August 31st, 2006 by Marv
Babala, a simple logical game with elements of move strategy, has been updated to 0.4.0. This latest release implements a secure mechanism for posting players’ record high scores to Babala’s online Hall of Fame.
Download: [ Babala 0.4.0 ]
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August 31st, 2006 by zakk
Totally tubular Guitar Hero clone, Frets on Fire, has a new version out. This version is truly rocking the house with support for importing music from the actual Guitar Hero game. It also adds support for joystick hats. I’m not sure what kind of hat is also a joystick, but that might be fun to find out. Hat Hero, anyone? I’ll be sure to talk a bit more about this after I’ve played it for our upcoming podcast. Other changes:
- Added a Guitar Hero(tm) song importer.
- Fixed the key-release bug for long notes introduced by the previous version.
- Added support for joystick axes and hats.
- Added adjustable song delay in the editor.
- Improved song chooser to remember last played song.
- SDL_mixer and SDL_ttf added to Linux package to ease running on e.g. FreeBSD.
- Added custom color scheme support.
- Score multiplier now resets when notes are missed.
- Added new difficulty level and support for songs with varying tempo.
Frets on Fire 1.0.225: [ Download THE PURE ROCK INTENSITY OH YEAAAAAH ]
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August 31st, 2006 by micks
A reader wrote to let us know about the release of Neverwinter Nights 1.68 patch. The highlights include scripting updates and especially visible cloaks. The cloaks feature is a contribution from DLA who claim we are to expect news on their eagerly anticipated module Wyvern Crown of Cormyr very soon.
Sadly, this is the last official Neverwinter Nights patch from Bioware, as Atari decided to cancel all support (and the Premium Module Programme) for the orginal Neverwinter Nights in hope that this will draw NWN fans to Neverwinter Nights 2 (with prospect that however popular the game may still be a few years after the release, the support will be cancelled so that people feel more inclined to purchase Neverwinter Nights 3, etc.).
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August 30th, 2006 by zakk
An update to the Second Life forums let us know about their latest version. This client is still alpha and various warnings apply to the client, so keep in mind that this game involves real money and enjoy! 51742 brings these changes:
- Audio support on Linux
- Context-sensitive cursors for Linux
- Crash when emailing a postcard
- Group title appears twice
- Linux Client doesn’t notice when it is minimized
- Gamma settings fail to work and save
- Linux Client tries to run Mac auto-updater
Other various fixes include being able to resize the client window and graphics card memory, etc.The (51742) number you see is our internal revision. Since we are deploying the linux client separately from the mainline code now, we will be using this slightly different versioning for now.
Second Life r51742: [ Download ]
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August 30th, 2006 by Marv
Version 0.1.2 of Mars, Land of No Mercy, a turn-based strategy game that takes places on Mars, has been released. This version has the following new features/changes:
- New graphic engine written from scratch
- New Text system
- OpenGL blit support
- Several bugs fixed
- Improvement in unit movement (now movement does not depend on frame rate)
- Now the game starts in windowed mode and 800×600 resolution
Download: [ Mars, Land of No Mercy 0.1.2 ]
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August 30th, 2006 by Marv
glChess,an open source 3D chess interface for the Gnome desktop, has been updated to release 0.9.6 Games can be played between a combination of local players, players connected via a LAN and artificial intelligences.
Screenshots: [ View ] Download: [ glChess 0.9.6 ]
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August 29th, 2006 by zakk
A micks with a goat, a penchant for eastern-european rock operas, and Linux Games, wrote a review for us about LGP’s Cold War:
There was a time when many of us thought Cold War for Linux would never see the light of day. DreamCatcher Games, the game’s original publisher for the Windows platform, decided they didn’t really care for the (already finished) Linux and Mac OS X versions all that much (not to mention problems arising from use of certain copy prevention software which I will get to later) and Cold War shipped with only Windows binaries included on the DVD ROM back in September 2005.
Cold War Review
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August 28th, 2006 by Marv
Name/Version: Childplay 0.83
Summary: Childsplay is a ’suite’ of educational games for young children. This release adds support for the new game called letterFlashcard. It’s a game to teach the alphabet to very little children.
Screenshots [ View ] Download [ Childplay 0.83 ]
Name/Version: Goblin Hack 0.1
Summary: Goblin Hack is an opengl-based smooth-scrolling ASCII graphics game! Inspired by the likes of NetHack, it opts for a simple interface that appears to appeal to kids (and adults) and fires the imagination in today’s world of over-rendered games.
Screenshots [ View ] Download [ Goblin Hack 0.1 ]
Name/Version: Pang Zero 0.13
Summary: Pang Zero is a clone of Super Pang, a fast-paced action game that involves popping balloons with a harpoon.
Screenshots [ View ] Download [ Pang Zero 0.13 ]
Name/Version: Pioneers 0.10 build 1
Summary: Pioneers is a faithful GNOME 2 translation of the board game “Settlers of Catan”, with server-client multiplayer, AI players, and support for the changes made in the Seafarers of Catan expansion to the original board game. Changes include: Minimum required versions: Glib 2.6, Gtk+ 2.6, Does not use Gtk+ 2.8 icons anymore, Several cosmetic changes, You can now choose to connect as a viewer, Several small fixes, Visual display of the resources, New quote tab page
Screenshots [ View ] Download [ Pioneers 0.10 build 1 ]
Name/Version: Rafkill 1.22
Summary: Rafkill is a vertical scrolling shoot-em up game like the original Raptor: Call of the Shadows and Tyrian.
Screenshots [ View ] Download [ Rafkill 1.22 ]
Name/Version: RI-II 1.2.0
Summary: Ri-li is a arcade game licensed under the GPL. You drive a toy wood engine in many levels and you must collect all the coaches for win.You can dowload it and play indefinitely.
Screenshots [ View ] Download [ RI-II 1.2.0 ]
Name/Version: Yabause 0.7.0
Summary: Yabause is a Sega Saturn emulator under GNU GPL
Screenshots [ View ] Download [ Yabause 0.7.0 ]
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August 27th, 2006 by Marv
A remake of the classic DOS-games stunts, Ultimate Stunts, has been updated to version 0.6.2 release 1.Changes and new features in this release include:
- Start of track editor, with old Stunts import function
- Dashboard in cars
- Shadows under cars
- Automatic language selection in windows (it already worked in UNIX / Linux)
- Upgrade to new automake and KDevelop version (for development purposes)
- New penalty time checking function
Download [Ultimate Stunts 0.6.2 release 1 ]
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August 26th, 2006 by Marv
Sparklet, a 2D, top-down view space shooter, has been updated to a new release version 0.9.6.This is a quick bugfix release for the networked multiplayer game for Linux and Windows. Also more server security fixes have been addressed and a workaround for Intel915G crash for this release.
Download: [ Sparklet 0.9.6]
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August 26th, 2006 by Marv
A new release of Wah!Cade, a front-end for the xmame arcade emulator, has been released. This release code named Search And Destroy” has a new Layout Editor and some general bug fixes.
Screenshot: [ View ] Download: [ Wah!Cade 0.12 ]
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August 26th, 2006 by micks
A little goat told us about the recent release of Adanaxis Rendering Demo, the second milestone in Mushware’s attempt at creating a 4D first person shooter. Wait, a 4D first person shooter? Well, yes. To quote from the explanation provided in the documentation:
“Adanaxis is a game in four spatial dimensions. The game world has the usual three dimensions (left/right, up/down and forward/back) and another, new direction in space. We don’t have this dimension in our physical world but it’s possible to imagine and simulate a fourth dimension. This game is my attempt to do this. It’s also difficult to visualise and understand a 4D world, but it’s fairly easy to navigate, much as an insect can fly to a flower without comprehending the world around it.”
Mushware is a one-man project based in the UK, with Andy Southgate being the one man. Whether the final product will be revolutionary or utterly insane remains to be seen.
Screenshots: [ View ] Download: [ Adanaxis Rendering Demo for Linux source code ]
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August 26th, 2006 by Marv
A new 2nd multiplayer network game called Wings has been brought to our attention. In this game, you fly a small and agile ship in varied maps, choosing from a wide variety of different weapons and devices to use against your opponents. The game offers several game modes with different styles of play, and supports internet, LAN and splitscreen games.This is a commercial game and the full version may be purchased for $15.00.
Screenshots: [ View ] Download: [ Wings 2.10 Demo ]
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August 25th, 2006 by Marv
Version 2.0.4 of Warzone Resurrection, an enhanced version of Warzone 2100, has been released. Warzone Resurrection’s source code was liberated in December of 2004. Changes in this release include:
- Several security fixes
- Major bugfixes
- Playing with 16bpp possible (graphics glitches may occur)
- An improved AI based on original version 1.10
- Extended scripting engine
Download: [ Warzone 2100 Resurrection 2.0.4 ]
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August 25th, 2006 by zakk
Over at the shack, they’ve got news of a Penny-Arcade game coming from Hothead Games. The PR spiel notes a Linux version as well:
Penny Arcade and Hothead Games Join Forces to Create Video Games Based on the Penny Arcade Characters and Universe
Bellevue, Washington (August 25, 2006) — The creators of online ultracomic Penny Arcade have joined forces with Hothead Games, an independent and experienced video game developer, to collaboratively create video games based on the Penny Arcade comic.
“We’re really excited to be working with Hothead Games on our first electronic adventure,” said writer Jerry Holkins, his clawed feet resting atop a huge slab of granite. “From the moment we laid eyes on them, it was clear they had the technical and creative chops to execute our grim vision. Now that we have pooled our strengths, our dark work may truly begin.” Holkins then paused to eat a rat whole.
The first game, entitled Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, will be a comic adventure game initially available for Windows, Mac OS X, and Linux, followed by a version for next-generation consoles. The game will be available by digital download, delivered in episodic format with new installments of the adventure coming out several times a year.
Vlad Ceraldi, President of Hothead Games, says this new venture feels very comfortable for the team Hothead has assembled for the project: “All our developers are industry veterans with years of experience translating characters from other media into video games, having been involved with such hits as The Simpsons Hit & Run and The Incredible Hulk: Ultimate Destruction. So working with Penny Arcade to create their first game is a natural fit, and we’re thrilled to have the opportunity to collaborate with them.” Ceraldi added, “I’ve promised this with past games, and I stand by it: if the game sucks, I’ll eat my shirt.”
A release date for the first episode of Penny Arcade Adventures is to be announced.
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August 25th, 2006 by micks
Introversion Software wrote to let us know about the upcoming release of their WarGames-inspired online multiplayer simulation of global thermonuclear war, DEFCON:
“Introversion Software, ‘the last of the bedroom programmers’ and creators ofthe award-winning hit PC game – Darwinia – will be releasing their thirdtitle, DEFCON, at the end of September 2006. DEFCON will be retailed onIntroversion’s online store at £10 for download, and £12.50 for a downloadwith a boxed copy (sent by post). A fantastic pre-order offer will go livemid-September, running for two weeks, where customers will have theopportunity to buy DEFCON for £10 and receive a complimentary boxed copy ofthe game. DEFCON will also be offered in a bundle pack with Introversion’stwo previous games Uplink and Darwinia for £30.”
According to the game’s site, the Linux version should be out in November and even though the team’s confidence in this date is listed as “low”, we rely on Introversion’s resident Linux guru, John Knottenbelt, to bring us this game as soon as possible. Stay tuned for more news about Defcon on LinuxGames.com.
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August 25th, 2006 by micks
It’s been only a week and a couple of days since we ran our first article about The Broken Hourglass, a rather interesting isometric RPG project, and already Planewalker Games‘ Jason Compton writes to let us know about some happy news:
“[...] spurred on by the response to the article on linuxgames.com, Wes set aside a couple of days to do a preliminary Linux port. Things looked good. We did discover that Mesa drivers will be inadequate for our needs, however, so potential users will have to seek out other drivers. The target development machine used the ATI vendor drivers and all was well.”
This doesn’t sound like a huge problem as the vast majority of Linux gamers already use ATi or Nvidia’s binary drivers. The game looks really exciting, so keep that positive feedback coming!
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August 24th, 2006 by Marv
Version 0.9.20 of Wine, a free implementation of Windows on Unix, has been released.Changes in this release include:
- XEmbed system tray support.
- Many improvements to NTLM support.
- Many messages made localizable instead of hardcoded to English.
- Improved support for various OpenGL platforms.
- More improvements to the IDL compiler.
- Lots of bug fixes.
Download: [ Wine 0.9.20 ]
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August 24th, 2006 by zakk
A Slovakian man with a house and a goat let us know he hates Debian users and about the latest NVIDIA Linux driver release, version 1.0-8774 (x86 README / x86-64 README). This is the release we discussed in our podcast. Some highlights:
- Added support for X.Org 7.1.
- Added support for XVideo with the Composite X extension when using X.Org 7.1.
- Improved interaction with newer Linux kernels.
NVIDIA Driver 1.0-8774 Download: [ x86 | x86-64 ]
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August 24th, 2006 by Marv
Mednafen, an OpenGL and SDL multi-system emulator that supports Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket, and Neo Geo Pocket Color, has been updated to release 0.6.4. This release fixes and changes the following features:
- Added somewhat experimental Neo Geo Pocket(Color) emulation based off code from NeoPop, heavily modified.
- GB: Fixed frame rate when sound is disabled.
- Added ?, ?, ?, and ? characters to the Lynx, GB, GBA, and PC Engine directional button names used for button configuration, to match the NES button names.
- PCE: Added setting “pce.adpcmlp”, default value 0, that when enabled, will cause Mednafen to apply a lowpass filter to ADPCM sound output with a rolloff frequency dependent on the current ADPCM playback frequency. This makes ADPCM voices sound less “harsh”, however, the downside is that it will cause many ADPCM sound effects to sound a bit muffled.
- PCE: Moved the OpenGL screen clearing code into the FlipOpenGL() function to fix a problem with some PCE games that use multiple resolutions per frame having a partially corrupted screen when the OSD was up.
- PCE: Fixed save state loading with save states created during a CDROM data transfer.
- Fixed a bug that was causing flickering OSD remnants to remain onscreen in fullscreen mode if the OSD was drawn outside of the game screen area.
- Fixed a bug in the resizing code for save state previews that was causing save state previews for the NES, GB, GBA, and Lynx to look absolutely horrible.
- Assigned the two keys “-”(not the numpad instance) and “=” to functions “decrement selected save state slot” and “increment selected save state slot”, respectively.
- Removed the checks preventing save state usage when playing NSFs, since save states may be useful with NSFs in some circumstances.
- Added a new setting “ckdelay”, which controls the length of time, in milliseconds, that a button/key corresponding to a “dangerous” command like power, reset, exit, load state, etc. must be pressed before the command is executed. The default value is 0.
- Input mapping configuration is now saved after argument parsing if there is no game to be loaded, allowing a command like “mednafen -inputcfg pcegamepad1″ to work properly.
- The message “Configuration finished.” will now be displayed when button mapping for the selected input device is complete when using the in-game configuration process.
- PCE: Fixed a bug in the debugger involving disassembling block memory transfer instructions(effectively, the length was being fetched 1 byte too early).
Download: [ Mednafen 0.6.4 ]
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