LINUXGAMES

Phoronix: Synopsis Of Linux Graphics Drivers

November 13th, 2007 by Crusader

The Linux hardware site Phoronix notified us of their latest guide:

With all of our coverage at Phoronix of the different ATI and NVIDIA graphics drivers, if you’re new to Linux or just get caught off guard by all of the different open and closed-source drivers, it can be confusing to know which driver is right for you and your needs. At the request of many readers, and the obvious need for a concise article explaining the different solutions, we have written a synopsis of the Linux graphics drivers currently available. This is really to let those new to Linux know what choices are available for them and their graphics card.

EVE Online Linux Client

November 13th, 2007 by Crusader

We’re still catching up on news here, apologies: a reader pointed out that CCP released the Cedega-derived Linux client for their space combat/business MMORPG EVE Online:

As announced in Hellmar’s Fanfest Keynote presentation, CCP has teamed with Transgaming to provide additional operating system support for the EVE client. EVE will now run on Mac OS X and Linux. For further information, please see this news item. Also, a new section concerning the new operating system support will be added to the Frequently Asked Questions on Monday.

Like most massive multiplayer titles, EVE Online has a subscription fee.

Screenshots: [ View ] Download: [ eve-online.com ]

GPL’ed SimCity on OLPC

November 11th, 2007 by Crusader

Electronic Arts posteda press release to announce that the original SimCity will be released forthe Linux-based One Laptop Per Child project:

By gifting SimCity onto each OLPC laptop, EA is providing users with anentertaining way to engage with computers as well as help developdecision-making skills while honing creativity. This is the first time a majorvideo game publisher has gifted a game to the world.

[...]

“SimCity is entertainment that’s unintentionally educational. Players learn touse limited resources to build and customize their cities. There are choicesand consequences, but in the end, it’s a creativity tool that’s only limitedby the player’s imagination,” said Steve Seabolt, vice president of globalbrand development, The Sims Label. “The game should prove to be an incrediblyeffective way of making the laptop relevant, engaging, and fun, particularlyfor first time players. We are thrilled to be making this contribution to OLPCto help meet their goal of educating the children of the world.”

At ArsTechnica it was mentioned that Don Hopkins will be developingthe port; at his blog he elaborates a bit on the project:

The GPL source code version of SimCity will not be called “SimCity”, but wewill use the SimCity source code to make a city building game called”Micropolis”, which was the original working title of SimCity. That’s becauseEA reserves the right to review and QA the official version of the game that’spublished under the name “SimCity” on the OLPC. So we can make improvements tothe TCL/Tk version of Micropolis (based on the GPL source code), and submitthem to EA for review and QA, which if they approve, will be used as theofficially branded version of SimCity for the OLPC. It will be the same code,but the only difference is the name, which EA understandably wants to protect,be ensuring the quality and integrity of OLPC SimCity.

Edit: Hopkins has also posted a YouTube video demonstrating SimCity on the OLPC.

GNOME Video Arcade 0.5.2

November 11th, 2007 by Marv

Version 0.5.2 of the GNOMEVideo Arcade, a MAME frontend, has beenreleased:

  • Alert the user if the ROM file analysis detects any errors.
  • Fix a crash when using interactive search in the main window.

Screenshots: [ View] Download: [ sourceforge.net]

This post was submitted by Marv.

Fashion Cents Deluxe

November 11th, 2007 by Crusader

A reader sent in the following:

Our original fashion puzzle game for girls has been given the Deluxe treatment!

Like the original game, you are given a wide assortment of hats, tops, bottoms, and shoes in a variety of styles and colors, which you must combine into outfits that are color-coordinated. Add accessories like glasses and purses to score bonus points. Create enough outfits to advance to the next level!

Fashion Cents Deluxe features:

  • Simple, yet highly addictive gameplay!
  • Lots of cute clothes for you to mix and match!
  • A delicious smooth jazz soundtrack!
  • Improved graphics and sound!
  • Free add-on packs for registered owners!

Trial Download: [ mygamecompany.com ]

GP2X F-200 Available

November 11th, 2007 by Crusader

Gamepark Holdingshas announcedthat their Linux-based handheld game console GP2X-F200 hasbeen released:

The GP2X Value Pack includes 5 games in the internalmemory, 20 games in the included CD.

GP2X F-200 newest features include the touch screen LCD, 8-way digital pad,completely new UI and much more!

I know that Play-Asiacarries them, but I’m not sure what other vendors there are. Also, there’s anInstructableslisting which discusses the hardware and links a few sites of interest.

Wine 0.9.49

November 11th, 2007 by Marv

Version 0.9.49 of Wine, the popular free implementation of Windows on Unix, has been released. Changes in this release include

  • Many copy protection fixes.
  • GLSL is now the default for Direct3D.
  • Lots of memory errors fixed thanks to Valgrind.
  • Support for TOPMOST windows.
  • Beginnings of an inetcomm dll implementation.
  • Lots of bug fixes.

Download: [ Wine 0.9.49 ]

Tile Racer 0.6

November 6th, 2007 by TimeDoctor

The developers of Tile Racer wrote in with this news:

Modelview Productions is proud to present: Tile Racer (formerly known as “Stunts Remake”).

Tile Racer is a freeware 3D stunt racing game which features realistic car physics and an in game track editor to create new maps to race on. At the moment the players are able to race for the best lap time but a hotseat splitscreen mode and an AI enemy to race against are in the works. The game was started as an university project by two students and is now being further developed and maintained by them even after graduation.

Last Man Standing 3.5

November 4th, 2007 by Crusader

Platinum Arts’ calimer sent in the following announcement for Last Man Standing 3.5, a Doom 3 (Linux FAQ) modification that adds cooperative multiplayer support:

Since the release of 3.0 the community kept growing and showed incredible support so we felt that we wanted to give something extra to show our thanks and well here it finally is, Last Man Standing Co-op 3.5! The reason for the 3.5 release is so that we can have a public test for the improvements made for 4.0 For the complete list of bug fixes and features go to our Tech Support Forum

Here is a list of the main features:

  • Compatible with the Doom 3 1.3.1 Patch and Doom 3 Steam Version
  • Faster Map Loading Speeds and over 70 maps tuned for Coop play!
  • A huge list of bug fixes
  • New LMS theme song!!! Also check the lyrics out in the Doc folder, they rock!
  • All of the zombies will now ragdoll
  • Lots of SP Coop tweaks including improved spawn points, starting map weapons, and lag tweaks!
  • Nine new maps are added from TA_Alucard that are prefixed with TS which stands for Training Simulation. Check them out and let us know what you think!
  • Old LMS favorite Prog_Doomship is back with many fixes!
  • Prog_Sewer and KF_Arena have received numerous updates thanks to The_Master!
  • Colors on players nametags now reflect armor amount.
  • Fortcomp has received some tweaking!
  • Many various map tweaks and fixes

We would love for you to share any exciting/fun/thrilling/etc experiences that you have in 3.5 or had in previous releases. Please share your stories here.

As a note there are many more exciting things to come after this release. There is a map pack on its way and also we are planning on releasing the LMS soundtrack. In addition there is a possible major development on the way that we will post about hopefully soon.

Also for any fans of the free game design tool Platinum Arts Sandbox check out http://Kids.PlatinumArts.Net because a new release is out featuring models that can be easily be dropped into maps.

Don’t forget that LMS provides Classic Doom For Doom 3 Coop! Please support the great Classic Doom for Doom 3 Team over at http://cdoom.d3files.com.

Screenshots: [ View ] Download: [ platinumarts.net ]

PyChess 0.8b1

November 4th, 2007 by Crusader

Version 0.8 beta 1 of PyChess, a Python-based chess client, has been released:

The long development time covers a close to total rewrite, the most throughout testing for a PyChess release yet, and a massive new base of features. Many of which users have been screaming since the first alpha of PyChess.

The new features includes, but are not restricted to:

  • FICS online Internet play.
  • Undo and pause functions.
  • Support for UCI engines like Fruit, Glaurung and Shredder.
  • Ability to turn analysers on/off, and to decide which engines should be used.
  • An “Enter game” in pgn dialog.
  • New fast start greeting screen.
  • A 30x faster built in python engine.
  • Internationalized or figure pieces in notation .
  • Optional sounds.
  • A comments side panel that helps you understand the moves made.
  • Pychess now use Launchpad Rosetta for i18n

It should be noted, however, that even though the FICS implementation is generally very stable, it hasn’t yet got support for chatting and console communication. Thus it should be used with some care.

We encourage everyone to try out the release, and report the bugs (if any) you find.

If you’d like to see PyChess translated into your language, you can help us from the web interface at https://translations.launchpad.net/pychess/trunk/+pots/pychess

And remember: “The Game of Chess is not merely an idle amusement; Several very valuable qualities of the mind, useful in the course of human life, are to be acquired and strengthened by it” – Benjamin Franklin, 1779

Screenshots:[ View ] Download: [ googlepages.com ]

Thunder&Lightning 071031

November 4th, 2007 by Crusader

Version 071031 of Thunder&Lightning, an open source flight sim with a futuristic setting, has been released:

  • A graphical user interface makes Thunder&Lightning much more user friendly:
    • A mission selection dialog.
    • Basic settings like screen resolution and whether to user shaders can be configured graphically.
    • Controls (keys, buttons, joystick axes and coolie hats) are configurable now.
    • A main menu (access with ESC) gives control over TnL
  • A new radar screen looks cool and helps orientation.
  • Radar contacs are shared between units of the same faction (RadarNet)
  • Decoy flares are now deployed automatically, even if flying manually increasing player’s chances of survival.
  • Some new particle effects for explosions and gunfire.
  • Lots of smaller enhancements.

Screenshots: [ View ] Download: [ tnlgame.net ]

Gaming Miniconf @ LCA2008 – Call for Participation

November 4th, 2007 by Crusader

A reader pointed out that the Gaming Miniconf at the 2008 Linux.conf.au event has opened a Call for Participation:

The Open Source Gaming and Game Development Miniconf (Gaming Miniconf for short) is a single day event run as part of the Linux.conf.au technical conference. It aims to promote both FOSS Gaming and FOSS Game Development.

This will be the second year that the Gaming Miniconf runs and with your help it will be even better. This Miniconf is not just a bunch of cool talks, it aims to be FUN! Interactive demonstrations of FOSS games will be occurring at the Open Day.

The Miniconf will run the second day of the main Linux conference (Tuesday, January 29th 2008); they’re looking for presenters, panels, lightning talks, hardware, and volunteers. If interested, contact information can be found at their wiki. Would-be speakers, your deadline for submissions is November 15th.

Descent Port Updates

November 4th, 2007 by Crusader
  • D2X-XL, a port of theDescent 2 sourcecode that adds OpenGL support, is now at version 1.11.30, which adds askybox fix.
  • DXX-Rebirth, which also supportsDescent1 and Descent 2 with OpenGL rendering, has reached version 0.53 with thefollowing improvements:
    • Mouse wheel (or other axis) can now be mapped to cycle Weapons
    • Reworked homing missiles
    • Full UDP/IP Multiplayer online-capabilities
    • Big improvements in Multiplayer code
    • Improved Cockpit drawing
    • Grow/Shrink Window keys removed – cycle cockpit-modes with F3
    • Improved Memory usage in menus
    • Reworked INI/Command-line options (check out the NEW inifile/help screen)
    • Rewritten briefings
    • Resolution now stored in descent.cfg – no resolution changesanymore
    • Fixed some 64Bit bugs in Multiplayer
    • Improved collision-detection
    • New Multiplayer game profiles

EVE Online Linux on Nov. 6th

November 1st, 2007 by Crusader

A reader pointed out this thread at the EVE Online forums which states the Linux client will be released with an update on November 6th:

This update, Revelations 2.3, contains formal support for Mac OS X and Linux. It also includes a few fixes for all platforms. Stay tuned for the release notes.

EVE Online is a space combat/business MMORPG; the client utilizes TransGaming’s Cedega API.

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