Last week we had published The Truth About ATI/AMD & Linux, and to no real surprise, the feedback ranged from beliefs that it was propaganda to others being grateful that AMD finally shared some additional information with their Linux customers about the fglrx development cycle. While the article was far from being propaganda, what had outraged a number of open-source developers were AMD’s comments on the R200 support or there the lack of. In this article, we have a few additional comments to share along with what some open-source developers had to say about AMD’s information.
Thanks to Lightkey for pointing out
Now, ten years later, Blades of Exile is old. Very old. Recent developments inboth the Macintosh and Windows sides of things have left the game no longerfunctioning. We don’t want the game to die, though. Too many people put toomuch time into making adventures to let their work disappear forever.
Therefore, we have released the source code (along with all necessary supportfiles, graphics files, sound effects, etc.) for the Windows and Macintoshversions of Blades of Exile to the world. Do what you want with it (within thesensible legal guidelines described in the license), and have fun.
This is news/commentary. If you don’t like the WINE/TransGaming mess, then move along.
For those of you who stayed, you might be interested to know that EA Games will bring Harry Potter and the Order of the Phoenix, Madden NFL 08, Tiger Woods PGA TOUR 08, Need for Speed Carbon, Command & Conquer 3 Tiberium Wars and Battlefield 2142 to MacOS X using TransGaming‘s Cider.
As far as we know, they won’t bring any of those titles to GNU/Linux.
Now, I’m going to presume that some part of TransGaming’s Cider product is based on the code they forked from WINE. I suspect that it’s likely that some of the code, or at least expertise, they produced while working on Cedega is also folded into Cider.
Now, here’s my question: Why is Cider a Mac-only product?
If TransGaming’s strength is supposed to be cross-platform solutions, why doesn’t their technology bring games to the system on which their code started?
I don’t know about you, but I’d like to know the answers to those questions.
Ok, back to your usual straight-up GNU/Linux gaming news.
Manifesto Games is an independent game distributor that already offers some games for GNU/Linux. According to a recent blog post, Manifesto founder Greg Costikyan is asking about packaging for upcoming releases on GNU/Linux.
We’re planning on getting a bunch of Linux games up soon (and perhaps changing the distribution files for some we already offer), and I thought I’d post here to get people’s opinions.
The independent game developer/publisher
Toribash is a turn-based fighting game where the player has fullcontrol over every muscle in the fighter’s body. Create your ownmartial arts movies in single player sandbox mode, or join thecompetition in the multiplayer modes. Focus is on tactics rather thanreaction and button mashing. The game features advanced physics, fulldismemberment, decapitation, and comic style blood.
It’s been a while since we’ve mentioned It’s also noted that Savage 2 is in late alpha testing. The previous game is
It’s also noted that Savage 2 is in late alpha testing. The previous game is
Linux Game Publishing sent out the following announcing that
The day is here. You can finally hit the track in a Ballistics speeder as of today! Ballistics is in stock, and shipping TODAY! The fastest racing game available, and the first commercial racing game for Linux, combining great graphics with excellent single and multiplayer gaming. Order direct from us, or from one of our resellers.
Missed this last month: Battlefront Additional info about DropTeam can be found in the
Additional info about DropTeam can be found in the
We received the following notice:
A new open source RPG framework project with OpenGL display system written in Java is starting out. The framework’s goal is to provide a basis for complete classic style RPGs. It plans to provide OpenGL display – with help of the JMonkeyEngine – in the way old games like Wizardry 7 and Eye Of The Beholder did and to incorporate a living world with dense AI and less but present scripting. It is in pre-alpha/planing state. The current lead developer opened a blog for discussing his ideas. Visit http://jcrpg.blogspot.com to have a broader view on the concept.
Grubby Games has released
- Over 210 levels in total! You’ll find something to enjoy no matter what your skill level.
- Easy to learn and control. Just “undo” your last few steps if you make a mistake.
- Stuck on a level? Just “Show Solution” and watch the walk-through.
- Full featured level editor! Share your levels, or download levels from others.
- Compete with players from around the globe for online high scores!
A demo is available; the retail version can beordered online for $19.95 US.
Demo Download: [
Name/Version: ckmame 0.9
Summary: A program to check ROM sets for MAME, the Multiple Arcade Machine Emulator. It tells you which ROM files are missing or have a wrong checksum, and can delete unknown and unused files from the ROM sets, and rename or move ROM files.
Download [ ckmame 0.9 ]
Name/Version: Conquest 8.2
Summary: Conquest is a real-time, multi-player space warfare game. This version represents a major update to Conquest, primarily in the GL client, conquestgl.
Screenshots [ View ] Download [ Conquest 8.2 ]
Name/Version: GNUSki 0.3
Summary: GNUSki is an open source clone of Skifree, the old Windows game. It currently uses NCurses for graphics.
Download [ GNUSki 0.3 ]
Name/Version: TaxiPilot 0.9.2
Summary: TaxiPilot is a game based on what the author remembered of the Spacetaxi-game on the C64. The objective is to pick up passengers waiting on a number of platforms and to drop them where they want to go.
Screenshots [ View ] Download [ TaxiPilot 0.9.2 ]
Name/Version: Tennix r19
Summary: Tennix! is a SDL port of a simple two-player tennis game. It features simple image loading (with all game graphics being customizable by simply editing them with a graphics editor like The GIMP), sound effects, stadium audience sounds, and ball shadows.
Screenshots [ View ] Download [ Tennix r19 ]
Name/Version: Vertris 0.3.1
Summary: Vertris is a simple cross-platform Tetris clone written in C that uses the Allegro library for graphics. It is covered under the GNU General Public License (GPL).
Screenshots [ View ] Download [ Vertris 0.3.1 ]
Name/Version: Variations on Rockdodger 0.5.3
Summary: Variations on Rockdodger is a quick little game where you guide a space-ship through an asteroid field.
Screenshots [ View ] Download [ Variations on Rockdodger 0.5.3 ]
Name/Version: Warp Rogue 0.7.7
Summary: Warp Rogue is a gothic science fantasy roguelike game. It is based on pen and paper RPGs and features complex game mechanics and a consistent theme.
Screenshots [ View ] Download [ Warp Rogue 0.7.7 ]
Name/Version: XPTetris 0.9 Alpha 5
Summary: A playable, Tetris written in Java.
Download [ XPTetris 0.9 Alpha 5 ]
Version 0.9.7 of Daimonin , a free open source Massively Multiplayer On-line Role-playing Game, has been released. Changes in this release include:
- group playing
- instance maps
- new talk interface
- complex quest system
- several times bigger game world
- over 50 new monsters
- more and better animations
- many hundred new objects
- map wizard system
- complex map editor
- VOL/GM volunteer system
- new spells
- DPS/THAC system
Version 1.1.0 of Babelize, a project with the mission of creating an easy to use localization utility for all the games which were ported natively to linux like that from Lokigames or Linuxgamepublishing, has been released. Major new items in this release include an Italian version of “Heroes of Might and MagicIII” and German, Italian, and Spanish versions of “Rune”
Download: [ Babelize 1.1.0 ]
After three long years, and countless all-nighters, we are proud to announce that the official release of Excalibur: Morgana’s Revenge (EMR) v3.0 is now available for download. EMR 3.0 is a unique scenario that uses the Aleph One game engine, providing huge improvements over all past versions.
EMR 3.0 is a first-person action adventure game, featuring an epic and in-depth story line. As a Federation Marine resting after your last mission, you start aboard the exploration class Starship Kronos where you learn that your real mission has yet to begin. You are re-acquainted with the A.I. Merlin, who introduces you to Kronos time traveling technology, and reveals your new mission: to save mankind from the clutches of Morgana and her minions. Through untamed raptor-infested jungles, castle arenas, and war-torn streets of the future, you will wield weapons from all time periods – including the Sword of Power, Excalibur – in an effort to thwart the diabolical plot that unfolds. The EMR adventure, spread across 42 solo levels, weaves a tale of truth and honor, knighthood and bravery, and darkness and treachery. EMR also delivers 27 adrenaline pumped network levels. EMR immerses you in an amazing new world, creating an addictive, fun and unique gaming experience.
For those that played EMR under the old Marathon Infinity engine, EMR 3.0 brings exciting new maps, new high resolution textures and landscapes, a completely new set of weapons, new monsters and friends, new scenery, new 16-bit sounds, original music, and a carefully woven original and updated story line that transcends time. Using the Aleph One engine, EMR now sports hundreds of new special features using Aleph One’s MML and Lua scripting languages.
Here’s just a sample of the new and exciting features available in EMR 3.0:
- Levels with fog and mist
- Persistent effects such as poison, earthquakes, fire storm spell, and timed grenades
- Original MP3 music
- 12 unique weapons, including a new Dragon Flamer and T9000 Railgun
- New spells for your wand, including fire storm, teleportation, and raise the dead
- Beautifully rendered OpenGL textures and landscapes
- New Morgana and Trex hi-res sprites
- A huge variety of new hi-res scenery items
- New holodeck programs, including driving a Flintstone mobile through Bedrock!
- Blood Gulch style net map with 8 simulated net players and a huge battlefield
- A basketball court netmap where grenades in a basket win points for your team
- A beautiful new future level that let’s you drive a Hoverbike!
- A total of 5 brand new solo maps, giving you a total of 42 intriguing single player levels
- Lots of updated maps with new areas, new tasks, new features, and new secrets
- New powerups, such as apples, bananas, health kits, emergency kits, and finally a use for all those magic scrolls!
- And much, much, more…
NOTE: The Aleph One engine is old technology improved. Architecture is still simulated 3D, so there are no ramps, bridges, and balconies, nor horizontal doors. The sprites in EMR are made up of 2D images posed in different views, not 3D models. Although you will not find the latest state-of-the-art graphics engine, you will find an intriguing storyline, creative map architectures, engaging graphics, original spellbinding music, and mood-setting effects. We have taken the engine to its limits!
EMR is created by the Marathon Map Makers Guild and published by ExcaliburWorld Software. It is available now for Mac OS X PPC and Mac OS X Intel, and is also now available for Linux and other Unix-like platforms. The Windows version should be available within a week.
Download: [ Excalibur: Morgana’s Revenge 3.0 Download ]
Wine version 0.9.38, the free implementation of Windows on Unix, has been released. Changelog for this release inclues:
- Beginnings of support for copy protection kernel drivers.
- More MSI automation support.
- Many 64-bit compilation fixes.
- A number of OLE fixes.
- Lots of bug fixes.
Download: [ Wine 0.9.38 ]
There’s a new trailerfor Penny Arcade Adventures, the 3D action game being developed by
ezQuake is a QuakeWorld (
Screenshots: [ View ]Download: [
Guild Software has released version 1.7.28 of