LINUXGAMES

FlightGear 2.0

February 28th, 2010 by Marv

Version 2.0.0 of FlightGear, an open source flight simulator, has been released. Major new developments and features in this release includes the following:

  • Dramatic new 3D clouds
  • Dramatic lighting conditions
  • Improved support for custom scenery
  • Many many new and detailed aircraft models

Download:[ FlightGear 2.0 ]

Chocolate Doom 1.3.0

February 21st, 2010 by Crusader

Version 1.3.0 of Chocolate Doom (as it strives to emulate Vanilla Doom) has been released with new features like more flexible key binding and scores of bugfixes.

Download: [ sourceforge.net ]

Galcon Fusion

February 21st, 2010 by Crusader

We received a release announcement for Galcon Fusion, an update to the real-time strategy game Galcon:

Like its predecessors, Galcon Fusion is a fast-paced multi-player galactic arcade-strategy game, now with improved HD graphics, a full soundtrack, and a variety of exciting new multi-player modes! Galcon Fusion launched on February 11 on Steam and direct on www.galcon.com/fusion for Windows, Mac, and Linux.

Developer, Phil Hassey, created the original prototype in just two days for the Ludum Dare 48-hour game development competition in 2006. Galcon was such a hit with the Ludum Dare crowd that Phil decided to rework it into a multi-player desktop game. In 2008, Phil ported the game to the iPhone where Galcon distinguished itself as the first multi-player strategy game in the App Store. Galcon went on to win the Independent Game Festival Innovation in Mobile Game Design award in 2009. With the introduction of Fusion, Galcon comes full-circle back to the desktop, with all new graphics, missions, and more!

Game features include:

  • Beautiful new HD graphics
  • Full-length interactive soundtrack
  • Multi-player, team games, and solo missions
  • Achievements and detailed rankings
  • Variety of games including Stealth and Assassin
  • Retro-mode for when you want to LIVE THE 80’s!!
  • Colorblind support for up to 4 players

I am a huge Galcon fan (it was the only RTS I spent any degree of time with last year), so it’s gratifying to see a revamped desktop version hit the Linux platform.

Demo Download: [ galcon.com ]

Wine 1.1.39

February 20th, 2010 by Marv

The latest development release of Wine, which allows you to run Windows programs on Unix, has been announced. This release has the following new items contained within it:

  • Support for registry symbolic links.
  • Many MSI fixes.
  • Build process improvements.
  • MSXML cleanups and fixes.
  • A number of MSHTML improvements.
  • Various bug fixes.
  • Download: [ Wine 1.1.39 ]

Amnesia: The Dark Descent – Teaser, Web Site & Pre-order

February 19th, 2010 by Marv

Helsingborg, Sweden – 19th of February 2010

From the makers of the Penumbra series comes a brand new survival horror game, Amnesia: The Dark Descent. Today we are happy to announce the release of the game’s web site and a first look at actual in-game footage, in the form of a horrifying teaser.

“We recently finished a massive testing session of the game to much success. With that behind us we now know how Amnesia will play like and what it takes to finish it. This means we feel confident in moving forward and sharing more juicy details about the game. This includes crucial things such as availability, pricing and what the game is all about.”
– Thomas Grip, Co-founder.

Web site
General information about the game, screenshots and a teaser are the main additions to the heavily updated web site . We have also added information about how to pre-order and where the final game will be available for purchase. Check back for future updates with new screens, information and, as release draws closer, a demo.

The web site also features something of a first in the history of computer games – the “pre-order-o-meter”. Watch as blood fill up for every new pre-order placed! If we reach 2000 pre-orders before end of May, new content will be added to the game.

http://www.amnesiagame.com/

Teaser
Take a deep breath and prepare yourself to experience the first real gameplay video released. This teaser gives a first look at what sort of experience we are aiming for when playing Amnesia, it lasts for over three minutes and consists of one single clip. The idea is to convey as clearly as possible that the player is in control of the character throughout the whole game. There are no cut-scenes or any sort of moments where control is taken away to force the narrative forward.

http://www.youtube.com/watch?v=JEHPwAvrc_U

Status of Amnesia: The Dark Descent
The game is now up and running on Windows, Linux and Mac OS X! All platforms have participated in the recent testing session and performed over expectations. We are pleased to announce that the game will get a simultaneous release on all platforms!

Many companies seem to view the PC as a “dying gaming platform” and we see this as a great opportunity. Amnesia is a modern 3D game that from the very beginning has been created with the PC in mind. It has modest demands on the PC hardware compared to recent console ports and because of this we are able to make sure a broader audience can experience the game as intended.

Release and availability

With an estimated release date of August 2010, you can pre-order it now for USD16 and save 20% on the release price of USD20. The pre-order is available at our own online store and is for the digital download version of the game. At the release in August the game will be available for purchase in just about any of the major online stores. Further details can be found at the Amnesia web site and more information will be released shortly. A boxed version for retail release is also planned and information will be released as it becomes available.

http://www.amnesiagame.com/#buy

About Frictional Games
We are a small independent game developer located in the south of Sweden or, to be more precise, located on the Internet – the company is office-free. We develop unique technologies in form of a game engine and tools that are tailored specifically after the games that we create. Currently with a crew of five in-house and a network of contractors to utilise during production we can be dynamic and efficient, increasing production at key moments. Visit http://www.frictionalgames.com/ for more information.

Also make sure to visit our blog, http://frictionalgames.blogspot.com/, to follow our work in progress and to participate in the discussions about game development, design, horror and other related topics.

This post was submitted by trained circus idiot.

Winter Wolves Releases Dating/Farming Sim: The Flower Shop

February 15th, 2010 by Marv

Winter Wolves Releases Dating/Farming Sim: The Flower Shop

Official Game page

Game screenshots:

Winter Wolves, developers of several award-winning dating sim and visual novels, has announced the release of The Flower Shop, a dating and farming simulation.

“I wanted to create a story with universal appeal, with strong romantic elements and enchanting artwork. Life, love, and family are something we all deal with, and all the characters are connected. The decisions of player affect not only his or her relationships, but the way the characters interact with each other.” – said Celso Riva, game designer/programmer of the game.

The game takes place in Fairbrook, a small farming community in northern California. Steve is a college freshman with relationship troubles. His girlfriend just dumped him, and his father is angry at him for his poor grades. As punishment, Steve is sent to work on his uncle’s farm for the summer in the hope that he’ll learn self discipline. Although he initially resents the idea of spending a summer toiling away in a small town away from his home, he soon makes friends with many of the people in the community of Fairbrook. Among his new friends are three charming girls each with her own hopes and dreams. Will one of these relationships bloom into romance, will Steve make up with his girlfriend, or will this summer leave him alone?

Everything depends on the heart and determination of the player.

The game features beautiful anime-style artwork, a scheduler that allows players to plan their weeks, and a farming sim where players can grow and sell crops. With nine variable endings that change based on your interaction with characters, The Flower Shop is a sweet and engaging tale for everyone.

This post was submitted by rei1974.

Bridge Construction Set updated with over 100 new levels and Triptych goes on sale!

February 13th, 2010 by Marv

Santa Cruz, California – A new version of Bridge Construction Set has been released with community created map packs which add more than 100 new levels to the game. These map packs have been created by players from around the world and are being included with Bridge Construction Set for the first time. Get Bridge Construction Set now for only $19.95 and be eligible for a discount on Pontifex III when it is released (everyone who has purchased Bridge Construction Set from chroniclogic.com will have an opportunity to order Pontifex III at a discounted price):

If you have already purchased Bridge Construction Set then download the latest version here

Look up your registration information and download the new version here

Try Bridge Construction Set for free

Triptych is now on sale for only $6.95. If you have been waiting to get your hands on the full version of Triptych now is your chance! Get it while its hot.

Order Triptych now for $6.95:

Triptych and Bridge Construction Set are available for Windows, OSX and Linux.

Syntensity 3D Virtual Gaming World

February 11th, 2010 by Crusader

A reader notified us of the Syntensity project, a virtual gaming world where you can “easily create your own games using the well know Sauerbrauten (Cube) map editor and JavaScript”. They’ve been working on a browser plugin, so soon you should be able to play the game in-browser!

The Goblin and the Butterfly 1.0.0.8

February 7th, 2010 by Marv

A new alpha release of The Goblin and the Butterfly, a free 2nd MMORPG, has been released. Changes in this release:

  • scripted stories implemented
  • prophets and heralds will give informations about running scripted stories in local chat
  • haircut depends on gender and race
  • more pathes on maps, to help players not to get lost
  • minor bugfixes

Download: [ The Goblin and the Butterfly 1.0.0.8 ]

This post was submitted by the_piper.

Amnesia: The Dark Descent goes alpha

February 7th, 2010 by Marv

Frictional Games, makers of the Penumbra series, have recently blogged that their new game “Amnesia: The Dark Descent” has reached the alpha stage of development for all platforms and is expected to be released in a couple of months. Check out their website for a couple of screenshots. The game looks extremely dark to me but from what I can tell it does look like a very interesting game.

This post was submitted by trained circus idiot.

Wine 1.1.38

February 5th, 2010 by Marv

The latest development release of Wine, the popular software that allows you to run Windows software on Linux, has been updated to release 1.1.38. This version has the following new features:

  • Better support for memory allocations debugging.
  • Improved MIDI support.
  • A wide range of Direct3D fixes.
  • OLEDB fixes (should fix Clipart in Office).
  • Improved debugger support on x86-64.
  • Many MSI fixes.
  • Various bug fixes.

Download: [Wine 1.1.38 ]

Brukkon and KreiselBall available for reduced price

February 5th, 2010 by Marv

All Linux games from 93-interactive are now available for a reduced price through Samanon. Brukkon a puzzle game is now EUR 7.49, KreiselBall a action platform game is now EUR 5.95. Also on Samanon: Grappling Hook, a innovative first-person action puzzle.

Brukkon Screenshot Grappling Hook Screenshot KreiselBall Screenshot

More Details can be found at Samanon website

This post was submitted by 93interactive.

Shadow Shoppe

February 2nd, 2010 by Marv

Shadow Shoppe is a unique game/research project:

With the intention to collect data on how people associated character traits with body shapes, Shadow Shoppe is a casual memory game set in a small town that has lost their shadows. The player takes on the role of a temporary apprentice to the shadowmaker and has to help create and return the shadows to the townspeople. Shadows are created by assigning a trait (or traits) to a projected silhouette; shadows are returned by selecting the right shadow based on the given request.

Linux is listed as a supported platform but it does require Adobe Flash to play.

This post was submitted by Nemoder.

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