortem on his experience with doing the Linux port. Expect to hear his thoughts and feelings (and possibly gripes) on the subject in the next week or so.

2) This port is also an experiment for us as a studio. Specifically, is it worth porting games to Linux? We hope the answer is yes, but we’ll find out soon enough. And you will too. We plan to publish statistics on our sales and downloads on all three platforms in about a month’s time.

Osmos can be bought for 10$ at their homepage.

Download demo: [ ]

  • May 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006
  • December 2005
  • November 2005
  • October 2005
  • September 2005
  • August 2005
  • July 2005
  • June 2005
  • May 2005
  • April 2005
  • March 2005
  • February 2005
  • January 2005
  • December 2004
  • November 2004
  • October 2004
  • September 2004
  • August 2004
  • July 2004
  • June 2004
  • May 2004
  • April 2004
  • March 2004
  • February 2004
  • January 2004
  • December 2003
  • November 2003
  • October 2003
  • September 2003
  • August 2003
  • July 2003
  • June 2003
  • May 2003
  • April 2003
  • March 2003
  • February 2003
  • January 2003
  • December 2002
  • November 2002
  • October 2002
  • September 2002
  • August 2002
  • July 2002
  • June 2002
  • May 2002
  • April 2002
  • March 2002
  • February 2002
  • January 2002
  • December 2001
  • November 2001
  • October 2001
  • September 2001
  • August 2001
  • July 2001
  • June 2001
  • May 2001
  • April 2001
  • March 2001
  • February 2001
  • January 2001
  • December 2000
  • November 2000
  • October 2000
  • September 2000
  • August 2000
  • July 2000
  • June 2000
  • May 2000
  • April 2000
  • March 2000
  • February 2000
  • January 2000
  • December 1999
  • November 1999
  • October 1999
  • September 1999
  • August 1999
  • July 1999
  • June 1999
  • May 1999
  • April 1999
  • March 1999
  • February 1999
  • January 1999
  • December 1998
  • November 1998