LINUXGAMES

NVIDIA Display Driver 169.09

January 23rd, 2008 by Crusader

NVIDIA has released version 169.09 of their Linux display driver for graphics cards that utilize their chipsets:

  • Fixed a problem causing the fan on some GPUs to always run at full speed.
  • Fixed a bug that caused the X driver to crash if the X.Org GLX extension module was loaded intead of NVIDIA’s.
  • Improved the X driver’s awareness of the current notebook docking status.
  • Fixed brightness control on HP Compaq notebooks.
  • Fixed a bug in the Linux/i2c algorithm driver implementation that prevented core transfer types from succeeding.

As you probably already surmised, more information can be found in the updated README.

Download: [ nvidia.com ]

Scorched3D 41.3

January 22nd, 2008 by Crusader

Another new version of Scorched3D is out; version 41.3 fixes:

  • Slow clients causing others to timeout
  • Rebalancing of some weapons

Scorched3D is a 3D remake of the classic game ScorchedEarth, where artillery pieces lob shells at one another across varied terrain.

Screenshots: [ View ] Download: [ scorched3d.co.uk ]

ET:QW Demo, Hotfix, SDK

January 21st, 2008 by Crusader

Hot on the heels of the version 1.4 update, here are a few more new downloads for Splash Damage and id Software’s sci-fi multiplayer first-person shooter, Enemy Territory: Quake Wars:

  • A new demo with the features/functionality/bugfixes in the current retail version.
  • A hotfix for the 1.4 retail build to address a server crash issue – admins, you’ll want to grab this.
  • The final ET:QW Software Development Kit; Mxyzptlk has helpfully posted a guide to compiling the game logic code in Linux on the community forums; you’ll need to use Wine to install the SDK though. There’s also lots of resources available at the official editing wiki.

Other Linux-specific questions are addressed at the ET:QW GNU/Linux FAQ. Finally, if you’re in the United States, ET:QW is available at Best Buy for $20 this week.

This is UNIX, I Know This

January 21st, 2008 by Crusader

While this isn’t, strictly speaking, a game, it is game-based and interesting: L3DGEWorld (thanks Rock, Paper, Shotgun) is a network visualization tool based on OpenArena, the open source game that uses the ioquake3 engine:

The system allows admins to look at the network architecture as if it were a visible architecture, and pick up stats and behaviours from the interface. Actually using lightning guns to fry the connections of intruding miscreants is still a long way off, but it demonstrates that William Gibson’s fantasy is far from unobtainable.

Currently, access control lists are created by shooting network elements; there’s also a PDF documenting the project’s I/O spec for the development of new functionality.

L3DGEWorld

This isn’t the first time an id Software game has been made into an administration tool: many years ago, the psDooM project was announced, which allows sysadmins to shoot unruly processes.

X-Plane 9

January 21st, 2008 by Crusader

Thanks to linux-Gamers.net for pointing out a beta release of X-Plane version 9 for Linux, with some caveats from Ben Supnik:

At this point it looks like X-Plane 9 will run on nVidia hardware, but not ATI hardware. That’s a significant change from version 8, but not a surprising one. Version 8 had a number of serious issues with ATI hardware, and version 9 has even more, to the point where the sim can’t really be considered stable.

A number of users have spontaneously contacted us to offer their help. The area where we need the community’s help the most is for support. We (LR) don’t have the expertise to help users solve the nitty gritty problems that come with different distros, different drivers, and the other configuration problems that can happen on Linux. We already have volunteers to help set up some kind of community-based resources, so I’d like to focus the discussion on what kinds of resources would be most useful, how should they be coordinated, and who is willing to help.

Installation instructions and bug discussions can be found in their official Linux support forum; the FAA-certified flight simulator from Laminar Research can be ordered online for $79 US.

Demo Download: [ x-plane.com ]

Linux Penumbra: Black Plague Status

January 21st, 2008 by Crusader

While discussing the Windows release date (February 12th) for Penumbra: Black Plague recently, we missed this forum post from Frictional Games Jens Nilsson:

There will be a Linux version and it should be released very close to the Windows release. Please keep an eye on our website for news as we will release them on our own just like last time.

The first game in the horror-themed adventure series, Penumbra: Overture, was released for Linux just last year (demo | retail).

More Penny Arcade Adventures Previews

January 21st, 2008 by Crusader

Here are a couple new Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness articles:

  • Gameplay videos @ Kotaku
  • Impressions and screenshots @ Wired:

    And it’s hilarious. I never laughed so hard during a demo of a game as I did while watching Hothead Games’ designers play PAA. It’s not merely because of the writing, which is classic Tycho, carefully crafted yet somehow unglued. It’s all the little details that Hothead has been careful to add. This is the world of Penny Arcade, brought to life. God help us.

The webcomic-based title is being developed by Hothead Games for Linux and other platforms.

Thief’s Den for Doom 3

January 21st, 2008 by Crusader

Broken Glass Studios has released Thief’s Den, a short alpha demo of The Dark Mod for Doom 3, which was inspired by the Thief series of PC games:

Thief’s Den is just a few rooms but it is a complete, fully playable mission, and includes a good selection of the main Dark Mod features. Keep in mind that The Dark Mod is still a work in progress and this is reflected in the demo. Voices are temporary placeholders, for example, and AI behaviour is not yet fully developed. You will certainly find bugs and glitches but we hope that doesn’t spoil your enjoyment too much.

The team has posted installation instructions for Linux users at their wiki; as the Dark Mod is primarily a toolset for users to create their own stealth missions, you can also start making maps with the Thief’s Den assets and their fork of GtkRadiant level editor, DarkRadiant, which also has wiki-hosted documentation (you’ll at least need to read the compilation guide).

The Dark Mod

Vendetta Online 1.8 Info

January 21st, 2008 by Crusader

The Vendetta Online news page has an update discussing the changes to the space combat MMORPG’s back-end brought by the version 1.8 milestone update:

This isn’t really a very exciting milestone from an external standpoint.. the game doesn’t look much different (there are three independent Hives now). It is a *very* important milestone from our perspective, however. We’ve spent a little over a year rewriting a large chunk of how our game’s back-end works. How bots get sent around and told what to do, even what language is used to develop certain areas.

There’s lots more there about how the new back-end will serve as a foundation for future gameplay enhancement. Vendetta Online has a free trial period, after which there is a monthly subscription fee.

Screenshots: [ View ] Download: [ Trial client ]

Linux Games Podcast #11

January 20th, 2008 by TimeDoctor

The latest Linux Games Podcast episode is up. Podcast 11 is our “Hey, We Haven’t Done a Podcast In a While” Episode!

Joining myself on this episode is Dustin “Crusader” Reyes.

URL dump from this episode:

Enemy Territory: Quake Wars
Desktop Tower Defense
Microsoft Sidewinder Mouse
Logitech G9
Hideous New Logitech G5 Mouse
Creative’s Linux Driver Site
Ubuntu Forums Thread for X-Fi Drivers
Abuse
Penumbra Stuff
ET:QW Stats for Crusader
ET:QW Stats for zakk
X3: Reunion
Unreal Tournament 3
Phoronix UT3 Delay Post
Savage 2
Tribes 2
Savage 1
Penny Arcade
…And their game
EVE Online
Vendetta Online
Freeciv
UFO Alien Invasion
NVIDIA Open-Source Rumor
Warsow
Micropolis Source Code Released

iTunes users can click the iTunes Only link below, or drag and drop the feed link to iTunes, or click Advanced – Subscribe to Podcast and copy the feed url there, or just hit update if you’ve already subscribed. The podcast is also in the iTunes Music Store. For any other podcasting programs, you’ll need to insert the feed url into it.

Enjoy, leave feedback here, in the new forum, on iTunes, digg us, and tell your friends!

Linux Games Podcast 11 Download: [ iTunes Only | MP3 RSS Feed | Straight MP3 | Straight Ogg Vorbis ]

Intel Graphics Driver Testers Needed

January 20th, 2008 by Crusader

Thanks to desti for linking this xorg mailing list post from Intel‘s Gordon Jin:

We Intel Graphics driver team would like to make closer relationship with community users and calling for interested users (including OSV engineers) to join a new community testing program.

[...]

Since we are focused on the latest upstream driver development, the community members are expected to be able to use the latest driver and build git driver preferred. When we announce driver release candidate to community, we’ll CC members so they will be notified directly. It will be good for the members to test the release candidate driver to assure the quality of release driver on that platform/model.

Action:
So if you would like to make contribution, welcome to register the membership by sending the below information to me by email:

  • Chipset (e.g. 855GM, 915G, G35, …)
  • Machine model, laptop/desktop
  • Monitor model (including TV), connection type used (VGA, DVI, HDMI, S-video, component …)
  • Driver version
  • OS
  • Any other hardware accessories, e.g. SDVO card model or TV cables.

We’ll organize this program on http://intellinuxgraphics.org with joined member name listed, so please also let me know if you don’t want your personal info (e.g. email address) published.

The Intel Linux graphics team develops open source drivers for their chipsets.

World of Goo Preview

January 20th, 2008 by Crusader

Eurogamer has posted their impressions of World of Goo from the 2008 Independent Games Festival:

World of Goo is about sticking Goo together. It’s as instantly charismatic a character-lead puzzle game I’ve played since the first Lemmings way back in the days of the Amiga.

The game is being developed by 2D Boy; the developers mentioned Linux support in the midst of praise for open source dev tools in a recent Gamasutra interview.

UFO: Alien Invasion Review

January 20th, 2008 by Crusader

The PC gaming blog Rock, Paper, Shotgun has posted their impressions of UFO: Alien Invasion version 2.2; UFO:AI is an open source turn-based tactical game inspired by the X-COM series:

Playing briefly around with it, while the graphical approach can best be described as “adequate”, it’s clear there’s a lot of potential for this to eventually become the game X-COM fans have waited for over the eleven long years since Apocalypse, the last in the series (a couple of ropey spin-offs aside). It’s a better effort than its rivals, both commercial and gratis, in many ways.

ATI Catalyst Display Driver 8.1

January 20th, 2008 by Crusader

AMD has released new ATI Catalyst display drivers for Linux; the release notes delineate the following changes:

  • Corruption will no longer be noticed in the lower right corner of the display or on the mouse pointer after the system is running for a long period of time
  • Connecting a display device that supports 1680×1050 to a system running Linux will no longer result in a maximum display resolution of 1280×1024 only being available
  • Custom mode lines in xorg.conf will no longer be ignored by the fglrx driver
  • Suspending to RAM or DISK on kernel version 2.6.23 or later no longer fails

Download: [ amd.com ]

PyChess 0.8 beta 4

January 20th, 2008 by Crusader

Version 0.8 (“Philidor” – releases are named after great chess masters of the ages) beta 4 of PyChess, a Python-based chess client, has been released:

  • Made new games start more smoothly
  • Made PyChess easier to beat on easy levels
  • Added Toga 2 to supported UCI engines
  • Made opening files from the commandline, or over http, work better
  • Made PyChess never resign, so that people have the fun of mating
  • Added translations from Rosetta
  • Made pgn-load errors more informative

Instructions for adding additional chess engines can be found in the project FAQ.

Screenshots:[ View ] Download: [ googlepages.com ]

Tetris News

January 20th, 2008 by Crusader

Quick! Duck! Flying blocks coming at you!

  • 4D-TRIS is a relatively new project where the player must manipulate blocks in a 4-dimensional hypercube (video).
  • monolithandroid is a Tetris project for the Linux-based Android mobile phone platform.

War§ow 0.4

January 20th, 2008 by hylk0r

War§ow 0.4 was released yesterday; thanks to hylk0r for the heads up:

  • WarsowTV
    • broadcast matches in-game to a large amount of viewers
    • Full multipov streaming
    • Added small minimaps for watchers
  • Engine
    • New advanced renderer features (bumpmapping, specularmapping, shadowmapping)
    • Optimizations! Increased performance over 0.3
    • Outlines now handled by engine, ability to switch on or off
    • Profiles: ability to quickly use some predefined graphic settings
  • Maps
    • Replaced old wdm2 by TdM’s/bLx’ Chromo Dynamic
    • Replaced old wdm11 by Grumx’ Rage
    • New TDM maps by Daze: wdm8 – Baxandall and wdm19 – Format
    • New TDM map by jal/Daze: wdm9 – Supersym
    • New duel map: wdm10 – Deflected
    • Retextured most maps to take advantage of new renderer features
  • Models
    • New Weapon model: Instagun
    • New Player model: Bobot
  • Gametypes
    • Tweaked iTDM (domination style gametype)
    • New CTF rules
    • Added Duel Arena (1v1 ClanArena)
  • Bots
    • Advanced movement (bunny hopping, dashing and wall jumping)
    • Ability to time items
    • More natural behaviour
  • Tweaked movement system
    • Added forward bunny hopping
    • Increased gravity, compensated by higher jump strength
  • Tweaked weapon settings
    • Gunblade: Regenerates ammo, instant fire, added splash damage (trickable!)
    • Riotgun: Spiral pattern, increased damage slightly
    • Rocket launcher: More splash damage, more self damage, decreased projectile speed (1000 up/s)
    • Grenade launcher: Strong grenade explodes on contact, tweaked projectile trajectory
  • Tutorials
    • Included basic movement demo-tutorials
    • With subtitles, voice-over and recams to explain basic movement and bunny hopping

Warsow

Warsow is an open source multiplayer first-person shooter derived from the Quake 2 codebase which focuses on speed and trick jumps for movement physics.

Screenshots: [ View ] Download: [ warsow.net ]

Wah!Cade 0.24

January 20th, 2008 by Marv

A new version of Wah!Cade, a popular front-end to Mame, has been released. Major items in this release include:

  • Joystick support! Thanks to the magnificent zerodiv (pygame required).
  • Trackball, Mouse & Spinner support too.
  • Intro and Exit Movies.
  • A Game List editor is now available.

Download: [ Wah!Cade 0.24 ]

ScummVM 0.11.0

January 19th, 2008 by Crusader

ScummVM, a virtual machine for classic adventure games that utilize the SCUMM interpreter SPU™ and a dozen other engines, has a new release:

  • Support for the freeware adventure Lure of the Temptress (available for download here)
  • Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and 3 Sierra pre-AGI games for children
  • Maemo port
  • Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
  • Better support for Sierra AGI games
  • Improved support for modern 64-bit systems
  • Support for FLAC encoded music in Broken Sword for the purists among you
  • Better support for non-English versions of games, including eastern languages
  • Sound compression for SAGA games

Download: [ scummvm.org ]

Q3A AI Article

January 19th, 2008 by Crusader

AIGameDev.com has an article up examining the artificial intelligence code in the Quake III: Arena source:

Quake 3 Arena makes an interesting example as it is fully open-source (except the tools), and it’s a great example of a turn-of-the-century AI engine design! Seriously though, the code contains a feature-complete death-match bot AI written in plain-old C; it’s surprisingly easy to follow when you understand the syntax of the language. As well as a simple goal architecture, you’ll find some solid technology in the Area Awareness System (AAS) and the pathfinding solution too (a.k.a. routing).

The article appears to be in error on point though: there’s an open source level editor for Q3A, GtkRadiant.

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