LINUXGAMES

pSX v1.13

September 30th, 2007 by Marv

Version 1.13 of pSX, a Playstation emulator, has been released. Changes in this release include:

  • Added Korean, Bosnian, Serbian and Icelandic translations
  • Added some missing translations to Linux build
  • Debugger DMA capture buffer now autoresizes
  • Fixed streaming music in Jikkyou Oshaberi Parodius
  • Fixed bug when setting sound frequency in Windows
  • Implemented volume and mute in Linux
  • Fixed “missing body parts” bug in Deception 3
  • Fixed bug that caused XA audio in Deception 3 to not stop correctly
  • Fixed random crash in Road Rash: Jailbreak
  • Fixed debugger crash when emulator is reading from CD
  • Fixed hang opening CD images in Linux
  • Per-user settings for Linux (.ini file is now stored in ~/.pSX)
  • Removed SSE instructions used during init (should fix crash on AMD CPUs)
  • Fixed GTK warnings when clicking window close button in Linux

Download:[ gazaxian.com ]

Enemy Territory: Quake Wars Shipping; Linux Update

September 29th, 2007 by Crusader

id Software and Splash Damage’s team-oriented sci-fimultiplayer first-person shooter Enemy Territory: Quake Wars has beenreleased for Windows in Australia and Europe; the game also ships this coming week inNorth America. The initial patchnotes include a fix for Linux client compatibility, as the nativeexecutables are in beta testing.

That said, the retail Linux dedicated server has been released; you candownload it and find additional documentation at the ETQW GNU/LinuxFAQ:

It comes in two flavors: You can either grab the complete package includingmedia files, or you can get just the server binaries and copy the requiredmedia files off the ETQW DVD.

There have also already been several reviews posted online; many have beenaggregated here at the ETQW CommunitySite and at GameRankings.

In a recent chat withXfire, Splash Damage addressed the client’s development:

Question: Pazy: Was creating a Linux client a hindrance to the project or wasit more ‘natural’?

Answer: [SD]jRAD: idTech 4 is already setup to insulate most of the game fromwhat OS it’s running on, so overall the process is fairly straightforward(TTimo at id is in charge of handling the Linux versions of the game.) Theoverall quality of everything is usually improved because it’s run throughseveral different compilers and build processes.

Question: Pazy: Will the Linux/Mac versions have an on-disk installer or mustit be downloaded?

Answer: [SD]jRAD: The Linux and Mac versions will be available for download,shortly after the release of the PC version.

1up.com has aportion of a print interview with Splash Damage’s Paul “Locki” Wedgwoodonline, during which Locki mentions his Linux roots:

I started playing Quake, and at work, a workshop engineer said, “You can playthat on the Internet.” And I said, “What, you mean like Doom?” And he said”Yeah.” So I said, “Where do I get this ‘Internet’?” [Laughs]

Well, actually, I think I’d [gone] on holiday to Spain, and I took a laptopwith me. This was back in…gosh, this must be 1996 or something. I went overto Spain with this laptop and I bought Linux from America. They sent me thisbig book and the seven CDs and I decided I was going to build myself a TCP/IPInternet router using my laptop and Linux and a PCMCIA modem. So I spent mytwo weeks on holiday with all of the discs, reading this Linux Bible [fromYggdrasil]…and I got this laptop running with full support for this PCMCIAmodem card and a TCP/IP router installed and network address translation andeverything. I went into the office and I set it all up, and then I went intothe core control center and I said, “You guys have got the Internet now via myrouter!”

Planetquakewars.net alsoposted a lengthy interview with Locki, which mostly covers the game’s genesis.Finally, there are some new videos from the retail version up at PC.IGN thatdemonstrate class-specific abilities.

UT3 Linux in Box; No Editor?

September 29th, 2007 by Crusader

BeyondUnrealhas posted an IRC log from a chat they conducted this past week with Epic Games about Unreal Tournament 3; among thequestions and answers was this exchange:

{uX}l`VampyrCeil: Is the Unreal Editor really going to be available for Macand Linux users this time around? Also, will it be able to import/exportfrom/to third-party applications (specifically Blender 3D)?

[Epic]DrSiN: I don’t believe there are plans for a Mac/Linux editor.
[Epic]DrSiN: Jeff?
[Epic]IctusBrucks: the editor imports .ase files for static mesh geometry
[Epic]IctusBrucks: the editor can export static meshes as .obj or .stl, so anyprogram that can read those formats and export .ase can work well withUE3
[EPIC]WarTourist: Dunno…linux game exe in the box and mac version soonafter. Not sure how the editor works

The game’s predecessor, Unreal Tournament 2004, also included the Linuxclient/server binaries on the retail disc.

Moreover, 1up.comhas a new article looking at the first-person shooter’s vehicles.

Alien Arena 6.10 Trailer

September 29th, 2007 by Crusader

COR Entertainment has produced a video trailer Alien Arena 2007 version 6.10 toshowcase the build’s new maps and the Violator weapon. Alien Arena 2007 is anopen source online deathmatch game featuring a retro sci-fi theme. The traileris available at GeeVee or ModDB.

Screenshots: [ View ] Downloadv6.05: [planetarena.org ]

Open RadeonHD Driver Update

September 29th, 2007 by Crusader

Phoronixhas posted a SITREP on the ATI open sourcedriver for RadeonHD video cards:

While AMD has yet to release anymore GPU documentation (aside from theirinitial 900 page dump), the RadeonHD driver development has been progressingnicely. Thanks to the new RadeonHD Conntest utility, support for many new R500and R600 GPUs has been added over the past two weeks.

The article goes on to mention that developers from Novell aim to complete 2D rendering work bythe end of 2007; 3D support is dependent on additional promised documentation from AMD.

Wine 0.9.46

September 29th, 2007 by Crusader

Version 0.9.46 of Wine, an open sourceimplementation of the Windows API for UNIX systems, has been announced. Newstuff includes Direct3D improvements that would probably be of interest togamers.

Download: [ winehq.com ]

LGeneral 1.2 beta-13

September 29th, 2007 by Crusader

LGeneral, a turn-based strategygame inspired by Panzer General,has had a new release to fix a segfault caused by a unit fuel shortage.

Download: [ sourceforge.net]

Robocode 1.4.6

September 29th, 2007 by Crusader

Robocode is an educational gamedesigned to teach Java programming bycreating simulated combat robots. Changes in1.4.6 include bugfixes for bullet behavior.

Screenshots: [ View] Download: [ sourceforge.net ]

KsirK 1.3b2

September 29th, 2007 by Crusader

KsirK, an implementation of theclassic strategy game Risk, hit version 1.3beta 2 last month:

  • Networked i18n
  • Load and save in network mode (with password for network players)
  • IA working in network mode
  • Local and network playing;
  • List of available countries is updated and checked;
  • Player identification flag is updated.
  • No more default skin only;
  • No more crash on client disconnect

Download: [ gna.org ]

Blood Frontier

September 27th, 2007 by Crusader

Blood Frontier is a totalconversion project which utilizes the Sauerbraten engine and adds a singleplayer campaign with AI opponents, new game modes, and other online features(thanks FreeGamer). The project’s first release was justannounced; judging from the screenshot, zombie creatures are among yourenemies, but I could be wrong.

Download: [ sourceforge.net]

Phoronix: NVIDIA SLI Shootout

September 26th, 2007 by Crusader

Phoronix sent in the following overview of their latest benchmarking article:

It is going on two years since support for Scalable Link Interface (SLI) was introduced into NVIDIA’s Linux binary display driver. This support had come a year after it was officially launched and supported by the Windows ForceWare display driver. As we had seen at the end of 2005 with two GeForce 6 graphics cards in SLI, its performance was very sluggish, and there were a number of problems to be found with Linux SLI. While we have routinely tested new NVIDIA graphics cards under Linux SLI internally, there hasn’t been much to report on as the experience has been very foul. However, things have changed recently and with the recent NVIDIA 100.14.19 display driver release using GeForce 8 hardware — we finally have some modest numbers to report on in a Linux SLI configuration. Linux SLI is still far from perfect, but in this article we’ve used two GeForce 8600GT graphics cards in an SLI configuration under both Linux and Windows to compare the single and dual GPU performance under both operating systems.

Fat Fish 1.1

September 26th, 2007 by Crusader

Bertesh Studios has publishedFatFish, anarcade game featuring a hungry fish who makes bowel movements.System requirements:

Screenshots: [ One |Two ]Download: [ bertesh.com]

CPMA Open Art

September 25th, 2007 by Crusader

Speaking of open Quake III: Arenacontent, the Challenge Pro Mode Arenasite has this announcement:

Challenge ProMode Arena is looking to put together a small but focused artteam to develop content to our specifications and release it under a CreativeCommons license so that it may be used throughout the mod and indie gamingcommunity.

Each member will be required to work with the art and development teams tocreate assets to replace the stock id work within Quake 3. The dev team willsupply technical details in order to make the most of any engine modificationsand visual requirements to ensure that art compliments gameplay.

No one has ever made any money working on CPMA and the art team will be nodifferent. It’s a community project to create a quality, free, standalone gamewith art that can benefit the wider indie gaming community through permissiveCreative Commons licenses.

Since we are populating the art division from scratch we are currently lookingfor all types of art relevent to a FPS project. This includes 2D (textures,design, skins, concepts), 3D (players, items, weapons) and sound. Visualartists should ideally have at least some experience in developing for Quake 3Arena as well as recent engines supporting features like bump & specularmapping.

CPMA is a competition mod for Q3A; interested parties can submit samples oftheir work to art@promode.org.

OpenArena 2v2 Tournament

September 25th, 2007 by Crusader

A reader pointed out the Rainbow 2on2Cup, a team deathmatch tournament for OpenArena, an open source first-person shooter which utilizes the GPL’ed Quake III: Arenaengine, effectively replacing the original copyrighted assets. Here areadditional details:

The tournament will host a maximum number of 32 teams, with 2 players perteam. A grand total of 64 players is allowed and anyone who wishes, may participatein the tournament completely free of charge.

The base for the tournament is a ladder system with a group play withoutseeds. This will be divided in to several groups (depending on number ofplayers) and players play for points where the team with most points after 5maps from each group, move on to round two which is a knockout stage. Duringknockout stage a number of 3 maps will be played and best of 3 moves on..

An estimated time for the tournament to run is 10 days, starting on September28th at 21:00 GMT+0 with it’s quarter, semi and finals on SundayOctober 7thbeing played at 18:00 GMT+0 where a winning team will be crowned.

You can signup here; registration closes on September 28th.

Broken Hourglass Articles

September 25th, 2007 by Crusader

Planewalker Games sent in wordthat they’ve posted new articles related to their upcoming role-playing game,The BrokenHourglass:

Last week, we commemorated the passing of noted fantasy author RobertJordan with an editorial examining the role of the protagonist’s pointof view in CRPG storytelling. Read it athttp://www.planewalkergames.com/content/view/103/57.

This week, our Inside the Engine column explores the unexpected usesand abuses of a game which is meant to be a CRPG, but can be twistedinto almost any shape. That item is athttp://www.planewalkergames.com/content/view/104/1/.

Loki Repository from Tux Games and Holarse

September 25th, 2007 by Crusader

The online Linux game retailer TuxGameshas created a web repository forLoki Software’s old demos and patches;the defunct company ported various games to Linux until it closed in early2002 (thanks linuX-gamers.net).

Edit: The German Linux gaming site Holarse has set up an FTP some months ago, with games, demos, patches and mirrors, including one of ftp.lokigames.com. ;-)

TuxCap 1.3.03

September 25th, 2007 by Crusader

TuxCap is animplementation of the PopCap GamesFramework for Linux, which is used for casual game development. Changes inversion 1.3.03:

  • Many improvements and additions to the Physics engine.
  • SDL_mixer is now used for music and samples playback.
  • 3D blending bugs have been fixed.
  • CMake makefile generation improvements.

Download: [ sourceforge.net]

id Business Interview

September 25th, 2007 by Crusader

NextGeneration interviewed idSoftware CEO Todd Hollenshead about the FPS developer’s future titles inthe context of the game market:

Some western developers have successfully converted their games tomid-session, or pay-by-the hour…

Hollenshead: On a traditional single-player game, like a Doom 3 or a Quake 4,it’s hard to figure out how to make that game viable on a subscription method– or even on an advertising method – and have it have any longevity. Now, onan online game like Enemy Territory: Quake Wars where it’s about theinteractions and playing, server time, and things like that, I think there areareas where we can be creative. But I won’t pretend we’ve solved the problemon that yet, because we’re still trying to figure out how to do it.

The interviewer goes on to assert that single player games are dwindling inimportance; Hollenshead counters by pointing out that people create and playlevels for the original Doom even today. Advertising plans for the Quake 3-derived QuakeZero project are also discussed.

64-bit X-Fi Linux Driver

September 25th, 2007 by Crusader

Creative Labs has released a Linuxbinary driver for their X-Fiseries of sound cards. Strangely, it’s only for the x86_64 architecture atpresent:

  • 64-bit support only
  • X-Fi Elite Pro external drive not supported yet
  • X-Fi Fatal1ty and X-Fi Platinum internal drive not supported yet
  • Playback no sound after multiple install/uninstall repetitions
  • Incompatibility with GCC version 4

Download: [ creative.com]

Tennix! 0.4.1

September 24th, 2007 by Crusader

The SDL-based tennis game Tennix! is now at version 0.4.1,sporting the following enhancements:

  • Support for real tennis-like scoring (game, set, match).
  • The help text scroller in the main menu describes keyboard controls.
  • Various gameplay-related bugs have been fixed (out, racket swinging).
  • Support for multiple court types has also been added: grass, clay, andhard court.

Screenshots: [ View ]Download: [ icculus.org]

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