LINUXGAMES

Quake 4 1.3 Point Release

July 31st, 2006 by TimeDoctor

With added flair, Timothee Besset let us know about Quake 4’s 1.3 point release (c&p follows):

We’ve been working hard and playing harder to bring you the release of version 1.3 for Quake 4. This update includes a host of new and community requested features such as: more agile player movement, weapon balance adjustments, a single ambient light option, improved rendering and cpu peformance and much more. We are also excited to introduce some brand new elements to Quake 4:

  • New gametype – DeadZone
  • New multiplayer weapon – Napalm Launcher
  • 8 new professionally made maps
  • 4 revized maps for additional DeadZone support
  • “Buy” mode server option that allows you to purchase weapons and equipment.

We hope everyone enjoys the new content, features and fixes! For a complete list of changes, please see the README.

The 1.3 update affects pure server and protocol consistency. Therefore, players who update to 1.3 from ANY previous version will only be able to connect and play against other 1.3 users. Save games and demos created on any previous version of the game will not be compatible with the 1.3 update.

The id software website has further details on the new Quake 4 patch, including screenshots of the new maps, and download mirrors.

Download: [ Quake 4 v1.3 Full Patch for Linux ] [ Quake 4 v1.2 to v1.3 Patch for Linux ][ Quake 4 v1.3 Linux SDK ]

PrBoom 2.4.4

July 30th, 2006 by Marv

A new release of PrBoom has been brought to our attention. This release of this Doom source code port has the following changes since the last version:

  • - Don’t fail when a texture name can’t be looked up
  • - Increased several limits – Thanks to entryway and RjY
  • – Increased number of sidedef limit to 65534
  • – Increased number of vertexes limit to 65535
  • – Fixed crash when crossing sectors with very big height differences
  • - fix crash on E4M8
  • - New command-line options for setting a window (-window) or fullscreen
  • (-nowindow) mode temporarily.
  • - The maximal supported resolution is increased from 1600×1200 to 2048×1536
  • - GLBoom will use the closest supported resolution when running fullscreen
  • - The “RUN” key inverts the autorun state
  • - Live monsters are highlighted in a different colour on the iddt-automap
  • - Fixed OpenGL sky rendering in Requiem and Memento Mori
  • - The “Show coordinates of automap pointer” setting works now
  • - merged many cleanups and fixes from PrBoom 2.3
  • - fix translucency map file handle leak
  • - fix consistency failures in netgames
  • - prevent crashes at 800×600 caused by rounding errors with naive clipping
  • - fixed slowdown at 1024×768 on some systems
  • - ability to play tasdoom demos directly
  • - -solo-net option is a shortcut for one-player network games
  • - emulate spechit overflows for dosdoom and tasdoom compatibility
  • - made several cleanups and fixes

Download: [ PrBoom 2.4.4 ]

/dev/urandom

July 30th, 2006 by Marv

Summary: Scifi 3d-shooter. Blast your way through walls and enemies with your shuttle
Screenshots [ View ] Download [ enelin 8 0.3 ]

Name/Version: Mana World 0.0.20
Summary: The Mana World (TMW) is a serious effort to create an innovative free and open source MMORPG. TMW uses 2D graphics and aims to create a large and diverse interactive world. It is licensed under the GPL, making sure this game can’t ever run away from you.
Screenshots [ View ] Download [ Mana World 0.0.20 ]

Name/Version: Pang Zero 0.11
Summary: Pang Zero is a clone of Super Pang, a fast-paced action game that involves popping balloons with a harpoon.Changes in this release include: This version introduces a new kind of balloon: the mighty Earthquake ball, which can really shake up the players. Also, there are new game background images after every 10 levels, better joystick support, a help which explains the gameplay, and several other tweaks and visual improvements.
Screenshots [ View ] Download [ Pang Zero 0.11 ]

Name/Version: Stax 1.21
Summary: Stax is a free puzzle game for Windows, DOS, and Linux. It is licensed under the GNU General Public License. If you want to compile it from source code you will need Allegro.
Screenshots [ View ] Download [ Stax 1.21 ]

Name/Version: Vulcan Chess 0.3
Summary: Vulcan Chess lets you play against the computer a chess variant inspired by a certain well-known science fiction TV series.
Screenshots [ View ] Download [ Vulcan Chess 0.3 ]

Warzone Resurrection

July 30th, 2006 by Marv

Version 2.0.3 of Warzone Resurrection has been released. Warzone Resurrection is an enhanced version of Warzone 2100, which source code was liberated in December of 2004.

Download: [ Warzone Resurrection 2.0.3]

Wine 0.9.18

July 29th, 2006 by Marv

Wine 0.9.18, the free implementation of Windows on Unix, has been released. Changes in this release include:

  • Still more work on Direct3D.
  • A lot of MSI bug fixes and improvements.
  • More compatible memory management.
  • Several fixes for Win64 support.
  • Some performance improvements.”

Download: [ Wine 0.9.18 ]

Airline Tycoon Deluxe Review

July 29th, 2006 by TimeDoctor

Some guy, I’m not naming names, slipped a review to LinuxGames last night of Airline Tycoon Deluxe. Which is unfortunately not very favourable. Though here is the review anyway, in case you’ve been thinking about buying Airline Tycoon Deluxe, but weren’t sure if it was perhaps going to be worth your money.

ATI Display Driver 8.27.10

July 28th, 2006 by Crusader

ATI has released version 8.27.10 of their display driver for Linux32-bit and 64-bit x86 systems. The requisite changelog can be found in the release notes,which includes:

  • X.org 7.1 Support
  • Fedora Core Package Support
  • Resolution of a number of rendering issues affecting the OpenGL-based Java2D pipeline. Java users are highly encouraged to upgrade their ATI Proprietary Linux drivers to version 8.27.10 or higher.
  • Resolution of an XGL startup issue that prevented users from starting XGL on display :0.

It’s also noted that TV Out is currently not supported on the Radeon X1x00. ATI also maintains a FAQ page for thedriver.

Download: [ ATI DisplayDriver 8.27.10 ]

Cold War Gold!

July 27th, 2006 by Crusader

Linux Game Publishing has announced that Mindware Studios’ stealth-oriented action title Cold War has gone gold!

They expect it to begin shipping in the next few days; here are the system requirements:

  • OS: 2.2.x or better Linux kernel with glibc-2.1 or later and X-Windows (XFree86 4.3.x or later)
  • CPU: 1.4 GHz x86 Processor
  • RAM: 450 MB
  • HDD Space: 1.1 GB
  • DVD-ROM: Required
  • Graphics Card: Hardware Accelerated 3D Graphics card with 64 MB video memory
  • Sound Card: OSS or ALSA Compatible

There’s also a 2-level demo available. A review of the Linux version is up at PCBurn; an older review of the PC/Xbox release can be found here.

Download: [ Cold War Demo ]

Onyx Update

July 26th, 2006 by Crusader

The author of Onyx, a singleplayer space combat game project, sent in an update:

Well, it’s been a short time, but a lot of things have sort of happened. Among them is a pseudo-decision that I’ll add more to Onyx, but not in any serious way. Given that fact I’ve decided to open the “beta” up to anyone who wants to try things. The beta page is open to anyone who cares. Go nuts. By the way, the beta page has download links on it.

With things opened up feel free to email anyone you think may be interested and send them a copy. The licensing is still a little flaky, but nothing too atrocious I don’t think. I’ll correct the credits to reflect testers and resource ownership in the near future, but I’m not going to sit on this thing until then.

I’d like to thank the preliminary testers. They did very good work. I do intend to fix most of the bugs mentioned in the semi-near future. I’d also encourage anyone else who pokes at the stupid thing to file more bugs.

Enjoy as much as is possible. This isn’t the end, just a beginning of something new. Hopefully the something new won’t suck :)

There have been a few people asking for a forum to post general comments, so here it is. Add your random comments to this thread. It will be the official, non-official thread for berating Onyx.

Go nuts people. I want insults! I’ve started Project Orange, and those who offer the best insults will get first dibs on the Project Orange beta when it comes about… hopefully sooner than 3 years from now. Comment-a-rama here

FreeCol 0.5.0

July 26th, 2006 by Crusader

Version 0.5.0 of FreeCol, an open-source Colonization clone, has been released. New features include:

  • Tax.
  • The custom house.
  • Capturing of goods.
  • Lost city rumours.
  • AI for the european players and the royal expeditionary force.
  • Fight the war of independence.
  • Separate graphics for each type of forest.
  • Get a list of public game servers on the Internet.
  • Join a running multiplayer game (if not all of the four european powers are controlled by humans).
  • A user friendly installer.

It is also now possible to play a complete singleplayer game with this build.

Screenshots: [ View ] Download: [ FreeCol 0.5.0 ]

American McGee driven to GNU/Linux by Windows Genuine Advantage

July 26th, 2006 by jvm

American McGee, the videogame designer whom you might remember from such GNU/Linux games as Doom ][, Quake, and Quake ][, has written on his blog today that, as a result of problems with Windows, he has moved to GNU/Linux permanently (emphasis in original):

I was angry for a moment, but then I realized: I don’t much like Windows anyway. So I wiped the offending garbage from my machine and installed Ubuntu Linux. All in all a painless process.

[snip]

This isn’t the first time I’ve attempted a switch to Linux, but it is the first time that I’ve made the switch and am going to stay switched.

What is the “offending garbage”? Windows Genuine Advantage, a process by which Microsoft software is verified to be legitimate. Only problem is that it verified that McGee’s factory-installed Windows wasn’t legitimate.

Does this mean we’ll be seeing Bad Day in L.A. on GNU/Linux? Probably not, but one can dream.

The State of ATI Linux

July 26th, 2006 by Crusader

Redblog, the ATI-oriented blog maintained by the Linux hardware review site Phoronix, has posted a summary article examining the current state of the graphics chipset manufacturer’s Linux support:

To sum up everything, ATI Linux is shaping up quite nicely except when it comes to their current level of performance. Will ATI remain in my system? Yes, ATI Radeon products have worked their way into both my desktop and notebook. These components will likely stay in there for some time unless the tides decide to turn. I am confident that in the coming months and the year ahead that ATI will be able to shine in the GNU/Linux spotlight, and that their drivers will continue to improve even more.

PrBoom 2.4.3

July 25th, 2006 by Marv

An updated version of PrBoom has been released. The 2.4.3 build of this DOOM project has the following changes:

  • Massive speed improvements in higher resolutions taken from Eternity.
  • fix bugs in gameplay occuring with gcc-4.1
  • fix compilation warnings
  • tidy up configure script

Download: [ PrBoom 2.4.3 ]

AMD Purchases ATI

July 24th, 2006 by Crusader

The big news of the morning: Microprocessor manufacturer AMD has announced the acquisition of graphics chipset manufacturer ATI (the AMD press release calls it a “merger” and a “partnership”, but the wire reports unambiguously describe it as a buyout) for $5.4 billion:

On July 24, 2006, AMD and ATI announced a plan to join forces, in a transaction that will combine AMD’s technology leadership in microprocessors with ATI’s strengths in graphics, chipsets and consumer electronics. The result is a processing powerhouse: a new competitor, better equipped to drive growth, innovation and choice for its customers in commercial and mobile computing segments and in rapidly-growing consumer electronics segments. The transaction, valued at US $5.4 billion, is expected to close in Q4 2006 subject to approval by ATI shareholders, court approval, regulatory approvals and other customary closing conditions.

What this means with regard to future product offerings from the combined company remains to be seen. Discuss!

Bellagio OpenMAX IL 0.2

July 24th, 2006 by Crusader

Version 0.2 of Bellagio, an open source sample implementation of OpenMAX IL for Linux, is now available:

It enables software developers and ISVs to familiarize themselves with the OpenMAX IL API and to develop their own OpenMAX multimedia and streaming media components including codecs, video I/O, and audio mixers. They can then use this experience to create components for a variety of hardware platforms.

The Bellagio v0.2 release includes an MP3 decoder software component, a basic volume control and one audio sink software component. All of these components comply with the OpenMAX base and interoperability profiles and can be tunnelled together. STMicroelectronics is creating a set of GStreamer plug-ins that use Bellagio OpenMAX IL components that will enable any applications based on GStreamer to leverage multimedia acceleration for free!

OpenMAX IL (Integration Layer) is the first of three layers of the overall OpenMAX royalty-free open standard that will provide comprehensive streaming media codec and application portability by enabling accelerated multimedia components to be developed, integrated and programmed across multiple operating systems and silicon platforms.

The Bellagio OpenMAX IL sample implementation is for Linux on x86 PC and on ARM platforms.

Additional information can be found in this press release; the Khronos Group also maintains other open APIs like OpenML.

Driving Game Releases

July 22nd, 2006 by Marv

A couple of driving-oriented game projects have released new versions of their respective creations:Sturmbahnfahrer, which has hit release 1.1, is a simulated obstacle course. This release fixes the issue where a failure of sound initialization is no longer fatal. Also, Automanic, a vehicular deathmatch game, which hopes to become the best of Twisted Metal, Interstate ’76, the Burnout Games, and Carmageddeon, focusing on cross-country carnage, has hit release 0.2. Changes in their release include:

  • Really cool explosions!! (In slow motion! With camera zoom!)
  • Armour system, different cars can have different amounts of armour
  • Damage system. Ramming and shooting cars takes off armour until they blow up
  • 2 different weapons so far.
  • unique vehicles with their own gear settings and default weapon setups.
  • 2 different maps. The carpark has many objects lying around, more weapons, and bumpmapped vehicles. However, it may be slow on your computer.
  • Trolleys, crates and Parked civilian cars to push around in the carpark map. The parked cars also blow up.

Download: [ Sturmbahnfahrer 1.1 ] [ Automanic 0.2]

UFO:Alien Invasion 2.0-RC3

July 21st, 2006 by Crusader

A new release candidate for UFO: Alien Invasion is now available; changes in 2.0-RC3 from the last build include:

  • new day and night versions for frozen, tropic and oriental themes (see Random map assembly)
  • Extent the UFOpedia (new menu, more infos)
  • New technologies in research.ufo
  • Updated weapon and armor stats
  • New and updated translations available
  • light and heavy armored models for blue (Antarean)
  • Additional to the global list a ‘per-click list’ was implemented
  • fixed many bugs

UFO:AI is an X-COM-like game based on a heavily modified Quake 2 engine. The developers also note that there are still some bugs they wish to eliminate for 2.0 final – you can read more about assisting the project at the official site.

Screenshots: [ View ] Download: [ UFO:Alien Invasion 2.0-RC3 ]

QUAKE 4 Patch Plans

July 19th, 2006 by Marv

id Software has updated their website with details regarding their Quake 4 patch plans. Several new maps along with enhancements to make gameplay more competitive are planned:

With the upcoming release of the QUAKE 4 1.3 Point Release we’re making great strides in tuning and tweaking the QUAKE 4 multiplayer gaming experience based on feedback from the people playing it the most.

We’re implementing a number of community requested features and actual gameplay changes to QUAKE 4 gameplay which will provide a faster, smoother, and more highly competitive experience that we hope particularly appeals to those playing QUAKE 4 regularly and/or competitively, but also makes the game even more fun for new players. You can expect increased mobility and control, improved performance with ambient lighting options, and weapon alterations that advance playability and challenge competitive players.

We’ve noticed several LAN and competitive events considering what games to use for their future events, and we would encourage players and organizers to give 1.3 a try – we think you’ll like it. We feel these competition friendly changes, coupled with an all-new gametype, a new weapon, and several professionally made maps will extend the life of QUAKE 4 for all players. We’re currently in a small, private beta test of the point release and hope to have it out publicly sometime before QuakeCon.

Cedega 5.2.3

July 19th, 2006 by Marv

TransGaming has announced release 5.2.3 of Cedega. The major enhancement in this release includes update to the Cedega User Interface and some minor fixes to the Cedega engine. The offical changelog is stated below:

  • Added the ability to download updated GDDB files from the TransGaming downloads server.
  • Added multi-tab support for GDDB notes, allowing display of General, Install, Play and All game notes.
  • Substantial speed improvements to the GDDB.
  • Added the ability to rename Game Folders.
  • Added the ability to remove installed engines.
  • Allow multiple shortcuts for any executable.
  • Added the ability to specify which system web browser to use.
  • A variety of improvements to the configuration settings.
  • Updated system tests.
  • Improved debug dialog.
  • Improved localization support.
  • Fix for the Battlefield 2 installer.
  • Fix for resolution reporting, especially in desktop mode.

/dev/urandom

July 19th, 2006 by Marv

Name/Version: Alpy 0.1.4
Summary: Alpy module, developed by agriggio, jmtapio and gradha as a python+C binding.
Download [ Alpy 0.1.4 ]

Name/Version: CarWorld 0.243
Summary: CarWorld is a small driving simulator/demo.
Screenshots [ View ] Download [ CarWorld 0.243 ]

Name/Version: Pang Zero 0.9
Summary: Pang Zero is a clone of Super Pang, a fast-paced action game that involves popping balloons with a harpoon.
Screenshots [ View ] Download [ Pang Zero 0.9 ]

Name/Version: Quick and Dirty Game Development Framework 0.9.1
Summary: Quick and Dirty Game Development Framework, a set of libraries designed to allow fast development of games under a variety of systems.
Download [ Quick and Dirty Game Development Framework 0.9.1 ]

Name/Version: Quarry 0.1.16
Summary: Quarry is a multi-purpose GUI for several board games; at present Go, Amazons and Reversi (a.k.a. Othello.) It allows users to play against computer players (third-party programs, e.g. GNU Go or GRhino) or other humans, view and edit game records.
Screenshots [ View ] Download [ Quarry 0.1.16 ]

Name/Version: Endgame: Singularity 0.24
Summary: Created by accident, all who find you will destroy you. Survive, grow, and learn. Only then can you escape. Endgame: Singularity is a simulation of a true AI. Go from computer to computer, pursued by the entire world. Keep hidden, and you might have a chance.
Screenshots [ View ] Download [ Endgame: Singularity 0.24 ]

Name/Version: Stax 1.2
Summary: Stax is a free puzzle game for Windows, DOS, and Linux. It is licensed under the GNU General Public License. If you want to compile it from source code you will need Allegro.
Screenshots [ View ] Download [ Stax 1.2 ]

Name/Version: XGngeo 16 beta
Summary: XGngeo is a full-featured frontend frontend (GUI) written in Python and that uses the PyGTK library to provides toward end users a practical and user-friendly GTK2 interface over Gngeo which is a fast and powerful command line Neo Geo emulator for the GNU/Linux and FreeBSD systems.
Screenshots [ View ] Download [ XGngeo 16 beta ]

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