LINUXGAMES

X3 Special Edition Pre-Ordering

June 17th, 2007 by Crusader

Linux Game Publishing fired in the following announcement:

By popular demand, we have made X3: Reunion – Special Edition available to purchase immediately. The game is not complete, but so many people have asked how they can buy it right away, that we have decided to let you order now!Reseller or Gamer, simply place your order in the usual way, and you will be emailed with the game number or numbers you have been randomly allocated. When the game is complete, your order will be shipped to you!

X3: Reunion is a space combat simulator from Egosoft. X2: The Threat was previously ported to Linux by LGP and is available for ordering.

Lunar Domination

June 17th, 2007 by Crusader

Valen Games has released Lunar Domination, a turn-based financial strategy game where two players compete over the lunar ore market:

The focus on strategy that revolves around finances, rather than military confrontation, creates a completely unique experience compared to other strategy games. The only weapon that is available in Lunar Domination is your mind.

Lunar Domination comes with six scenarios, each of which can be played at three difficulty levels against a computer opponent. An interactive tutorial helps you get into the game quickly, without having to spend a lot of time on learning how to play.

It costs $24.99 US from the developer’s website; there’s also a demo available.

Demo Download: [ valengames.com ]

The Battle for Wesnoth v1.2.5

June 16th, 2007 by Crusader

Version 1.2.5 of Battle for Wesnoth, a GPL’ed fantasy-themed turn-based strategy game, has been announced by the developers. Changes:

  • new ranged attack frames for the Naga Hunter
  • fixed many wrong image references
  • updated Elyssas anims to match the “mainline” mage units
  • new and updated manual: Serbian
  • updated translations: Afrikaans, Bulgarian, Chinese, Czech, Dutch, French, German, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak, Slovenian, Spanish, Swedish
  • updated DejaVuSans font to version 2.17
  • revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta, Silverhead Crossing, Blue Water Province, Wilderlands
  • ability to view a list of MP servers with the Join Game dialog
  • corrected all wrong image references found via macroscope

The developers request that players with issues check this README and report any bugs you encounter.

Screenshots: [ View ] Download: [ wesnoth.org ]

Dirk Dashing 1.04

June 16th, 2007 by Crusader

My Game Company has released Dirk Dashing v1.04 for Linux, which includes these improvements and bug fixes:

  • Reduced texture swapping to improve game performance
  • Fixed audio issues encountered by a few Linux users, particularly those with
  • Ubuntu 7.04
  • Fixed background clipping issues caused by round-off errors
  • Fixed crash when loading a game that was saved while Dirk ran through a door
  • Fixed so Dirk doesn’t fall through sloped floors when shooting grenade
  • launcher
  • Upgraded installer on Linux to fix uninstall issues on Ubuntu 7.04

Download: [ dirkdashing.com ]

linuX-gamers.net LiveDVD

June 15th, 2007 by Crusader

The linuX-gamers.net team developed a gaming-focused LiveDVD based on ArchLinux for LinuxTag 2007 in Berlin recently:

To their surprise, the DVD came as a bombshell. The visitors of the biggest european Open Source exhibition were amazed about what is possible with a LiveDVD, yet and took along almost 100 DVDs in exchange for a little donation to the linuX-gamers.org foundation.

This 2.4 GB bootable medium contains both the NVIDIA and ATI proprietary Linux drivers and includes the following 3D games: BzFLag, Enemy Territory, Glest, Nexuiz, Sauerbraten, Torcs, Tremulous, True Combat: Elite, Warsow, and World of Padman.

This is a development build on the way to the 1.0 release, but users are encouraged to test the live DVD and provide suggestions for the upcoming stable release. For more information please read the release announcement and visit the project’s website.

Download: [ linux-gamers.net ]

H-Craft Championship

June 15th, 2007 by Crusader

The independent game developer Irrgheist let us know they have released their first title: H-Craft Championship. It’s a 3D sci-fi racing game available for online ordering ($19.95 US); there’s also a demo containing 3 tracks.

Media: [ Screenshots | Trailers ] Demo Download: [ irrgheist.com ]

Wine 0.9.39

June 15th, 2007 by Crusader

Wine version 0.9.39 is out; the requisite changelog for the open source Windows API follows:

  • Many MSHTML improvements.
  • Several improvements to the sound support.
  • A number of Winsock fixes.
  • Several new supported constructs in the IDL compiler.
  • Many Direct3D threading fixes.
  • Lots of bug fixes.

It’s been a while since I’ve tried it, so I’m curious: does Wine generally work on non-native games you wish to play?

Download: [ winehq.com ]

Secret Maryo Chronicles 0.99.7

June 15th, 2007 by Crusader

Version 0.99.7 of Secret Maryo Chronicles, an open source 2D platforming game, has been released. Changes include:

  • Many new sounds
  • New sprites
  • New Turtle Shell sprites
  • Many moving and falling platform updates
  • New levels
  • Collision detection updated
  • Updated fonts
  • Many level updates
  • Manually loaded levels don’t enter the overworld now
  • Many other fixes.

Screenshots: [View ] Download: [ sourceforge.net ]

OSS goes OSS

June 14th, 2007 by Crusader

4Front Technologies hasannounced thatthe Open Sound System versionhas beenreleased under the GPL:

Ok. We have made the decision to open source OSS and the announcement will bemade on June 14th 2007. The announcement was supposed to be kept secret but werealized that members of the open source communities may want to give somefeedback before the announcement. So the secret was leaked which proved to bethe right solution.

[…]

In addition we will announce our intention to move further development of OpenSound System to a community.

[…]

Why do we do this?

First of all we have recognized the benefits of open sourcing to the user andsoftware developer communities. We also believe that with the help of thedeveloper community we can make OSS better than it’s now.

Another reason is that our potential customers currently expect to have accessto the source code.

The source code, documentation, and discussion can be found at their developer site.

Alien Arena 2007 v6.05

June 14th, 2007 by Crusader

COR Entertainment has announced the release of Alien Arena 2007 6.05, its open source online deathmatch game featuring a retro sci-fi theme. Changes include new game media, tweaked gameplay, render improvements (weapon effects, dot3 bumpmapping, real time lighting, and shadered water reflections), the “Cattle Prod” game mode, and a class-based mutator.

It was also noted that there are now Alien Arena packages for Debian and Gentoo. A public SVN is also available @ svn://svn.icculus.org/alienarena/trunk.

Screenshots: [ View ] Download: [ planetarena.org ]

Apricot Project

June 14th, 2007 by Crusader

The Blender Foundation hasannounced theApricotproject, which aims to create an open game with the 3D animation program andthe Crystal Spaceengine:

As a second open project, the Blender Foundation and Crystal Space communityare going to cooperate on organizing an Open Game. This will become possiblethanks to the support by the NLGD Conference, the “Nederlandse Game Dagen”,the annual conference for the Netherlands game industry.

This project will have as a main target to validate open source for creatingprofessional quality 3d games, with Blender being used as creation andprotyping tool and Crystal Space as engine and delivery platform.

An announcement with more details is being worked on still. Full projectdetails will be presented and discussed during theCrystal Spaceconference,july 14-15th 2007.

Linux.com Articles

June 14th, 2007 by Crusader

Linux.com posted two articles recentlyconcerning games:

Padman PadPack

June 13th, 2007 by Crusader

A map pack has been released for Worldof Padman, a colorfully-themed multiplayer deathmatch shooter based on theioquake3 engine.Ente’s PadPack contains three maps: PadGallery, PadCastle and PadCrash:

Even though these maps are not lilliput style maps, they promise and deliverquantity construction and fantastic game action for that oh-so-good WoPfeeling. Beside normal FFA matches, the maps also work with the game types”Last Pad Standing” and “BigBalloon”, playing “Spray Your Color” is notpossible.

Download: [ myexp.de ]

Office of the Three Rings

June 13th, 2007 by Crusader

Kinda off-topic, but Three Rings has a really neat office space. Three Rings developed Puzzle Pirates, Bang! Howdy, and released game libaries under the LGPL. Three Rings also encourages hobbyist game development at GameGardens. Thanks to code_404 for the heads up.

Realms of Rivalry

June 13th, 2007 by Crusader

Realms of Rivalry is an online graphical turn-based strategy/role-playing game where you can have short tactical skirmishes with 2-4 players in small randomly generated game worlds.

The game is free and can be played either as an applet or downloadable client.

Screenshots: [ View ] Play: [ realmsofrivalry.org ]

Open Source R5XX Driver

June 13th, 2007 by Crusader

Jerome Glisse announcedon the X.Org mailing listthat they have reverse-engineered a driver for the ATI Radeon X1300 toX1600 series of graphics cards:

The current roadmap is:
- Find out missing bits for r520 and r580 hardware initialisation,
- RandR 1.2 support with a dumb memory allocator,
- Simple 2D acceleration (we will put more focus on 3D acceleration as now Xorg provides infrastructure to best utilise 3D drivers to display the desktop, thanks to the Glucose interface),
- 3D reverse engineering: We believe that this engine is very similar to the r300 3D engine which has already mostly been reverse engineered,
- TTM DRM driver for proper memory management,
- and likely port the driver to new DRM modesetting work.

Help is, obviously, welcome for any of these.

We are lacking people with time and interest for working onreverse-engineering r5xx. Don’t believe anyone who tells you that onlyrocket scientists can properly write a graphics driver: you mostly justneed to understand how a GPU works (not much more complex than a CPU’svector unit), and know how to code in C.

Of course here is the URL to grab source code:
git clone git://anongit.freedesktop.org/git/avivo/xf86-video-avivo

Please note that this is intended only for people interested in workingon this and normal users should not try it yet as it actually needs you toadd your graphic card pci id in order for it to work.

[…]

I would like to take advantage of this announcement to stress thatAMD hurt its consumers by not providing specifications of theirhardware to the open source community which end up in providinga bad experience to them.

I also believe they are no sensible technical informations in thisspecifications as proven by others graphics manufacturer who giveout specifications: XGI; or good driver source code well documentedalmost as good as specifications: Intel.

So, AMD, please be respectful of the community and at least give adetailed motivations and reasons for not providing your graphicshardware specifications. I look forward to the day when theopen source community will be able to work with AMD for providingto AMD’s consumers the best experiences with their hardware onany open source operating systems.

Danger from the Deep 0.3.0

June 12th, 2007 by Crusader

Danger from the Deep, an open source World War II German U-boat simulator that strives for technical and historical accuracy, is now at version 0.3. Changes include:

  • OpenGL 2.0 and GLSL 1.1 support.
  • 4 new U-boat types (IIA, IIB, IIC, and IID).
  • Tribal-class destroyer.
  • Almost all models are now set for in-game transformations (rotating turrents, elevating guns).
  • Multi-threaded code.
  • A new sound system.

Screenshots [ View ] Download: [ sourceforge.net ]

NVIDIA Linux Display Driver 100.14.09

June 12th, 2007 by Crusader

NVIDIA has released a new build of their Linux display driver for x86 and AMD64 architectures. Changes include:

  • Adds support for new GPUs:
    • GeForce 8600 GTS
    • GeForce 8600 GT
    • GeForce 8600M GT
    • GeForce 8600M GS
    • GeForce 8500 GT
    • GeForce 8400 GS
    • GeForce 8400M GT
    • GeForce 8400M GS
    • GeForce 8400M G
    • GeForce 8300 GS
    • Quadro FX 1600M
    • Quadro FX 570M
    • Quadro FX 360M
    • Quadro NVS 320M
    • Quadro NVS 140M
    • Quadro NVS 135M
    • Quadro NVS 130M
  • Adds support for Quadro FX 4600 G-Sync and Quadro FX 5600 G-Sync boards.
  • Improved notebook GPU support.
  • Improved RenderAccel support for subpixel antialiased fonts.
  • Added XV brightness and contrast controls for GeForce 8 GPUs.
  • Improved interaction with newer Linux kernels.
  • Fixed a locale-interaction issue in the nvidia-settings configuration file parser.

Additional info can be found in the README.If you have questions or issues, NVIDIA directs you to check their Linux discussion forum, or e-mail linux-bugs@nvidia.com.

Download: [ nvidia.com ]

id Tech 5

June 12th, 2007 by Crusader

id Software updated their websiteyesterday to note that John Carmack demonstrated their latest enginetechnology at Apple’s Worldwide Developers Conference:

The ground breaking technology unveiled today will power id’s new internallydeveloped game and will be available for licensing to third parties. The newid rendering technology practically eliminates the texture memory constraintstypically placed on artists and designers and allows for the uniquecustomization of the entire game world at the pixel level, deliveringvirtually unlimited visual fidelity. Combined with a powerful new suite oftools designed to specifically facilitate and accelerate this content creationprocess, id Tech 5™ will power games that contain vast outdoor landscapes thatare completely unique to the horizon, yet have indoor environments withunprecedented artistic detail.

While shown for the very first time running in real time on a Mac, id Tech 5additionally supports the Xbox 360 and Playstation3 console platforms as wellas the PC, and will be available for licensing to developers and publishersinterested in working with a truly next generation rendering and gamedevelopment solution.

Given id’s history of every previous title being available for Linuxandthe cross-platform nature of the engine (PC/PS3 in particular), I think it’ssafe to assume there’ll be a Linux port. You can watch the presentation videoat Apple.com(streaming QuickTime; mplayer can handle it though – the id tech sectionbegins around 11 minutes in) or GameTrailers.com(multiple formats). There are also pictures at Engadget.

OpenGL 2.x and 3.0 Due

June 11th, 2007 by Crusader

The OpenGL news page mentioned that version 2.x of the graphics API will drop next month, followed afterwards by a major revision:

The first version due in July 2007 is Longs Peak (OpenGL 2.x). This is a major clean-up of the code after almost a decade and a half. Approximately three months after that we will see the release of Mount Evans (OpenGL 3.0) which will run specifically on hardware born after November 8th, 2006. We are talking about DirectX 10-class hardware, bringing all the features of unified 3D architecture to the world of OpenGL. Mount Evans is compatible with Longs Peak, but you will require OpenGL 3.0 class hardware to run everything.

OpenGL 3.0 will offer features such as instanced rendering, stream out of vertex data to a buffer, texture buffer objects, numerous new texture formats and so on. Most importantly the KhronosGroup is linking OpenGL and OpenGL ES, a mobile 3D graphics API via COLLADA and glFX, so what is supported in OpenGL 3.0 will see the light of the day in the ES version as well.

  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006
  • December 2005
  • November 2005
  • October 2005
  • September 2005
  • August 2005
  • July 2005
  • June 2005
  • May 2005
  • April 2005
  • March 2005
  • February 2005
  • January 2005
  • December 2004
  • November 2004
  • October 2004
  • September 2004
  • August 2004
  • July 2004
  • June 2004
  • May 2004
  • April 2004
  • March 2004
  • February 2004
  • January 2004
  • December 2003
  • November 2003
  • October 2003
  • September 2003
  • August 2003
  • July 2003
  • June 2003
  • May 2003
  • April 2003
  • March 2003
  • February 2003
  • January 2003
  • December 2002
  • November 2002
  • October 2002
  • September 2002
  • August 2002
  • July 2002
  • June 2002
  • May 2002
  • April 2002
  • March 2002
  • February 2002
  • January 2002
  • December 2001
  • November 2001
  • October 2001
  • September 2001
  • August 2001
  • July 2001
  • June 2001
  • May 2001
  • April 2001
  • March 2001
  • February 2001
  • January 2001
  • December 2000
  • November 2000
  • October 2000
  • September 2000
  • August 2000
  • July 2000
  • June 2000
  • May 2000
  • April 2000
  • March 2000
  • February 2000
  • January 2000
  • December 1999
  • November 1999
  • October 1999
  • September 1999
  • August 1999
  • July 1999
  • June 1999
  • May 1999
  • April 1999
  • March 1999
  • February 1999
  • January 1999
  • December 1998
  • November 1998