LINUXGAMES

Updated Prey Demo

November 26th, 2008 by TimeDoctor

Ryan “icculus” Gordon has once again updated his .plan to bring us news of an updated demo for Prey:

 Did I say a few days?  :)

 Here are some updated files for the demo. It fixes all known bugs.

  http://icculus.org/prey/downloads/prey-demo-latest-files.tar.bz2

 Bugs fixed:
   - Stencil shadows now render.
   - Updated to SDL 1.2.13.
   - Uses PulseAudio if available, ALSA if not, OSS if not.
   - Can do 5.1 surround sound (if your system supports it).
   - Fixed video memory detection on Nvidia, ATI, DRI drivers.
   - Fixed problems launching web browser.
   - Installer can completely run from the command line without
     interaction, for automation purposes (but it's a self-extracting
     zip file, anyhow, if you prefer that route).
   - Installer fully localized to Spanish.
   - Other l18n fixes, compliments of the fine folks at launchpad.net.

 To install, just unpack and overwrite the appropriate files in your
  existing install.

 Full game will be out very soon...mostly I just want confirmation that
  I didn't screw up the ATI video memory detection.  :)

Savage 2 v1.7.0

November 25th, 2008 by vadi4

S2 Games has released a patch, version 1.7.0, for Savage 2: A Tortured Soul. Several new maps, UI improvements, bug fixes, and an improved melee system have been added to the mixed-genre fantasy-themed multiplayer game; the full changelog can be found here.

Epic Rocks Released

November 24th, 2008 by imerion

A reader let us know about the following:

Epic Rocks is a classic arcade game where you have to survive in an asteroid field for as long as possible. The game is only about getting the highest score and is designed for quick, fast gameplay. There are six different levels with various hazards to avoid, four different ships to command and a bunch of special weapons to utilize, including the devastating Beam Saber and the experimental Gravity Mine. Also included are a lot of flashy special effects and pumping music.

Mystic Mine Multiplayer Details

November 24th, 2008 by koonsolo

Koonsolo has sent in more information about their upcoming puzzle game Mystic Mine:

Mystic Mine will feature a multiplayer mode that allows up to 6 simultaneous players on 1 keyboard. Each player only needs one button to switch the track in front of their goldcar. By colliding into another car, you can steel diamonds and other valuables, or pass the dynamite before it explodes. Together with friends and family you can enjoy playing this game on Windows, Mac or Linux (of course!). Try to collect the most points and win the game!

Wine 1.1.9

November 24th, 2008 by Marv

The latest development release of Wine has been released. Changes in this release include:

  • A large number of regression test fixes.
  • Performance improvements in memory management.
  • Improved POP3 support in inetcomm.
  • Initial implementation of the XInput DLL.
  • Various bug fixes.

Download: [ Wine 1.1.9 ]

Penumbra: Requiem Released for Linux

November 20th, 2008 by urkle

We have received the following press release from Frictional Games for Penumbra: Requiem:

Frictional Games is happy to announce the release of Penumbra: Requiem for Mac & Linux. The puzzle expansion for Penumbra: Black Plague is now available through our online store at USD 9.99.

About Penumbra: Requiem

Requiem is a puzzle expansion for Penumbra: Black Plague. The game contains numerous physics based puzzles, spread out over 9 levels with unique settings. The expansion pushes the graphics capabilities of the game as far as it can – while creating the most detailed and dreading environments yet in a Penumbra game.

The expansion gives extra details to the characters from previous Penumbra games, taking peeks into their final moments of insanity.

Special Linux Deal

Driven completely insane from creating the Penumbra games, Frictional Games is offering all three Penumbra games as a collection at a horrific price of USD 35. This offer is available through the online store and is for Mac & Linux only. Just select all three games for the the single platform and a discount will be added.

Frictional Games Store: store.frictionalgames.com

2008 Linux Graphics Survey Launches

November 17th, 2008 by vadi4

Phoronix has started their 2008 Linux Graphics Survey (thanks vadi4!):

Last year we hosted our first annual Linux Graphics Survey as really the only study that’s been done to get a better understanding what the Linux community is using in their computers to fulfill their graphics needs, what their key interests are, and where they are looking for improvements. We’re hosting this survey once again so we ask that between now and December 15 you take a few minutes to vote [...]

First Celetania Trailer

November 15th, 2008 by rototor

Vulcando Games sent in a new update regarding their upcoming massive multiplayer game Celetania:

On February 13th 2009 the persistent 4X-MMOG Celetania will be coming out – and as a sneak preview Vulcando Games has released the long awaited trailer!The two minute trailer will include the history of the patriarchal Celetanians which have abandoned the universe they had been controlling, to the younger races such as the S.E.C.C.T.S. and the Grogg.

On the Celetania web page you will be able to download the movie in four languages and two different qualities or directly watch it in your browser: http://www.celetania.com/download.php.

Go Ollie!

November 15th, 2008 by w.p. van paassen

Charlie Dog Games and Tweeler sent in notice about Go Ollie:

Go Ollie! is the latest in innovative mouse controlled platform gaming featuring a unique fusion of platform and match three gaming mechanics and comes with beautifully rendered scenes and animations.

Go Ollie! is free software and powered by tuxcap.

Download: [ tweeler.com ]

Finity Flight Includes Source

November 15th, 2008 by vadi4

Thanks to vadi4 for pointing out Finity Flight: Fight Back:

We are proud to present not only the first commercial game available on MirthKit, but the first commercial game ever to be released with full source code.

Available on Ubuntu, Windows, and soon OSX, Fight Back is the expansion to our August release, Finity Flight, and represents a path yet-untraveled for gaming. It is the first direct hybridization of commerce and the open source philosophy.

[...]

Finity Flight: Fight Back is not open source, but it comes close. When you buy Fight Back for $11.99, you automatically receive all of its code and assets. You are free to modify the game as much as you please.

The reason it is not justifiable to say Fight Back is open source is because you are only allowed to be redistribute changes through MirthKit’s arcade. To reiterate, you are always free to publish your changes through MirthKit (you can even sell them), but users will have to gain access to your work by first purchasing the original game.

Annchienta svn781

November 15th, 2008 by repsa_jih

The Annchienta project has released the svn781 version of the “Fall of Imiryn” series, a role-playing game with a Active Time Battle system, resembling to those seen in older Final Fantasy games. Updates include:

  • Beatiful terraforming system.
  • Intruiging storyline.
  • New and updated graphics.
  • Fixed compilation issues.

Download: [ Annchienta svn781 ]

X3: Reunion is Gold!

November 13th, 2008 by senectus

Linux Game Publishing sent in the following announcements (apologies for the delay in posting it):

At last, X3: Reunion has gone Gold! We expect X3, and X3 Special Edition will begin shipping on the 28th of November.

Today, we have made the decision to do some good with the extremely sought-after #1 copy of X3: Reunion – Special Edition. We have assigned #1 as a special For Charity Auction on Ebay, with the proceeds going to the EFF. We ask all of our customers to consider bidding on this auction and raising money for a great cause.

X3: Reunion is a space combat simulator developed by Egosoft. X2: The Threat was previously ported to Linux by LGP.

Tribal Trouble 2 Beta

November 13th, 2008 by oddlabs

Oddlabs has released a new beta version of their real-time strategy game Tribal Trouble 2 with lots of changes:

  • New single player quests and multiplayer islands, where you can earn points to spend on new warriors, buildings and Viking clothing!
  • Fun changeable avatars where you can design your own Viking look.
  • Enhanced warriors with more diverse skills.

List of changes

Unit and building changes:

  • The iron warrior is now known as a Berserker. He is a fast close combat warrior that uses his axe as a melee weapon instead of throwing it.
  • The chicken warrior is now known as a Chicken Punisher. His axe no longer requires rock and iron, and it stuns enemies it fails to kill.
  • The rock warrior is now known as an Axeman. Changes to his skills will come later.
  • The chieftain is now known as a Lur Blaster. You are the chieftain now! He now regenerates health over time. The Lur Blaster will get more skills later.
  • The peon is now known as a Peasant.
  • The tower can be built in half the time but withstand the same amount of damage.

Avatars:

  • Customizable male and female faces.
  • Clothes and helmets available in the shop.

Other changes:

  • Multiplayer maps are hand drawn to be as fair as possible. Players chose their position from the beginning.
  • Central management of resource gathering lets you recall peasants from within the armory.
  • New keyboard shortcuts which can be found on tribaltrouble2.com/reference
  • You can now place buildings on top of you own men – they will simply move out of the way.
  • Attacking is impossible in the beginning of the game to stop rushing.
  • You can move the view longer away from the island to get a better view of everything.
  • A new grouping system lets you create and select whole groups of units easier.
  • Resources respawn in a more fair way.
  • Chickens always spawn in predefined areas to make maps more fair.
  • There is a new game speed in between “Fast” and “Ludicrous” called “Faster”.

Upcoming features:

  • Return of the natives.
  • More quests.
  • More multiplayer maps.
  • More special attacks for the Lur Blaster.
  • More avatar clothing.
  • An option for trading points and oddies with other players.
  • …and much more!

Screenshots: [ View ] Download: [ tribaltrouble2.com ]

Americas Army 2.5 Deploy

November 12th, 2008 by jonnym

Thanks to reader JonnyM (and others) for letting us know that an installation client for Americas Army version 2.5, Deploy is out for Linux:

2.5 Deploy is a Deploy Client for America’s Army, It is designed to make the process of Installing and getting up and running with AA as easy as possible.

If you are new to the game this little Application will fully automate the download and installation of the game from it’s own repository server and handle all the needed updates and checks. It will then guide you through the process of creating an account and then load your account details automatically when you first play.

Getting up and running with this free game is now as easy as a few clicks of the mouse.

If you already have America’s Army 2.5 this Application will make a copy of your existing installation and put it into a completely separate folder so it does not alter your existing installation and then bring everything up-to date. Once you are happy you may delete your old installation of AA if you wish.

I Live… Again!

November 12th, 2008 by Crusader

After a lengthy hiatus, I’ve returned to clear out our now-molding news queue. Please let me know if there’s anything I’ve missed these past few weeks, and thanks!

TeamSpeak 3 looking for Alpha Testers

November 9th, 2008 by pwk

The creators of TeamSpeak are moving forward with their upcoming version of a cross-platform Voice Communication Tool dubbed TeamSpeak 3. They have put out a request for Alpha Testers.but they are only looking for Linux and Mac OS X users at this point in time.. Additional information can be found here on their Developer Blog entry where the call for testers is put out.

This post was submitted by pwk.

Portalized Project looking for help

November 9th, 2008 by vadi4

If you have some spare cycles and are a reliable coder, you might be interested in helping out Portalized project. What is the Portalized project you may ask:

Portalized is a game project currently in development by a two-man strong team. It aims to be create a unique puzzle-solving experience using heavily stylized viusals and uncommon gameplay elements. The game was initially started by Nullsquared as a tech-demo for showing off portals using the OGRE3D graphics engine. Null’s announcement on the Facepunch and OGRE3D forums caught the attention of many people including the second team member, Svenstaro, who quickly got into contact with Null and, having previous project experience, suggested to create an actual game. This is how we got started.

This post was submitted by vadi4.

Hedgewars 0.9.7

November 9th, 2008 by jay

A new version of Hedgewars has been released. The changelog for this release includes the following items.

  • A completely redesigned, redrawn frontend, built to be both prettier and easier to use.
  • Completely reworked netplay, supports players joining and leaving games in progress
  • Admin controls for network play
  • A new, official central dedicated server, allowing mutiple “rooms” per server, a multiplayer lobby for matchmaking
  • The ability to customize your team in exciting new ways, including the ability to customize the visual look of your hedgehogs
  • New maps, themes, and graphics, a huge addition to content
  • New weapons, gameplay mechanics and game options. New super weapons that you will find only in crates
  • New working flames that damage hedgehogs and corrode the terrain
  • New sounds, music and media
  • Atmostrophic’s chat border

Download: [ Hedgewars 0.9.7 ]

This post was submitted by jay.

Wine 1.1.8

November 7th, 2008 by Marv

The latest development of Wine has been released into the wild.
Changes and new features in this release includes the following items:

  • Substantial parts of inetcomm implemented (for Outlook).
  • Still better crypt32 support.
  • Memory management improvements.
  • Theming support for buttons.
  • Various bug fixes.

Download: [ Wine 1.1.8 ]

  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006
  • December 2005
  • November 2005
  • October 2005
  • September 2005
  • August 2005
  • July 2005
  • June 2005
  • May 2005
  • April 2005
  • March 2005
  • February 2005
  • January 2005
  • December 2004
  • November 2004
  • October 2004
  • September 2004
  • August 2004
  • July 2004
  • June 2004
  • May 2004
  • April 2004
  • March 2004
  • February 2004
  • January 2004
  • December 2003
  • November 2003
  • October 2003
  • September 2003
  • August 2003
  • July 2003
  • June 2003
  • May 2003
  • April 2003
  • March 2003
  • February 2003
  • January 2003
  • December 2002
  • November 2002
  • October 2002
  • September 2002
  • August 2002
  • July 2002
  • June 2002
  • May 2002
  • April 2002
  • March 2002
  • February 2002
  • January 2002
  • December 2001
  • November 2001
  • October 2001
  • September 2001
  • August 2001
  • July 2001
  • June 2001
  • May 2001
  • April 2001
  • March 2001
  • February 2001
  • January 2001
  • December 2000
  • November 2000
  • October 2000
  • September 2000
  • August 2000
  • July 2000
  • June 2000
  • May 2000
  • April 2000
  • March 2000
  • February 2000
  • January 2000
  • December 1999
  • November 1999
  • October 1999
  • September 1999
  • August 1999
  • July 1999
  • June 1999
  • May 1999
  • April 1999
  • March 1999
  • February 1999
  • January 1999
  • December 1998
  • November 1998