LINUXGAMES

Sauerbraten 2006-09-12

September 16th, 2006 by Marv

Release 2006-09-12 of Sauerbraten, an free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS has been updated with a new version. This version most notable feature is the “eyecandylicious” water.

Screenshots: [ View ]Download: [ Sauerbraten 2006-09-12 ]

Secret Maryo Chronicles 0.99.2

September 16th, 2006 by Marv

Secret Maryo Chronicles, an enhanced clone of a popular Nintendo side scroller game, has been updated to release 0.99.2. This version has optimized levels, various bug fixes, level camera limits which can limit the area which the camera can show, and falling goldpiece animations for enemies hit by a fireball.

Screenshots: [ View ]Download: [ Secret Maryo Chronicles 0.99.2 ]

Neverwinter Nights Premium Module Wyvern Crown of Cormyr Released

September 14th, 2006 by micks

Although it was previously indicated there would be no more Premium Modules for Neverwinter Nights after Infinite Dungeons, and those already planned would be released for free, Bioware has today surprisingly announced the availability of DLA‘s Wyvern Crown of Cormyr, a strictly single player adventure providing 18-20 hours of gameplay and many exclusive features including rideable horses, floating cloaks (which also made their way into the latest 1.68 NWN patch), two new tile-sets and a new Purple Dragon Knight prestige class.

The module requires the original Neverwinter Nights and both expansions (Shadows of Undrentide and Hordes of the Underdark) to play, as well as the 1.68 patch and internet connection for verification. The Linux version comes as a 359 MB zipped archive download at $11.99 and can be bought from the Bioware Store.

Wine 0.9.21

September 14th, 2006 by Marv

Wine, a free implementation of Windows on Unix, has been updated to release 0.9.21. This release incudes the following changes

  • OpenGL restructurations.
  • The usual assortment of MSI improvements.
  • Several Richedit fixes.
  • WCMD Winelib app renamed to CMD for compatibility.
  • Many improvements to the Wintrust DLL.
  • Some code cleanups.
  • Lots of bug fixes.

Download: [ Wine 0.9.21 ]

Freedoom 0.5

September 11th, 2006 by Marv

Freedoom 0.5, an open source IWAD companion to open source doom engines, has been released. This version has a lot of new sprites and some touched-up textures, plus more sensible placeholders for the monsters we haven’t completed yet. It is also the first release to feature FreeDM, the deathmatch sub-project, and the build system as a source tarball.

Screenshots: [ View ]Download: [ Freedoom 0.5 ]

Nexuiz 2.1

September 11th, 2006 by Marv

Release 2.1 of Nexuiz, a deathmatch game which uses the Darkplaces engine, an advanced Quake1 engine, has been announced.After the successful 2.0 release, this release fixes some problems that were encountered and adds some of the features that were requested by their community.

Download: [ Nexuiz 2.1 Full Version ] [ Nexuiz 2.0 - 2.1 Patch ]

Linux Games Podcast Episode 3

September 10th, 2006 by TimeDoctor

The latest Linux Games Podcast episode is up. Podcast 3 brings you an informal interview with Andrew “hendersa” Henderson.

My thanks again to Alkini for doing the music on this episode, which doesn’t play for too long in the beginning as it did in the last episode. Please stop hating on his music and give constructive criticism in the comments here. My thanks also to micks for doing another great job as co-host.

URL dump from this episode:

iTunes users can click the iTunes Only link below, or drag and drop the feed link to iTunes, or click Advanced – Subscribe to Podcast and copy the feed url there, or just hit update if you’ve already subscribed. The podcast is also in the iTunes Music Store. For any other podcasting programs, you’ll need to insert the feed url into it.

Enjoy, leave feedback here, in the new forum, on iTunes, and tell your friends!

Update (by jvm): Ogg version now available. Enjoy your freedom.

Linux Games Podcast 3 Download: [ iTunes Only | MP3 RSS Feed | Straight MP3 | Straight Ogg]

AstroMenace 0.27b

September 10th, 2006 by Marv

A new 3D scrolling space shooter called AstroMenace has been brought to our attention. This beta release offers a game where you can upgrade your ship by installing new weapons, defensive systems, power stations and much more.

Download: [ AstroMenace 0.27b ]

glChess 0.9.7

September 10th, 2006 by Marv

glChess, an open source 3D chess interface for the GTK+/Gnome desktop, has been updated to a new release level.

Screenshots: [ View ]Download: [ glChess 0.9.7 ]

Second Compromised Life

September 9th, 2006 by TimeDoctor

Unfortunately it appears that Second Life (for which there is a Linux client) is harving a hard time with security:

*SAN FRANCISCO, CA. (September 8, 2006)* – Linden Lab reported todaythat it is notifying its community of a database breach, whichpotentially exposed customer data including the unencrypted names andaddresses, and the encrypted passwords and encrypted paymentinformation of all Second Life users. Unencrypted credit cardinformation, which is stored on a separate database, was notcompromised.

The breach was discovered on September 6, 2006 and promptly repaired.The company then launched a detailed investigation that revealed anintruder was able to access the Second Life databases utilizing a”Zero-Day Exploit” through third-party software utilized on SecondLife servers. Due to the nature of the attack, the company cannotdetermine which individual data were exposed. The company’s technicalinvestigation is ongoing.

“We’re taking a very conservative approach and assuming passwords werecompromised and therefore we’re requiring users to change their SecondLife passwords immediately,” said Cory Ondrejka, CTO of Linden Lab.”While we realize this is an inconvenience for residents, we believeit’s the safest course of action. We place the highest priority onprotecting customer data and will continue to take aggressive measuresto protect the privacy and security of the community.”

Linden Lab advises all users to take appropriate precautions againstmisuse of personal information. To reduce the risk of fraud, LindenLab will not contact individuals by phone or any other method askingfor private information unless it is in response to an inquiry fromthe individual user.

Tiltilation 1.9

September 8th, 2006 by Marv

Version 1.9 of Tiltilation has been released. In Tiltilation, you tilt the board to guide your ball through the maze to the exit collecting the gold tokens as you play. The full version of this game can be purchased for $6.99 which will give you 64 levels and 6 unlockable balls.

Download: [ Tiltilation ]

Helherron 2.04

September 8th, 2006 by Marv

Previously a shareware game, Helherron, has been updated to version 2.04. This game is similar in lines to the older Ultimas and Nahlakh games. Changes in this release include:

  • Linux version for i386 processors is also available now
  • Helherron should now work quite a lot faster on slower machines (<500 MHz)
  • Fixed a million bugs, improved stability…
  • A new character class: Shaman. They’re able to cast both Magic and Prayer spells and they’re very good at casting summoning spells.
  • A new skill debuts: Backstabbing.
  • Added some new *great* looking player character images (thanks to Tony Castleberry)
  • Now you can change the image of your player characters (Ctrl+I).
  • Detect skill now detects secret doors (but don’t trust this too much. You are still going to miss most of the secret doors unless you search for them manually).
  • Firing a crossbow no longer requires 8 movement points. 6 is enough.
  • A new quest along with 4 new levels of dungeons.

Screenshots: [ View ]Download: [ Helherron 2.04 ]

SuperTuxKart 0.2rc1

September 8th, 2006 by Marv

The first release candidate version of SuperTuxKart, an improved version of TuxKart, a kart racing game featuring Tux and friends, has been released. This version contains new characters, new tracks and a reworked user interface.

Screenshots: [ View] Download: [ SuperTuxKart 0.2rc1 ]

/dev/urandom

September 7th, 2006 by Marv

Name/Version: Conquest 8.2
Summary: Conquest is a real-time, multi-player space warfare game. This version represents a major update to Conquest, primarily in the GL client, conquestgl.
Screenshots [ View ] Download [ Conquest 8.2 ]

Name/Version: LBreakout 1.2beta-12
Summary: LBreakout is a breakout-style arcade game in the manner of Arkanoid. Use your paddle to aim a ball at bricks until all bricks are destroyed. Lots of power-ups will help you with that task: extra balls, energy balls, extra lifes, weapons, glue, bonus floors, paddle expansion and extra score. Your best results are saved in a highscore chart.
Screenshots [ View ] Download [ LBreakout 1.2beta-12 ]

Name/Version: pychess SVN Release
Summary: Chess game written using pygtk. Should be able to do most things xboard does, but in a nicer gtk/svg enviroment.
Screenshots [ View ] Download [ pychess SVN Release ]

Name/Version: Sturmbahnfahrer 1.3
Summary: A simulated obstacle course for automobiles
Screenshots [ View ] Download [ Sturmbahnfahrer 1.3 ]

Name/Version: Untahris Common Playground 1.0 Beta
Summary: In the Untahris Common Playground, you can play several classic fun, simple arcade games. Games includes: Snake, Utron, Thruster, UTetris, Pad, Castle
Download [ Untahris Common Playground 1.0 Beta ]

Name/Version: Yabause 0.7.1
Summary: Yabause is a Sega Saturn emulator under GNU GPL.
Screenshots [ View ] Download [ Yabause 0.7.1 ]

Dominions 3 Gone Gold

September 7th, 2006 by micks

All friends of eye candy weep while all excellent fantasy turn-based strategy games aficionados rejoice at the news that Dominions 3 by Illwinter Game Design has recently gone gold. The game has been available for preorders from Shrapnel Games for some time now and is currently expected to ship on October 2nd.

The listed system requirements for Linux are as follows:

  • 600 MHz Pentium II or Power PC processor
  • Libc > = 2.1.92
  • X-windows with OpenGL support

Despite the rather hefty $54.95 price tag Shrapnel Games warn all gamers to preorder quickly unless they want to get stuck waiting for a new print run. The game offers insane number of playable races, units (1500+), spells (600+), magic items (300+) and other content to make up for its unattractive looks. Dominions 3 game CD comes shrinkwrapped and bundled with an extremely thick manual which reportedly slightly reduces the number of years necessary to grasp all of the game’s tactical possibilities.

ZDoom 2.1.5

September 5th, 2006 by Marv

ZDoom is an enhanced port of the official DOOM source code has been updated to release 2.1.5. The massive changelog for this release can be view here

Download: [ ZDoom 2.1.5 ]

Liberación! Savage: The Battle for Newerth now free

September 5th, 2006 by jvm

Savage: The Battle for Newerth, a real-time strategy shooter from S2 Games, has been liberated for both Windows and GNU/Linux. While S2 Games provides Windows installation instructions on the S2 Games Download page, you can find the GNU/Linux installation file links and instructions in this post at the Evolved Clan Community forums.

S2 Games actively supported GNU/Linux with Savage and has announced GNU/Linux support for the sequel, Savage 2: A Tortured Soul. Savage 2 is scheduled to launch during Fall 2006 and is currently available for pre-order for $29.99.

Download and installation instructions: [ Savage: The Battle for Newerth ]

Linux Games Podcast Episode 2!

September 4th, 2006 by TimeDoctor

The latest Linux Games Podcast episode is up. Podcast 2 brings you an informal interview with Ryan “Bread & Circus Clowns” Gordon!

Joining myself on this second podcast are Marv, Micks as well. The free as in “free love” Ogg Vorbis file is now also up, courtesy of our in-house goa.., err, oggmaster.

iTunes users can click the iTunes Only link below, or drag and drop the feed link to iTunes, or click Advanced – Subscribe to Podcast and copy the feed url there. It is in the iTunes Music Store. For any other podcasting programs, you’ll need to insert the feed url into it.

Enjoy, leave feedback here, in the new forum, on iTunes, and tell your friends!

Edit (by jvm): The full, uncensored podcast is only available in Ogg format. Freedom forever! Sorry, MP3 and iTunes dudes.

Edit (by zakk) What jvm means is that the ogg vorbis episode has three fewer uncensored swear words than the MP3. So that iTunes doesn’t get pissy with us, I replaced the mp3 earlier today with a slightly more edited version (just bleeped out three curses.). You can resume trolling as usual.

Linux Games Podcast 2 Download: [ iTunes Only | MP3 RSS Feed | Straight MP3 | Straight Ogg Vorbis ]

Blob And Conquer 0.4

September 2nd, 2006 by Marv

New version of Blob And Conquer is now available. Changes in this release include:

  • Fixed collision detection routine to remove random crashes
  • Added extra configuration options
  • Fixed Enemy Base 2, part 3 so it does not loop around on itself on completion
  • Fixed other collision detection issues
  • Added in music for time limits
  • Added in more music
  • Added in item supply crates
  • Blobs can no longer use switches that require special items
  • Added some more sound effects
  • Possible fixes for 64 bit and non x86 chips (needs to be road tested by players)
  • Lots of misc little fixes

Screenshots: [ View ] Download: [ Blob And Conquer 0.4 ]

Lost Labyrinth 2.7.3

September 2nd, 2006 by Marv

Version 2.7.3 of Lost Labyrinth, a roguelike computer roleplaying game, has been released. This release has the following changes and bug fixes:

  • When we get robbed the message tells us what we are missing now
  • Skill menu scrolls one column only when we press the right/left buttons (this way we can display any amount of skills)
  • Bug fixes: Unobservant works correctly, Hardened Walls displayed correctly, Merchant sells no summoned arrows anymore, Ghosthunter working again, breaking an ice block leaves water behind instead of a rock, Lighting a torch/lamp costs one charge, K Key for climbing working again, Destroy button displays description correctly, Cost of skills in cinfo screen displayed correctly, Monstereye does not explain invisible monsters

Screenshots: [ View ]Download: [Lost Labyrinth 2.7.3 ]

  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • October 2006
  • September 2006
  • August 2006
  • July 2006
  • June 2006
  • May 2006
  • April 2006
  • March 2006
  • February 2006
  • January 2006
  • December 2005
  • November 2005
  • October 2005
  • September 2005
  • August 2005
  • July 2005
  • June 2005
  • May 2005
  • April 2005
  • March 2005
  • February 2005
  • January 2005
  • December 2004
  • November 2004
  • October 2004
  • September 2004
  • August 2004
  • July 2004
  • June 2004
  • May 2004
  • April 2004
  • March 2004
  • February 2004
  • January 2004
  • December 2003
  • November 2003
  • October 2003
  • September 2003
  • August 2003
  • July 2003
  • June 2003
  • May 2003
  • April 2003
  • March 2003
  • February 2003
  • January 2003
  • December 2002
  • November 2002
  • October 2002
  • September 2002
  • August 2002
  • July 2002
  • June 2002
  • May 2002
  • April 2002
  • March 2002
  • February 2002
  • January 2002
  • December 2001
  • November 2001
  • October 2001
  • September 2001
  • August 2001
  • July 2001
  • June 2001
  • May 2001
  • April 2001
  • March 2001
  • February 2001
  • January 2001
  • December 2000
  • November 2000
  • October 2000
  • September 2000
  • August 2000
  • July 2000
  • June 2000
  • May 2000
  • April 2000
  • March 2000
  • February 2000
  • January 2000
  • December 1999
  • November 1999
  • October 1999
  • September 1999
  • August 1999
  • July 1999
  • June 1999
  • May 1999
  • April 1999
  • March 1999
  • February 1999
  • January 1999
  • December 1998
  • November 1998