42 Free Linux Games

May 21st, 2008 by linuxlinks

LinuxLinks let us know they’ve posted an article profiling free-as-in-beer Linux games:

To demonstrate the level of sophistication available, we have put together a list of 42 high quality Linux games that all have the virtue of being free to play. To ensure that there is something of interest here for every type of gamer, we have covered a wide variety of computer game genres, including the ever popular First Person Shooters (FPS), Massive Multiplayer Online Role Playing Games (MMORPG), as well as arcade games, board/puzzle games and more.

Blender 2.46

May 20th, 2008 by Crusader

Speaking of Blender, the 3D graphics creation suite is now at version 2.46 (thanks ohsix), adding hair rendering, physics caching, skinning improvements, new game engine features, a particle system rewrite, and more. There’s a guide to using Blender here, as well as a user gallery.

Download: [ ]

Savage 2 Free Weekend

May 20th, 2008 by Nemoder

Thanks to Nemoder for letting us know that all demo accounts will have full unlimited access to Savage 2: A Tortured Soul starting May 23rd at 12 noon (-5 GMT) through May 26th at 11:59pm (-5 GMT); there will also be cash prizes.

Savage 2 is a mixed-genre fantasy-themed multiplayer game recently released for Linux by S2 Games.

Apricot Aid, Media

May 20th, 2008 by Crusader

The Apricot project, which is developing an open-source game using Blender, Crystal Space, and Python is looking for Linux distribution packagers for release management:

We are preparing to open our repository for a public to feel real Open Source power. At this moment we need people who will help us with making package releases for GNU/Linux, Windows and OS/X. So if you have a time, if you know something about packaging and bug tracking/solving write to us ! Apply to: res[-a-t-]

There was also a recent post describing their game development kit, and another with new screenshots and video.

Phun 3.5

May 19th, 2008 by Crusader

The physics-oriented sandbox game Phun is now at beta 3.5 (thanks Game Tome). Recent changes:

  • Ctrl-G now groups objects together, and Ctrl-U ungroups them
  • When clicking an object in a group, the entire group is now selected (unless ALT is pressed)
  • Fixed a major circle-circle collision bug
  • Fixed so that gui windows now get on top when dragged
  • Fixed so that more scenes can be displayed under File->Load Scene as well as subdirs to Phun/Scenes
  • Optimized the GUI rendering slightly
  • Optimized entity rendering by ‘frustum’ culling
  • Added separate option controlling an objects collision with water; making things watertight should now be easy (thanks for suggestion, Chad Autry)
  • Added (three) collision groups; objects in one group will only collide with other objects in the same group
  • Added an options for showing some simple statistics for selected objects (mass, area, velocity, …)
  • F8 now shows the collision points and their counter force and direction (used to be the collision normal)
  • Added the ability to turn on and off the drawing of object borders from the options menu (even in the no-shader path)
  • Added translations (accessible under the file menu). Phun now supports (in Latin1): Català (Catalan), Deutsch (German), English, Espanol (Spanish), Francais (French), Italiano (Italian), Magyar (Hungarian), Nederlands (Dutch), Polski (Polish), Portugues (Portuguese), Romanian, Suomi (Finnish) and Svenska (Swedish).

The “game” aspect mostly consists being creative with your toolset; there’s also a tutorial for getting started.

Media: [ View ] Download: [ ]

Dark Mod Updates

May 19th, 2008 by Crusader

Speaking of Doom 3, the Dark Mod project has posted a screenshot of NPC models, and two videos demonstrating NPC AI utilizing a lift and roving sewer rats. The Dark Mod is a medieval stealth-oriented total conversion inspired by the Thief series; a beta release is planned for later this year.

The team also maintains a fork of the GtkRadiant level editor, DarkRadiant, which has feature enhancements for Doom 3 editing in general and Dark Mod editing in particular.

OBLIGE – DOOM Map Generator

May 19th, 2008 by Crusader

Thanks to HANGxUPS for pointing out the OBLIGE project, which has developed a random level generator for the classic DOOM engine. Features:

  • Support for DOOM 1, DOOM 2, Final DOOM, FreeDOOM, Wolfenstein-3D, Heretic 1 and HeXen 1.
  • Outdoor areas.
  • Easy to use GUI interface.
  • Built-in node builder, so the created levels are ready to play.
  • Uses the LUA scripting language for easy customisation.
  • Can create Deathmatch levels.

I wonder how long it’ll be before someone makes something akin to a roguelike with DOOM (there was the Dungeon Doom project for Doom 3, but their last few releases dropped Linux support).

Download: [ ]

Cedega on CNR

May 19th, 2008 by Crusader

TransGaming sent in the following press release:

San Diego, CA –May 15, 2008 – Linspire, Inc. developer of, an easy-to-use, one-click digital software delivery service for desktop Linux software, and TransGaming, Inc (TSX-V: TNG), a leading developer of portability and graphics technologies for the electronic entertainment industry, today announced the immediate availability of Cedega 6.0 for Freespire 2.0, Linspire 6.0, Linux Mint 4.0, Ubuntu 7.04, 7.10 and 8.04 (32 bit) desktop Linux users. Available at an introductory price of $44.95 and for download and installation with one-click through, Cedega brings the thrill of blockbuster video games to Linux users around the world (

“We are excited to offer Cedega at as we continue to build our gaming ecosystem for the desktop Linux user,” said Larry Kettler, President and CEO of Linspire. “We have a longstanding partnership with TransGaming and look forward to more product offerings in the future.”

Cedega enables Linux gamers to play Windows titles on their Linux OS. Triple-A video games such as Elder Scrolls IV: Oblivion, Battlefield 2142, World of WarCraft, Madden 2007, Civilization IV and many more, can be played on Linux using Cedega. This allows an easy, out-of-the-box gaming experience.

Quake Wars 1.5 Status

May 19th, 2008 by Crusader

Splash Damage has a new status update for the Enemy Territory: Quake Wars version 1.5 patch:

We’re currently doing some last minute testing with id Software to track down a few issues that have turned up, but we don’t anticipate this to take too much time. We really just want to make sure that all the issues we’re aware of are actually addressed rather than pushing out an update with a big asterisk and a list of It’ll-break-if-you do-this-ers attached to it.

Distribution is being sorted out at the moment as well and if there are no further complications, we anticipate having the update out next week.

FreeSCI 0.6.4

May 18th, 2008 by Lightkey

The reports of FreeSCI‘s death are greatly exaggerated it seems.

While we have not posted a news on the free Sierra’s Creative Interpreter in over two years, they have awakened from their slumber and already put out two new versions this year:

FreeSCI 0.6.3 (Glutton/unstable)

  • Pathfinding support and collision detection (Walter)
  • Savegames (Lars)
  • Automatic game search (Walter)
  • SCI/Amiga instrument support (Walter)

FreeSCI 0.6.4 adds support for an MT-32 emulator (Walter) (note that this requires MT-32 ROM files) and General MIDI for SCI1 games but both need manual source code editing to enable them.
More importantly, this version replaces the 0.3 line as the new stable branch. For this, many SCI0 bugs have been fixed and the support of games using SCI0 should be up to par with 0.3.5 now while extending the support to SCI1.
Testing games for bugs takes time — a lot of time, so only a few have been tested by the developers. If you have the time, please (ab)use the Bugzilla bug tracker to report any boogs you find.

FreeSCI is probably the only reverse engineering game engine project that cares about the so called clean-room implementation and thus they have pulled all previous releases because the SetJump routine included code of unknown origin and Max ‘Fingolfin’ Horn from the ScummVM team wrote a replacement.

Speaking of ScummVM, while FreeSCI has not been selected for this year’s Google Summer of Code; a pet project of one FreeSCI/ScummVM developer has been picked up as a task by a student for ScummVM, which is to include FreeSCI as a plugin to ScummVM (or a hostile take-over, as the FreeSCI developers say). So CABAL could actually come to reality after Sarien has already been integrated into ScummVM even though the collaboration ended rather quickly at first. The progress can be followed on its own weblog.

The FreeSCI project is still hosted here on LinuxGames but they had their own domain for a while. Let us hope it will last longer than the one before.

Screenshots: [ View ] Download: [ ]

Mumble 1.1.4

May 18th, 2008 by mkrautz

Thanks to the authors for informing us that a new version of Mumble, the open source, low-latency, high-quality voice communication tool for gamers, has been released. Mumble includes game linking, so voice from other players comes from the direction of their characters in-game, and has echo cancellation so that the sound from your loudspeakers won’t be audible to other players.

Changes include:

  • Mumble now officially supports Mac OS X on both Intel and PowerPC Macs.
  • Positional Audio on Linux and OSX, and we now support positional audio with all audio backends. Many thanks to the contributed patches which fixed this.
  • Shortcut support without XEVIE/devinput on Linux.
  • Improved mumble:// URL handling
  • The log window can be moved.
  • Minimal mode; where only the list of players and channels is visible.
  • A few bugfixes.

Download: [ ]

An Overview of Linux Entertainment Software

May 16th, 2008 by TimeDoctor

Ex-Loki Extraordinaire, Andrew Henderson, wrote in with the news that he will be speaking at the Jacksonville, Florida Linux Users Group on Tuesday, May 20th at 7:00 PM. More information is available at the LUG’s site.


Penny Arcade Next Week

May 13th, 2008 by Crusader

Hothead Games sent in the following press release today:

VANCOUVER, British Columbia – May 13, 2008 – Hothead Games today announced that Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One will be available worldwide both via Xbox LIVE® Arcade (except Korea) and via the Greenhouse digital distribution platform ( for the Windows®, Mac®, and Linux® versions next Wednesday, May 21.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One is an RPG-Adventure game set in the deranged 1920s universe of New Arcadia, delivered to gamers via accessible episodic releases. Players join Gabe and Tycho, the crime-solving team of the Startling Developments Detective Agency, to combat savage enemies and solve mysteries hidden deep in the sinister heart of New Arcadia. The game is the result of close collaboration between Hothead Games and Penny Arcade, featuring distinct artwork and characters designed exclusively by Mike “Gabe” Krahulik, story and dialogue by Jerry “Tycho” Holkins, both brought to life by the Hothead team.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One is expected to offer players six to ten hours of gameplay, and is priced at $19.95 for the Windows, Mac, and Linux versions and at 1600 Microsoft points via Xbox LIVE® Arcade. The game has been rated “M” for Mature by the Entertainment Software Ratings Board for all platforms.

Nexuiz 2.4.2

May 12th, 2008 by Crusader

Version 2.4.2 of Nexuiz, an open-source first-person shooter based on the DarkPlaces engine, has been released. The requisite list of what’s new:

  • New gamemode Onslaught new available in the menu.
  • Added map for the onslaught gamemode (ons-reborn).
  • Completely new announcer sounds/voices.
  • Fixed several problems with lagging gameplay/crashes/wrong display of effects.
  • The teammessage binds are available in the menu (if you do not see them delete or rename your config.cfg).
  • New server tools for rcon and an irc gateway, updated server documentation.
  • New crylink primary attack and tweaked some other weapons.
  • Implemented uint16 element array support, this hopefully improves performance on Radeon 9500-X300 cards and GeForce1/2 cards.


Edit: has posted a review:

Nexuiz is now my favorite free software game, at least in the realm of first-person shooters. Credit the eye candy or perhaps the speed of play — or both. The Nexuiz 2.4 UI is fast, easy to use, and attractive, and it doesn’t get in the way of the fragging.

Media: [ View ] Download: [ ]


May 12th, 2008 by Crusader

The speedy roguelike game POWDER, which comes with graphics-based tiles, has a new version. The changelog mentions new items and the addition of a kobold thief. Be sure to check out the beastiary and spell tome.

Screenshots: [ View ] Download: [ ]

Endgame: Singularity 0.28

May 12th, 2008 by Crusader

Version 0.28 of Endgame: Singularity, a rogue self-aware AI sim, is out; changes include differentiated difficulty levels, time emphasis, and unique continents.

Download: [ ]

Ultrastar Deluxe

May 12th, 2008 by Crusader

Lightkey pointed out that the Ultrastar Deluxe project, which is developing a karaoke game, has released their first Linux binary:

I’m pleased to post a download for a Debian package, please be warned that the Linux version is still undergoing lots of changes & bug fixes, and we wont have an “Stable” release of this for a little while yet ( It will coincide with the release of 1.1 for windows because it shares the same code base )

There are definitely known issues ( some stuff doesn’t display correctly, some audio issues, some things a little off with the package etc.. ) but this is a start, and I wanted to show our loyal fans what we have been working on..

Video: [ View ] Download: [ ]

Blob Wars: Blob and Conquer 0.93

May 11th, 2008 by Crusader

Version 0.93 of Blob Wars: Blob and Conquer, a 3rd person action shooter, is now available to download. Changes in this release include:

  • More hints for Boss fights
  • Player movement fixed (no longer walks in diagonal, instead of straight)
  • GUI and mini games can be controlled via keyboard / joystick, as well as the mouse
  • Extra animation frames added to one particular boss fight (not listing, as minor spoiler)
  • Bob now drops bread crumbs for other blobs to follow
  • Bob and the other blobs can now step over small obstacles without needing to jump
  • Misc. bug fixes

Download: [ ]

ETQW Competition Guide

May 10th, 2008 by Crusader

If you’re interested in getting involved with the Enemy Territory: Quake Wars competition scene, Silent Shadows has posted an introductory thread at the community forums.

Wine release 1.0-rc1

May 10th, 2008 by Marv

The first release candidate of Wine 1.0, the free implementation of Windows on Linux has been released. This has been a long time in the making and I can remember way back when the only thing that I could get to work on Wine was “sol.exe”. Congratulation to this project for their hard work and dedication on making it this far.

Download: [ Wine release 1.0-rc1 ]

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