Heroes of Newerth: OPEN BETA!

March 31st, 2010 by Crusader

Thanks to GamingOnLinux for reminding me to post what I’m sure a great many of you have been waiting to hear: S2 Games’ DoTA-inspired real-time multiplayer strategy game, Heroes of Newerth, is now in OPEN BETA! You no longer need a key to play and provide feedback! Also, if you pre-ordered before the beta opened, you get:

in game Golden Nickname, Golden Shield, and Taunt (SMACKDOWN!) ability

Moreover, Zachary “Colin Baker” Slater will be conducting interviews with S2 Games at tomorrow’s launch celebration in San Francisco, so if you have any questions for the developers, please post them below before 4PM PST!

Scandal! Controversy! Nexuiz!

March 31st, 2010 by Crusader

Zachary “Clock Master” Slater has interviewed Forest Hale, creator of the DarkPlaces engine, about the recent controversy involving Nexuiz becoming a commercial, game console-targeted project:

Zachary Slater: Can a GPL game engine be used on consoles like the Xbox 360 and Playstation 3?

Forest Hale: Not directly, however copyright holders have the right to provide other licenses on a case by case basis, in this case, id Software has a technology licensing program with reasonable prices, I am providing IllFonic with a license to my modifications and the modifications of many contributors (with whom I had to individually arrange licensing for this purpose over the years, and contributions I can not re-license I will have to remove or replace).

All my cards are on the table, as the DarkPlaces engine is developed in the open.

So IllFonic has a license from id Software for Quake engine on Sony Playstation 3 and Microsoft Xbox 360, and a license from me, which collectively allows them to use the DarkPlaces engine.

The GPL code and open assets for Nexuiz have forked under the new project name of Xonotic.

Penny Arcade Adventures Discontinued

March 31st, 2010 by Crusader

Joystiq has word from PAX East that the turn-based adventure series, Penny Arcade Adventures, has been cancelled. Two episodes have been released for Linux and other platforms to date; you can read my original review (sans screenshots, oops) of Episode One here.

Overgrowth Interview

March 31st, 2010 by Crusader

Rock, Paper, Shotgun has posted an interview with Wolfire, developers of the Linux fighting game Lugaru and its upcoming sequel, Overgrowth. I thought this blurb was particularly interesting:

Early preorders are an extension of our open development process. You won’t see us claiming to have a perfectly finished game ready yet, but when we have a new feature, we’ll post about it, make a video about it and explain how it works. If people like what they see and want to help us, they can preorder and get early access to our editor tools. We’ve been super psyched about how much early support we’ve gotten.

Hacker Evolution: Untold – Flight Zero

March 31st, 2010 by Crusader

exosyphen studios is now offering a free expansion pack, Flight Zero to owners of Hacker Evolution: Untold:

The expansion pack brings 3 new immersive levels, each one requiring particular skills to approach and complete. What starts off as an investigation, continues with a high profile chase and ends with a complex job of hacking a highly secure computer network.

Quake Live Update

March 31st, 2010 by Crusader

The official Quake Live website has word of an update to the free browser-based version of Quake III: Arena:

We took QUAKE LIVE offline for just a short period today to update our statsdaemon, a necessary adjustment to our back-end systems so that we could continue our work on improving scalability.

In addition to these back-end changes, we are now also running additional servers, including ‘Large Clan Arena’ servers running 8v8 Team Sizes, and for our Team Deathmatch fans we are now running ‘InstaTDM’, ‘Team DM 2v2′ and ‘pro TDM 2v2′ servers.

Primal Carnage Video

March 31st, 2010 by Crusader

Many moons ago, Phoronix pointed out that a tech demo video for Primal Carnage, a cooperative multiplayer FPS which utilizes the cross-platform Unigine.

Primal Carnage is being developed by Lukewarm Media, and is slated for release on Linux around year’s end. And hey, it has DINOSAURS :D

Driving Aces

March 30th, 2010 by Crusader

A reader sent in the following announcement that I am only just getting to because I’m incredibly behind and negligent:

Driving Aces is a Classic Car Race played with cards. Be the first to reach 5000 miles. It plays like Touring, Right Of Way and Mille Bornes. This version is you against the Penguin!

It’s available for Linux, Windows and Mac OS X. The Linux version is free and requires no registration.

The game is also multi-lingual and includes a built in language editor.

BOH Update 10

March 30th, 2010 by Crusader

The author of BOH, an action game, let us know about a new update with the following changes:

  • adds acceleration to the turning of the main character when standing (allows to turn by small degrees and, at the same time, to change totally direction more quickly);
  • makes enemy fields harmful like traps;
  • adds sound effects to enemy fields and conveyor belts;
  • improves the sound volume balancement of clusters of squares (enemy fields, conveyor belts and traps);
  • intensifies the hit sparks effect;
  • increases a bit the weapons shoot rate (so killing enemies is a bit easier);
  • replaces the “USE ENHANCED/STANDARD WEAPONS” option with the “DIFFICULTY: normal/easy” option, which affects also the spawning rate of enemies;
  • removes the “ENABLE/DISABLE BARRIERS” option;
  • adds the “NAME REQUEST: once / per session / always” option;
  • adds walls graphics to the themes “C64″, “default” and “warm”;
  • extends the illumination range of rotating lamps;
  • adds music and recoloring of graphics to the mission report screen;
  • adds 10 new short pieces of music;
  • improves some graphical elements, sound samples and music pieces;
  • simplifies menus and adds the number of the non-secret missions;
  • modifies the automatic theme switching so that it will not occur after selecting another video mode or another different automatic theme switching option;
  • optimizes slightly the graphical engine;
  • adds a new secret mission;
  • makes some minimal changes to a few missions;
  • updates and improves the manuals;
  • applies various other changes.

Downloads: [ ]

Commander Genius

March 28th, 2010 by Crusader

Thanks to a reader for letting us know that Commander Genius, an interpreter of the Commander Keen series and the succesor of Clonekeen and ClonekeenPlus, has been updated and released.

Download: [ ]

Wine 1.1.41

March 21st, 2010 by Marv

The latest developer release of Wine has been announced. This release has the following new items being reported:

  • A wide range of Direct3D improvements.
  • Support for SHA-256, SHA-384, and SHA-512 algorithms.
  • A number of MSHTML fixes.
  • Support for mp3 decoding on Mac OS X.
  • Various widl improvements.
  • More typelib fixes.
  • OLE storage improvements.
  • Various bug fixes.

Download: [ Wine 1.1.41 ]

LordsAWar! 0.1.7

March 17th, 2010 by Crusader

LordsAWar! version 0.1.7, a clone of the turn-based strategy game Warlords II, has been released with the following changes:

  • New terrain artwork.
  • Users can now manage many stacks on a tile.
  • Added a cityset editor and a shieldset editor.
  • Improved AI.
  • Improved the scenario editor.
  • Save file format is now a tarball that contains the artwork for the game.
  • Added new “enemy head start” game option.
  • Army units now have a one-time cost to be created.
  • Added new ruin history report.
  • Fixed a few more crashing bugs.

Download: [ ]

Skulltag Source

March 15th, 2010 by Crusader

Brad Carney, former lead developer of the popular DOOM source port Skulltag, has (finally!) released source code from the project, in this case version 97c2 of the game (thanks Doomworld!):

After years of standing in the way of this, I have finally decided to allow for the release of the Skulltag source code. After all, let’s be honest: No longer running Skulltag has given me a different perspective on this issue.

The release of the source code is something that Torr has wanted to do for awhile now. For security reasons, we’re releasing the source to the older 97c2 first. I have given him permission to release any subsequent versions that he desires. After all, who am I now to stand in his way?

While the current release of Skulltag is Linux-compatible, the source as released is not, at least for now.

Download: [ ]


March 15th, 2010 by Crusader

Madness is a unique roguelike in which the player’s character just might be insane; it was created for the Seven Day Roguelike Challenge.
Madness screenshot

Download: [ ]

Digital: A Love Story

March 15th, 2010 by Crusader

Digital: A Love Story is a retro interactive tale experienced through a pseudo-simulation of a 1980’s computer system.

Digital screenshot

TIGSource has more to say:

Parallels can be drawn to Introversion’s Uplink but Digital is very much its own experience. While Uplink was driven by the game elements of upgrading your deck and breaking into systems in a cool cyberpunk-esque world, Digital keeps its focus on characters and storytelling and draws instead from the unglamorous nerdy reality of the pre-internet digital world. The tools at your disposals are primitive, but are interactive enough that it doesn’t just feel like passive story.

Download: [ ]

Rubik’s Timer

March 15th, 2010 by Crusader

A reader let us know about Rubik’s Timer (Russian), which is for time tracking speed solving a Rubik’s cube and other puzzles.


  • Several disciplines – from 2х2х2 to 7h7h7, Pyraminx, Megaminx, Square-1, etc.
  • Stores the date, time, and scramble for each notch.
  • Displays the current time in large display.
  • The countdown for 15 seconds and automatic start timer, or “early” start by the user (work on releasing the space).
  • Displays the best and the worst time.
  • Displays the average times.
  • Ability to delete the last notch, setting a flag +2 or DNF for the last notch.
  • Ability to add comments for each notch.

Download: [ ]

PARPG Techdemo

March 15th, 2010 by Marv

PARPG, an open-source isometric 2D RPG inspired by the Fallout series, has released its first techdemo recently.

You’ll need to download FIFE, then download PA-RPG.

There’s also a guide for its use, and feedback directions.

Media: [ View ] Download: [ ]

Heroes of Newerth @ IGF

March 13th, 2010 by Crusader

Congratulations to S2 Games for winning the Independent Games Festival Audience Award for their DoTA-inspired multiplayer game Heroes of Newerth:

S2 Games’ Heroes Of Newerth won the Audience Award, after receiving the largest share of thousands of public votes cast at in recent weeks.

HoN is currently in closed beta testing.

Tiny and Big

March 12th, 2010 by Crusader

Thanks to SlickMcRunfast for pointing out Tiny and Big, a fascinating new action/puzzle game:

Set in a land, where common physics apply but everything else looks different.
You are Tiny, a little, technophile guy with a ray cutter, a gripping device, a bad habit and
a fine attitude towards the world. But now your nemesis Big stole the only
heritage your grandpa left you: A fine pair of white, fine rib underpants and
he‘s surely up to no good. Why else should he climb that haunted, ancient mountain
in the desert. Where noone goes…

Demo Download: [ ]

FreeCol 0.9.2

March 10th, 2010 by Crusader

Hot on the heels of 0.9.1, version 0.9.2 of FreeCol has been released to fix a few bugs.

Download: [ ]

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