March 9th, 2009 by Crusader
Jason Rohrer, who also created the acclaimed games Passage and Between, has released Primrose for Linux, in which the player must clear colored tiles with clever placement. If you’re running a 64-bit distribution, you’ll want to patch a line of the game source, as discussed at the Linux Game Tome’s comments.
Download: [ sourceforge.net ]
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March 9th, 2009 by Crusader
The second part of the adventure game series Soviet Unterzögersdorf has been released by the art-tech-philosophy group monochrom (thanks BoingBoing!). Featuring several techno-celebs, the game is set in a fictional Soviet-allied republic struggling to maintain its identity in the 21st century:
Soviet Unterzoegersdorf (pronounced «oon-taa-tsee-gars-doorf») is the last existing client republic of the USSR. The soviet enclave maintains no diplomatic relationship with the surrounding so-called “Republic of Austria” or with the capitalist fortress “European Union”. The downfall of the people’s motherland — the Soviet Union — in the early 1990s had a devastating effect on the country’s intra-economic situation. External reactionary forces threatened the last remaining proletarian paradise. Party secretary Wladislav Gomulka has been kidnapped and is being held in US-Oberzoegersdorf. We must save comrade Gomulka! Because communism isn’t an opinion. It’s a promise.
The port utilizes CodeWeavers’ CrossOver tech; you can also still download the humorous first chapter here.
Download: [ monochrom.at ]
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March 8th, 2009 by Crusader
LGP has also released a new patch for the space combat and trading simulator X3: Reunion, which fixes an issue that some ATI users had with crashes.
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March 8th, 2009 by Crusader
Linux Game Publishing has announced that Sacred: Gold Edition has gone gold. Delivery is anticipated in about 2-3 weeks, and there’s an upcoming demo.
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March 8th, 2009 by Crusader
We received the following call for testers regarding the new 3D action game Caster:
Caster for Linux is now coming to a stage to do some limited closed beta testing- I’ve been beating on it with a few configurations and it seems pretty good, though I’ve got one or two things left to do to make me happy with the end result.
Therefore, because it’s close, I’m placing a request for testers on this and several other sites- the window is until Monday of next week
If you’re interested in doing a bit of testing for about 1-2 weeks here fairly quickly, please send a request to beta.request@earlconsult.com indicating your system configuration, including CPU speed, graphics card, distribution, etc.
The current target system is:
- 1GHz X86 or better
- 128Mb of RAM
- An OpenGL 1.1 capable card. (Heh… This doesn’t do anything ‘fancy’ so it should probably do “okay’ even with a GMA950 with the right CPU pushing it…)
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March 8th, 2009 by Crusader
Rock, Paper, Shotgun pointed out the release of a new mod for Neverwinter Nights, Maugeter: The Keys to the City:
Maugeter is a low-level, low-combat module set in a unique fantasy world. It is a classic tale – you are a nondescript child of farmers who has travelled to the big city in search of adventure, or money, or fame, or power. The big difference is that you are not the foretold one, there’s no prophecy and you won’t be saving the world. This module is about exploring, meeting interesting characters and adventuring within an imaginative high-magic, low-fantasy urban setting. No one is going to tell you that all their hopes rest with you, because they don’t know or care who you are. The city is bigger than you.
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March 8th, 2009 by Crusader
OpenMW, which aims to create an open source (D and OGRE-based) implementation of the RPG Morrowind (the original data files are required), is at version 0.6:
- GUI system (MyGUI) – fully skinned system set up to match the Morrowind look and feel (see the previously announced video)
- Monster-script is fully implemented, and some of the back-end scripts are already in place. Here’s a Wiki page that covers the scripts we have so far.
Download: [ snaptoad.com ]
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March 8th, 2009 by Crusader
Speaking of, Wolfire’s blog also mentioned recently that their Lugaru sequel, Overgrowth, will be distributed on Greenhouse:
We actually first heard about Greenhouse through you guys in response to our Steam announcement. They seemed like a perfect fit for us because not only do they like indie games, but they also distribute games for Mac, Linux, and Windows.
Greenhouse’s other Linux games are:
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March 8th, 2009 by Crusader
The Wolfire Blog pointed out this new user-made campaign for their 3D rabbit action fighter Lugaru a while back, but I only had a chance to check it out this morning: The Seven Tasks adds, well, seven new tasks for the player to compete:
This is a small campaign I made with the Lugaru map editor. I finally finished this after wrestling invisible demons in the map editor. It has maybe 10 fighting levels, 7 dialogue levels, and one bonus fighting level.
Download: [ wolfire.com ]
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March 4th, 2009 by Marv
Arkadiusz Lipiec and Thunor have released a new version of GNU Robbo, the first since 2002. The game now features:
- Graphical skin support: Original and Tronic skins
- Support for different locales: English and Polish translations
- 56 levels converted from Robbo VI
- 15 levels converted from Robbo VII
- 32 levels converted from Robbo VIII
- 32 levels converted from Robbo IX
- Newly created unique level pack end-screens
- In-game help
- Reconfigurable options and controls
- Support for keyboards, analogue and digital joysticks
- Centering of game within any resolution >= 240×240
- Simple build system to maximise porting potential
Download: [ sourceforge.net ]
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March 4th, 2009 by Crusader
TransGaming sent in notice that they’ve released Cedega version 7.1, an implementation of the Windows OS API on Linux with an emphasis on game compatibility, for their subscribers:
With Cedega 7.1 Cedega Gaming Service Members can play more games on Linux than ever before
F.E.A.R. 2, Unreal Tournament 3 and the newly Cedega Certified Bioshock are playable in Linux with technical support available to Members. With great graphics, high performance and tons of play hours these games are sure to become new favourites.
Cedega 7.1 offers much more than new games. Improvements have been made across the board that will improve performance and stability for almost every game under Cedega with specific enhancements for:
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March 4th, 2009 by Crusader
Vulcando Games has released a new patch for their 4X MMOG title Celetania:
- introduced a filter for luxurys in the global trade window and improved its performance
- improved the display speed of formated text (i.e. forum, help).
- fixed the problem of planets which were colonized within a quest were freed after the quest ended, but not removed from the planet list.
- fixed a crash whith rare bust goods
- enabeld to use the keys page-up and page-down to page in a multiline input field.
- fixed the problem under Windows that when inserting a longer text from the clipboard into a text input field some characters were cut.
- fixxed multiple bugs while trading artifacts
- fixed a display bug of some subject lines of pact messages
- in multiline input fields it is now possible to use the keyboard shortcuts CTRL-Home and STRG-End to jump the the begin and the end of the text.
- fixed a bug where goods in trade are only shown as “…”
- fixxed a bug while buying special goods
- fixed the problem that in formated text fields italic and bold did not always affect the correct text range.
- fixed crashs when editing formated text.
- fixed a crash in the imperial window
- improved the time to action for movement commands to ships
- fixed a bug in combo boxes, to have the correct sound when controlled with the mouse weel
- reduced the stall time of the EMP with quality 100 to 12 seconds
- improved the ship behavior with the pilot settings team
- fixed a bug which prevents the universe view to scroll to the galaxy with main planet
- fixed the checkbox “allow application” in the alliance settings to always show the right value
- improved the time to get listet in the highscore for new players
- fixed a problem, which dosn´t show the alliance in the highscore
- fixed the problem that changes in the diplomatic state to other players (i.e. war, …) the the icons in the galaxyview were not updated correctly.

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March 3rd, 2009 by Crusader
The Vendetta Online news page has an update regarding version 1.8.60 of the space combat MMORPG. Moreover, a subsequent post discusses Border Skirmish changes:
Border Skirmish is planned to be expanded and improved in a couple of major ways. For one, we’re looking at having several skirmishes of various types, some at the same time, some during off-times. Different battle scales will allow people with slower machines to participate in the war, and also potentially create different gameplay.
Vendetta Online has a free trial period, after which there is a monthly subscription fee.
Screenshots: [ View ] Download: [ Trial client ]
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March 2nd, 2009 by Crusader
Version 2.3.0 of ZDoom, a DOOM engine source port, has been announced. The release announcement contains the lengthy changelog, and there’s a compilation guide at the project wiki.
Download: [ zdoom.org ]
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March 2nd, 2009 by Crusader
The SDL-based tennis game Tennix! is now at version 1.0 with a world map, new physics, and Python-based AI opponents.
Screenshots: [ View ] Download: [ icculus.org]
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March 2nd, 2009 by oddlabs
A new update for Tribal Trouble 2 has been released:
Oddlabs have released a bunch of updates requested by the users. Multiplayer games now start in the speed “Faster” to make the games a little quicker and less tedious in the beginning. The grouping system normally forces an entire group to be selected, but it is now possible to select only some of the units in a group by holding down the ALT key. A keyboard shortcut (U) for the aggressive units option has been added, and the Final part of Finders Keepers has been made easier.What’s new
- Default multiplayer speed changed to “Faster”.
- Bypass the grouping system by holding down the ALT key while selecting units.
- Press the U key to toggle the aggressive units option.
- The last part of the Finders Keepers quest has been made easier.
- Bug fix: Peasants could get stuck waiting for other peasants gathering the same resource.
Play: [ tribaltrouble2.com ]
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March 1st, 2009 by timong
The jClassicRPG team has released a new snapshot (thanks timong!):
Highlights:
- New monsters and animals
- New area type Maze, maze generation
- Audio system enhanced, zone dependent music playback
- Main theme music added
- Battle and background music for climate zones
- Cave background music
- Storage unlocking/looting interface added, chests with traps and fix loot added to maze area
- Enhanced world map
- A heap of new portraits
- Voice profile selection for character creation with one new male sound-set
- Support for normal/spec mapping for static models
- Options menu with settings
- Optimized loading/rendering algorithm, moving to jME 2.0
- Texture atlas technique, shadow mapping, DDS textures added, memory optimizations
- Many bugfixes (e.g. game fixed for use on Intel gfx under Linux)
- Quicker loading of game, addition of ‘Please Wait’ panel
- Tested video drivers under Linux now include nVidia, AMD/ATi, intel
The project highly appreciates testers’ feedback and contributions!
Download: [ sourceforge.net ]
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