January 3rd, 2010 by Marv
After several months of development,a new version of Freecol is upon us. In this turn-based strategy game based on the old game Colonization, the developers focused on the major areas of improvements: incrementally improving the AI, improving stability and updating the GUI. This release has the following improvements:
- AI breeds horses more effectively
- AI uses pioneers more effectively
- AI distributes workers more effectively
- AI creates and assigns soldiers more effectively
- AI constructs more advanced buildings
- building graphics (thanks to NewCol and the defunct SweCol project)
- new images for forests and beaches
- redesigned panels and dialogs using MigLayout
- the colony panel, colopedia panel and report panel now remember their size
- more useful for small displays (1024×600)
- the map shows national borders
- stockades no longer prevent abandoning a colony
- together with a custom house, de Witt circumvents boycotts
- the Treaty of Utrecht
Download: [ FreeCol 0.9.0 ]
This post was submitted by burschik.
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January 3rd, 2010 by Marv
A new version of QMC2, a M.A.M.E./M.E.S.S. Catalog / Launcher II, has been released. The most important changes since 0.2.b12 according to the developers are the following items:
- Emulator configuration widgets now use check-boxes (instead of the former combo-boxes) for all boolean settings — thanks to Bill Blake for the suggestion
- During a session, the item expansion state and scroll bar values of game- or machine-specific emulator configurators are preserved
- Except for icons in menus, all static icons are now adjusted to the size of the current application font (even icons on the tool bar)
- You can now specify a separate font for all log browsers (mono-spaced fonts are recommended)
- X11 & SDLMAME/SDLMESS only: optional / on-demand embedding of emulator windows through XEmbed (includes related features such as an easy snapshot tool — additional features are planned or under consideration)
- Support for additional (foreign) emulators which can be used on a per-game/per-machine basis (among others, this includes support for XMAME/XMESS for those who may still care
)
- New Portuguese translation — thanks to Marcelo Bossoni
- Quite a number of important bug-fixes, work-arounds and further improvements
Download: [ QMC2 0.2.b13 ]
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January 2nd, 2010 by PlatinumArts
Do you have what it takes to save the Kingdom of Ograria? The RPG is a standalone game created on Platinum Arts Sandbox Free 3D Game Maker and it features the adventures of Master Chef Ogro who is an expert with produce magic. Features include puzzles, obstacles, various magic spells, monsters and many levels to explore from a castle, cave, and forests, to glitchworlds where the whole universe can seem upside down! Track down and battle the evil Shadow Chef who is trying to take over the world with his produce abominations! The majority of the content was created by High School students and was a big hit with the local game company Vicarious Visions at the 2009 Games Festival at RPI College.


Features:
- Brand new awesome looking particle system!
- The ending has been significantly improved
- Many map optimizations and additions
- New music track
The RPG contains many new powerful features that will make it easy for you to make your own RPGs, including the ability to easily add and tweak monsters, spells, etc! Also you can download Sandbox 2.4 to see our in development new RPG code base as well!
Download: [ The Exciting Adventures of Master Chef Ogro 2.0 ]
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January 1st, 2010 by Marv
The Goblin and the Butterfly, a free 2d MMORPG, has hit version 1.0.0.7. This alpha version of the game now has a quest engine and the first quests are now used to gain knowledge about the game. Other new features include:
- #attack command, toggles attack mode
- Joker implemented, have fun hunting him
- Underworld implemented, with some ghosts
- New skill: Alchemy
Download: [ The Goblin and the Butterfly 1.0.0.7 ]
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