Esquire Magazine posted an article profiling the author of Passage, Jason Rohrer (thanks ohsix):
Rohrer is trying to make art in a medium that most people don’t even think is capable of art. He can create this space of pure freedom, as artists have done in the past — isolation, introspection, ascetic poverty. But ultimately he has to send these works out into the world, and people have to respond to them. And right now the audience doesn’t know what to do with them.
Also included is a new game from Rohrer, Between:
These things that appear are ugly and non-procedural: indecipherable transmissions bubbling up through static, faded messages floating in bottles, and charcoal handprints on cave walls. Evidence has reached you through time of unknown duration and distance of unknown magnitude, but stale evidence is still evidence.
Somewhere, across whatever barriers stand between, is an other.
edit: Woops, Rohrer has another game we missed, Gravitation, a game about “mania, melancholia, and the creative process”.
Also, I had to make a small change to Between’s source to compile on a 64-bit system:
--- game7/gameSource/WebRequest.cpp.original 2009-01-07 00:53:58.000000000 -0600
+++ game7/gameSource/WebRequest.cpp 2009-01-07 00:54:20.000000000 -0600
-289,7 +289,7 @@
int resultLength =
- strlen( contentStartString )
- - ( (int)contentStart - (int)responseString );
+ - ( (long)contentStart - (long)responseString );
mResult = new char[ resultLength + 1 ];