LINUXGAMES

Commander Genius 0.3.1.3

May 29th, 2010 by Marv

A new build of the popular Commander Keen Clone, Commander Genius, has been announced. This version changelog claims the game is a bit faster and has more colourful menu.

Download: [ Commander Genius 0.3.1.3 ]

This post was submitted by gerstrong.

Maxi Mini Golf

May 29th, 2010 by luxna

A reader let us know quite a while back that they have released Maxi Mini Golf for Ubuntu Linux (although I imagine you could get it working on any distro):

Commercial mini golf game offers 36 holes, realistic physics, special score system and up to four human players. Easy to use mouse or keyboard interface.

Download demo (65 MB, Ubuntu 9.10 32bit)

For other distros check updates at:

Twitter Facebook My Space

This post was submitted by luxna.

Wine 1.2-rc2

May 28th, 2010 by Marv

The second release candidate of Wine is now available for download and testing. As this is a release candidate, no new features have been added and if you find a new feature, it is more than likely a bug.

Download: [ Wine 1.2-rc2 ]

QMC2 0.2.b15

May 28th, 2010 by Marv

Version 0.2.b15 of QMC2, a M.A.M.E. GUI front end, has been announced. This release has the following new features as part of it:

  • Added optional support for catver.ini from http://www.progettoemma.net/?catlist to all MAME targets — this includes two new optional/on-demand columns and views (category, version)
  • Added a new ROM types column to all game/machine lists
  • The exit/stop button now blinks when there’s background activity to indicate the activity itself as well as the button’s seconds function
  • A new option (PlayOnSublistActivation) has been added to allow for direct launching of a game/machine when it’s activated in the search-, favorites- or played-lists
  • The MP3 player now also handles MP3 streams (just add a valid stream URL instead of a local file name)

Download: [ QMC2 0.2.b15 ]

Speed Dreams 1.4.0

May 28th, 2010 by Crusader

A reader pointed out that the open source motorsport sim Speed Dreams has reached version 1.4.0:

  • Visually reworked menus
  • 3 new car sets
  • Updated TRB1 car set
  • 3 new tracks and visually improved existing ones
  • AI opponents
  • Experimental Simu V3 physics engine

You can follow the project’s development on Twitter, and they’re also looking for additional help.

Download: [ speed-dreams.org ]

Revenge of the Titans

May 27th, 2010 by Crusader

Thanks to GamingOnLinux for letting us know that Revenge of The Titans is now available for Linux.

“Construct and command your ground defences in a series of increasingly massive battles across the solar system, in our frenetic arcade mash-up of Real Time Strategy and Tower Defence!

Take a visit to R&D to discover the latest technology, then build a network of blaster turrets, rocket launchers and laser cannon, explosives, barricades and shield generators, refineries and reactors, and send forth your own droid army to battle the invading alien forces!”

Standby

May 27th, 2010 by Crusader

Standby…

Wine Release 1.2-RC1

May 24th, 2010 by Marv

The first release candidate of Wine 1.2 has been announced which marks the beginning of the code freeze for this release. New items in this release include:

  • Many new toolbar icons.
  • Support for alpha blending in image lists.
  • Much more complete shader assembler.
  • Support for Arabic font shaping and joining.
  • A number of fixes for video rendering.
  • Font antialiasing configuration through fontconfig.
  • Improved handling of desktop link files.
  • Various bug fixes.

Download: [ Wine release 1.2-rc1]

Porting Osmos

May 22nd, 2010 by Marv

The first of three daily installments of the Linux post-mortem of Hemisphere Games’ Osmos has gone live on the developer’s website:

A couple of weeks ago, we announced the release of Osmos on Linux. Even before I had finished the port, we had been invited by a few members of the Linux community to do a post-mortem on our experiences. We were asked, “What would have made the port easier?” It was pointed out to us that while some indie developer forays into Linux had resulted in drama (viz. John Blow’s inquiries into Linux back in August 2008 as he was considering porting Braid to Linux), it was hoped that more indies would “take the plunge” and share their experiences with the Linux community, to work together towards developing Linux into a platform for gaming.

Our response was, “Great idea!” Last week, when I finally had time to sit down and begin writing, I discovered there was quite a lot to say…

This post was submitted by mealworms.

Whatcha Been Playing?

May 19th, 2010 by Crusader

Been behind, blah blah blah, should get to regular updates shortly.
Soooo, in more interesting news – what are you playing right now? Linux titles only please :)

PipeWalker 0.8.2

May 16th, 2010 by artem

PipeWalker 0.8.2 has been released. The latest edition of this open sourced logic game updated with new themes support.

Download: [ 0.8.2 ]

This post was submitted by artem.

0 A.D. Alpha Update

May 13th, 2010 by Crusader

Wildfire GamesAge Of Empires-like RTS game 0 A.D. has a new pre-alpha build, and an alpha build target:

Wildfire Games proudly announces the release of a second pre-alpha version of 0 A.D., a free, open-source game of ancient warfare. Although it’s not a playable release yet, it includes a new pathfinding system, training queues, a dynamic minimap and more. This progress in gameplay, graphics, audio, and GUI brings us closer to the alpha version set in July.

The Humble Indie Bundle: open source extension

May 11th, 2010 by Marv

The Humble Indie Bundle has collected $1,049,158, where $324,959 (30.97%) goes to Electronic Frontier Foundation and Child’s Play Charity. A breakdown including credit card fees can be found here as I am sure people will want to see the figures for themselves. An amazing effort on their part and a big thanks to them from us here at LinuxGames.

Based on the tweet from SteveSwink, the following games will release their source code: Aquaria, Gish, Lugaru HD, and Penumbra Overture. This will be a “free as in ‘free speech’, not as in ‘free beer’ release” for the open source community as they breached the one million dollar mark. Currently the Lugaru engine source code is available now under GPL with the rest to follow shortly.

Ryzom Open-Sourced

May 11th, 2010 by Marv

PARIS, FRANCE, May 6, 2010: Winch Gate Properties Ltd, the developer and publisher of massively-multiplayer online science-fantasy role playing games, is proud to announce the release of the source code and artistic assets of the popular MMORPG Ryzom to the Free Software Development Community.

Developers can now access the source code of the end-user client, content creation tools and server in order to make modifications, enhancements or to create their own virtual worlds. This move marks a milestone in Ryzom’s long history and dedication to the free software movement. In order to ensure that Ryzom continues to grow and foster as a free software project, Winch Gate is now releasing Ryzom under the terms of the Free Software Foundation’s GNU Affero General Public License (GNU AGPLv3).

Winch Gate is also excited to provide the free software community with high quality professional artistic assets including 3D objects, animation tracks, particle effects and thousands of textures. All of the Ryzom artistic assets will be licensed under the Creative Commons Attribution-Share-Alike (CC BY-SA) to ensure that they and any derivative art will be available to all free software projects. These assets will be hosted in a new online repository in partnership with the Free Software Foundation.

By freeing Ryzom code, Winch Gate is transforming the MMORPG marketplace and is setting a precedent for how gaming software should evolve in freedom. The source code released totals over two (2) million lines of source code and over 20,000 high quality textures and thousands of 3D objects.

Welcoming the news, Free Software Foundation executive director Peter Brown said, “This is a unique opportunity for the free software movement and the emerging free gaming field to accelerate the production of free games and 3D worlds. We recognize the importance of gaming and the current dominance of proprietary gaming software, so today represents a significant breakthrough from which our community can benefit.” The FSF has published more information about the scope of today’s release, and suggested ways for developers to get involved.

Vianney Lecroart, Chief Technology Officer of Winch Gate says, “The Free Software community often has a difficult time finding great graphical assets that they can use in their own projects. We are sure that the thousands of textures and 3D objects we are releasing under the CC BY-SA will help a lot of Free Software projects.”

FreeOrion 0.3.14

May 11th, 2010 by Marv

FreeOrion v.0.3.14 has been released with installers that provided statically-linked Linux binaries. Major new features in this release include:

  • Progress on the 3D interactive combat system (not yet playable however), which can be tested during regular games by running “freeorion –test-3d-combat” or directly by running “freeorion –tech-demo”.
  • Transition from SCons to CMake.
  • Resource meter growth is now +1 per turn instead of a much more complicated formula.
  • The visibility system has also been completely reworked.

Download: [ FreeOrion 0.3.14 ]

This post was submitted by mikkom.

Eternal Lands 1.9.0

May 11th, 2010 by Crusader

Version 1.9.0 of Eternal Lands, a free MMORPG, has been announced. Client changes:

  • New artwork, most of the objects, animations and textures were improved.
  • Emotes!
  • Support for server sent markers, and now the user defined markers will show in the normal view too.
  • All kind of GUI improvements, too many to enumerate here.

Download: [ eternal-lands.com ]

Commander Genius 0.3.1.2

May 11th, 2010 by Crusader

Commander Genius, an interpreter of the Commander Keen series and the succesor of Clonekeen and ClonekeenPlus, has been updated to version 0.3.1.2.

Download: [ sourceforge.net ]

LinuxLinks Articles

May 11th, 2010 by Crusader

LinuxLinks let us know about two game-related articles they’ve posted in recent days:

  • 16 of the Best Free Linux Game Engines (Part 1 of 2)

    To provide an insight into the quality of software that is available, we have compiled a list of 16 slick free Linux game engines. This article is the first in a two part series. Hopefully, there will be something here of interest to any organization or individual who wants to develop commercial or open source games.

  • 24 Extra Hot Free Linux Games (Part 1 of 3)

    Even though PCs face increasing competition from dedicated gaming consoles, PC gaming will never die. If Linux is going to dominate the desktop market, it needs a good stream of native games. However, commercial gaming companies are only going to port games to Linux if they can realise a tidy profit from that work, and in the main that requires a significant gaming base. In many ways, open source games represent a solution to the Catch 22 situation, making Linux more attractive from a gamer’s perspective, and increasing the possibility of more commercial games being released on the market.

LGP Open Discussion

May 9th, 2010 by Crusader

A reader asked us to highlight a discussion thread on the Ubuntu Forums about Linux Game Publishing and the recent paucity of port releases:

LGP – Disciples 2 , when?

It’s no secret that I’ve been a bit out of the loop lately with regards to news, so I’m opening up this comment thread for you to post your take on the situation; I might gin up something myself later on.

Edit: GamingOnLinux received a response from LGP:

The community deserves answers certainly, but as has been (somewhat colourfully) pointed out in the thread, there are still the cases of Bandits and Disciples. We want to avoid another story like those, however unlikely that might be.

That said, we are working on several projects at the moment, and I’m hoping we can announce something soon, and I’m talking to our project teams to see when I might be able to pass something on to the community, and as soon as I get a go for that I’ll get it out there.

Until that though, there’s not much that can be done. I will be running another giveaway soon (prepping a blogpost about it, just checking some things internally first) to try to keep up some level of public activity.

Wine Development Release 1.1.44

May 9th, 2010 by Marv

The latest development release of Wine has been announced. This release has the following new items being reported:

  • Many more new icons.
  • Support for 32-bit prefixes with a 64-bit Wine.
  • Many additional msvcr80/90 functions.
  • Improvements to Bidi handling.
  • More complete mmdevapi (Win7 audio) support.
  • Improved handling of MSI patches.
  • A number of fixes for desktop menus.
  • Optimizations in OLE storage.
  • Various bug fixes.

Download: [ Wine 1.1.44 ]

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