With the addition of an export option, Blender 3D can now export meshes and models directly out to the *.map format most often used in games like id software’s ‘Quake’ series. These ‘converted’ models can be loaded directly into QeRadiant or GTKRadiant ‘as is’, so it is now possible to ‘model’ a level for use in game.
Seeing as the Grogg ships are well known to you now, Vulcando Games presents you the S.E.C.C.T.S. chassis.
The S.E.C.C.T.S. are cybernetic entities which emanated from the humans of today. Contrary to the Grogg their preference is not trading but rather advancing technically and warfare.
This distinct property can be seen on their ships as well – they are more aggressive and powerful. While a fleet of hostile S.E.C.C.T.S. ships ramble through the galaxy, no one would voluntarily stand in their way because it is quite safe to assume that they are well armed.
You can find videos and descriptions for the chassis, that are the base element of every spaceship, on the official website . Utilizing these chassis in our sophisticated construction kit, you will be able to individually assemble these the way you desire.
In two weeks Vulcando Games will be publishing information about the weapons of the S.E.C.C.T.S. which will turn unperilous ships into raptors!
- Sounds and Music
- OpenFracas now supports up to 8 players
- New troop count drawing algorithm
- Better placement of troop counts
- Scales troop counts to fit within smaller country
- Options to restart a game or reuse the current map
- Streamlined User Interface
- Map Editor improvements
- More player colours to choose from
- Help documentation, revised from Fracas help, now available
It’s completely free – there aren’t any micro-transactions. Quake Live is completely ad-supported on the web browser pages and [through] in-game advertising. Of course, this is speculative – we’re going to have to see how this works out. Early on, we were tossing around two different orders of magnitudes – anywhere from 50,000 to 5 million people playing. We have no idea where it is going to be in there.
Historically, id Software has been a PC gaming company, with consoles a secondary business that happened later. And even though the PC doesn’t get the focus that it used to, in many ways our hearts are still there, and we’d like to do things where the PC is the appropriate platform. [We’d like to] do something that really speaks to the future of where the PC can be superior to consoles.
Version 1.1.0 of Wine, the Open Source implementation of the Windows API on top of X, OpenGL, and Unix has been released.
New items in this release includes the following:
- Many more gdiplus functions implemented.
- Improved graphics tablet support.
- Many Richedit fixes and improvements.
- Support for HWND_MESSAGE windows.
- A lot of new MSHTML functions.
- Many fixes in MSI registry handling.
- Initial implementation of the inetmib1 DLL.
- Improvements to the quartz renderers.
- Various bug fixes.
Download: [ Wine 1.1.0 ]
It features a small amount of bug fixes, three new vehicles, a whole new ‘Championship Racing’ game mode, 5 racetracks for that racing mode (which include the 3 for DM Campaign matches), and web-based stats in the form of a global best-lap leaderboard.
LGP has announced a new copy protection system that is to be used on future games. Due to the immense publicity that has surrounded this announcement, we have written a statement clarifying the system, our motives, and reasons.
The 2D vertical-scrolling shooter Chromium B.S.U. has had a new release after a lengthy hiatus:
- replaced non-free font code, sounds and music with free versions
- added patches accumulated in Debian, SuSE, Gentoo and the tracker
- depend on external libraries instead of embedding them
- add a manual page, freedesktop menu file and icon
- switch to autoconf and automake for build & install
- fix lots of memory leaks and other bugs
- compatibility with OpenAL Soft
Download: [ sourceforge.net ]
TommyTwisters sent in the following press release:
Earthlings Wiped Out By Their Own Creation!
Who could have believed it? The Earthlings invented a race of robots and wiped themselves out! Now the Martians are the only ones left in our solar system that can clean up the mess. They better hurry though, because the Robots are growing fast and consuming all the crystal ore to be found! It’s a race for resources! And no matter how well the Martians were able to hide from the humans, a confrontation with the Robots is inevitable!
- Classic Asteroids style single player arcade mode
- LAN or Internet Multiplayer (supports up to 24 players at a time)
- Randomly generated maps
- Build your own custom maps and share them!
- Full technology trees for each side that your team can research together
- Multiple ships for each side and a full arsenal of weapons to go with them!
- Homing Missiles, Beam weapons, EMPs, Cloaking, Teleporters, and more!
- Real Physics mode (for those who are brave enough!)
- Gravity Wells, weapon turrets, and more!
Immediately available at $19.95 for all major operating systems (Windows, Mac, and Linux).
Please come visit us at www.tommytwisters.com and download the demo today!
Martians Vs. Robots is developed by Tommy Twisters, an independent game development group who’s goal is to make books and games that are creative, fun, and interactive. For more information about us, please visit our website at http://www.tommytwisters.com.
I’ve been in the possession of Multiwinia preview code for the last month or so. It’s a slice of the game, playable against bots, and is the first anyone outside of the Beta have really had a chance to play. Which means I’m going to yabber on at length as I Know Things You Don’t Know.
Version 0.7.5 of Ultimate Stunts, a 3D racing game with stunt-oriented gameplay, is out:
This version contains another major improvement in the track editor: the route information will now be automatically re-calculated when you make changes to the track. This is an important step towards completeness of the track editor. Other changes are a more user-friendly settings editor, and a different slip model, which should make the car handling a bit easier.
- id Software lead programmer John Carmack was interviewed on the Gamers With Jobs podcast last week, during which he mentioned that Doom 3, like id’s previous games, will probably be open-sourced next year. There’s also lengthy discussion about software patents, intellectual property, and the value of releasing source code in general.
- The mod project Hexen: Edge of Chaos has posted an update and an accompanying screenshot.
- Another mod in progress, DentonMod Revision 3, has a forum thread at Doom3world where graphical enhancements to the game are being discussed.
- The cooperative multiplayer mod Last Man Standing can now be reached at Doom3coop.com:
As many of have probably noticed http://LMS.D3files.com has been down recently. We are expecting that the site will be coming back online in the next week or two. In the meantime I have made a backup site at http://Doom3Coop.com where you can access the site and forum information. The forum will remain locked because http://LMS.d3files.com will remain our main site, but I wanted people to be able to access the information.
- A map inspired by the film Event Horizon was released recently: Event Horizon XV.
Along with new units, maps, dodge moves and items are also some updates to the OpenGL renderer which fixes many issues ATI users had running the game in Linux.
The Freeciv project has released version 2.1.5 of their empire-building strategy game:
- Fixes for bootstrap and compilation issues.
- Fixes for rulesets, for example making Civ1 ruleset playable
- Fixes for several bugs concerning player handling and game loading
- Fixes for a number of corner case crashers.
- Fix a memory leak in the readline code.
- Fix for bug that prevented the adding of items to the top of global worklists.
- Fix citybar view options.
- Updates to Estonian, Korean, Greek, Turkish, Catalan, Swedish, Spanish, and German translations.