ScummVM 0.12.0

August 31st, 2008 by Lightkey

The ScummVM team has switched to a bi-yearly release schedule, thus here comes the “ ” release already.
There still has been quite some work in the meantime:

Lots of memory leaks have been taken care of, which was part of a GSoC task but all other improvements will have to wait till winter.

Also, Rock, Paper, Shotgun.

Screenshots: [ View ] Download: [ ]

Sauerbraten Review

August 27th, 2008 by Crusader has posted a look at the open source first-person shooter Sauerbraten:

This open source game might not have the visual finesse of other FPSes, but what it lacks in the graphics department, Sauerbraten more than makes up for with its various single and multiplayer modes, including an experimental role-playing game mode, and a unique WYSIWYG in-game map editor.

Savage 2 Sale This Weekend

August 27th, 2008 by vadi4

Thanks to vadi4 for pointing out that S2 Games will be selling Savage 2: A Tortured Soul at a reduced price this weekend:

Starting on Friday 8/29 and ending Sunday 8/31 we will run $9.99 pricing through our native client and via our website.

Savage 2 is a mixed-genre fantasy-themed multiplayer game that was released for Linux earlier this year.

Pandora is Real!?

August 27th, 2008 by Crusader

I was skeptical, but Engadget recently reported that the Pandora project has reached a prototype stage. The community effort to build an open Linux-based handheld game console has produced a development model that can run various emulators and, most importantly, Quake 2!


The FAQ states they intend to offer Pandora for $330 US when it hits production stage.

Wine 1.1.3

August 26th, 2008 by Marv

The latest development build of Wine is out; this release of the open source implementation of the Windows API has the following changes:

  • Beginnings of ddraw overlay support.
  • Many more crypt32 functions.
  • Improved support for tables in Richedit.
  • Support for NETWM window maximization.
  • Many installer fixes.
  • Tweaks for better PulseAudio support.
  • Various bug fixes.

Download: [ Wine 1.1.3 ]

ATI Catalyst Display Driver 8.8

August 25th, 2008 by TimeDoctor

AMD has released their monthly Linux ATI Catalyst display driver package for their graphics cards; the requisite release notes include these new features and changes, in addition to many more listed in the release notes:

  • This release of ATI Catalyst™ Linux introduces support for CrossFireX configurations using the ATI Radeon HD 4800 Series on systems running the Linux operating system.
  • This release of ATI Catalyst™ Linux introduces Adaptive Anti-Aliasing support for the ATI Radeon HD 4800, ATI Radeon HD 3000 Series, ATI Radeon HD 2000 Series, and ATI Radeon X1000 Series of products installed on systems running the Linux operating system. Adaptive Anti-Aliasing substantially improves image quality by anti-aliasing transparent textures. This option is available in the Catalyst Control Center Linux Edition.
  • RHEL 5.2 production support
  • RHEL 4.7 early look
  • A command-line overclocking utility, “OverDrive”

Download: [ ]

Snap to ETQW Maps

August 23rd, 2008 by Crusader

Splash Damage has posted a new installment of Snap to Grid, their Enemy Territory: Quake Wars community project column. This article examines two maps for the Wheels of War action driving modification, and highlights a few other user-made maps being created.

Dungeon Crawl Stone Soup 0.4.3

August 21st, 2008 by Crusader

Dungeon Crawl Stone Soup, a roguelike game where players seek the Orb of Zot, had a new release with a few bugfixes:

  • Fixed lack of mouse actions in Tiles version.
  • Fixed Evaporate not working with potions of water.
  • Fixed Evaporate trailing clouds before explosion.
  • Fixed buggy inscription prompt.
  • For DGAMELAUNCH, use gmtime() instead of localtime().
  • Only prompt for unsuitable weapons if you can see the target.
  • Don’t discard Stoneskin when using non-conflicting transformations.
  • Allow examining items in end-game inventory and while browsing shops.

Download: [ ]

Playdeb Beta Soon

August 21st, 2008 by vadi4

Thanks to vadi4 for pointing out that the Playbuntu project is now known as Playdeb; moreover, the game-oriented depository from GetDeb for the Ubuntu Linux distribution will start public testing soon:

The good news is that a beta for the Playdeb repository will be starting on September 1st! Everyone will be welcome to participate in the beta, so you don’t have to wait long until Playdeb is available.

Please keep in mind that Playdeb is not another version of Ubuntu, but an “add-on” (a repository of software that you add) to your existing Ubuntu installation.

Additionally, we are still looking for mirrors – the basic requirements are 20gb space, rsync client, and a web server. If you’re interested in helping us out, please contact me at ( Thank you!

Multiwinia Videos

August 20th, 2008 by Crusader

Introversion Software, the developers of Uplink and Defcon, have been posting tutorials for Multiwinia: Survival of the Flattest, the upcoming multiplayer sequel to their real-time strategy game Darwinia, in their weekly Multiwinia Mondays feature. The first installment describes Domination mode, where the player must battle for spawn points, while the second gives an overview of King of the Hill, which adds additional point-laden zones.

Recording Game Videos

August 18th, 2008 by Crusader posted an article about capturing video from your OpenGL games with GLC:

Like any true gaming fan, I like to share my gaming moments of glory — that multifrag shot, and that super smooth drift around the S-bend. But most free and open source games don’t record gameplay videos. Even those that do don’t always make it easy to export videos out of the game. GLC is an audio/video capture tool that can capture videos in a variety of ways, and also encode them so that you can host them on your blog or upload them to video-sharing Web sites.

jClassicRPG Combat Snapshot

August 18th, 2008 by timong

The jClassicRPG team has released its new pre-alpha snapshot for the public (thanks timong!):

It contains a lot new things waiting to be tested and reviewed. It has a working combat, character leveling and new smooth terrain visualization.

Detailed changelist:

  • Turn based playable Combat phase added
  • New animated models (boarmen thug and mage by Zphr)
  • New house and town models (by Zphr)
  • New static monster model (kobold by Surt)
  • Total redesign of jungle plants, new plants for continental,
  • New Encounter Ground system that separates the encounter scene
  • Inventory enhanced (equip,attach,give,drop)
  • New Loot Window after combat
  • Character leveling
  • New ground tile generation system with smoothed ground
  • New 2D elements, some refactored UI images
  • Optional support for secondary ground textures
  • Optional texture splatted ground tile blends
  • New spells, skills, items, artifacts, objects
  • Bard instrument concept available with one implemented item
  • Particle system with lights for spells added
  • Support for continuously playing sound sources like waters, forest ambient
  • New environment & humanoid sounds added
  • New Body Part system that enables critical impacts
  • Optimizations: tree trunk batching, cutting of non-visible interior parts, more locking
  • Bug fixes
  • Far view mode is disabled till fixing it for the new ground system

Download: [ ]

Savage 2 Tips Video

August 17th, 2008 by vadi4

vadi4 let us know that the Savage 2: A Tortured Soul forums have an instructional video with tips for the first-person gameplay mode of the mixed-genre fantasy-themed multiplayer game:

It’s made for 2 things:
~ Showing the combat of Savage2
~ Tips for basic and advanced combat.

It’s 18 minutes long, features a ton of different situations, fights as well as commentary.

The video is 440 MB with a 720×480 resolution.

This is the first of what I hope to be many videos of Savage2 PvP.

Here ya’ go:;11382037;/fileinfo.html

YS Flight Realism

August 17th, 2008 by sawyer

Thanks to sawyer for letting us know that YS Flight Realism is out, which adds better sounds, more add-ons, and has edited plane models for the simulator YS Flight 2008.

Download: [ ]

QuakeCon Recap

August 14th, 2008 by Crusader

Welp, another QuakeCon is behind us, and the main items of interest came out of the annual id Software keynote; in particular, the audience question and answer session with id’s technical director John Carmack:

Question: What are your current views on the Linux situation […]?

Answer: I can’t say I have really high hopes for it. If Quake Live does well, Mac is our next target on that, but I would not be shocked if we wind up with a Linux target on there. It’s an under served community […] and I’m happy to see Quake Live there. It is unlikely that the big titles [Wolfenstein, Rage, Doom 4] will have anywhere near simultaneous releases. If one of the guys internally says I want to go port to Linux on my weekend or whatever, I’ll be supportive of that, but it’s not something we’re probably going to devote company resources to on there.

The bright spot for Linux on gaming might be Android, mobile space. There’s still no real sign that that’s going to take off, but if it does that could be a significant and useful thing. People wrote about the death of PC gaming, but PC has problems relative to the consoles, but all of those problems that the PC has are just an order of magnitude worse on the Linux space. So it’s not really a good target.

Every year or so somebody comes up with or plans some Linux-based set-top box that has gaming features, and it never really amounts to anything, and I don’t see any conditions that are going to be forcing that to change in the future. There are certainly aspects of it that I would like, there’s Linux on my flight computer, it’s a good tool for a lot of things. And it might make a useful tool, more so than being Linux, there’s nothing that I think Linux would bring to a console operating system, but there is something that open source would bring to it: those two days that I spent frustrated about my deadlock against Microsoft’s video codec on there I’m sure could’ve been solved much more rapidly if all of it was actually completely open. But there’s nothing that really bothers me about Microsoft or some of these operating system levels there; they’re done competently. Linux would probably bring more trouble than benefits to those things. If the world changed and there was a huge uptake of Linux on PC’s all over the place, it’d be nice, I wish the platform well, but it’s not even on our radar right now for our current projects.

Carmack also reiterated that the current plan is to open source Doom 3‘s engine sometime next year; and they will continue the practice unless something unusual happens, like id losing a patent troll’s lawsuit based on released code.

What we can’t do is we can’t take time away from [other projects]… it does take effort to get these things together. If we are still heads down trying to get Rage out the door, I’m not going to task somebody with putting together the Doom 3 source distribution. But when Rage ships, you can expect the Doom 3 source code to be coming out.

OpenGL 3.0

August 12th, 2008 by Lightkey

The Khronos Group has released the OpenGL 3.0 specification including GLSL 1.30 at SIGGRAPH2008 yesterday as expected, after it should have been finalised in September 2007 previously.

There has been quite some discussions about the missed goals of what “Longs Peak” should have been. First it was intended to be released as version 2.x, then version 3.0 and now the restructuring has been postponed again. John Carmack was reportedly not amused.
nVidia’s Barthold Lichtenbelt, OpenGL ARB Steering Group Chair, commented on the reasons and new plan for the missing changes, including the most-anticipated new object model:

5) We will keep working on object model issues. Yes, this work has been put on the back burner to get OpenGL 3.0 done, but we have picked that work up again. One of the early results of this is that we will work on folding object model improvements into the core in a more incremental manner.

Not everyone is upset, some are even GLaD:

We are very pleased to see the release of OpenGL 3.0, which includes numerous features and extensions that will help us and other ISVs bring amazing gaming content to OpenGL-based platforms,” commented Gavriel State, founder & CTO of TransGaming, Inc.

Eschalon on Greenhouse

August 11th, 2008 by Crusader

Eschalon: Book I, a role-playing game from Basilisk Games, can now be purchased via the Greenhouse game distribution platform:

Greenhouse is committed to bringing independent developers and gamers together. As part of our mission, we are looking far and wide for new games for you to discover. To start, our goal is to bring something special to you once a month. While not all games will support every operating system, we certainly will pay special attention to those that do and we are happy to report that Eschalon indeed supports Windows, Mac and Linux.

homerj pointed out that Eschalon is also now being offered at a cheaper price point, $19.95.

Greenhouse is also the home of the Penny Arcade game On the Rain-Slick Precipice of Darkness.

TuxGames/LGP Downtime

August 11th, 2008 by Crusader

The TuxGames and Linux Game Publishing websites have posted an update about the downtime they’re currently experiencing:

Currently we are experiencing an extended outage caused by the complete failure of British Telecom. This failure is ongoing and we have had so many conflicting reports of what to expect that we can no longer be sure when our service will be back. We are hosting this message on a server that is capable of hosting this message, but not of the entire system for running the company.

Our fault lies in lack of adequately prepared backup measures in the event of a catastrophic failure of service. We will be putting plans in place to remedy this over the coming months.

Just to stress: Our company is still in business, and we have not gone bankrupt, or any of the other rumours that have been flying around

A timeline of events is included; we’ll relay additional updates as they happen.

Edit: Tux Games and Linux Game Publishing are back online since Monday. Their local LUG is helping out until that phone company gets their act together.

Celetania Screenshots

August 11th, 2008 by rototor

Vulcando Games sent in a new update regarding their upcoming massive multiplayer game Celetania:

You have patiently waited since February and now you shall be rewarded: The first in-game screenshots of a prerelease version of the 4X MMOG Celetania!
The screenshots deliver you a great first impression of what awaits you in Celetania. As such you will be able to see scenes from a space battle as well as a tactical overview. Additionally you will be able to take a glimpse at the construction menu of the planetary surface.
You will be able to find the above mentioned screenshots on the Celetania website.
New in-game screenshots will from now on be added regularly – next you can expect to see the research as well as the galaxy / universe overview.

In the next news Vulcando Games will be announcing the exact release date for Celetania and a date for the start of the beta phase.

LordsAWar gets network play!

August 11th, 2008 by benasselstine

Thanks to benasselstine for letting us know that basic network play has been introduced for the 8-player turn-based strategy game LordsAWar:

The networked-play feature will eventually be released with version 0.1.1, but it needs your testing.

Check it out by compiling the tarball at:

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