LINUXGAMES

Blood Frontier Alpha 2

August 11th, 2008 by acord

acord let us know that:

Blood Frontier Alpha 2 has been released after getting a total overhaul by a Linux friendly programmer. New features include online AI – the precursor to online co-op, new maps, new models, new guns, better textures, online play featuring mutators, and the same bad-assed level editor that everyone knows and loves from Sauerbraten.

Get online and give us your feedback :)

getdeb.net announces Playbuntu

August 10th, 2008 by vadi4

Thanks to vadi4 for letting us know that getdeb.net has announced Playbuntu:

getdeb.net, a leading provider of new and updated programs for Ubuntu is announcing the start of a gaming repository for Ubuntu. The repository (codenamed “Playbuntu“) will provide all games available on getdeb.net in an easy to use repository format – enabling you to receive updates for your favourite game via the Update Manager tool. Additonally, if a game has several packages, installing them is quite easy as it’ll be automatically handled.

While work on the repository is still just beginning, you can obtain new and updated games from getdeb.net here.

We do, however, need your help in making this a reality. If you’re able to provide a mirror, or would like to help us package – contact us. Otherwise, please consider making a donation – the money will be spent in purchasing mirrors, so we have enough bandwidth and acceptable speeds for this.

libcrtxy

August 9th, 2008 by Crusader

Bill Kendrick sent in the following announcement:

The CRT X-Y Library (libcrtxy) is a simple graphics library built on top of libSDL. The purpose is to provide an easy way to create video games based on nothing but vectors, similar to arcade classics like Asteroids, Battlezone and Lunar Lander.

libcrtxy is special in that the user (or packager) of your software decides how the game is rendered. Slower systems can turn off effects such as alpha blending, anti-aliased lines, and forthcoming effects like blur. The game programmer doesn’t even specify screen size; that’s up to the user, too! And since I’m targetting slow systems, all math is done in fixed-point.

An alpha version is now available. Check the website for details and a link to download it off of the project’s SourceForge page. libcrtxy is released as LGPL and requires libSDL and SDL_image.

I’m seeking help perfecting this code, adding realism effects (so that games look more like real X-Y CRTs in the arcades), and adding an OpenGL backend.

Savage 2 now only $19.99

August 7th, 2008 by Nemoder

S2Games has reduced the one-time fee for a full account of Savage 2: A Tortured Soul to $19.99

They have also released an update to v1.5.4 that fixes many balance issues and introduces the option to purchase customizable persistent items.

Be the Wumpus

August 7th, 2008 by Crusader

Be the Wumpus is an exclusively audio-based game where players hunt cave explorers as a blind creature:

This game is best played with an xbox 360 controller. This is the only controller for which rumble effects are known by me to work. (You will need linux kernel 2.6.26 or better as well.) Failing that, use a gamepad with two joysticks, such as the Logitech Dual Action 2 Rumble is not a bad choice. (The rumble function doesn’t work with this controller on linux though.) Headphones are highly recommended, and to really get anything out of the game, headphones not just recommeded, but mandatory.

Screenshots: [ just.kidding ] Download: [ sourceforge.net ]

Word War vi 0.22

August 7th, 2008 by Crusader

Word War vi, a Defender-style retro shooter inspired by the vi text editor, is at version 0.22:

  • Added –thicklines option.
  • Added icons.
  • Keep track of how many objects there are instead of just looping over MAX_OBJS objects for moving and drawing. Gives a slight boost to the acheivable frame rate, depending on your system.
  • Surrounded linux specific rumble code with ifdefs.
  • Added a comment about some failed optimization attempt in find_free_obj()
  • Made bombs bounce off of blimps.

Video: [ View ] Download: [ sourceforge.net ]

Multiwinia Release Date

August 7th, 2008 by Crusader

Introversion Software, the developers of Uplink and Defcon, have announced a release date for Multiwinia: Survival of the Flattest, the multiplayer sequel to their real-time strategy game Darwinia:

That is correct we can now confirm the release date for ‘Multiwinia’ to be 19 September 2008.

Pre orders will be kicking in shortly so watch this space.

We will also be celebrating the release of ‘Multiwinia’ by producing a small batch of Multiwinian Limited Edition Tins exclusively for our online store.

Details of the Limited Edition Tins will be Coming Soon.

Woops.

August 7th, 2008 by Crusader

I ended up taking an inadvertent sabbatical from LinuxGames for a much longer period of time than I had hoped; please accept my apologies for the lack of news of late. We’ll be back up to speed shortly – thank you!

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