- YAPF: a lean-mean C++ pathfinder with far superiour performance to NPF and the original pathfinder
- TGP: a customizable random land generator
- UTF8: full unicode support throughout openttd (display, input and output)
- NewGRF: newstations, newsounds, I18n and many more fixes and features
- Multiplayer: MP stability has greatly improved, desyncs diminished
Firstly, by setting the game in the Quake universe and charting the Strogg invasion of Earth (as a prequel to the Quake series of single-player games), we’d have another great multiplayer environment to build the game in (as with World War II for Wolfenstein: Enemy Territory). This new futuristic setting provided a great backdrop to paint the Strogg against, inspiring lots of interesting new objectives, especially relating to how Earth’s Global Defense Force was eventually able to retaliate against Stroggos in Quake 2 with their discovery of Strogg ‘Slipgate’ technology.
Linux Game Publishing just sent in the following announcement:
After a long wait, Knightsand Merchants has gone gold! The game is in production and is expected in stock within 2-3 weeks. We are accepting preorders for Knights in our store from both resellers and endusers. If you want to try it out, a demo is available for you to download
Version 1.2.2 of Also, There’s also a
Dropteam plays very well even though it does have some pretty low key graphicsand effects. The developers put more effort and work into the games damage andpenetration models as well as the general physics to make an extremelyrealistic tactical simulation. Dropteam is well worth purchasing if you’reinto combat simulation games.
There’s also a
- 1up.com hasposted a new preview of Unreal Tournament III, the next title inEpic Games’first-person shooter series.
- GameVideos.com has avideo up of multiplayer gameplay in UT3 (deathmatch and CTF); there are alsomirrors @ ESReality.
- Version 4.1 of Strike Force,a Unreal Tournament 2004 modwith an emphasis on fun gameplay over strict realism, was released. There’s along list of new features at the official website too lengthy to enumeratehere; suffice to say there’s improvements and fixes across the board, as wellas new maps.
- Version 1.32 of AlienSwarm is also out; there’s also a link to a new campaign:
Escape from Rhea. Alien Swarm is acooperative-multiplayer UT2004 mod played from an overhead perspective.
Lincity NG 1.1.0, a city simulation game similar to SimCity 3000, has been released. Changes include the following items:
- Display correct values for unemployment rate.
- Port connects on all land parts.
- Change background music in menu.
- Show range of markets in traffic view
- French online help
- German online help
Download: [ LinCity-NG 1.1.0 ]
Colonizing a new world is not a trivial task, even when you’re doing it in a clone of a famous game. FreeCol is a free-as-in-free-software Java-based clone of Sid Meier’s Colonization that’s currently at the 0.5.3 release. But even this far short of a 1.0 release, it is coming along nicely enough to have earned it the designation of SourceForge.net Project of the Month. It is certainly playable, albeit with a few rough edges here and there and a few missing pieces.
Name/Version: BeastieWorker 0.4
Summary: BeastieWorker is 3D sokoban-like game
Screenshots [ View ] Download [ BeastieWorker 0.4 ]
Name/Version: Brikx 0.3.5
Summary: A small puzzle game in which your goal is to remove all tiles from the table. You are held up by other tiles, gravity walls, and other things, and you can even redesign the level while playing!
Screenshots [ View ] Download [ Brikx 0.3.5 ]
Name/Version: bushsweeper 0.5
Summary: Clone of minesweeper game but you sweep bushs from your country Programmed C++ used FLTK GUI library cross platform
Screenshots [ View ] Download [ bushsweeper 0.5 ]
The Linux hardware review site Phoronix has posted two articles of interest recently:
A reader pointed out episode 15 of the Open Source On The Air podcast, which featured Tim Ansell, from the Thousand Parsec project; Rusty Russell, a kernel hacker and contributer to the Wesnoth project; and Michael Kedzierski, from the kruel.org game dev studio. The guests discuss open source game development and issues like creating pleasing artwork.
Version 0.9.31 of Wine, an Open Source implementation of the Windows API on top of X and Unix, has been released. Changes in this release include:
- Many Direct3D fixes and performance improvements.
- Several new comctl32 test cases.
- IDL compiler improvements.
- More OLE32 marshalling fixes.
- Lots of bug fixes.
Download: [ Wine 0.9.31 ]
- Optimized landscape rendering: The landscape is now rendered faster than ever so the slow cards can play the game and the faster cards can set even higher detail.
- Improved movement: Sending a big army through a narrow passage has often made the units wait for each other causing the army to get scattered. The units are now more intelligent and move a lot faster by each other.
- Distance fog: Object seen far away are now slightly covered by fog to give a more realistic view of the islands.
- Bug Fix: The free quit time is now once again shorter for faster games.
In the style of traditional Pachinko machines, Kachinko features an onslaught of colored balls and only a few places to catch them. The name of the game is strategy and quick wits. Kachinko starts simply enough, requiring you to eliminate sets of three like-colored balls at a time. The challenge is significantly increased when you’re forced to put together longer chains and set up massive combos in order to get a score worthy of completing a level.